More Realistic Mod - Fragen/Hilfe/Antworten

  • huhu,


    ich spiele derzeit viel SP weil mir der MR mod richtig viel spass macht, aber leider hab ich da nur ein problem...


    das problem mit Courseplay und MR hat evt schon mal der ein oder andere gehört ?


    Die MR traktoren und die MR selbstfahr sprize (etwas anderes hab ich noch nicht probiert) lenkt extrem langsam ! :/ ich kann nicht mal einen einfachen kurs abfahren lassen, zb getreite abfahren oder spritzen ...


    die lenkzeeit habe ich schon bei den fahrzeugen hochgesetzt aber das hat nicht geholfen er lenkt in verbindung mit den MR fahrzeugen einfach nicht schneller als schneckentempo und trifft damit die kurzspunkte nicht egal ob bei 5 km/h oder 50 !


    hat jemand eine idee ?
    und ja meinen modordner hab ich schon ausgemistet und nur diese beiden sachen hab laufen lassen.


    mein alter ZT muss ständig allein die t680 wegziehen :D



    achso
    fals jemand ein paar gute traktoren kennt dann hätte ich gerne eine PM =) wichtig wäre mir das äußere ein gutes fahrverhalten und dreckig muss er werden :D alles andere ist mir nicht so wichtig.
    Bei modhoster gibts nur mir einfach zu viel müll z.B. 1000x Fendt oder johnnys die wie ein brett auf der straße kleben und sich kein stück bewegen beim bremsen oder gas geben.

  • wo ich mich bei den KI mods mal gleich mit einklinke...


    MR ist auch nicht mot dem gps mod kompatibel
    Sobald man den aktiven fahrmodus auswählt, beginnt das Fahrzeug von der mitte ausgehend immer größere Kurven nach links und rechts zu fahren
    Also quasi eine Sinus-Kurve mit steigender amplitude^^
    Gibt es da irgendwie ne lösung dagegen?

  • jo wir haben unseren 936 mit mr einfach eine höhere lenkgeschwindigkeit gegeben und seit dem funzt das auch tadelos
    mfg

    ıllı||̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅] lıllı●The S●unds ●f H●use●TechH●use ●DeepH●use ●Techn●Minimal And Electr●nic Vibes ●-^√~~ ~√^√~~√V√V^~~~~~-ıllı||̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅] lıllı●L●vedS●und

  • ich hab da noch ne kleinigkeit, wenn ich mit dem mr-alternativ tipping abkippe sind die haufen ja kleiner,aber sobald ich das spiel neu lade sind sie wieder so gross wie ohne m-mod.
    mfg kay

    ıllı||̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅] lıllı●The S●unds ●f H●use●TechH●use ●DeepH●use ●Techn●Minimal And Electr●nic Vibes ●-^√~~ ~√^√~~√V√V^~~~~~-ıllı||̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅] lıllı●L●vedS●und

  • moin,


    ich habe heute mal eine ganze weile mit den MR-xml rumprobiert und die lenkwerte mal ziemlich hoch gedreht um zu gucken ob sich in verbindung mit courseplay irgend etwas ändert ....


    tut es aber nicht wenn ich selbst lenke sind die werte tatsächlich extrem, wenn aber das courseplay lenkt ist die lenkung sehr langsam und trifft keine zwei routenpunkte hintereinander ...


    kann mir jemand helfen ?


    <wheels autoRotateBackSpeed="4.5">
    <wheel rotSpeed="200" rotMax="35" rotMin="-35" driveMode="1" repr="0" driveNode="0|0" radius="0.6" deltaY="0.12" suspTravel="0.1" spring="100" damper="50" mass="1" brakeRatio="1" />
    <wheel rotSpeed="200" rotMax="35" rotMin="-35" driveMode="1" repr="1" driveNode="1|0" radius="0.6" deltaY="0.12" suspTravel="0.1" spring="100" damper="50" mass="1" brakeRatio="1" />


    <wheel rotSpeed="0" driveMode="2" repr="2" radius="0.76" deltaY="0.04" suspTravel="0.1" spring="120" damper="20" mass="1" brakeRatio="1" />
    <wheel rotSpeed="0" driveMode="2" repr="3" radius="0.76" deltaY="0.04" suspTravel="0.1" spring="120" damper="20" mass="1" brakeRatio="1" />
    </wheels>


    danke

  • mal

    danke :D


    ich hab von dem kram überhaupt keine ahnung, das wurde mir im mod hoster-forum empfohlen ...


    ...






    PathTractor for FS 2013


    [url]http://courseplay.github.com/courseplay[/url]





    achso wenn ich mir diese 3.41 da ziehe ist kein lenkproblem behoben, und nein es liegt nicht am mod ordner ich hatte bereits MR und courseplay allein probiert. Ich hab den BETA 4 patch is der schuld ?

  • Dein link führt aber nicht dahin, worauf ich verlinkt habe? Auf der Seite, die da kommt, gibt es rechts einen Button "Download ZIP". Die ZIP-Datei entpacken und den Ordnerinhalt dann neu zu ZZZ_courseplay.zip packen und in den Mod-Ordner kopieren.



    Da es bei mir funktioniert, denke ich, dass du eine andere CP-Version hast. Ich habe auch Beta Patch 4.


    .

  • Hat sich schon einer den Pöttinger Jumbo 10010, bzw den Jumbo7210 vorgenommen? Ich habs heute versucht, bin aber denke ich an den specializations gescheitert weil die nicht die klassische forageWagon specialization haben :/ Vielleicht hat einer Lust sich die beiden mal anzugucken? Ich hab in der moddesk und xml schon was umgeschrieben, also nicht wundern. Musste die beiden auch erstmal aus LS11 konvertieren.


    moddesk:
    [expander][lua]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <modDesc descVersion="9">
    <author>http://www.eifok-team.de</author>
    <version>1</version>
    <title>
    <en>Poettinger Jumbo Comboline 7210 L</en>
    <de>Poettinger Jumbo Comboline 7210 L</de>
    </title>
    <description>
    <en>
    <![CDATA[Modell/Textur: Daniel11
    Ingame: Daniel11/fruktor
    Script: fruktor/Face/Sven777b/Heady


    visit: http://www.eifok-team.de]]>
    </en>
    <de>
    <![CDATA[Modell/Textur: Daniel11
    Ingame: Daniel11/fruktor
    Script: fruktor/Face/Sven777b/Heady


    visit: http://www.eifok-team.de]]>
    </de>
    </description>
    <iconFilename>store.png</iconFilename>
    <multiplayer supported="true"/>

