non_pushable1 = bit1 = 2 (terrain delta) non_pushable2 = bit2 = 4 static_world1 = bit3 = 8 (terrain delta) static_world2 = bit4 = 16 = 0x10 ai_blocking = bit5 = 32 = 0x20 tractors = bit6 = 64 = 0x40 combines = bit7 = 128 = 0x80 trailers = bit8 = 256 = 0x100 dynamic_objects = bit12 = 4096 = 0x1000 dynamic_objects_machines = bit13 = 8192 = 0x2000 flag for all machines, to make them collide ground_tip_blocking = bit19 = 524288 = hex 80000 trigger_player = bit20 = 1048576 = hex 100000 trigger_tractors = bit21 = 2097152 = hex 200000 trigger_combines = bit22 = 4194304 = hex 400000 trigger_fillables = bit23 = 8388608 = hex 800000 (trailers, sprayers, sowingmachine) trigger_dynamic_objects = bit24 = 16777216 = hex 1000000 trigger_trafficVehicles = bit25 = 33554432 = hex 2000000 trigger_cutters = bit26 = 67108864 = hex 4000000 trigger_fork = bit27 = 134217728 = hex 8000000 (bales, pallets, ..) kinematic_objects_without_collision = bit30 = 1073741824 = hex 40000000 bits for terrain delta= 1,3 = 10 = 0xA bits for tractors= 1,6,13,21 = 2105410 = 0x202042 bits for combines= 1,7,13,22 = 4202626 = 0x402082 bits for fillables= 1,8,13,23 = 8397058 = 0x802102 bits for tools = 1,13 = 8194 bits for tools without terrain delta collision = 2,13 = 8196 bits for terrain = all but triggers and ai_blocking (first 20 bits) = 11111111111111011111 = 1048543 = 0xFFFDF bits for pushable dynamic objects = 3,12,13,24 = 16789512 = 0x1003008 100000000000000011110 111111111111111111111 1111010000110011101001 bits for cutters = 1,12,13,26 = 67121154 = 0x4003002 11111111111111111111111111111111 10 non_pushable1 100 non_pushable2 1000 static_world1 10000 static_world2 1000000000000 dynamic_objects 100000000000000000000 trigger_player 1000000011110 "cct move" = 4120 100000000000000010110 "cct create" = 1048598 = 0x100016 1000000000001000000001000 1000000000000000000000 trigger_tractors 10000000000000000000000 trigger_combines 100000000000000000000000 trigger_trailers 1000000000000000000000000 trigger_dynamic_objects 10000000000000 dynamic_objects_machines 1000000010000001000010 "tractors" 10000000010000010000010 "combines" 100000000010000100000010 "trailers" 1000000000011000000001000 "pushable dynamic objects"