Moin,
ich habe einen Grubber gebaut und bin jetzt beim ingame angelangt.
Das animieren der Zylinder macht mir Probleme.
Beim klappen hüpft dann der Traktor rum und die Zylinder sind um 90° in die falsche richtung verdreht (in fahrtrichtung)
hier ist die xml:
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Synkro4003k">
<annotation>Copyright (C) Modding Welt</annotation>
<en>Pöttinger Synkro 4003k</en>
<de>Pöttinger Synkro 4003k</de>
<typeDesc>Synkro4003k</typeDesc>
<filename>Synkro4003k.i3d</filename>
<size width="3" length="3" lengthOffset="2" />
<maxSpeedLevel value="2"/>
<attacherJoint index="0>4" jointType="implement" topReferenceNode="0>5" />
<cultivatorSound file="$data/vehicles/tools/ploughSound.wav" pitchOffset="0.8" volume="1"/>
<cylinderedHydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="1" volume="1" />
<speedRotatingPart index="0>1|0|0|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>1|0|1|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>1|0|2|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>1|0|3|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>1|0|4|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>1|0|5|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>1|0|6|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>1|1" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>2|0|0|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>2|0|1|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>2|0|2|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>2|0|3|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>2|0|4|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>2|0|5|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>2|0|6|0" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<speedRotatingPart index="0>2|1" radius="0.45" foldMinLimit="0" foldMaxLimit="0.15"/>
<foldingParts startMoveDirection="1">
<foldingPart anchorActor="0" animationName="rightFold" speedScale="0.95" />
<foldingPart anchorActor="0" animationName="leftFold" speedScale="0.85" />
<animation name="rightFold">
<part node="0>2" startTime="0" endTime="10.0" startRot="0 0 0 " endRot="0 0 -90"/>
<part node="0>11" startTime="0" endTime="10.0" startRot="0 0 0 " endRot="0 0 -90"/>
<animation name="leftFold">
<part node="0>1" startTime="0" endTime="10.0" startRot="0 0 0" endRot="0 0 90"/>
<part node="0>12" startTime="0" endTime="10.0" startRot="0 0 0 " endRot="0 0 -90"/>
<movingTool index="0>1" componentJointIndex="0" anchorActor="0">
<dependentPart index="0>7" />
<dependentPart index="0>9" />
<movingTool index="0>2" componentJointIndex="0" anchorActor="0">
<dependentPart index="0>8" />
<dependentPart index="0>10" />
<movingPart index="0>7" referencePoint="0>2|6" referenceFrame="0>2" invertZ="false">
<translatingPart index="0>7|0" />
<movingPart index="0>8" referencePoint="0>2|7" referenceFrame="0>2" invertZ="false">
<translatingPart index="0>8|0" />
<movingPart index="0>9" referencePoint="0>1|7" referenceFrame="0>1" invertZ="false">
<translatingPart index="0>9|0" />
<movingPart index="0>10" referencePoint="0>1|6" referenceFrame="0>1" invertZ="false">
<translatingPart index="0>10|0" />
<cuttingArea1 startIndex="0>3|3|0" widthIndex="0>3|3|1" heightIndex="0>3|3|2" foldMinLimit="0" foldMaxLimit="0.2" />
<cuttingArea2 startIndex="0>3|4|0" widthIndex="0>3|4|1" heightIndex="0>3|4|2" foldMinLimit="0" foldMaxLimit="0.2" />
<cuttingArea2 startIndex="0>3|5|0" widthIndex="0>3|4|1" heightIndex="0>3|5|2" foldMinLimit="0" foldMaxLimit="0.2" />
<contactReportNode index="1>" />
<aiLeftMarker index="0>3|0" />
<aiRightMarker index="0>3|1" />
<aiBackMarker index="0>3|2" />
<component1 centerOfMass="0 0 0" solverIterationCount="10" />
<component2 centerOfMass="0 0 0" solverIterationCount="22" />
<collisionPair enabled="false" component1="0" component2="1"/>
<joint component1="0" component2="1" index="0>6|0" rotLimit="0 0 0" transLimit="0 0 0" />
<schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>
Alles anzeigen
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wenn mir jemand helfen möchte gebe ich gerne auch den kompletten mod weiter