More Realistic Mod - Fragen/Hilfe/Antworten

  • Hi.


    Da ich glaub ich Fan des MR-Mods werde, oder schon bin und den Thread bei EIFOK nun nichtmehr verfolgen kann, bitte ich hier zum Austausch/bzw zur Diskussion über den Mod.


    Ich selbst Kämpfe gerade mit der Einstellerei der 3-Punkt Anhängung. Da wirft mir "testvehicle" etwas konfuse Zahlen aus...

  • Hallo also ich bin auch gerade dran auf MR umzustellen für unser reales MP Spiel also zur Datenbank von dem Vertex Team Hub kann ich Dir mal nen Link geben da kannst sicher auch Tipps bekommen und die haben auch schon geändert sind das man nur noch die I3d ändern muß und es dann neu zippen kann. Für Schlepper und Anhänger gibt es bei LS UK nun ein Tool das es vereinfacht alles umzuschreiben.


    Grüße JS39

  • Ich habe Probleme mit dem Alö Frontlader. Ich habe da mal was auf fs-uk gelesen, finde es aber nicht wieder. Hab die moddesk und die xml aus der vertex datenbank und die i3d's selbst angepasst. Ich bekomme folgenden Error:


    [expander][lua]GIANTS Engine Runtime 5.0.1 (build date: Jul 17 2013)
    Copyright (c) 2008-2012, GIANTS Software GmbH (http://www.giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2013
    Main System
    Core(s): 2 @ 3.0 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.4
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: ATI Technologies Inc.
    Renderer: ATI Radeon HD 4800 Series
    Version: 3.3.11566 Compatibility Profile Context
    GL_NV_texture_compression_vtc not supported
    GL_NV_vertex_program2_option not supported
    GL_NV_vertex_program3 not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: Very High (forced)
    View Distance Coeff: 1.300000
    Shadow Quality: 2.000000
    Skip Mipmaps: 0
    LOD Distance Coeff: 1.300000
    Terrain LOD Distance Coeff: 2.000000
    Foliage View Distance Coeff: 1.600000
    Farming Simulator 2013
    Version: 2.0.0.3 Public Beta PublicBeta1
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods
    Load mod: AloeFrontloader
    Load mod: DustWheels
    Load mod: MapHoseRefStation
    Load mod: MapViewer_LS2013_r108
    Load mod: moreRealistic
    Load mod: moreRealisticGenuineMap
    Load mod: moreRealisticVehicles
    Load mod: mrAlternativeTipping
    Load mod: mrAtv
    Load mod: mrCaseCVX175
    Load mod: mrClaasLexion770TT
    Load mod: mrETWeightsPack
    Load mod: mrFendt615
    Load mod: mrFendt828SCR
    Load mod: mrFendt936SCR
    Load mod: mrFortunaFTM200
    Load mod: mrHobein_18t
    Load mod: mrJohnDeere6RPack
    Load mod: mrJohnDeere7260R
    Load mod: mrJohnDeere7810
    Load mod: OGF_USA_MAP
    Load mod: PlayerCamera_v11
    Load mod: RealLights_v098
    Load mod: Siebenhoefen
    Load mod: Siekhof2013v3
    Load mod: Switcher_V21
    Load mod: Zunhammer18500PU
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    Error: Vehicle types unknown specialization AloeFrontloader.realisticVehicle
    MapHoseRefStation v1.0 by fruktor --- http://www.eifok-team.de
    **** MoreRealistic Engine V1.0.3 loaded ****
    Register vehicle type: moreRealistic.attachableCombine
    Register vehicle type: moreRealistic.baleLoader
    Register vehicle type: moreRealistic.baler
    Register vehicle type: moreRealistic.baleTrailer
    Register vehicle type: moreRealistic.combine_cylindered
    Register vehicle type: moreRealistic.cultivator
    Register vehicle type: moreRealistic.cultivator_animated
    Register vehicle type: moreRealistic.cutter
    Register vehicle type: moreRealistic.cutter_animated
    Register vehicle type: moreRealistic.defoliator_animated
    Register vehicle type: moreRealistic.forageWagon
    Register vehicle type: moreRealistic.frontloader
    Register vehicle type: moreRealistic.fuelTrailer
    Register vehicle type: moreRealistic.implement
    Register vehicle type: moreRealistic.implement_animated
    Register vehicle type: moreRealistic.manureSpreader
    Register vehicle type: moreRealistic.mixerWagon
    Register vehicle type: moreRealistic.mower_animated
    Register vehicle type: moreRealistic.plough
    Register vehicle type: moreRealistic.rake
    Register vehicle type: moreRealistic.ridingMower
    Register vehicle type: moreRealistic.selfPropelledMixerWagon
    Register vehicle type: moreRealistic.selfPropelledMower
    Register vehicle type: moreRealistic.selfPropelledPotatoHarvester
    Register vehicle type: moreRealistic.selfPropelledSprayer
    Register vehicle type: moreRealistic.shovel
    Register vehicle type: moreRealistic.shovel_animated
    Register vehicle type: moreRealistic.sowingMachine_animated
    Register vehicle type: moreRealistic.sprayer
    Register vehicle type: moreRealistic.sprayer_animated
    Register vehicle type: moreRealistic.sprayer_mouseControlled
    Register vehicle type: moreRealistic.strawBlower
    Register vehicle type: moreRealistic.tedder
    Register vehicle type: moreRealistic.telehandler
    Register vehicle type: moreRealistic.tractor
    Register vehicle type: moreRealistic.tractor_articulatedAxis
    Register vehicle type: moreRealistic.tractor_cylindered
    Register vehicle type: moreRealistic.trailer
    Register vehicle type: moreRealistic.trailer_mouseControlled
    Register vehicle type: moreRealistic.waterTrailer
    Register vehicle type: moreRealistic.wheelLoader
    Register vehicle type: moreRealistic.wheelLoaderIntegratedBucket
    Register vehicle type: mrCaseCVX175.CaseCVX175
    Register vehicle type: mrClaasLexion770TT.claasLexion770TT
    Register vehicle type: mrClaasLexion770TT.claasVario1200
    Register vehicle type: mrClaasLexion770TT.claasConspeed
    Register vehicle type: mrClaasLexion770TT.TamLeguan
    Register vehicle type: mrETWeightsPack.Weight2000kg
    Register vehicle type: mrFendt615.fendt615LSA
    Register vehicle type: mrFendt828SCR.Vario828
    Register vehicle type: mrFendt828SCR.BuyableTwinWheels
    Register vehicle type: mrFendt936SCR.Fendt936Vario
    Register vehicle type: mrFendt936SCR.wheelWheights
    Register vehicle type: mrFendt936SCR.fendtWeight
    Register vehicle type: mrFortunaFTM200.FortunaFTM200
    Register vehicle type: mrHobein_18t.Hobein_18t
    Register vehicle type: mrJohnDeere6RPack.JohnDeere6170R
    Register vehicle type: mrJohnDeere6RPack.JohnDeere6210R
    specialization Hydraulik v1 by Geri-G