    <extraSourceFiles>
    <sourceFile filename="Scripts/SetIsPickupDownEvent.lua" />
    <sourceFile filename="Scripts/SetPSActiveEvent.lua" />
    <sourceFile filename="Scripts/BergmannAreaEvent.lua" />
    <sourceFile filename="Scripts/SetForcedSteeringEvent.lua" />
    </extraSourceFiles>

    <specializations>
    <specialization name="towBall" className="TowBall" filename="Scripts/TowBall.lua" />
    <specialization name="powerShaft" className="PowerShaft" filename="Scripts/PowerShaft.lua" />
    <specialization name="pickup" className="Pickup" filename="Scripts/Pickup.lua" />
    <specialization name="poettingerJumbo7210" className="PoettingerJumbo7210" filename="Scripts/PoettingerJumbo7210.lua" />
    <specialization name="chocks" className="Chocks" filename="Scripts/Chocks.lua"/>
    <!--specialization name="drawbar" className="Drawbar" filename="Scripts/Drawbar.lua"/>
    <specialization name="chaffCover" className="ChaffCover" filename="Scripts/ChaffCover.lua"/-->
    <specialization name="beleuchtung" className="BEL3" filename="Scripts/beleuchtungV31.lua"/>
    <specialization name="interactiveControlPanel" className="InteractiveControlPanel" filename="InteractiveControlPanel.lua" />
    <!--specialization name="loadingTrailer" className="Trailer" filename="Scripts/Trailer.lua"/-->
    <specialization name="drivingParticleSystem" className="DrivingParticleSystem" filename="DrivingParticleSystem.lua" />
    </specializations>

    <vehicleTypes>
    <type name="Jumbo7210" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="realisticVehicle"/>

    <specialization name="attachable" />
    <specialization name="animatedVehicle" />
    <specialization name="cylindered" />
    <specialization name="fillable" />
    <specialization name="trailer" />
    <specialization name="forageWagon" />
    <!--specialization name="loadingTrailer" /-->
    <specialization name="towBall" />
    <specialization name="powerShaft" />
    <specialization name="pickup" />
    <specialization name="chocks" />
    <!--specialization name="drawbar" />
    <specialization name="chaffCover" /-->
    <specialization name="poettingerJumbo7210" />
    <specialization name="beleuchtung" />
    <specialization name="interactiveControlPanel" />
    <specialization name="drivingParticleSystem" />


    <specialization name="realisticForageWagon"/>
    </type>
    </vehicleTypes>


    <storeItems>
    <storeItem>
    <en>
    <name>Poettinger Jumbo Combiline 7210 L</name>
    <description>
    <![CDATA[Modell/Textur: Daniel11
    Ingame: Daniel11/fruktor
    Script: fruktor/Face/Sven777b/Heady


    visit: http://www.eifok-team.de
    ]]>
    </description>
    </en>
    <de>
    <name>Poettinger Jumbo Comboline 7210 L</name>
    <description>
    <![CDATA[Modell/Textur: Daniel11
    Ingame: Daniel11/fruktor
    Script: fruktor/Face/Sven777b/Heady


    visit: http://www.eifok-team.de
    ]]>
    </description>
    </de>
    <rotation>0</rotation>
    <image active="store.dds" brand="brand_poettinger.dds"/>
    <price>89490</price>
    <brand>Poettinger</brand>
    <dailyUpkeep>21</dailyUpkeep>
    <machineType>loaderWagons</machineType>
    <xmlFilename>Jumbo7210.xml</xmlFilename>
    </storeItem>
    </storeItems>


    <inputBindings>


    [...][/lua][/expander]
    xml:
    [expander][lua]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="Jumbo7210">
    <annotation>Copyright (C) - http://www.eifok-team.de - All Rights Reserved.</annotation>
    <name>
    <en>Poettinger Jumbo Comboline 7210 L</en>
    <de>Poettinger Jumbo Comboline 7210 L</de>
    </name>
    <description>Poettinger Jumbo Comboline 7210 L</description>
    <typeDesc>
    <en>Comboline 7210</en>
    <de>Comboline 7210</de>
    </typeDesc>
    <description></description>

    <filename>Jumbo7210.i3d</filename>
    <size width="3.5" length="14.0" lengthOffset="3" />

    <wheels autoRotateBackSpeed="1.0">
    <wheel driveMode="0" repr="3>0" radius="0.63" deltaY="0.27" suspTravel="0.3" spring="60" damper="30" mass="1" brakeRatio="1"/>
    <wheel driveMode="0" repr="3>1" radius="0.63" deltaY="0.27" suspTravel="0.3" spring="60" damper="30" mass="1" brakeRatio="1"/>
    <wheel driveMode="0" repr="3>2" radius="0.63" deltaY="0.27" suspTravel="0.3" spring="60" damper="30" mass="1" steeringAxleScale="-0.9" steeringAxleRotMax="25" steeringAxleRotMin="-25" brakeRatio="1"/>
    <wheel driveMode="0" repr="3>3" radius="0.63" deltaY="0.27" suspTravel="0.3" spring="60" damper="30" mass="1" steeringAxleScale="-0.9" steeringAxleRotMax="25" steeringAxleRotMin="-25" brakeRatio="1"/>
    <!-- PU wheels -->
    <wheel driveMode="0" repr="1>2" radius="0.25" deltaY="0.05" suspTravel="0.075" spring="9" damper="30" mass="1" brakeRatio="0"/>
    <wheel driveMode="0" repr="1>1" radius="0.25" deltaY="0.05" suspTravel="0.075" spring="9" damper="30" mass="1" brakeRatio="0"/>
    </wheels>
    <steeringAxleAngleScale startSpeed="0" endSpeed="90" />
    <brakeForce>0</brakeForce>
    <downForce>0</downForce>

    <realForageWagonWorkingPowerConsumption>30</realForageWagonWorkingPowerConsumption>
    <realForageWagonWorkingPowerConsumptionInc>65</realForageWagonWorkingPowerConsumptionInc>
    <realForageWagonDischargePowerConsumption>55</realForageWagonDischargePowerConsumption> <!-- KW -->

