Beiträge von Woppie

    :gutenmorgen: ,


    Well, as i promised on the BM community meeting.. here is the topic.
    Let me introduce you to the manure hoses.. yes you read it right.. there are more types and lengths.


    Keep in mind that it has nothing todo with the version from Fruktor.


    Includes:
    manureHose.lua
    manureHoseRef.lua
    pumpMotor.lua


    Hoses types:
    Default:

    • Lengths: 3m, 4m & 5m


    Extendable:

    • Lengths: 3m


    Features:

    • Player controlled.. duh!
    • Less flexible then the FS13 version
    • Helper text on target nodes
    • Pump from/to vehicle to vehicle [remember to open the manure flow]
    • Pump from/to the manure pit [also could be done from the modified container :ahahaha: ]
    • Pump from/to station
    • Real filling [it always fills up to 97~99%]
    • Pump directions [in/out]
    • Recursive hose parking [only define the start parking node and set an offset if needed.. the script will do the rest]
    • If applicable you could use animation on the park and attach functions for moving some arms/connectors around
    • Effects/particle system when emptying in manure pit
    • Extend your hoses with the extendable hose type for larger ranges
    • And some more i either can't think of right now or will be created on the fly :D





    Did i forget something? Dunno..


    Liebe Grüße,
    Wopster

    Seems like everyone is making a Holaras these days ? :D Made one as well some months ago.



    Your model isn't correct on many places if i look at the original. And poly count could be way less!
    Anyway you did decent job on it. ;)

    The idea was to interact with the litersPerSecond values.


    So when you mix the liquidmanure you should be able to pump at normal speed (Or even a little bit faster).
    And when you don't, the litersPerSecond value will be lowered.


    I started with the script some time ago.. but didn't found motivation yet to continue.
    Since i need objects like a liquidmanure bin to make progress..


    Something that i see now.. is the current polycount at 25+k? If yes.. please reduce that a lot! :whistling: