hallo danke für die hilfe
problem gelöst habe lediglich vergessen den wheat_windrowBlockMesh von der nordeifel map i3d (318) in den
Solid Manure and Liquid Manure / Festmist und Gülle zu übernehmen ,wert ersetzt werden . das hat bei mir die komischen (übergrosen) texturen ausgelöst
<FoliageMultiLayer densityMapId="499" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="manureSolid_windrow" numDensityMapChannels="1" materialId="499" cellSize="8" viewDistance="75" terrainOffset="-0.05" objectMask="65520" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="0.9" width="0.45" height="0.45" widthVariance="0.25" heightVariance="0.15" horizontalPositionVariance="2.5" blockShapeId="3" useShapeNormals="true"/>
</FoliageMultiLayer>
<FoliageMultiLayer densityMapId="599" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="manureLiquid_windrow" numDensityMapChannels="1" materialId="599" cellSize="8" viewDistance="75" terrainOffset="0.05" objectMask="65520" atlasSize="1" plantThreshold="0.5" numBlocksPerUnit="2" width="2.00" height="0.45" widthVariance="0.25" heightVariance="0.1" horizontalPositionVariance="0.5" blockShapeId="3" useShapeNormals="true"/>
</FoliageMultiLayer>
die rote 3 durch diesen wheat_windrowBlockMesh wert ersetzt werden !
<FoliageMultiLayer densityMapId="499" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="manureSolid_windrow"
numDensityMapChannels="1" materialId="499" cellSize="8"
viewDistance="75" terrainOffset="-0.05" objectMask="65520" atlasSize="1"
plantThreshold="0.5" numBlocksPerUnit="0.9" width="0.45" height="0.45"
widthVariance="0.25" heightVariance="0.15"
horizontalPositionVariance="2.5" blockShapeId="318" useShapeNormals="true"/>
</FoliageMultiLayer>
<FoliageMultiLayer densityMapId="599" numChannels="1" numTypeIndexChannels="0">
<FoliageSubLayer name="manureLiquid_windrow"
numDensityMapChannels="1" materialId="599" cellSize="8"
viewDistance="75" terrainOffset="0.05" objectMask="65520" atlasSize="1"
plantThreshold="0.5" numBlocksPerUnit="2" width="2.00" height="0.45"
widthVariance="0.25" heightVariance="0.1"
horizontalPositionVariance="0.5" blockShapeId="318" useShapeNormals="true"/>
</FoliageMultiLayer>
hoffe das das auch anderen hilft die probleme mit diesem mod haben
mfg massey
ps. kann geschlossen werden