    <realForageWagonCompressionRatio>1.73</realForageWagonCompressionRatio> <!-- compression ratio when filling the wagon with the pickup -->

    <realMaxVehicleSpeed>60</realMaxVehicleSpeed>
    <realBrakeMaxMovingMass>31</realBrakeMaxMovingMass>
    <realBrakingDeceleration>5.2</realBrakingDeceleration> <!-- deceleration in m/s2. 2 = very bad. 3 = bad. 4 = average. 5 = good. 6/7 = trucks, cars braking system -->
    <realSCX>6</realSCX>

    <realRollingResistance>0.015</realRollingResistance>

    <realCapacityMultipliers>
    <realCapacityMultiplier fillType="chaff" multiplier="1.08" />
    <realCapacityMultiplier fillType="grass_windrow" multiplier="0.99" />
    <realCapacityMultiplier fillType="drygrass_windrow" multiplier="0.98" />
    </realCapacityMultipliers>

    <lightCoronas >
    <lightCorona index="0>0|2|0|4" />
    <lightCorona index="0>0|18|0" />
    </lightCoronas>
    <lightsaddon lightsStayOn="false">
    <light type="dirLeft" index="0>0|2|0|1" />
    <light type="dirRight" index="0>0|2|0|0" />
    <light type="brake" index="0>0|2|0|3" />
    <light type="reverse" index="0>0|2|0|2" />
    <light type="work" index="0>0|12|2" inputName="rearwork" helptext="rearwork" stayOn="true"/>
    </lightsaddon>

    <attacherJoint index="0>0|13|4" jointType="trailerLow" rootNode="0>"/>
    <powerShaft index="0>0|13|6" part="0>0|13|6|0" fixPoint="0>0|13|6|0|0" rotationNode="0>0|13|6" />


    <tipReferencePoint index="0>0|19" />
    <tipAnimation rootNode="0>0|2" speedScale="1" clip="Klappe1Source" />


    <forageWgnSound file="$data/vehicles/trailers/forageWagon.wav" pitchOffset="1" volume="1.0" />
    <hydraulicUpSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.5"/>
    <hydraulicDownSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9"/>
    <hydraulicTiltUpSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.5"/>
    <hydraulicTiltDownSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9"/>
    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />
    <unloadingSound file="Maschine.wav" pitchOffset="1.0" volume="0.6" />

    <fillPlanes>
    <fillPlane type="chaff">
    <node index="0>0|20|2">
    <key time="0" y="0.0" scale="0.84 0.01 0.84"/>
    <key time="0.1" y="0.0" scale="1.034 0.1 1"/>
    <key time="0.5" y="0.0" scale="1.034 0.55 1"/>
    <key time="1" y="0.0" scale="1.034 1 1"/>
    </node>
    </fillPlane>
    <fillPlane type="chaff_unload">
    <node index="0>0|20|2">
    <key time="0" y="0.0" scale="0.8 0.01 0.01"/>
    <key time="0.05" y="0.0" scale="1.034 0.33 0.05"/>
    <key time="0.22" y="0.0" scale="1.034 0.39 0.2"/>
    <key time="0.43" y="0.0" scale="1.034 0.87 0.43"/>
    <key time="1" y="0.0" scale="1.034 1 1"/>
    </node>
    </fillPlane>
    <fillPlane type="grass">
    <node index="0>0|20|3">
    <key time="0" y="0.0" scale="0.8 0.01 0.01"/>
    <key time="0.05" y="0.0" scale="1.034 0.33 0.05"/>
    <key time="0.22" y="0.0" scale="1.034 0.39 0.2"/>
    <key time="0.43" y="0.0" scale="1.034 0.87 0.43"/>
    <key time="1" y="0.0" scale="1.034 1 1"/>
    </node>
    </fillPlane>
    <fillPlane type="dryGrass">
    <node index="0>0|20|3">
    <key time="0" y="0.0" scale="0.8 0.01 0.01"/>
    <key time="0.05" y="0.0" scale="1.034 0.33 0.05"/>
    <key time="0.22" y="0.0" scale="1.034 0.39 0.2"/>
    <key time="0.43" y="0.0" scale="1.034 0.87 0.43"/>
    <key time="1" y="0.0" scale="1.034 1 1"/>
    </node>
    </fillPlane>
    </fillPlanes>


    <capacity>41500</capacity>
    <startFillLevel>0</startFillLevel>
    <fillTypes fruitTypes="chaff grass dryGrass" />
    <fillScale value="1" />
    <massScale value="0.5" />


    <fillRootNode index="0>" />
    <exactFillRootNode index="0|15" />
    <fillAutoAimTargetNode index="0|15|0" />
    <!--fillMassNode index="0>" /-->

    <dischargeParticleSystems>
    <dischargeParticleSystem type="chaff" node="0>0|16" position="0 0 0" rotation="0 0 0" file="ParticleSysteme/dischargePSbackChaff.i3d" />
    <dischargeParticleSystem type="grass" node="0>0|16" position="0 0 0" rotation="0 0 0" file="ParticleSysteme/dischargePSbackGrass.i3d" />
    <dischargeParticleSystem type="dryGrass" node="0>0|16" position="0 0 0" rotation="0 0 0" file="ParticleSysteme/dischargePSbackDryGrass.i3d" />
    </dischargeParticleSystems>

    <tipDischargeEndTime value="22000" />

    <movingTools>
    <movingTool index="0>0|0" componentJointIndex="1" anchorActor="0">
    </movingTool>
    </movingTools>

    <movingParts>
    <!-- steering -->
    <movingPart index="0|13|2|0" referencePoint="0|13|2|2" referenceFrame="0>0|13|7" />
    <movingPart index="0|13|3|0" referencePoint="0|13|3|2" referenceFrame="0>0|13|7" />
    <movingPart index="0|13|0" referencePoint="0|13|3|1" referenceFrame="0>0|13|7" >
    <translatingPart index="0|13|0|0" />
    </movingPart>
    <movingPart index="0|13|1" referencePoint="0|13|2|1" referenceFrame="0>0|13|7" >
    <translatingPart index="0|13|1|0" />
    </movingPart>
    </movingParts>

    <animations>
    <!-- move support bar -->
    <animation name="moveSupport">
    <part node="0|0" startTime="0" duration="2" startRot="0 0 170" endRot="0 0 0" />
    </animation>
    </animations>
    <support animationName="moveSupport" />

