hab ich schon hinbekommen trotzdem danke.
Beiträge von DieDemoTester
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Mir kommt da grade ne idee, ich habe glaube eben die neuerung nicht gespeichert aber die script einträge schon neugemacht.
Ich probiere es mal aus.Edit...
So noch nen XML Error
[expander]Error: C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/RTW_ASB.xml(104): Error reading Attributes.
Error: C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/RTW_ASB.xml(104): Error reading Attributes.
Error loadVehicle: invalid vehicle config file 'C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/RTW_ASB.xml', no type specified
[/expander]Das ist aber nur das Rücklicht
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Fahrzeug.xml
[expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="RTW_ASB">
<annotation>Copyright (C) Grisu118 , All Rights Reserved.</annotation>
<name>
<en>RTW_ASB</en>
<de>RTW_ASB</de>
</name>
<description>RTW_ASB</description>
<filename>RTW_ASB.i3d</filename><numWheels>4</numWheels>
<wheels autoRotateBackSpeed="2.5">
<wheel rotSpeed="70" rotMax="34" rotMin="-34" driveMode="2" repr="2" radius="0.5" deltaY="0.3" suspTravel="0.3" spring="150" damper="2" mass="1" lateralStiffness="20" longitudalStiffness="2"/>
<wheel rotSpeed="70" rotMax="34" rotMin="-34" driveMode="2" repr="3" radius="0.5" deltaY="0.3" suspTravel="0.3" spring="150" damper="2" mass="1" lateralStiffness="20" longitudalStiffness="2"/>
<wheel rotSpeed="0" driveMode="1" repr="0" radius="0.5" deltaY="0.3" suspTravel="0.3" spring="150" damper="2" mass="1" lateralStiffness="20" longitudalStiffness="2"/>
<wheel rotSpeed="0" driveMode="1" repr="1" radius="0.5" deltaY="0.3" suspTravel="0.31" spring="150" damper="2" mass="1" lateralStiffness="20" longitudalStiffness="2"/></wheels>
<motor minRpm="300" maxRpm="1900 2500 3500" brakeForce="65" forwardGearRatio="2.5" backwardGearRatio="1.5" differentialRatio="4.0" rpmFadeOutRange="20">
<torque rpm="300" torque="33"/>
<torque rpm="600" torque="28"/>
<torque rpm="900" torque="30"/>
<torque rpm="1250" torque="40"/>
<torque rpm="1980" torque="45"/>
<torque rpm="2200" torque="50"/>
<torque rpm="3000" torque="55"/>
<torque rpm="3500" torque="60"/>
<torque rpm="4000" torque="65"/>
<torque rpm="4500" torque="70"/>
<torque rpm="6000" torque="75"/>
<torque rpm="7000" torque="80"/>
</motor><fuelCapacity>250</fuelCapacity>
<fuelUsage>0.005</fuelUsage>
<downForce>4</downForce>
<cameras count="1">
<camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="50" />
<!--camera2 index="5" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" /-->
</cameras>
<steering index="12|0" rotationSpeed="6"/>
<cuttingAreas count="0">
<cuttingArea1 startIndex="6" widthIndex="7" heightIndex="8" losing="true"/>
</cuttingAreas>
<enterReferenceNode index="0>" />
<exitPoint index="9" />
<size width="3.8" length="7.5" lengthOffset="-0.2"/>
<trailerAttacherJoints></trailerAttacherJoints>
<tipCamera index="10" />
<motorStartDuration>2500</motorStartDuration>
<attachSound file="sounds/lizard2000_attach.wav" pitchOffset="1" />
<motorStartSound file="sounds/start.wav" pitchOffset="1" />
<motorSound file="sounds/engine1.wav" pitchOffset="1" pitchScale="0.01" pitchMax="1.5"/>
<reverseDriveSound file="sounds/reverseDrivingBeep.wav" volume="0.5" />
<honkSound file="sounds/horn.wav" client="sounds/horn3.wav" volume="1" radius="50" innerRadius="20" />
<compressedAirSound file="$data/vehicles/steerable/deutz/compressedAir.wav" pitchOffset="1" volume="1.0"/>
<compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/><exhaustParticleSystems count="1">
<exhaustParticleSystem1 position="1.55971 0.29196 -1.00801" rotation="0 45 0" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" />
</exhaustParticleSystems>
<characterNode index="13" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="14" />
<components count="1">
<component1 centerOfMass="0 -0.2 -0.2" solverIterationCount="4" />
</components><beaconLights stayOn="true">
<beaconLight index="0>16|1|0" rotIndex="0>16|0" speed="0.014" />
<beaconLight index="0>16|2|0" rotIndex="0>16|1" speed="0.0141" />
<beaconLight index="0>16|3|0" rotIndex="0>16|2" speed="0.0142" />
<beaconLight index="0>16|4|0" rotIndex="0>16|3" speed="0.0139" />
