das wäre die xml
[expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="PU300">
<annotation>Copyright MAurUS ©, All Rights Reserved.</annotation>
<name>Claas PU 300 HD</name>
<description>Claas PU 300 HD</description>
<typeDesc>Claas PU 300 HD</typeDesc>
<filename>ClaasPU300.i3d</filename>
<size width="7.5" length="3.0" />
<wheels autoRotateBackSpeed="2.0">
<wheel driveMode="0" repr="1>1" radius="0.24" deltaY="0.15" suspTravel="0.15" spring="15" damper="30" mass="0.2" lateralStiffness="1" />
<wheel driveMode="0" repr="2>1" radius="0.24" deltaY="0.15" suspTravel="0.15" spring="15" damper="30" mass="0.2" lateralStiffness="1" />
</wheels>
<preferedCombineSize>100</preferedCombineSize>
<cuttingAreas count="1">
<cuttingArea1 startIndex="1" widthIndex="2" heightIndex="3" losing="false"/>
</cuttingAreas>
<cylinderedHydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />
<attacherJoint index="4>0" jointType="cutter"/>
<rolls>
<roll index="4|0" speed="0.025"/>
<roll index="4|1" speed="-0.009"/>
<roll index="3>1" speed="0.002"/>
<roll index="3>2" speed="0.002"/>
</rolls>
<fruitTypes fruitTypes="grass wheat barley"/>
<convertedFruits>
<convertedFruit input="grass" output="grass"/>
<convertedFruit input="wheat" output="chaff"/>
<convertedFruit input="barley" output="chaff"/>
</convertedFruits>
<foldingParts>
<foldingPart componentJointIndex="0" anchorActor="0" animationName="rightFold" speedScale="0.5" />
<foldingPart componentJointIndex="1" anchorActor="0" animationName="leftFold" speedScale="0.5" />
<foldingPart componentJointIndex="2" anchorActor="0" animationName="middleFold" speedScale="0.5" />
</foldingParts>
<animations>
<animation name="rightFold">
<part node="0>5" startTime="0.5" endTime="1.0" startRot="0 0 0 " endRot="0 90 0"/>
</animation>
<animation name="leftFold">
<part node="0>6" startTime="0.5" endTime="1.0" startRot="0 0 0" endRot="0 -90 0"/>
</animation>
<animation name="middleFold">
<part node="0>10" startTime="0" endTime="0.5" startRot="0 0 0" endRot="45 0 0"/>
<part node="0>10" startTime="1.0" endTime="1.5" startRot="45 0 0" endRot="0 0 0"/>
</animation>
</animations>
<components count="5">
<component1 centerOfMass="0 0 0" solverIterationCount="4"/>
<component2 solverIterationCount="4" />
<component3 solverIterationCount="4" />
<component4 solverIterationCount="4" />
<component5 solverIterationCount="4" />
<joint component1="0" component2="1" index="0>5" rotLimit="0 0 0" transLimit="0 0 0" />
<joint component1="0" component2="2" index="0>6" rotLimit="0 0 0" transLimit="0 0 0" />
<joint component1="0" component2="3" index="0>10" rotLimit="0 0 0" transLimit="0 0 0" />
<joint component1="0" component2="4" index="0>0" rotLimit="10 0 5" transLimit="0 0 0" />
</components>
</vehicle>[/expander]
im anhang GE und ingame bilder...