    <drawbar index="0|13" clip="DrawbarSource" speedScale="1.5" duration="8291" />
    <chaffCover index="0|12" clip="HKlappeSource" speedScale="1.2" duration="8291" autoAimTrans="3.5"/>

    <pickup minRotLimit="0" maxRotLimit="35" rotTime="1" rake="1>0|0" drum="1>0|1" />
    <cuttingAreas count="1">
    <cuttingArea1 startIndex="1>0|3|0" widthIndex="1>0|3|1" heightIndex="1>0|3|2" />
    </cuttingAreas>


    <towBall file="TowBall.i3d" attacherPoint="0|0" leftFixPoint="0|1" rightFixPoint="0|2" />
    <steeringTools leftGuideRoller="0|13|3" fixPoint="0|13|3|2" rightGuideRoller="0|13|2" leftSteering="0|13|2|2" rightSteering="0|13|3|2"/>

    <bergmann rollDis1="0|7|0" rollDis2="0|7|1" rollDis3="0|7|2" >
    <collectPS type="grass" node="1>0|2" file="ParticleSysteme/collectPS.i3d" />
    <collectPSdry type="dryGrass" node="1>0|2" file="ParticleSysteme/collectPSdry.i3d" />
    </bergmann>


    <realLoading trailerEnd="0>0|20|1" unloadingTime="22" />
    <hayBase index="0|14" loadingSpeed="0.2" unloadingSpeed="0.65" unloadingDirection="-1" />



    <components count="4">
    <component1 centerOfMass="0 0.0 0.0" solverIterationCount="40" realMassWanted="8.45"/>
    <component2 centerOfMass="0 0 0.5" solverIterationCount="10" realMassWanted="0.45"/>
    <component3 centerOfMass="0 0 0" solverIterationCount="20" realMassWanted="0.1"/>
    <component4 centerOfMass="0 0 0" solverIterationCount="4" realMassWanted="1.6"/>
    <joint component1="0" component2="1" index="1>4" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
    <joint component1="0" component2="2" index="0>0|0|0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
    <joint component1="0" component2="3" index="3>" rotLimit="15 0 0" transLimit="0 0 0" breakable="false"/>
    </components>


    <chocks>
    <driving>
    <chock idx="0>0|6|0" />
    </driving>
    <parking>
    <chock idx="0>0|5|0" static="false"/>
    </parking>
    </chocks>


    <controlPanel detachPosition="0>1" index="0>1|0" highlight="0>1|0|0|0" />

    <interactiveComponents>
    <buttons count="1">
    <button1 name="controlPanel" mark="1|0|0|0" size="0.1" event="toggleControlPanel"/>
    </buttons>
    </interactiveComponents>


    <drivingParticles threshold="0.4">
    <drivingParticle position="1.0 0.1 -0.1" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="1" minSpeed="5" maxSpeed="30"/>
    <drivingParticle position="-1.0 0.1 -0.1" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="2" minSpeed="5" maxSpeed="30"/>
    <drivingParticle position="0.8 0.1 -1.5" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="3" minSpeed="5" maxSpeed="30"/>
    <drivingParticle position="-0.8 0.1 -1.5" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="4" minSpeed="5" maxSpeed="30"/>


    <drivingParticle position="1.0 0.1 -0.1" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="1" minSpeed="5" maxSpeed="30" direction="-1"/>
    <drivingParticle position="-1.0 0.1 -0.1" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="2" minSpeed="5" maxSpeed="30" direction="-1"/>
    <drivingParticle position="0.8 0.1 -1.5" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="3" minSpeed="5" maxSpeed="30" direction="-1"/>
    <drivingParticle position="-0.8 0.1 -1.5" rotation="0 0 0" file="dustParticleSystem.i3d" wheel="4" minSpeed="5" maxSpeed="30" direction="-1"/>
    </drivingParticles>



    <!--hydraulic>
    <cylinder girl="0>0|22" boy="0>0|22|0" ref="0>0|22|0|0" target="2>4" />
    <cylinder girl="0>0|23" boy="0>0|23|0" ref="0>0|23|0|0" target="3>4" />
    <cylinder girl="0>0|24" boy="0>0|24|0" ref="0>0|24|0|0" target="4>4" />
    </hydraulic-->