    Register vehicle type: mrJohnDeere7260R.JohnDeere_7260R
    Register vehicle type: mrJohnDeere7260R.BuyableTwinWheels
    Register vehicle type: mrJohnDeere7810.7810
    Loaded: PlayerCamera
    Register vehicle type: Zunhammer18500PU.zh18500pu
    Register vehicle type: Zunhammer18500PU.zhAndock
    Register vehicle type: Zunhammer18500PU.zhMoescha
    Register vehicle type: Zunhammer18500PU.zhHose
    Register vehicle type: Zunhammer18500PU.zhFrontDock
    Register vehicle type: Zunhammer18500PU.zhVogelsang
    Register vehicle type: Zunhammer18500PU.zhVibro
    Register vehicle type: Zunhammer18500PU.FastCoupler
    Loading shader WAD 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_ATI_8.wad' ... 1517 hashes, 2570 shaders, 3376878 bytes compressed
    data/sky/sky_day_night.i3d (0.00mb in 12.03 ms)
    data/sky/rain.i3d (0.00mb in 0.87 ms)
    data/sky/hail.i3d (0.00mb in 0.43 ms)
    Register fill type: Schwein
    C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/Siebenhoefen/map/SiebenhoefenMap.i3d (1.59mb in 11233.72 ms)
    --- loading DustWheels - specialization (by fruktor, http://www.eifok-team.de)
    --- loading RealLights - specialization for RealLights by fruktor (http://www.eifok-team.de)
    [INFO::RealLights] deactivated for mrJohnDeere6RPack.JohnDeere6170R ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrCaseCVX175.CaseCVX175 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrJohnDeere7810.7810 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrJohnDeere7260R.BuyableTwinWheels ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrFendt828SCR.Vario828 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrJohnDeere7260R.JohnDeere_7260R ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrHobein_18t.Hobein_18t ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrFendt828SCR.BuyableTwinWheels ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrFortunaFTM200.FortunaFTM200 ,because specialization beleuchtung is present!
    [INFO::RealLights] deactivated for mrJohnDeere6RPack.JohnDeere6210R ,because specialization beleuchtung31 is present!
    data/character/farmer/farmer_player.i3d (1.75mb in 56.04 ms)
    data/vehicles/trucks/milktruck.i3d (1.19mb in 173.43 ms)
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || Starting ... ||
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || Initialising ... ||
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || Versuche PDA_map.dds zu finden||
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || PDA_map.dds in Zip der Map gefunden ||
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || Aktuelle Map Größe ist : 2048 x 2048 ||
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || Name der geladenen Karte ist : Siebenhöfen ||
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || Prüfen auf lokale FNum und PoI Overlay Dateien ||
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || Lokale PoI vorhanden
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || PoI Overlay erfolgreich geladen ||
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || Lokale Feldnummern vorhanden
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || Feldnummern Overlay erfolgreich geladen ||
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || Prüfen auf lokale FNum und PoI Overlay Dateien complete ||
    || Mapviewer V0.7 $Rev: 108 $ Copyright (C) Fox-Alpha || Initializing Complete ||
    C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/mrJohnDeere6RPack/JohnDeere6210R.i3d (0.04mb in 320.12 ms)
    data/vehicles/steerable/powerTakeoff.i3d (0.02mb in 1.09 ms)
    C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/mrJohnDeere6RPack/JDTopLink.i3d (0.11mb in 4.39 ms)
    C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/mrJohnDeere6RPack/upperLinkMedium.i3d (0.04mb in 13.81 ms)
    Error loadVehicle: unknown type 'AloeFrontloader.QuickeFrontloader' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/QuickeQ88/QuickeQ88.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.QuickeFrontloader' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/QuickeQ56/QuickeQ56.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.TrimaFrontloader' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/TrimaPlus73P/TrimaPlus73P.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.TrimaFrontloader' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/TrimaPlus41P/TrimaPlus41P.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloeBalefork' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloeBalefork/AloeBalefork.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloeBaleSpike' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloeBaleSpike/AloeBaleSpike.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloeUnigrip160' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloeUnigrip160/AloeUnigrip160.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloeFlexibal' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloeFlexibal/AloeFlexibal.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloeQuadrogrip200' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloeQuadrogrip200/AloeQuadrogrip200.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloePalletfork' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloePalletfork/AloePalletfork.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloePowergab240' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloePowergab240/AloePowergab240.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloeShovel' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloeShovel220HV/AloeShovel220HV.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloeShovel' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloeShovel260HV/AloeShovel260HV.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloeHighTipBucket' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloeHighTipBucket/AloeHighTipBucket.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloeManurefork' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloeManurefork/AloeManurefork.xml'
    Error loadVehicle: unknown type 'AloeFrontloader.AloeSilocut230SE' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/AloeFrontloader/AloeSilocut230SE/AloeSilocut230SE.xml'
    [/lua][/expander]


