Beiträge von fendt931

    Moin zusammen,
    Ich möchte gerne meinen Rechner aufbessern, weil ich LS15 kaum auf medium spielen kann und hoffe dass hier ein paar Experten sind die mir helfen können. Mein Ziel ist dass ich mt dem Rechner entspannt auf Einstellung High spielen kann :D .
    Mal ein paar Daten:


    Motherboard: ASUS M2N68-AM SE2
    Arbeitsspeicher: 4GB
    Prozessor: AMD Athlon(tm) 2 x4 640 Processor 3.01GHz
    GraKa: NVIDIA GeForce 210


    Hoffe ihr könnt mir Helfen. Zu guter letzt noch mein Budget, das beträgt ca. 500€
    Mfg

    Moin, wollt mal sehen ob mir jemand helfen kann.
    Ich hatte vor den Hawe ULW von modhoster so umzuschreiben, dass er weiter überlädt wenn man aus dem vorgehängten Schlepper aussteigt.
    Allerdings weiß ich nich genau welche Einträge ich ändern muss, vielleicht weiß da jemand mehr?

    GIANTS Engine Runtime 5.0.1 (build date: Oct 1 2013)
    Copyright (c) 2008-2012, GIANTS Software GmbH (http://www.giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2013
    Main System
    Core(s): 2 @ 2.8 GHZ
    Restricted multi-core behavior is enabled
    OS: Windows NT 5.1 32-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.4
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce 7025 / nForce 630a/integrated/SSE2/3DNOW!
    Version: 2.1.2
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: Low (auto)
    View Distance Coeff: 0.750000
    Shadow Quality: 0.000000
    Skip Mipmaps: 1
    LOD Distance Coeff: 0.750000
    Terrain LOD Distance Coeff: 0.750000
    Foliage View Distance Coeff: 1.000000
    Farming Simulator 2013
    Version: 2.0.0.9 RC6
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Dokumente und Einstellungen/stephan petersen/Eigene Dateien/My Games/FarmingSimulator2013/mods
    Load dlc: pdlc_titaniumAddon
    Load dlc: pdlc_vaderstadPack
    Load mod: AgrolinerSMK34
    Warning: Missing l10n for button BEL3LEFT in AgrolinerSMK34
    Warning: Missing l10n for button BEL3RIGHT in AgrolinerSMK34
    Warning: Missing l10n for button BEL3WARN in AgrolinerSMK34
    Load mod: AMAZONECAYENA
    Load mod: Bankofhagenstedt
    Load mod: ClaasLexion770TT
    Load mod: Czech_map_by_Coufy
    Load mod: DustWheels
    Load mod: ESLimiter
    Load mod: Fendt927
    Load mod: Fendt936
    Load mod: Fendt936BB
    Load mod: HirableTools
    Load mod: JD8410
    Warning: Missing l10n for button CabworkSS in JD8410
    Load mod: KaercherPressureWasher
    Load mod: manuremod
    Load mod: MapDoorTrigger
    Warning: Missing l10n for button SWITCH_DOOR_STATE in MapDoorTrigger
    Load mod: MapHoseRefStation
    Load mod: MeyerKB2000
    Load mod: Mx_Gewicht_BayWa
    Load mod: PDAfix
    Load mod: Poettinger_Servo_650
    Load mod: RealLights_v092
    Load mod: SnapShotModLS13
    Warning: Missing l10n for button SHOW_MENUE in SnapShotModLS13
    Warning: Missing l10n for button CHANGE_FILETYPE in SnapShotModLS13
    Warning: Missing l10n for button TOGGLE_WATERMARK in SnapShotModLS13
    Load mod: suerSB1000Pack
    Load mod: ToggleTipSide
    Warning: Missing l10n for button ToggleTipSide in ToggleTipSide
    Load mod: vrataTrigger
    Load mod: Weight
    Load mod: zzAntiModDiscrimination
    Load mod: zzzAutoCombine
    Load mod: zzz_Attachable_pto_hose
    Load mod: ZZZ_GPS
    Load mod: ZZZ_manualIgnition
    Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
    Register vehicle type: pdlc_titaniumAddon.truck
    Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
    Register vehicle type: pdlc_titaniumAddon.augerWagon
    Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
    Register vehicle type: pdlc_titaniumAddon.combine_extended
    Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
    Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
    Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
    Register vehicle type: pdlc_titaniumAddon.swadro2000
    Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
    Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
    Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
    Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
    Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
    Register vehicle type: AgrolinerSMK34.smk34
    Register vehicle type: AgrolinerSMK34.sigaUno
    Register vehicle type: AMAZONECAYENA.urfSeeder
    Script loaded: Bankofhagenstedt Version 1.16 - Copyright (c) MX11
    Register vehicle type: ClaasLexion770TT.claasLexion770TT
    Register vehicle type: ClaasLexion770TT.claasVario1200
    Register vehicle type: ClaasLexion770TT.claasConspeed
    Register vehicle type: ClaasLexion770TT.TamLeguan
    CustomInfoTrigger v1.3 by [FSM]Chefkoch loaded! Save and Load from XML by Bluebaby210
    Register vehicle type: Fendt927.Fendt936Vario
