collisionMasks LS17

  • non_pushable1 = bit1 = 2 (terrain delta)
    non_pushable2 = bit2 = 4
    static_world1 = bit3 = 8 (terrain delta)
    static_world2 = bit4 = 16 = 0x10
    ai_blocking = bit5 = 32 = 0x20


    tractors = bit6 = 64 = 0x40
    combines = bit7 = 128 = 0x80
    trailers = bit8 = 256 = 0x100


    dynamic_objects = bit12 = 4096 = 0x1000



    dynamic_objects_machines = bit13 = 8192 = 0x2000 flag for all machines, to make them collide


    ground_tip_blocking = bit19 = 524288 = hex 80000


    trigger_player = bit20 = 1048576 = hex 100000
    trigger_tractors = bit21 = 2097152 = hex 200000
    trigger_combines = bit22 = 4194304 = hex 400000
    trigger_fillables = bit23 = 8388608 = hex 800000 (trailers, sprayers, sowingmachine)


    trigger_dynamic_objects = bit24 = 16777216 = hex 1000000


    trigger_trafficVehicles = bit25 = 33554432 = hex 2000000


    trigger_cutters = bit26 = 67108864 = hex 4000000


    trigger_fork = bit27 = 134217728 = hex 8000000 (bales, pallets, ..)



    kinematic_objects_without_collision = bit30 = 1073741824 = hex 40000000


    bits for terrain delta= 1,3 = 10 = 0xA


    bits for tractors= 1,6,13,21 = 2105410 = 0x202042
    bits for combines= 1,7,13,22 = 4202626 = 0x402082
    bits for fillables= 1,8,13,23 = 8397058 = 0x802102


    bits for tools = 1,13 = 8194


    bits for tools without terrain delta collision = 2,13 = 8196


    bits for terrain = all but triggers and ai_blocking (first 20 bits)
    = 11111111111111011111 = 1048543 = 0xFFFDF


    bits for pushable dynamic objects = 3,12,13,24 = 16789512 = 0x1003008


    100000000000000011110
    111111111111111111111
    1111010000110011101001


    bits for cutters = 1,12,13,26 = 67121154 = 0x4003002



    11111111111111111111111111111111
    10 non_pushable1
    100 non_pushable2
    1000 static_world1
    10000 static_world2


    1000000000000 dynamic_objects
    100000000000000000000 trigger_player


    1000000011110 "cct move" = 4120
    100000000000000010110 "cct create" = 1048598 = 0x100016
    1000000000001000000001000


    1000000000000000000000 trigger_tractors
    10000000000000000000000 trigger_combines
    100000000000000000000000 trigger_trailers
    1000000000000000000000000 trigger_dynamic_objects


    10000000000000 dynamic_objects_machines


    1000000010000001000010 "tractors"
    10000000010000010000010 "combines"
    100000000010000100000010 "trailers"
    1000000000011000000001000 "pushable dynamic objects"

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