    Kann mir jemand helfen?

  • Hallo kann es sein das Du das Spiel auf einem Dedicated Server spielst?die oberen Fehlermeldungen hatte ich da nämlich auch weil die Mods vor dem Mr Script geladen werden.
    Habe dazu schon in der Vertex mr Datenbank was geschrieben wie man das beseitigen kann wenn man auf einem Dedi Server spielen will.


    Grüße JS39

  • hi leute bin froh das mal jemand hier aufmacht ^^ wollte nicht unbedingt hier einfach reinschreiben weil ich nicht wusste wieviele es wirklich gibt die den Mr mod spielen aber nu find ichs toll das sich jemand dazu bekennt ^^.(war ja selber zu feige ^^)
    Für alle, ich bin ein Beta tester des mods ich krieg von Dural selbst via Email immer die neusten updates kann euch auch gerne auf dem laufenden halten über zukünftige release versionen was euch so erwartet hab mir auch grad mal die mühe gemacht und alle convertierungslinks für den mr mod rauszusuchen.
    http://fs-uk.com/forum/index.php?topic=144750.0 Hänger
    http://fs-uk.com/forum/index.php?topic=144917.0 Geräte
    http://fs-uk.com/forum/index.php?topic=144632.0 Maps
    http://fs-uk.com/forum/index.php?topic=145280.0 Ernter
    http://fs-uk.com/forum/index.php?topic=144571.0 Traktoren
    Mfg
    Max
    PS: mit deim Alö Frontlader du musst genau das als type reinschreiben was in der anleitung steht das heist wenn du aloefrontlader.realistic nimmst funktioniert das nicht und nicht vergessen sowohl in der xml des frontladers UND in der moddesc.xml den type ändern.

  • Hallo Madhuntr,


    finde ich Klasse das Du Dich hier meldest,so haben wir auch immer die neuesten Infos und sicher auch ne Gute Hilfe.
    Falls Du,ihr schon umgeschriebene Mods habt gibt es bei Vertex Design Teamhub eine Datenbank das nicht jeder jeden Mod für sich umbauen muß.
    Was mich noch interessieren würde von Dural aus wäre ob Giants im auch genehmigt auf die DLC zuzugreifen um sie mr fähig zu machen?Fast alle haben sich das USA Addon bestellt und es wäre schade wenn man das dann nicht auch in mr Form spielen könnte.
    Achja und gibts die Tutlinks auch in Deutsch?Da müsste man bei den Fachausdrücken nicht immer so viel überlegen.


    Grüße und Danke Frank


  • PS: mit deim Alö Frontlader du musst genau das als type reinschreiben was in der anleitung steht das heist wenn du aloefrontlader.realistic nimmst funktioniert das nicht und nicht vergessen sowohl in der xml des frontladers UND in der moddesc.xml den type ändern.


    Ich habe alle nach Anleitung befolgt. Das wird sicher nur ein kleines Problem sein, was ich die ganze Zeit übersehe!


    moddesk:


    [expander][lua]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <modDesc descVersion="13">
    <author>Stefan Maurus</author>
    <version>1.1.1 MR15.09.13</version>
    <title>
    <en>Alö Frontloader and Tools</en>
    <de>Alö Frontlader und Werkzeuge</de>
    </title>
    <description>
    <en><![CDATA[This package includes 4 frontloaders, 13 tools, 2 adapters and 1 counterweight of the company Alö.]]>
    </en>
    <de><![CDATA[Dieses Packet enthält 4 Frontlader, 13 Werkzeuge, 2 Adapter und 1 Gewicht von der Firma Alö.]]>
    </de>
    </description>
    <iconFilename>sources/store.dds</iconFilename>
    <multiplayer supported="true"/>

    <extraSourceFiles>
    <sourceFile filename="sources/Register.lua" />
    </extraSourceFiles>

    <specializations>
    <specialization name="AloeFrontloader" className="AloeFrontloader" filename="sources/AloeFrontloader.lua"/>
    <specialization name="variableQLink" className="variableQLink" filename="sources/variableQLink.lua"/>
    <specialization name="beleuchtungV31" className="BEL3" filename="sources/beleuchtungV31.lua"/>
    <specialization name="controlDynamicMountAttacher" className="ControlDynamicMountAttacher" filename="sources/ControlDynamicMountAttacher.lua"/>
    <specialization name="AloeCounterWeight" className="AloeCounterWeight" filename="AloeCounterWeight/AloeCounterWeight.lua"/>
    <specialization name="AloeBalefork" className="AloeBalefork" filename="AloeBalefork/AloeBalefork.lua"/>
    <specialization name="AloeFlexibal" className="AloeFlexibal" filename="AloeFlexibal/AloeFlexibal.lua"/>
    <specialization name="planeFix" className="planeFix" filename="sources/planeFix.lua"/>
    <specialization name="hydraulicPipes" className="hydraulicPipes" filename="sources/hydraulicPipes.lua"/>
    <specialization name="variableCapacity" className="variableCapacity" filename="sources/variableCapacity.lua"/>
    <specialization name="MouseControlsVehicleQuicke" className="MouseControlsVehicleQuicke" filename="sources/MouseControlsVehicleQuicke.lua"/>
    <specialization name="MouseControlsVehicleEdit" className="MouseControlsVehicleEdit" filename="sources/MouseControlsVehicleEdit.lua"/>
    </specializations>

    <vehicleTypes>
    <type name="QuickeFrontloader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />

    <specialization name="attachable" />
    <specialization name="cylindered" />
    <specialization name="animatedVehicle" />
    <specialization name="MouseControlsVehicleQuicke" />
    <specialization name="variableQLink" />
    <specialization name="beleuchtungV31" />
    <specialization name="AloeFrontloader" />

