Perhaps I need to update this topic aswell.
Will do so next time.
Further news on the hose system you could find here: https://vertexdezign.net/forum…59-Manure-hoses/?pageNo=1
Perhaps I need to update this topic aswell.
Will do so next time.
Further news on the hose system you could find here: https://vertexdezign.net/forum…59-Manure-hoses/?pageNo=1
Still in progress, and still a lot todo.
:gutenmorgen: ,
Well, as i promised on the BM community meeting.. here is the topic.
Let me introduce you to the manure hoses.. yes you read it right.. there are more types and lengths.
Keep in mind that it has nothing todo with the version from Fruktor.
Includes:
manureHose.lua
manureHoseRef.lua
pumpMotor.lua
Features:
Did i forget something? Dunno..
Liebe Grüße,
Wopster
So that means i am not allowed to comment if am not able to talk Germans? lol.
The question was asked to you, not in general.
Anyway, das Modell sieht gut aus.
What do you have to animate on those hoses?
MovingTools/MovingPart wil do the job.
Seems like everyone is making a Holaras these days ? Made one as well some months ago.
Your model isn't correct on many places if i look at the original. And poly count could be way less!
Anyway you did decent job on it.
Could you explain it in English ?
I think i know what you're aiming for..
Can i start modeling ?
The idea was to interact with the litersPerSecond values.
So when you mix the liquidmanure you should be able to pump at normal speed (Or even a little bit faster).
And when you don't, the litersPerSecond value will be lowered.
I started with the script some time ago.. but didn't found motivation yet to continue.
Since i need objects like a liquidmanure bin to make progress..
Something that i see now.. is the current polycount at 25+k? If yes.. please reduce that a lot!
Awesome job!
Loving the features..
hast du vor sie mit shader tipping oder standard planen zu releasen ?
Mit shader tipping.