    <schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>

    </vehicle>[/lua][/expander]
    log:
    [expander][lua]GIANTS Engine Runtime 5.0.1 (build date: Sep 9 2013)
    Copyright (c) 2008-2012, GIANTS Software GmbH (http://www.giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2013
    Main System
    Core(s): 2 @ 3.0 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.4
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: ATI Technologies Inc.
    Renderer: ATI Radeon HD 4800 Series
    Version: 3.3.11566 Compatibility Profile Context
    GL_NV_texture_compression_vtc not supported
    GL_NV_vertex_program2_option not supported
    GL_NV_vertex_program3 not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: High (forced)
    View Distance Coeff: 1.100000
    Shadow Quality: 1.000000
    Skip Mipmaps: 0
    LOD Distance Coeff: 1.100000
    Terrain LOD Distance Coeff: 1.500000
    Foliage View Distance Coeff: 1.400000
    Farming Simulator 2013
    Version: 2.0.0.7 PublicBeta4
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods
    Load mod: DustWheels
    Load mod: ManualIgnition
    Load mod: MapDoorTrigger
    Load mod: MapHoseRefStation
    Load mod: moreRealistic
    Load mod: moreRealisticGenuineMap
    Load mod: moreRealisticVehicles
    Load mod: mrAloeFrontloader
    Load mod: mrAlternativeTipping
    Load mod: mrBergmannHTW45
    Load mod: mrCaseCVX175
    Load mod: mrClaasLexion770TT
    Load mod: mrClaasQuadrant3200RC
    Load mod: mrETWeightsPack
    Load mod: mrFendt615
    Load mod: mrFendt828SCR
    Load mod: mrFendt936SCR
    Load mod: mrFortunaFTM200
    Load mod: mrHobein_18t
    Load mod: mrJohnDeere6RPack
    Load mod: mrJohnDeere7810
    Load mod: mrJohnDeere7930
    Load mod: mrJoskinBetimaxRDS7500
    Load mod: mrKoeckerlingVector570
    Load mod: mrKotteTSA30000
    Load mod: mrKrampeBandit800
    Load mod: mrLemkenSolitair9
    Load mod: mrPoettingerJumbo10010LComboline
    Load mod: mrPoettingerJumbo7210LComboline
    Load mod: mrPoettingerSynkro3030nova
    Load mod: mrPoettingerTorro5700
    Load mod: mrZunhammer18500PU
    Load mod: PDAmod
    Load mod: PlayerCamera_v11
    Load mod: RealLights_v098
    Load mod: Siebenhoefen
    Load mod: Siekhof2013v3
    Load mod: superSiloTrigger
    Load mod: Switcher_V21
    MapHoseRefStation v1.0 by fruktor --- http://www.eifok-team.de
    **** MoreRealistic Engine V1.0.3 loaded ****
    Register vehicle type: moreRealistic.attachableCombine
    Register vehicle type: moreRealistic.baleLoader
    Register vehicle type: moreRealistic.baler
    Register vehicle type: moreRealistic.baleTrailer
    Register vehicle type: moreRealistic.combine_cylindered
    Register vehicle type: moreRealistic.cultivator
    Register vehicle type: moreRealistic.cultivator_animated
    Register vehicle type: moreRealistic.cutter
    Register vehicle type: moreRealistic.cutter_animated
    Register vehicle type: moreRealistic.defoliator_animated
    Register vehicle type: moreRealistic.forageWagon
    Register vehicle type: moreRealistic.frontloader
    Register vehicle type: moreRealistic.fuelTrailer
    Register vehicle type: moreRealistic.implement
    Register vehicle type: moreRealistic.implement_animated
    Register vehicle type: moreRealistic.manureSpreader
    Register vehicle type: moreRealistic.mixerWagon
    Register vehicle type: moreRealistic.mower_animated
    Register vehicle type: moreRealistic.plough
    Register vehicle type: moreRealistic.rake
    Register vehicle type: moreRealistic.ridingMower
    Register vehicle type: moreRealistic.selfPropelledMixerWagon
    Register vehicle type: moreRealistic.selfPropelledMower
    Register vehicle type: moreRealistic.selfPropelledPotatoHarvester
    Register vehicle type: moreRealistic.selfPropelledSprayer
    Register vehicle type: moreRealistic.shovel
    Register vehicle type: moreRealistic.shovel_animated
    Register vehicle type: moreRealistic.sowingMachine_animated
    Register vehicle type: moreRealistic.sprayer
    Register vehicle type: moreRealistic.sprayer_animated
    Register vehicle type: moreRealistic.sprayer_mouseControlled
    Register vehicle type: moreRealistic.strawBlower
    Register vehicle type: moreRealistic.tedder
    Register vehicle type: moreRealistic.telehandler
    Register vehicle type: moreRealistic.tractor
    Register vehicle type: moreRealistic.tractor_articulatedAxis
    Register vehicle type: moreRealistic.tractor_cylindered
    Register vehicle type: moreRealistic.trailer
    Register vehicle type: moreRealistic.trailer_mouseControlled
    Register vehicle type: moreRealistic.waterTrailer
    Register vehicle type: moreRealistic.wheelLoader
    Register vehicle type: moreRealistic.wheelLoaderIntegratedBucket
    Register vehicle type: mrAloeFrontloader.QuickeFrontloader
    Register vehicle type: mrAloeFrontloader.TrimaFrontloader
    Register vehicle type: mrAloeFrontloader.AloeCounterWeight
    Register vehicle type: mrAloeFrontloader.AloeBalefork
    Register vehicle type: mrAloeFrontloader.AloeBaleSpike
    Register vehicle type: mrAloeFrontloader.AloePalletfork
    Register vehicle type: mrAloeFrontloader.AloePowergab240
    Register vehicle type: mrAloeFrontloader.AloeShovel
    Register vehicle type: mrAloeFrontloader.AloeHighTipBucket
    Register vehicle type: mrAloeFrontloader.AloeManurefork
    Register vehicle type: mrAloeFrontloader.AloeSilocut230SE
    Register vehicle type: mrAloeFrontloader.AloeUnigrip160
    Register vehicle type: mrAloeFrontloader.AloeFlexibal
    Register vehicle type: mrAloeFrontloader.AloeQuadrogrip200
    Register vehicle type: mrBergmannHTW45.BergmannHTW45
    Register vehicle type: mrCaseCVX175.CaseCVX175
    Register vehicle type: mrClaasLexion770TT.claasLexion770TT
    Register vehicle type: mrClaasLexion770TT.claasVario1200
    Register vehicle type: mrClaasLexion770TT.claasConspeed
    Register vehicle type: mrClaasLexion770TT.TamLeguan
    Register vehicle type: mrClaasQuadrant3200RC.ClaasQuadrant3200
    Register vehicle type: mrETWeightsPack.Weight2000kg
    Register vehicle type: mrFendt615.fendt615LSA
    Register vehicle type: mrFendt828SCR.Vario828
    Register vehicle type: mrFendt828SCR.BuyableTwinWheels
    Register vehicle type: mrFendt936SCR.Fendt936Vario
    Register vehicle type: mrFendt936SCR.wheelWheights
    Register vehicle type: mrFendt936SCR.fendtWeight
    Register vehicle type: mrFortunaFTM200.FortunaFTM200
    Register vehicle type: mrHobein_18t.Hobein_18t
    Register vehicle type: mrJohnDeere6RPack.JohnDeere6170R
    Register vehicle type: mrJohnDeere6RPack.JohnDeere6210R
    Register vehicle type: mrJohnDeere7810.7810
    Register vehicle type: mrJohnDeere7930.JD7930
    Register vehicle type: mrJoskinBetimaxRDS7500.Joskin_Betimax_RDS_7500
    specialization beleuchtung v3 by Sven777b
    Register vehicle type: mrKoeckerlingVector570.KoeckerlingVerctor570
    Register vehicle type: mrKotteTSA30000.KotteZubringer
    Register vehicle type: mrKrampeBandit800.KrampeBandit800
    Register vehicle type: mrLemkenSolitair9.LemkenSolitair9
    Error: Not all prerequisites of specialization mrPoettingerJumbo10010LComboline.poettingerJumbo10010 are fulfilled
    Error: Not all prerequisites of specialization mrPoettingerJumbo7210LComboline.poettingerJumbo7210 are fulfilled
    Register vehicle type: mrPoettingerSynkro3030nova.poettingerSynkro3030novaMR
    Register vehicle type: mrPoettingerTorro5700.poettingerTorro5700
    Register vehicle type: mrZunhammer18500PU.zh18500pu
    Register vehicle type: mrZunhammer18500PU.zhAndock
    Register vehicle type: mrZunhammer18500PU.zhMoescha
    Register vehicle type: mrZunhammer18500PU.zhHose
    Register vehicle type: mrZunhammer18500PU.zhFrontDock
    Register vehicle type: mrZunhammer18500PU.zhVogelsang
    Register vehicle type: mrZunhammer18500PU.zhVibro
    Register vehicle type: mrZunhammer18500PU.FastCoupler
    Script loaded: PdaMod.LUA (v0.05)
    Script loaded: PdaPlugin_PricesMultiFruit.LUA (v0.05)
    Script loaded: PdaPlugin_SilosFarmBunker.LUA (v0.05)
    Loaded: PlayerCamera
    -> DigitalAmount Display Script Version 3.1.5 by Blacky_BPG loaded
    -> WeightStation and FruitWeight Fix Specialistaion Version 3.1.5 by Blacky_BPG
    -> WeightStation Version 3.1.5 by Blacky_BPG
    -> WeightStation Trigger and Events loaded
    MapMOD: superSiloTrigger loaded
    Loading shader WAD 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_ATI_8.wad' ... 1879 hashes, 3193 shaders, 4213973 bytes compressed
    data/sky/sky_day_night.i3d (0.00mb in 14.62 ms)
    data/sky/rain.i3d (0.00mb in 1.05 ms)
    data/sky/hail.i3d (0.00mb in 0.84 ms)
    Register fill type: Schwein
    C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/Siebenhoefen/map/SiebenhoefenMap.i3d (1.67mb in 11506.53 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.17 ms)
    --- loading DustWheels - specialization (by fruktor, http://www.eifok-team.de)
    --- loading RealLights - specialization for RealLights by fruktor (http://www.eifok-team.de)
    [INFO::RealLights] deactivated for mrJohnDeere6RPack.JohnDeere6170R ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrCaseCVX175.CaseCVX175 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrFendt828SCR.Vario828 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrJohnDeere7930.JD7930 ,because specialization beleuchtung is present!
    [INFO::RealLights] deactivated for mrKrampeBandit800.KrampeBandit800 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrKoeckerlingVector570.KoeckerlingVerctor570 ,because specialization beleuchtung is present!
    [INFO::RealLights] deactivated for mrLemkenSolitair9.LemkenSolitair9 ,because specialization beleuchtung is present!
    [INFO::RealLights] deactivated for mrFortunaFTM200.FortunaFTM200 ,because specialization beleuchtung is present!
    [INFO::RealLights] deactivated for mrJohnDeere7810.7810 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrHobein_18t.Hobein_18t ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrFendt828SCR.BuyableTwinWheels ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrJohnDeere6RPack.JohnDeere6210R ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for mrJoskinBetimaxRDS7500.Joskin_Betimax_RDS_7500 ,because specialization beleuchtung is present!
    [INFO::RealLights] deactivated for mrClaasQuadrant3200RC.ClaasQuadrant3200 ,because specialization beleuchtung31 is present!
    superSiloPresenter loaded
    data/vehicles/tools/extraWeight01.i3d (0.07mb in 2.93 ms)
    data/vehicles/trailers/gilibert/Gilibert1800Pro.i3d (2.51mb in 69.25 ms)
    data/vehicles/tools/amazone/amazoneCatros5500.i3d (0.01mb in 27.63 ms)
    data/vehicles/tools/amazone/amazoneAD-P303Super.i3d (0.01mb in 25.35 ms)
    data/vehicles/steerable/deutz/deutz5465H.i3d (0.01mb in 37.75 ms)
    data/vehicles/cutters/deutz/deutzCutter5465H.i3d (0.48mb in 29.99 ms)
    data/vehicles/tools/amazone/amazoneZAX1402.i3d (0.01mb in 16.90 ms)
    C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/mrFendt936SCR/Fendt936_1comp.i3d (0.06mb in 556.01 ms)
    data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.93 ms)
    C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/mrKrampeBandit800/Krampe_Bandit_800.i3d (0.05mb in 263.50 ms)
    C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/mrLemkenSolitair9/LemkenSolitair9.i3d (0.03mb in 33.21 ms)
    C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/mrETWeightsPack/Weight0800kg.i3d (0.00mb in 13.51 ms)
    C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/mrJohnDeere7930/JD7930.i3d (0.04mb in 350.13 ms)
    C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/mrKrampeBandit800/TowBall.i3d (0.19mb in 11.12 ms)
    data/vehicles/trucks/milktruck.i3d (1.19mb in 171.41 ms)
    -->> DigitalAmount Display (by Blacky_BPG) is now ready
    -->> DigitalAmount Display (by Blacky_BPG) is now ready
    -->> DigitalAmount Display (by Blacky_BPG) is now ready
    -->> DigitalAmount Display (by Blacky_BPG) is now ready
    -->> DigitalAmount Display (by Blacky_BPG) is now ready
    -->> DigitalAmount Display (by Blacky_BPG) is now ready
    -->> DigitalAmount Display (by Blacky_BPG) is now ready
    -->> DigitalAmount Display (by Blacky_BPG) is now ready
    -->> DigitalAmount Display (by Blacky_BPG) is now ready
    -->> DigitalAmount Display (by Blacky_BPG) is now ready
    Error loadVehicle: unknown type 'mrPoettingerJumbo7210LComboline.Jumbo7210' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/mrPoettingerJumbo7210LCombiline/Jumbo7210.xml'
    Error loadVehicle: unknown type 'mrPoettingerJumbo10010LComboline.Jumbo10010' in 'C:/Users/Niggels/Documents/My Games/FarmingSimulator2013/mods/mrPoettingerJumbo10010LComboline/Jumbo10010.xml'[/lua][/expander]