    </type>
    <type name="TrimaFrontloader" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />

    <specialization name="attachable" />
    <specialization name="cylindered" />
    <specialization name="animatedVehicle" />
    <specialization name="MouseControlsVehicleEdit" />
    <specialization name="beleuchtungV31" />
    <specialization name="AloeFrontloader" />
    </type>
    <type name="AloeCounterWeight" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="AloeCounterWeight" />
    <specialization name="realisticTool" />
    </type>
    <type name="AloeBalefork" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />

    <specialization name="AloeBalefork" />


    </type>
    <type name="AloeBaleSpike" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="cylindered" />
    <specialization name="dynamicMountAttacher" />
    <specialization name="controlDynamicMountAttacher" />
    </type>
    <type name="AloePalletfork" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="MouseControlsVehicleEdit" />
    <specialization name="cylindered" />
    <specialization name="hydraulicPipes" />


    </type>
    <type name="AloePowergab240" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="MouseControlsVehicleEdit" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="shovel" />
    <specialization name="hydraulicPipes" />
    <!--<specialization name="planeFix" /> -->
    <specialization name="variableCapacity" />

    </type>
    <type name="AloeShovel" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="fillable" />
    <specialization name="shovel" />
    <!--<specialization name="planeFix" />-->
    <specialization name="variableCapacity" />

    </type>
    <type name="AloeHighTipBucket" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="MouseControlsVehicleEdit" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="shovel" />
    <!--<specialization name="planeFix" /> -->
    <specialization name="hydraulicPipes" />
    <specialization name="variableCapacity" />

    </type>
    <type name="AloeManurefork" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="fillable" />
    <specialization name="shovel" />
    <!--<specialization name="planeFix" /> -->
    <specialization name="variableCapacity" />

    </type>
    <type name="AloeSilocut230SE" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="MouseControlsVehicleEdit" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="shovel" />
    <specialization name="hydraulicPipes" />
    <!--<specialization name="planeFix" /> -->
    <specialization name="variableCapacity" />

    </type>
    <type name="AloeUnigrip160" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="MouseControlsVehicleEdit" />
    <specialization name="cylindered" />
    <specialization name="hydraulicPipes" />
    <specialization name="dynamicMountAttacher" />
    <specialization name="controlDynamicMountAttacher" />
    <specialization name="realisticTool" />
    </type>
    <type name="AloeFlexibal" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="MouseControlsVehicleEdit" />
    <specialization name="cylindered" />
    <specialization name="AloeFlexibal" />
    <specialization name="hydraulicPipes" />
    <specialization name="dynamicMountAttacher" />
    <specialization name="controlDynamicMountAttacher" />
    <specialization name="realisticTool" />
    </type>
    <type name="AloeQuadrogrip200" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle" />
    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="MouseControlsVehicleEdit" />
    <specialization name="cylindered" />
    <specialization name="hydraulicPipes" />
    <specialization name="dynamicMountAttacher" />
    <specialization name="controlDynamicMountAttacher" />
    <specialization name="realisticTool" />
    </type>
    </vehicleTypes>

    <storeItems>
    <storeItem>
    [...] Hier Abgebrochen, da die Nachricht sonst zu lang wird.[/lua][/expander]


    xml von z.B. Quickie Q88:


    [expander][lua]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="QuickeFrontloader">
    <annotation>Copyright (C) Stefan Maurus - Quality since 2010</annotation>
    <name>
    <en>Quicke Q88</en>
    <de>Quicke Q88</de>
    </name>
    <description></description>
    <typeDesc>
    <en>Frontloader</en>
    <de>Frontlader</de>
    </typeDesc>
    <filename>QuickeQ88/QuickeQ88.i3d</filename>
    <size width="2.5" length="5"/>

    <lightsaddon lightsStayOn="true">
    <light type="work" index="0>0|1|5" real="0>0|1|5|0" beam="0>0|1|5|1" inputName="ALOE_FRONTLOADER_LIGHT" helptext="ALOE_FRONTLOADER_LIGHT" stayOn="true"/>
    </lightsaddon>

    <attacherJoint index="0>1" jointType="aloeFrontloader" allowsJointRotLimitMovement="false" allowsJointTransLimitMovement="false"/>