</beaconLights><!-- Lights -->
<lights count="1" >
<light1 index="11|2" />
</lights>
<lightCoronas>
<lightCorona index="11|0" />
</lightCoronas>
<lightCones>
<lightCone index="11|1" />
</lightCones>
<lightsaddon lightsStayOn="true" strobesAreBeacons="true"><light type="brake" index="15|7" />
<light type="reverse" index="15|8"/>
<light type="highbeam" index="15|0" real="15|0|2" beam="15|0|1" />
<light type="dirLeft" index="15|3" />
<light type="dirRight" index="15|4" />
<light type="parkLeft" index="15|5" />
<light type="parkRight" index="15|6" />
<light type="work" index="0>15|2" real="0>15|2|2" beam="0>15|2|1" inputName="arbeithinten" helptext="arbeithinten" stayOn="true"/>
<light type="work" index="0>15|10" real="0>15|10|2" beam="0>15|10|1" inputName="arbeitlinks" helptext="arbeitlinks" stayOn="true"/>
<light type="work" index="0>15|9" real="0>15|9|2" beam="0>15|9|1" inputName="arbeitrechts" helptext="arbeitrechts" stayOn="true"/>
<flashers soundfile="blinktick.wav" lowPitch="0.6" highPitch="0.8" volume="0.6" autoreturn="true"/>
</lightsaddon>
<!--Dauerhaftes Horn-->
<radio count="1" volume="35">
<song1 filename="sounds/track01.wav" />
</radio><animParts>
<animPart index="20|1" id="Hecktuer_links" transMin="0 0 0" transMax="0 0.4 0" moveTime="3" />
<animPart index="20|2" id="Hecktuer_rechts" scaleMin="1 0.5 1" scaleMax="1 1 1" moveTime="3" />
</animParts>
</vehicle>[/expander]Moddesc:
[expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="4">
<author>DieDemoTester</author>
<version>1.0</version>
<title>
<en>RD Set</en>
<de>RD Set</de>
</title>
<description>
<en>RD Set</en>
<de>RD Set</de>
</description><multiplayer supported="true" />
<iconFilename>
<en>textures/store.png</en>
<de>textures/store.png</de>
</iconFilename><l10n>
<text name="Heckabsicherung">
<de>Heckabsicherung an/aus</de>
<en>Rear Save on/off</en>
</text>
<text name="Blaulicht_ELW">
<de>Blaulicht an/aus</de>
<en>RUL on/off</en>
</text><text name="BEL3LEFT">
<de>Blinker links</de>
<en>left turnlights</en>
</text>
<text name="BEL3RIGHT">
<de>Blinker rechts</de>
<en>right turnlights</en>
</text>
<text name="BEL3WARN">
<de>Warnblinker</de>
<en>hazard lights</en>
</text><text name="arbeitlinks">
<de>Arbeitslicht links</de>
<en>Left worklights</en>
</text><text name="arbeitrechts">
<de>Arbeitslicht rechts</de>
<en>Right worklights</en>
</text><text name="arbeithinten">
<de>Arbeitslicht hinten</de>
<en>back worklights</en>
</text>
<text name="tuer_links">
<de>Hecktuer_links</de>
<en>Hecktuer_links</en>
</text>
<text name="tuer_rechts">
<de>Hecktuer_rechts</de>
<en>Hecktuer_rechts</en>
</text></l10n>
<extraSourceFiles></extraSourceFiles>
<specializations>
<specialization name="beleuchtung" className="BEL3" filename="specis/beleuchtungV31.lua"/>
<specialization name="radio" className="radio" filename="specis/radio.lua"/>
<specialization name="Tuer" className="toggleAnimatedParts" filename="specis/toggleAnimatedParts.lua"/></specializations>
<vehicleTypes>
<type name="RTW_ASB" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" /><specialization name="honk" />
<specialization name="radio" /><specialization name="beleuchtung" />
<specialization name="Tuer"/>
</type><type name="NEF_Q5" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" /><specialization name="honk" />
<specialization name="radio" /><specialization name="beleuchtung" />
</type></vehicleTypes>
<storeItems>
<storeItem>
<en>
<name>Rettungswagen</name>
<description>Modell: Stormi, David
Textur: Waegi</description>
</en>
<de>
<name>Rettungswagen</name>
<description>Modell: Stormi, David
Textur: Waegi</description>
</de><rotation>180</rotation>
<image active="textures/store_RTW_ASB.png"/>
<price>0</price>
<xmlFilename>RTW_ASB.xml</xmlFilename>
</storeItem>
<storeItem>
<en>
<name>Notarzteinsatzfahrzeug</name>
<description>BWRobert (Modell), David (Skin und Textur), ERS-Berlin (Blaulichtbalken) Skin DieDemoTester </description>
</en>
<de>
<name>Notarzteinsatzfahrzeug</name>
<description>BWRobert (Modell), David (Skin und Textur), ERS-Berlin (Blaulichtbalken) Skin DieDemoTester </description>
</de><rotation>180</rotation>
<image active="textures/store_NEF_Q5.png"/>
<price>0</price>
<xmlFilename>NEF_Q5.xml</xmlFilename>
</storeItem></storeItems>
<inputBindings>
<input name="Blaulicht_ELW" category="VEHICLE" key1="KEY_home" key2="" button="" device="0" mouse="" />
<input name="Heckabsicherung" category="VEHICLE" key1="KEY_KP_8" key2="" button="" device="0" mouse="" />
<input name="arbeithinten" category="VEHICLE" key1="KEY_KP_5" key2="" button="" device="0" mouse="" />
<input name="arbeitlinks" category="VEHICLE" key1="KEY_KP_4" key2="" button="" device="0" mouse="" />
<input name="arbeitrechts" category="VEHICLE" key1="KEY_KP_6" key2="" button="" device="0" mouse="" />
<input name="Hecktuer_links" key1="KEY_7" button="" />
<input name="Hecktuer_rechts" key1="KEY_9" button="" />
</inputBindings></modDesc>
[/expander]Bild:
http://www.abload.de/image.php?img=giantseditioru7rz7.png
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Moin, ich habe eben ein Fahrzeug, welches ich vorher kaufen kann bisschen umgebaut.
Ich habe dem Fahrzeug den script toogleanimatedparts.lua eingebaut und 2 Türen animiert.
Nun wollte ich ingame schauen, ob es klappt.Ich habe auf Fahrzeug kaufen geklickt und in der Konsole kam dieser Error:
[expander]C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/RTW_ASB.i3d (2.29mb in 342.54 ms)
Lua: Error running function: mouseEvent
C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/specis/beleuchtungV31.lua(121) : bad argument #1 to 'getn' (table expected, got nil)
data/vehicles/cars/car7.i3d (0.47mb in 103.27 ms)
Lua: Error running function: mouseEvent
C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/specis/beleuchtungV31.lua(121) : bad argument #1 to 'getn' (table expected, got nil)
data/vehicles/cars/car5.i3d (0.37mb in 163.44 ms)[/expander]Wisst ihr was ich falsch gemacht habe?
In dem Beleuchtungsscript habe ich nix umgeändert.PS. Hier meine Log:
[expander]GIANTS Engine Runtime (build date: Feb 2 2011)
(C) 2003-2011, GIANTS Software GmbH (http://www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 4 @ 2.4 GHZ
OS: Windows NT 6.1 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 325M/PCIe/SSE2
Version: 3.3.0
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium
View Distance Coeff: 1
Shadow Quality: 1
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 1
Farming Simulator 2011
Version: 1.022 (Patch 2.2) RC5
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods
Load mod: addonPackage2
Load mod: dlcPack1
Load mod: dlcPack2
Load mod: dlcPack3
Load mod: ProFarm1
Load mod: RTW_ASB
Register vehicle type: pdlc_addonPackage2.waterTrailer
Register vehicle type: pdlc_addonPackage2.dlcPlough
Register vehicle type: pdlc_addonPackage2.sowingMachine_animated
Register vehicle type: pdlc_addonPackage2.mower_animated
Register vehicle type: pdlc_addonPackage2.amazoneZA
Register vehicle type: pdlc_addonPackage2.windrower_animated
Register vehicle type: pdlc_addonPackage2.tractor_cylindered
Register vehicle type: pdlc_addonPackage2.frontloader_cylindered
Register vehicle type: pdlc_addonPackage2.tedder_animated
Register vehicle type: pdlc_addonPackage2.dlcCombine
Register vehicle type: pdlc_addonPackage2.selfPropelledForageWagon
Register vehicle type: pdlc_addonPackage2.combine_attachable
Register vehicle type: pdlc_addonPackage2.dlcManureSpreader
Register vehicle type: pdlc_dlcPack1.fuelTrailer
Register vehicle type: pdlc_dlcPack1.poettingerTop1252
Register vehicle type: pdlc_dlcPack1.kroneZX550GD
Register vehicle type: pdlc_dlcPack1.poettingerHit130A
Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
Register vehicle type: pdlc_dlcPack2.silageFork
Register vehicle type: pdlc_dlcPack2.garantVTL19500
Register vehicle type: pdlc_dlcPack2.articulatedAxis
Register vehicle type: pdlc_dlcPack3.bergmannHTW65
Register vehicle type: pdlc_dlcPack3.poettingerJumbo10010CL
Register vehicle type: pdlc_dlcPack3.amazoneZGB8200
Register vehicle type: pdlc_dlcPack3.waterTrailer
Register vehicle type: pdlc_dlcPack3.dlcPlough
Register vehicle type: pdlc_dlcPack3.dlc3SowingMachine
Register vehicle type: pdlc_dlcPack3.kroneZX450GD
Register vehicle type: pdlc_ProFarm1.profarmASW
Register vehicle type: pdlc_ProFarm1.profarmStreuwerk
Register vehicle type: pdlc_ProFarm1.profarmUeberlader
Register vehicle type: pdlc_ProFarm1.profarmDolly
Register vehicle type: pdlc_ProFarm1.profarmTractor
Register vehicle type: pdlc_ProFarm1.vaderstadSpirit600SXL
Register vehicle type: pdlc_ProFarm1.newHollandCombine
Register vehicle type: pdlc_ProFarm1.newHollandCutter
Register vehicle type: pdlc_ProFarm1.greenTipper
Register vehicle type: pdlc_ProFarm1.NewHollandTrailerAddon
Register vehicle type: pdlc_ProFarm1.cutter_profarm
Register vehicle type: RTW_ASB.RTW_ASB
Register vehicle type: RTW_ASB.NEF_Q5
data/sky/sky_day_night.i3d (0.01mb in 66.67 ms)
data/sky/rain.i3d (0.00mb in 1.08 ms)
data/sky/hail.i3d (0.00mb in 0.90 ms)
data/maps/map01.i3d (38.23mb in 25590.57 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.10 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.78 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.49 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.45 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 26.85 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 20.45 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 71.39 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 71.46 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 72.82 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 53.50 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 101.45 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 58.20 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 38.75 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1009.14 ms)
C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/bga/bga.i3d (5.85mb in 1160.92 ms)
data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 993.71 ms)
data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 940.96 ms)
data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 37.90 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 25.24 ms)
data/vehicles/tools/cultivator01.i3d (0.37mb in 24.55 ms)
data/vehicles/tools/sowingMachine01.i3d (0.48mb in 33.85 ms)
data/vehicles/tools/plough01.i3d (0.17mb in 9.99 ms)
data/vehicles/tools/triton200.i3d (0.13mb in 68.43 ms)
data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 651.37 ms)
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 744.39 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 261.84 ms)
data/maps/missions/glassContainers.i3d (0.06mb in 133.73 ms)
data/maps/missions/collectableBottles.i3d (0.07mb in 60.53 ms)
data/maps/missions/careerInfoTriggers.i3d (0.03mb in 28.25 ms)
data/maps/map01/achievements/achievements.i3d (0.25mb in 91.48 ms)
data/character/farmer/farmer_player.i3d (2.40mb in 155.20 ms)
data/vehicles/trucks/milktruck.i3d (2.11mb in 1010.26 ms)
data/vehicles/cars/car2.i3d (0.41mb in 38.52 ms)
data/vehicles/cars/car9.i3d (0.43mb in 46.27 ms)
data/vehicles/cars/car4.i3d (0.33mb in 25.82 ms)
data/vehicles/cars/car6.i3d (0.38mb in 31.20 ms)
data/vehicles/cars/car3.i3d (0.39mb in 28.72 ms)
C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/RTW_ASB.i3d (2.29mb in 342.54 ms)
Lua: Error running function: mouseEvent
C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/specis/beleuchtungV31.lua(121) : bad argument #1 to 'getn' (table expected, got nil)
data/vehicles/cars/car7.i3d (0.47mb in 103.27 ms)
Lua: Error running function: mouseEvent
C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/specis/beleuchtungV31.lua(121) : bad argument #1 to 'getn' (table expected, got nil)
data/vehicles/cars/car5.i3d (0.37mb in 163.44 ms)
[/expander]Bitte helft mir, weiß bei dem Mod nicht weiter
Was vllt hilft, es ist ein Fahrzeugpack, (2 Fahrzeuge) 1 davon habe ich bearbeitet und das andere nicht.
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Ich bin da nicht gefahren, nen Kumpel ist da gefahren Er erschien mir nüchtern
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Das Problem hatte ich damals auch eine gewisse Zeit.
Ich habe LS 11 insgesamt 2 mal deinstalliert und wieder neuinstalliert , 2 Ports eingerichtet ( 10823) einmal mit TCP und einmal mit UDP.
Danach klappte es ohne Probleme.
Versuchs malViel Glück
MFG
DieDemoTester -
Moin Moin,
ich habe hier ein Video vom Landwirtschafts Simulator 2013.
Es ist fast 13 Minuten lang und ich finde, es zeigt viel von der Spielwelt.
Viel Spaß und einen schönen Restlichen Montag.MFG
DieDemoTester