  • hallo,
    ich habe gerade versuch den claas xerion 3800 umzubauen. jedoch funtioniert der hundegang und die invertierung der lenkrichtung nicht mehr.
    soweit ich das sehe werden die lenkarten hundegang, font-, heck- und allradlenkung + invertierung aller arten durch dieses script gesteuert:
    [expander][lua]Roue = {};


    function Roue.prerequisitesPresent(specializations)
    return true;
    end;


    function Roue:load(xmlFile)
    self.changeSteer = SpecializationUtil.callSpecializationsFunction("changeSteer");
    self.changeWheel =0;
    end;


    function Roue:loadFromAttributesAndNodes(xmlFile, key, resetVehicles)
    if not resetVehicles then
    self.changeWheel = Utils.getNoNil(getXMLFloat(xmlFile, key.."#steermode"),0);
    end;
    return BaseMission.VEHICLE_LOAD_OK;
    end;


    function Roue:getSaveAttributesAndNodes(nodeIdent)
    local attributes = ' steermode="'..tonumber(self.changeWheel)..'"';
    return attributes, nil;
    end;


    function Roue:mouseEvent(posX, posY, isDown, isUp, button)
    end;


    function Roue:keyEvent(unicode, sym, modifier, isDown)
    end;




    -- hier werden die lenkarten defieniert
    function Roue:update(dt)
    if InputBinding.hasEvent(InputBinding.cw_for_xerion) and self:getIsActiveForInput() then
    self.changeWheel = self.changeWheel +1 ;
    end;
    if self.invertedDrivingDirection == false then
    if self.changeWheel == 0 then
    self:changeSteer(18, -18, 35, 18, -18, 35, 18, -18, -35, 18, -18, -35) --allradlenkung
    elseif self.changeWheel == 1 then
    self:changeSteer(18, -18, 35, 18, -18, 35, 0, 0, 0, 0, 0, 0) --frontlenkung
    elseif self.changeWheel == 2 then
    self:changeSteer(0, 0, 0, 0, 0, 0, 18, -18, -35, 18, -18, -35 ) --hinterradlenkung
    elseif self.changeWheel == 3 then
    self:changeSteer(18, -18, 35, 18, -18, 35, 18, -18, 35, 18, -18, 35) --hundegang
    else
    self.changeWheel = 0;
    end;
    else
    if self.changeWheel == 0 then
    self:changeSteer(18, -18, -35, 18, -18, -35, 18, -18, 35, 18, -18, 35) --allradlenkung invertiert
    elseif self.changeWheel == 1 then
    self:changeSteer(0, 0, 0, 0, 0, 0, 18, -18, 35, 18, -18, 35) --frontlenkung invertiert
    elseif self.changeWheel == 2 then
    self:changeSteer(18, -18, -35, 18, -18, -35, 0, 0, 0, 0, 0, 0) --hinterradlenkung invertiert
    elseif self.changeWheel == 3 then
    self:changeSteer(18, -18, 35, 18, -18, 35, 18, -18, 35, 18, -18, 35) --hundegang invertiert
    else
    self.changeWheel = 0;
    end;

    end;
    end;






    function Roue:draw()
    if self.changeWheel == 0 then
    g_currentMission:addHelpButtonText(g_i18n:getText("cw_for_xerion1"), InputBinding.cw_for_xerion);
    elseif self.changeWheel == 1 then
    g_currentMission:addHelpButtonText(g_i18n:getText("cw_for_xerion2"), InputBinding.cw_for_xerion);
    elseif self.changeWheel == 2 then
    g_currentMission:addHelpButtonText(g_i18n:getText("cw_for_xerion3"), InputBinding.cw_for_xerion);
    elseif self.changeWheel == 3 then
    g_currentMission:addHelpButtonText(g_i18n:getText("cw_for_xerion4"), InputBinding.cw_for_xerion);
    else
    g_currentMission:addHelpButtonText(g_i18n:getText("cw_for_xerion"), InputBinding.cw_for_xerion);
    end;
    end;


    function Roue:changeSteer(wheel1min,wheel1max, wheel1speed, wheel2min, wheel2max,wheel2speed, wheel3min, wheel3max,wheel3speed, wheel4min, wheel4max, wheel4speed)
    self.wheels[1].rotMax = Utils.degToRad(wheel1min);
    self.wheels[2].rotMax = Utils.degToRad(wheel2min);
    self.wheels[1].rotMin = Utils.degToRad(wheel1max);
    self.wheels[2].rotMin = Utils.degToRad(wheel2max);
    self.wheels[3].rotMax = Utils.degToRad(wheel3min);
    self.wheels[4].rotMax = Utils.degToRad(wheel4min);
    self.wheels[3].rotMin = Utils.degToRad(wheel3max);
    self.wheels[4].rotMin = Utils.degToRad(wheel4max);
    self.wheels[1].rotSpeed = Utils.degToRad(wheel1speed);
    self.wheels[2].rotSpeed = Utils.degToRad(wheel2speed);
    self.wheels[3].rotSpeed = Utils.degToRad(wheel3speed);
    self.wheels[4].rotSpeed = Utils.degToRad(wheel4speed);
    end;


    function Roue:delete()
    end;[/lua][/expander]


    soweit ich das sehe und gemerkt habe funktioniert immer etwas nicht, wenn sich was bei rotSpeed ändern soll. weiß vlt jemand was ich ändern muss?
    ich hab auch schon die reihenfolge der spcializations zu ändern aber ohne erfolg.

  • Hey leute hab heute mal wieder nach den neuesten Betas von Dural gesehen und habe dabei eine nette Changelog für die neue Version gefunden könnt euch ja mal anschauen aber bitte keine Fragen für den nächsten release das kann ich euch nicht sagen.
    Changelog:
    MoreRealistic.zip
    - fixed issue with dedicated server version 5.0.0.8
    - fixed error when using a "no-mr windrower"
    - fixed funny bale prices in normal and easy difficulties
    - fixed crash when using an attacherJoint allowing lowering but with a "nil" moveTime (badly converted/implemented mod, but issue hard to find)
    - add "realEngineSoundVolumeFx" parameter to allow incab sound scripting for modders
    - override the "baleValueScale" loading from bales i3d file to be a float instead of an integer.
    - some modification to give the possibility of a "follow me " mod.
    - new "AIVehicleUtil.mrDriveInDirection" to replace the default "driveInDirection" for "mr" vehicles.
    - AI 3D sound now takes into account volume and pitch variation.
    - "steering lock" state is now saved within the savegame
    - AWD mode state is now saved within the savegame
    - this is now possible to use the shuttle in T1 transmission mode while a speed level is set
    - new crops supported : "pea" (combinable peas), "bean" (field bean) and "linseed".
    - better progressivity for brake pedal when playing with a "wheel and pedals" device.
    - add the "realBalerWorkingSpeedLimit" to allow modder to specify a custom speed limit for a "mr" baler.
    - add the "vehicle.steeringAxleAngleScale#realNoSteeringAxleDamping" parameter to disable the "damping" of steering axle of a trailer
    - better compatibility for maps with different triggers for the same station (triggers with and without "appearsOnPDA" like for "SprinHill")
    - no "torque brakedown" when shifting speedlevel
    - when setting a speedlevel, the player now have 1s to release the acceleration key before the speedlevel is disabled (you can set the speedlevel while pressing the acceleration key)
    - the mission dialog box does not disable the player controls anymore
    - starting silos filllevel now take into account "filltype" price per liter. (higher fill level for cheaper products)
    - fix the bug with client that could have different sell prices on the PDA than the server
    - externalize the "updateSteeringAxleAngle" for attachable so that modders can override it if needed ("steeringMod" for example)
    - fix the bug with some "no mr" seeding equipment when filling ("fillType" = only "seeds", no fruit specified, and so, we don't know what is the correct price for the seed)
    - "realisticCombine" specialization is now more "resistant" to "exotic" combine/harvester mods.
    - Fix a rare problem activating the brakepedal all the time (unplugging usb headset while playing)
    - New "realAutoDetaching" parameter for "attachable" attacher joint (Example : allow the "cutter" to be detached automatically when the cutter trailer is detached from the towing vehicle)
    - "RealisticBallast" specialization is now working for implement too.
    - add the "realBalerUseEjectingVelocity" for balers.



    MoreRealisticVehicle.zip
    - Fixed the Poettinger Servo 35 plough missing groundReference
    - Fixed the Buehrer 6135A (center of mass)
    - No more "draft force" for combines header => better harvest speed, no more "over slipping" with combine harvesting uphill, but using a "speedLevel" is now usually required to drive a combine (or you will often experience start and stop behavior, especially harvesting downhill)
    - Krone BigX -> move less far away in the headland while turning in hired worker mode
    - Lizard header trailer now have rear brakes
    - New roundbale collision to avoid too much "free rolling"
    - Krone Comprima baler can "overfill" up to 108% now
    - Weidemann 4270CX100T : fixed the trailer attacher joint "rotLimit"
    - smaller turning radius improvement on many tractors
    - trailers unloading discharge rate and pto consumption tuned
    - Grimme Maxtron and Tectron lateral slidding fixed
    - Fix flickering when playing in 64bits on some models (TTV430 frontloader, 5465H and 7545RTS combines, CIH quadtrack and steiger, Grimme maxtron and tectron, Grimme GL420 and 660, Amazon ADP seeder, trailers, Krone Comprima round baler)
    - Fix missing rear light for the Agrovector telehandler
    - Attacher joint (cutter type) added to the Lizard cutter trailer (in MP, the cutter can slide on the trailer if not attached)
    - Fix Krone BigPAck and Comprima missing "realBrakingDeceleration"
    Mfg
    Max


    Edit: neuste Version erschienen
    http://fs-uk.com/mods/view/32321

  • Frage:


    Der Schwepunkt eines Vehicles, den ich in der XML einstelle, bezieht sich doch jeweils auf den Root Node des jeweiligen Components?


    Weil ich hab da nen trailer, Tandem, den Schwerpunkt in Z Richtung leicht vor der 1. Achse eingestellt. Mit Beladung lass ich ihn nach vorne verschieben.
    Doch dann, im Debug Mode: Häng ich den Trailer leer an, entlastet er meinen Schlepper um ca. 500kg, beladen hab ich sogar 1,5 Tonnen NEGATIVE Stützlast, und somit keinen grip mehr auf der Hinterachse ?(

  • Könnte mich bitte mal jemand aufklären. ?(
    Also, wenn ich in einem Spiel Geräte/Maschinen.. mit und Mr und welche ohne laufen habe, verträgt sich das nicht?
    Was ist der Vorteil wenn ich eine MR Map habe?
    Auch interessiert mich, ob der MR mod mir in sachen alternative tipping was bringt.
    Wäre nett wenn ihr mich aufgklärt suche schon die ganze Zeit;)


    MFG

  • Moin,
    Habe etwa schon in 10 verschiedenen Treker den More Realistic mod Fehlerfrei konvertiert , aber jetzt haben ich meinen John deere 7530 (Privat)
    bestückt und da drehen die Räder total durch und macht nichts .
    Hat jemand ne Ahnung wo ich das in der xml ändern kann ? ;)
    Mfg: Johni989 ;)

  • Hallo, ich hoffe ich poste hier an der richtigen Stelle. auch ich versuche normale Mods auf Mr umzurüsten. Und ich habe mir gleich die Komplexen ausgesucht. Der Fendt 724 und den JD 7280r von Modhoster-AGO. Ich weiß schon, das das gleich dicke Brocken sind, aber eigentlich haben Sie auf Anhieb mit den gängigen Anleitungen zum Umbau funktioniert, allerdings mit einem Manko. Es fehlt Ihnen an Leistungen. Ich kann die einzustellenden Parameter so genau bestimmen, wie ich will, es fehlt Ihnen im Vergleich zu den angepassten Traktoren, die im Mr-Mod enthalten sind deutlich an Leistung. Ich messe das mit dem Fuhrmann 48000l , den es auf modhoster gibt. Der Standard mrdeutz 6190 zieht den Hänger leer mit seinem Maximal-Speed 50km/h. Der umgerüstete Fendt schafft mit Mühe und Not 32km/h. Mittlerweile ist mir klar, wenn ich die PTO-Leistung unrealistisch erhöhe auf über 300 PS erhöhe, kann der Fendt mithalten, dasselbe erreiche ich auch mit dem Parameter realtransmissionefficiently, aber das ist ja nicht im Sinne des Erfinders, zumal er dann die Todessteigungen Auf Hagenstedt wieder fast wie früher hoch donnert. Die angepassten Einstellungen sind eigentlich ähnlich den Einstellungen der Standard mr-Traktoren, aber trotzdem deutlich stärker sind. Woran kann das liegen?


    Weiss da jemand Rät.


    Gruß


    Frank

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