    <needsLowering value="false" />


    <cylinderedHydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />


    <mouseControls>
    <mouseControl iconFilename="sources/mouseControl/AloeFrontloaderArmIcon.png" mouseButton="LEFT" mouseAxis="Y" axis="AXIS_FRONTLOADER_ARM" />
    <mouseControl iconFilename="sources/mouseControl/AloeFrontloaderToolIcon.png" mouseButton="LEFT" mouseAxis="X" axis="AXIS_FRONTLOADER_TOOL" />
    </mouseControls>

    <movingTools>
    <!-- MainArm -->
    <movingTool index="0>0|1" attacherJointIndices="0 1" componentJointIndex="0 1 2" anchorActor="0" rotSpeed="20" rotAcceleration="145" rotMax="10" rotMin="-80" axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseAxis="AXIS_FRONTLOADER_ARM" invertMouseAxis="true" speedFactor="1">
    <dependentPart index="0>0|0" />
    <dependentPart index="0>0|1|0" />
    <dependentPart index="0>0|1|0|1" />
    <dependentPart index="0>0|1|0|0" />
    <dependentMovingTool index="0>0|1|2" rotSpeedScale="-1"/>
    </movingTool>

    <!-- AttacherPlate -->
    <movingTool index="0>0|1|2" attacherJointIndices="0 1" componentJointIndex="0 1 2" anchorActor="0" rotSpeed="55" rotAcceleration="160" rotMax="125" rotMin="-30" axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="false" speedFactor="0.6">
    <dependentPart index="0>0|1|1" />
    <dependentPart index="0>0|1|0|0" />
    </movingTool>


    <!-- Support -->
    <movingTool index="0>0|1|6|0" componentJointIndex="0" anchorActor="0" />
    </movingTools>

    <movingParts>
    <!-- Parallelführung -->
    <movingPart index="0>0|1|0|1" referencePoint="0>0|3" referenceFrame="0>0|1" scaleZ="true">
    </movingPart>

    <movingPart index="0>0|1|0" referenceFrame="0>" />

    <!-- toolHydraulik -->
    <movingPart index="0>0|1|0|0" referencePoint="0>0|1|1|1" referenceFrame="0>0|1|1|1" scaleZ="false">
    <translatingPart index="0>0|1|0|0|0" />
    </movingPart>

    <!-- armHydraulik -->
    <movingPart index="0>0|0" referencePoint="0>0|1|3" referenceFrame="0>0|1" scaleZ="false">
    <translatingPart index="0>0|0|0" />
    </movingPart>

    <!-- rotationArm -->
    <movingPart index="0>0|1|1" referencePoint="0>0|1|2|3" localReferencePoint="0>0|1|1|0" referenceFrame="0>0|1|2|5">
    <dependentPart index="0>0|1|0|0" />
    <dependentPart index="0>0|1|1|0" />
    </movingPart>

    <!-- orientationArm -->
    <movingPart index="0>0|1|1|0" referencePoint="0>0|1|2|3" referenceFrame="0>0|1|1|0" >
    </movingPart>
    </movingParts>


    <aloeFrontloader>
    <attach animation="aloeToolAttachAnim" />
    <deAttach limitArmMin="-5" limitArmMax="5" limitToolMin="-2" limitToolMax="5" animationWithoutTool="animationWithoutTool" animationWithTool="animationWithTool" />
    <loaderControlSystem index="0>2"/>
    <armPipes mesh="0>3" rootNode="0>3" clip="pipeArmClip" deAttachedPipes="0>0|1|7" />
    <toolPipes mesh1="0>5" mesh2="0>6" mesh3="0>7" rootNode="0>5" clip="pipeToolClip" />
    <variableQlink aloe="0>0|1|0|1|0" fendt="0>0|1|0|1|1" deutz="0>0|1|0|1|2" johnDeere="0>0|1|0|1|3" newHolland="0>0|1|0|1|4" case="0>0|1|0|1|5" />
    </aloeFrontloader>

    <attacherJoints>
    <attacherJoint jointType="frontloader" index="0>0|1|2|0|0" allowsLowering="false" allowsJointLimitMovement="false"/>
    </attacherJoints>


