anhänger kan nicht kipen?HILFE!

  • ich habe es mit der Anleitung gemacht Konvertierung von Ls11 Mods zu LS13 – GIANTS Support Wiki hier mal die modDesc
    [expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <modDesc descVersion="9">
    <author>John deere1</author>
    <version>1.1</version>
    <title>
    <en>HAWE SLW 30</en>
    <de>HAWE SLW 30</de>
    </title>


    <description>
    <en>HAWE SLW 30</en>
    <de>HAWE SLW 30</de>
    </description>
    <iconFilename>store.png</iconFilename>
    <multiplayer supported="true"/>


    <extraSourceFiles>
    <sourceFile filename="SP/SetAnimationEvent.lua" />
    </extraSourceFiles>


    <specializations>
    <specialization name="powerShaft" className="PowerShaft" filename="SP/PowerShaft.lua" />
    <specialization name="towBall" className="TowBall" filename="SP/TowBall.lua" />
    <specialization name="mooringblocks" className="mooringblocks" filename="SP/mooringblocks.lua"/>
    <specialization name="beleuchtung" className="BEL3" filename="SP/beleuchtungV3.lua"/>
    <specialization name="animation" className="AnimationNetwort" filename="SP/AnimationNetwork.lua" />
    <specialization name="Klappe" className="Klappe" filename="SP/Klappe.lua"/>
    <specialization name="Rolls" className="Rolls" filename="SP/Rolls.lua" />
    <specialization name="loadingTrailer" className="Trailer" filename="SP/Trailer.lua"/>
    </specializations>
    <vehicleTypes>
    <type name="HTW41" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="attachable" />
    <specialization name="fillable" />
    <specialization name="cylindered" />
    <!--specialization name="trailer" /-->
    <specialization name="animatedVehicle" />
    <specialization name="powerShaft" />
    <specialization name="towBall" />
    <specialization name="mooringblocks" />
    <specialization name="beleuchtung" />
    <specialization name="animation" />
    <specialization name="Rolls" />
    <specialization name="mouseControlsVehicle" />
    <specialization name="loadingTrailer" />
    </type>
    </vehicleTypes>
    <storeItems>
    <storeItem>


    <dailyUpkeep>50</dailyUpkeep>
    <machineType>tippers</machineType>
    <brand>$l10n_shopItemBrand_HAWE</brand>
    <en>
    <name>HAWE SLW 30</name>
    <description>
    <![CDATA[Dies ist der HAWE SLW 30.Er ist besonders gut fur mittlerre Betriebe geignet.
    ]]>
    </description>
    </en>
    <de>
    <name>HAWE SLW 30</name>
    <description>
    <![CDATA[Dies ist der HAWE SLW 30.Er ist besonders gut fur mittlerre Betriebe geignet.
    ]]>
    </description>
    </de>
    <rotation>0</rotation>
    <image active="store.png"/>
    <price>30000</price>
    <xmlFilename>HAWE.xml</xmlFilename>
    </storeItem>
    </storeItems>


    <l10n>
    <text name="BEL3LEFT">
    <de>Blinker links</de>
    <en>left turnlights</en>
    </text>
    <text name="BEL3RIGHT">
    <de>Blinker rechts</de>
    <en>right turnlights</en>
    </text>
    <text name="BEL3WARN">
    <de>Warnblinker</de>
    <en>hazard lights</en>
    </text>
    <text name="Klappe">
    <en>Haeckselklappe Numpad 7/9</en>
    <de>Haeckselklappe Numpad 7/9</de>
    </text>
    </l10n>


    <inputBindings>
    <input name="Klappe_auf" key1="KEY_KP_7" button="" />
    <input name="Klappe_zu" key1="KEY_KP_9" button="" />
    <input name="BEL3LEFT" key1="KEY_KP_1" button="" />
    <input name="BEL3WARN" key1="KEY_KP_2" button="" />
    <input name="BEL3RIGHT" key1="KEY_KP_3" button="" />
    </inputBindings>


    </modDesc>[/expander]

  • hier die xml.[expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="HTW41">
    <annotation></annotation>
    <name>
    <en>HAWE SLW 30</en>
    <de>HAWE SLW 30</de>
    </name>
    <description>HAWE SLW 30</description>


    <filename>HAWE.i3d</filename>
    <size width="4" length="11.5" lengthOffset="-1.0" />
    <wheels autoRotateBackSpeed="2.0">
    <wheel driveMode="0" repr="5" radius="0.73" deltaY="0.3" suspTravel="0.3" spring="200" damper="50" mass="1.2" />
    <wheel driveMode="0" repr="6" radius="0.73" deltaY="0.3" suspTravel="0.3" spring="200" damper="50" mass="1.2" />
    <wheel driveMode="0" repr="7" radius="0.7" deltaY="0.3" suspTravel="0.3" spring="200" damper="50" mass="1.2" steeringAxleScale="-0.7" steeringAxleRotMax="20" steeringAxleRotMin="-20"/>
    <wheel driveMode="0" repr="8" radius="0.7" deltaY="0.3" suspTravel="0.3" spring="200" damper="50" mass="1.2" steeringAxleScale="-0.7" steeringAxleRotMax="20" steeringAxleRotMin="-20"/>
    </wheels>
    <brakeForce>8</brakeForce>