    Register vehicle type: Fendt927.wheelWheights
    Register vehicle type: Fendt927.fendtWeight
    Register vehicle type: Fendt936.Fendt936Vario
    Register vehicle type: Fendt936.wheelWheights
    Register vehicle type: Fendt936.fendtWeight
    Register vehicle type: Fendt936BB.Fendt936Vario
    Register vehicle type: Fendt936BB.wheelWheights
    Register vehicle type: Fendt936BB.fendtWeight
    HirableTools by rafftnix loaded
    Register vehicle type: JD8410.JD8410
    Register vehicle type: KaercherPressureWasher.kaercherPressureWasher
    MapHoseRefStation v1.0 by fruktor --- http://www.eifok-team.de
    Register vehicle type: suerSB1000Pack.suerSB1000
    MapMOD: vrataTrigger loaded
    Loading shader WAD 'C:/Dokumente und Einstellungen/stephan petersen/Eigene Dateien/My Games/FarmingSimulator2013/shader_cache/shader_3_1_256_512_OGL_NV_8.wad' ... 279 hashes, 465 shaders, 595929 bytes compressed
    data/sky/sky_day_night.i3d (0.00mb in 441.88 ms)
    data/sky/rain.i3d (0.00mb in 42.79 ms)
    data/sky/hail.i3d (0.00mb in 51.33 ms)
    data/maps/map01.i3d (3.36mb in 21678.15 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 88.40 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 54.78 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 61.36 ms)
    dataS2/character/pedestrians/casual07.i3d (0.32mb in 63.94 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 65.71 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 117.01 ms)
    --- loading DustWheels - specialization (by fruktor, http://www.eifok-team.de)
    --- loading ESLimiter - specialization for ESLimiter + OperatingHours by Manuel Leithner (SFM-Modding)
    --- loading RealLights - specialization for RealLights by fruktor (http://www.eifok-team.de)
    [INFO::RealLights] deactivated for AgrolinerSMK34.smk34 ,because specialization beleuchtung31 is present!
    [INFO::RealLights] deactivated for AgrolinerSMK34.sigaUno ,because specialization beleuchtung31 is present!
    Error: Can't load resource: C:/Dokumente und Einstellungen/stephan petersen/Eigene Dateien/My Games/FarmingSimulator2013/NewSnapShots/watermark.png
    Snapshot Settings loadet succesfully
    --- loading ToggleTipSide - specialization for ToggleTipSide by fruktor (http://www.eifok-team.de)
    AutoCombine was inserted on pdlc_titaniumAddon.combine_extended
    AutoCombine was inserted on pdlc_titaniumAddon.combine_extended_crawler
    AutoCombine was inserted on combine
    AutoCombine was inserted on selfPropelledPotatoHarvester
    AutoCombine was inserted on ClaasLexion770TT.claasLexion770TT
    AutoCombine was inserted on combine_cylindered
    Failed to inserting PTO and hose attacher on ClaasLexion770TT.claasLexion770TT
    --- loading GPS mod V3.0--- (by upsidedown)
    data/vehicles/steerable/same/sameArgon3-75.i3d (0.02mb in 853.32 ms)
    data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 50.32 ms)
    data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 52.95 ms)
    data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 7.95 ms)
    GPS mod inserted into Steerable Specialization (should happen only once!)
    GPS mod inserted into Vehicle Camera (should happen only once!)
    data/vehicles/steerable/kramer/kramerKL200.i3d (0.01mb in 283.71 ms)
    data/vehicles/steerable/buehrer/buehrer6135A.i3d (0.02mb in 294.10 ms)
    data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 290.20 ms)
    C:/Dokumente und Einstellungen/stephan petersen/Eigene Dateien/My Games/FarmingSimulator2013/mods/zzzAutoCombine/AutoCombine.i3d (0.01mb in 2.05 ms)
    data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 122.58 ms)
    data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 168.49 ms)
    data/vehicles/tools/amazone/amazoneD1.i3d (0.00mb in 141.81 ms)
    data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 532.72 ms)
    data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 91.50 ms)
    data/vehicles/tools/extraWeight01.i3d (0.07mb in 40.67 ms)
    data/vehicles/steerable/lizard/golfCart.i3d (0.01mb in 65.46 ms)
    data/character/farmer/farmer_player.i3d (1.75mb in 155.29 ms)
    data/vehicles/trucks/milktruck.i3d (1.19mb in 447.38 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 114.34 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 57.51 ms)
    data/vehicles/cars/car1.i3d (0.43mb in 206.68 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 95.48 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 91.28 ms)
    C:/Dokumente und Einstellungen/stephan petersen/Eigene Dateien/My Games/FarmingSimulator2013/mods/Fendt927/Fendt936_1comp.i3d (0.06mb in 531.45 ms)
    data/vehicles/cars/car2.i3d (0.42mb in 84.66 ms)
    Snapshot Settings saved succesfully