    <animations>
    <animation name="animationWithoutTool">
    <part node="0>0|1|6|0" startTime="0" duration="0.75" startRot="58 0 0" endRot="-21 0 0" />
    <part node="0>0|1|6|1" startTime="0" duration="0.75" startRot="55 0 0" endRot="-54 0 0" />
    <part node="0>0|2" startTime="0" duration="0.75" startRot="40 0 0" endRot="15 0 0" />
    </animation>
    <animation name="animationWithTool">
    <part node="0>0|1|6|0" startTime="0" duration="0.75" startRot="58 0 0" endRot="-35 0 0" />
    <part node="0>0|1|6|1" startTime="0" duration="0.75" startRot="55 0 0" endRot="-66 0 0" />
    <part node="0>0|2" startTime="0" duration="0.75" startRot="40 0 0" endRot="15 0 0" />
    </animation>
    <animation name="aloeToolAttachAnim">
    <part node="0>0|1|2|1" startTime="0" duration="1" startScale="0.96 1 1" endScale="1.23 1 1" />
    <part node="0>0|1|2|1|0|0" startTime="0" duration="1" startRot="3 0 0" endRot="3 0 28" />
    <part node="0>0|1|2|1|1|0" startTime="0" duration="1" startRot="3 0 0" endRot="3 0 -28" />
    <part node="0>0|1|2|2" startTime="0" duration="1" startRot="5.455 29.545 -79.039" endRot="30 0 0" />
    </animation>
    </animations>


    <components count="4">
    <component1 centerOfMass="0 -0.22849 0.94239" solverIterationCount="60" realMassWanted="0.415" />
    <component2 solverIterationCount="40" realMassWanted="0.04" />
    <component3 solverIterationCount="30" realMassWanted="0.415" />
    <component4 solverIterationCount="40" realMassWanted="0.04" />
    <joint component1="0" component2="1" index="0>0|1|6|0|1" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
    <joint component1="0" component2="2" index="0>0|1|4" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
    <joint component1="0" component2="3" index="0>0|1|2|4" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
    </components>

    <schemaOverlay file="sources/schema/loaderSchema.png" fileSelected="sources/schema/loaderSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="1 0">
    <attacherJoint position="0.05 0.7" rotation="0" invertX="false" />
    </schemaOverlay>
    </vehicle>[/lua][/expander]

  • da hamas doch schon bei dir steht quickfrontlader im type da muss aber das mr typische reinanleitung am besten nochmal genauetens durchlesen den fehler hab ich am anfang auch gemacht
    Mfg
    max

  • ich bin ein blutiger anfänger im mr mod...habe mich da bisher noch nicht rangetraut...ist es denn grundsätzlich möglich mir den standart mr mod zu installieren und trotzdem mit nicht-mr fähigen mods zu spielen sondern nur mit den standart mr mods, oder verträgt sich der mr mod nicht mit "nicht-mr" mods?


    Edit: sorry leute, frage hat sich im selbstversuch geklärt:)

  • -<vehicle type="moreRealistic.cultivator">
    das is die zeile für die normale xml (bei nem Grubber natürlich)
    type filename="$dataS/scripts/vehicles/Vehicle.lua" className="Vehicle" name="moreRealistic.cultivator">
    und das die zeile ine der moddesc.xml oben steht type und in der moddesc steht hier name da muss das richtige rein dann wird es auch vom Mr mod richtig erkannt und sortiert sonst gehts nicht
    PS: wenn ihr auch mit dem Mod spielt könnt ihr auch gerne mir Feedback schreiben was ich dann an Dural weiterleite kann nämlich in letzter Zeit nicht mehr so viel zocken und bin ausserdem auch auf der Such each einer neuen Sp map wo man gut mit größeren Maschienen arbeiten kann vielleicht kennt ja jemand eine gute ^^
    Mfg
    Max

  • heute is mir ganz krass aufgefallen das ballen pressen nicht wirklich spass macht. ich habe ungefähr 4 hektar gepresst und nur 4 ballen rausbekommen :!:
    mfg kay

    ıllı||̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅] lıllı●The S●unds ●f H●use●TechH●use ●DeepH●use ●Techn●Minimal And Electr●nic Vibes ●-^√~~ ~√^√~~√V√V^~~~~~-ıllı||̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅] lıllı●L●vedS●und

  • 100% sich die mr krone bigpack und nin mr deutz ttv 7250ex kann gerne nin screen machen
    mfg kay
    ps. habe nur noch mr maschinen

    ıllı||̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅] lıllı●The S●unds ●f H●use●TechH●use ●DeepH●use ●Techn●Minimal And Electr●nic Vibes ●-^√~~ ~√^√~~√V√V^~~~~~-ıllı||̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅] lıllı●L●vedS●und

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