    <steeringAxleAngleScale startSpeed="5" endSpeed="40" />



    <lightCoronas>
    <lightCorona index="4|1|0" />
    </lightCoronas>
    <lightsaddon lightsStayOn="true">
    <light type="brake" index="4|1|1" />
    <light type="dirLeft" index="4|1|2" />
    <light type="dirRight" index="4|1|3" />
    <light type="reverse" index="4|1|4" />
    </lightsaddon>


    <fillPlanes>
    <fillPlane type="chaff">
    <node index="4|12">
    <key time="0" translation="0 -0.4 0.35" scale="1 0.01 0.9"/>
    <key time="0.25" translation="0 0.03 0.28" scale="1 0.1 1"/>
    <key time="0.5" translation="0 0.55 0.28" scale="1 0.5 1"/>
    <key time="0.75" translation="0 0.65 0.28" scale="1 0.75 1"/>
    <key time="1" translation="0 0.92617 0.28702" scale="1 1 1"/>
    </node>
    </fillPlane>
    <fillPlane type="chaff_unload">
    <node index="4|12">
    <key time="0" translation="0 -0.4 -2" scale="1 0.01 0.01"/>
    <key time="0.1" translation="0 0.25 -1.8" scale="1 0.5 0.15"/>
    <key time="0.2" translation="0 0.29526 -1.8486" scale="1 0.35 0.2"/>
    <key time="0.3" translation="0 0.92617 -1.6" scale="1 0.9 0.25"/>
    <key time="0.5" translation="0 0.92617 -0.849" scale="1 1 0.5"/>
    <key time="1" translation="0 0.92617 0.28702" scale="1 1 1"/>
    </node>
    </fillPlane>
    </fillPlanes>


    <capacity>20000</capacity>


    <massScale value="2" />
    <fillScale value="2" />


    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />
    <fillSound file="Maschine.wav" pitchOffset="1.0" volume="1.5" />


    <attacherJoint index="0" jointType="trailerLow"/>



    <tipReferencePoint index="1" />


    <tipAnimation rootNode="4|9" speedScale="1" clip="tipClipSource" />


    <dischargeParticleSystems>
    <dischargeParticleSystem type="grass" node="3" rotation="0 0 0" file="PS/dischargePSbackGrass.i3d" />
    <dischargeParticleSystem type="chaff" node="3" rotation="0 0 0" file="PS/dischargePSbackChaff.i3d" />
    </dischargeParticleSystems>


    <fillTypes fruitTypes="grass chaff" />


    <components count="2">
    <component1 centerOfMass="0 0 0" solverIterationCount="20" />
    <component2 centerOfMass="0 0 0" solverIterationCount="20" />
    <joint component1="0" component2="1" index="4|14|1|0" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>



    <fillRootNode index="0>" />
    <exactFillRootNode index="9" />
    <fillAutoAimTargetNode index="2" />
    <fillMassNode index="0>" />



    <mouseControls>
    <mouseControl iconFilename="Texturen/controlOverlay2.png" mouseButton="RIGHT" mouseAxis="Y" axis="AXIS_FRONTLOADER_TOOL" />
    </mouseControls>


    <movingTools>
    <movingTool index="4|11" anchorActor="0" rotSpeed="50" rotAcceleration="160" rotMax="85" rotMin="0" axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="false" speedFactor="0.3" rotationAxis="1" translationAxis="2" >
    <dependentPart index="0>4|8" />
    </movingTool>


    <!-- support -->
    <movingTool index="4|14|1" componentJointIndex="0" anchorActor="0">
    </movingTool>
    </movingTools>


    <movingParts>
    <movingPart index="0>4|8" referencePoint="0>4|11|1" referenceFrame="0>4|8|0|0">
    <translatingPart index="0>4|8|0|0" />
    </movingPart>
    </movingParts>


    <animations>
    <!-- move support wheel down/up -->
    <animation name="moveSupport">
    <part node="0>4|14|1" startTime="0" duration="0.6" startTrans="0 -0.3 -0.05289" endTrans="0 -0.6 -0.05289" />
    </animation>
    </animations>


    <support animationName="moveSupport" />



    <mooringblocks>
    <enabled>
    <mooringblock node="4|13|1"/>
    </enabled>
    <disabled>
    <mooringblock node="4|13|0"/>
    </disabled>
    </mooringblocks>


    <towBall file="TowBall.i3d" attacherPoint="0|0" leftFixPoint="0|2" rightFixPoint="0|1" />


    <animationParts>
    <animationPart rootNode="4|8" clipName="Klappe" startPosition="0" clipSpeed="1" loop="false" loadSave="true" numJoints="0" offSet="70" accerlation="0" deAccerlation="0" >
    </animationPart>
    </animationParts>


    <rolls rollDis1="4|2|0" rollDis2="4|2|1" rollDis3="4|2|2" />
    <powerShaft index="4|5" part="4|5|0" fixPoint="4|5|0|0" />


    <hayBase index="0>4|0" loadingSpeed="0.2" unloadingSpeed="0.8" unloadingDirection="-1" />


    <realLoading trailerEnd="10" unloadingTime="25" />


    </vehicle>[/expander]

Jetzt mitmachen!

Sie haben noch kein Benutzerkonto auf unserer Seite? Registrieren Sie sich kostenlos und nehmen Sie an unserer Community teil!