    <Files>
    <File fileId="12" filename="Textur936/Body_927.dds" relativePath="true"/>
    <File fileId="13" filename="Textur936/Body_specular.dds" relativePath="true"/>
    <File fileId="10" filename="Textur936/Fenster.dds" relativePath="true"/>
    <File fileId="2" filename="Textur936/Grill.dds" relativePath="true"/>
    <File fileId="18" filename="Textur936/Innenraum.dds" relativePath="true"/>
    <File fileId="19" filename="Textur936/Innenraum_specular.dds" relativePath="true"/>
    <File fileId="28" filename="Textur936/Reifen_Breit.dds" relativePath="true"/>
    <File fileId="29" filename="Textur936/Reifen_Breit_normal.dds" relativePath="true"/>
    <File fileId="30" filename="Textur936/Reifen_Breit_specular.dds" relativePath="true"/>
    <File fileId="26" filename="Textur936/Unterboden.dds" relativePath="true"/>
    <File fileId="27" filename="Textur936/Unterboden_specular.dds" relativePath="true"/>
    <File fileId="17" filename="Textur936/marker_diffuse.dds" relativePath="true"/>
    <File fileId="21" filename="Textur936/speedControl_diffuse.dds" relativePath="true"/>
    <File fileId="1" filename="car_beam_diffuse.dds" relativePath="true"/>
    <File fileId="14" filename="corona_orange.png" relativePath="true"/>
    <File fileId="15" filename="emissiveBillboardShader.xml" relativePath="true"/>
    <File fileId="22" filename="farmer/farmer_diffuse.png" relativePath="true"/>
    <File fileId="23" filename="farmer/farmer_normal.png" relativePath="true"/>
    <File fileId="11" filename="reallights/sampleLights/blinkingAmbientColorShader.xml" relativePath="true"/>
    <File fileId="9" filename="reallights/sampleLights/blinkingEmissiveBillboardShader.xml" relativePath="true"/>
    <File fileId="8" filename="reallights/sampleLights/car_corona_orange_diffuse.dds" relativePath="true"/>
    <File fileId="5" filename="reallights/sampleLights/car_corona_red_diffuse.dds" relativePath="true"/>
    <File fileId="7" filename="reallights/sampleLights/fadingAmbientColorShader.xml" relativePath="true"/>
    <File fileId="6" filename="reallights/sampleLights/fadingEmissiveBillboardShader.xml" relativePath="true"/>
    <File fileId="4" filename="reallights/sampleLights/std/EmissiveBillboardShader.xml" relativePath="true"/>
    <File fileId="3" filename="reallights/sampleLights/std/altTex/corona_diffuse.png" relativePath="true"/>
    <File fileId="20" filename="reallights/sampleLights/std/car_corona_orange_diffuse.dds" relativePath="true"/>
    <File fileId="16" filename="reallights/sampleLights/std/car_corona_red_diffuse.dds" relativePath="true"/>
    <File fileId="24" filename="reallights/sampleLights/std/car_corona_white_diffuse.dds" relativePath="true"/>
    </Files>

    Also, ich hab die anleitung genau befolgt, hab auch den richtigen Body im spiel, aber der Body steht ohne Textur da ?(
    die Pfade in der i3d passen und die Textur ist auch im richtigen Ordner.
    Hoffe da kann mir jemand helfen. :S

    Hatte beim versuch eben wieder zum teil keine textur aufm trecker :S ?(
    ich werde das über tag nochmal in ruhe probieren.


    @fendtfahrää:
    die alte body.dds muss ich ja löschen, nä? und die neue nicht umbennenen, richtig?

    so sehen die ersten 10 zeilen aus:


    <Files>
    <File fileId="28" filename="../../../Desktop/MR-Mods/mrFendt936/Body_927.dds" relativePath="true"/>
    <File fileId="29" filename="../../../Desktop/MR-Mods/mrFendt936/Textur936/Body_specular.dds" relativePath="true"/>
    <File fileId="33" filename="../../../Desktop/MR-Mods/mrFendt936/Textur936/Fenster.dds" relativePath="true"/>
    <File fileId="32" filename="../../../Desktop/MR-Mods/mrFendt936/Textur936/Grill.dds" relativePath="true"/>
    <File fileId="30" filename="../../../Desktop/MR-Mods/mrFendt936/Textur936/Unterboden.dds" relativePath="true"/>
    <File fileId="31" filename="../../../Desktop/MR-Mods/mrFendt936/Textur936/Unterboden_specular.dds" relativePath="true"/>
    <File fileId="12" filename="Textur936/Body.dds" relativePath="true"/>
    <File fileId="13" filename="Textur936/Body_specular.dds" relativePath="true"/>
    <File fileId="10" filename="Textur936/Fenster.dds" relativePath="true"/>
    <File fileId="2" filename="Textur936/Grill.dds" relativePath="true"/>

    eine Frage hab ich noch. :D
    ich habe jetzt 6 files von 28 bis 33 die länger sind und diese zeile haben:


    ../../../Desktop/MR-Mods/mrFendt936/Textur936/Body_927.dds


    Muss ich die alle gegen : Textur936/Body_927.dds Austauschen?



    und ich wollte schonmal allen danken die mir bei dem Problem geholfen haben. :thumbsup:
    Ich finde so kann und sollte ein LS-Forum funktionieren :).

    Moin,
    ich hatte vor mir aus dem 936 von surrealcrash einen 927 zu machen, wie ich es schon an einigen Stellen gesehen habe.
    Ich beschreibe mal kurz meine Vorgehensweise ;)
    1. 936 entpackt
    2. Body.dds gelöscht
    3. 936mr entpackt
    4. Body_927.dds in texturordner vom 936 kopiert
    5. 936 wieder zur zip komprimiert


    Mod ist auch im spiel, das Problem ist nur das sämtliche grüne Bereiche ohne Textur dastehen.
    Wäre wirklich nett wen mir da jemand helfen Könnte. ?(