was meinst du mit auskommentiert
Beiträge von John deere1
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Hi ich habe einen deutz (ttv250)vom spiel zum mod umgebaut.
ich wollte jetz zwillingsreifen ran bauen die man ein und auschalten kan
GEHT ABER NICHT
(eine lösung mit reifen die man kaufen mus wäre auch ok) -
aufüllen kan ich auch aber halt eben nicht kippen
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hier die xml.[expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="HTW41">
<annotation></annotation>
<name>
<en>HAWE SLW 30</en>
<de>HAWE SLW 30</de>
</name>
<description>HAWE SLW 30</description><filename>HAWE.i3d</filename>
<size width="4" length="11.5" lengthOffset="-1.0" />
<wheels autoRotateBackSpeed="2.0">
<wheel driveMode="0" repr="5" radius="0.73" deltaY="0.3" suspTravel="0.3" spring="200" damper="50" mass="1.2" />
<wheel driveMode="0" repr="6" radius="0.73" deltaY="0.3" suspTravel="0.3" spring="200" damper="50" mass="1.2" />
<wheel driveMode="0" repr="7" radius="0.7" deltaY="0.3" suspTravel="0.3" spring="200" damper="50" mass="1.2" steeringAxleScale="-0.7" steeringAxleRotMax="20" steeringAxleRotMin="-20"/>
<wheel driveMode="0" repr="8" radius="0.7" deltaY="0.3" suspTravel="0.3" spring="200" damper="50" mass="1.2" steeringAxleScale="-0.7" steeringAxleRotMax="20" steeringAxleRotMin="-20"/>
</wheels>
<brakeForce>8</brakeForce><steeringAxleAngleScale startSpeed="5" endSpeed="40" />
<lightCoronas>
<lightCorona index="4|1|0" />
</lightCoronas>
<lightsaddon lightsStayOn="true">
<light type="brake" index="4|1|1" />
<light type="dirLeft" index="4|1|2" />
<light type="dirRight" index="4|1|3" />
<light type="reverse" index="4|1|4" />
</lightsaddon><fillPlanes>
<fillPlane type="chaff">
<node index="4|12">
<key time="0" translation="0 -0.4 0.35" scale="1 0.01 0.9"/>
<key time="0.25" translation="0 0.03 0.28" scale="1 0.1 1"/>
<key time="0.5" translation="0 0.55 0.28" scale="1 0.5 1"/>
<key time="0.75" translation="0 0.65 0.28" scale="1 0.75 1"/>
<key time="1" translation="0 0.92617 0.28702" scale="1 1 1"/>
</node>
</fillPlane>
<fillPlane type="chaff_unload">
<node index="4|12">
<key time="0" translation="0 -0.4 -2" scale="1 0.01 0.01"/>
<key time="0.1" translation="0 0.25 -1.8" scale="1 0.5 0.15"/>
<key time="0.2" translation="0 0.29526 -1.8486" scale="1 0.35 0.2"/>
<key time="0.3" translation="0 0.92617 -1.6" scale="1 0.9 0.25"/>
<key time="0.5" translation="0 0.92617 -0.849" scale="1 1 0.5"/>
<key time="1" translation="0 0.92617 0.28702" scale="1 1 1"/>
</node>
</fillPlane>
</fillPlanes><capacity>20000</capacity>
<massScale value="2" />
<fillScale value="2" /><hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />
<fillSound file="Maschine.wav" pitchOffset="1.0" volume="1.5" /><attacherJoint index="0" jointType="trailerLow"/>
<tipReferencePoint index="1" />
<tipAnimation rootNode="4|9" speedScale="1" clip="tipClipSource" />
<dischargeParticleSystems>
<dischargeParticleSystem type="grass" node="3" rotation="0 0 0" file="PS/dischargePSbackGrass.i3d" />
<dischargeParticleSystem type="chaff" node="3" rotation="0 0 0" file="PS/dischargePSbackChaff.i3d" />
</dischargeParticleSystems><fillTypes fruitTypes="grass chaff" />
<components count="2">
<component1 centerOfMass="0 0 0" solverIterationCount="20" />
<component2 centerOfMass="0 0 0" solverIterationCount="20" />
<joint component1="0" component2="1" index="4|14|1|0" rotLimit="0 0 0" transLimit="0 0 0" />
</components><fillRootNode index="0>" />
<exactFillRootNode index="9" />
<fillAutoAimTargetNode index="2" />
<fillMassNode index="0>" /><mouseControls>
<mouseControl iconFilename="Texturen/controlOverlay2.png" mouseButton="RIGHT" mouseAxis="Y" axis="AXIS_FRONTLOADER_TOOL" />
</mouseControls><movingTools>
<movingTool index="4|11" anchorActor="0" rotSpeed="50" rotAcceleration="160" rotMax="85" rotMin="0" axis="AXIS_FRONTLOADER_TOOL" invertAxis="false" mouseAxis="AXIS_FRONTLOADER_TOOL" invertMouseAxis="false" speedFactor="0.3" rotationAxis="1" translationAxis="2" >
<dependentPart index="0>4|8" />
</movingTool><!-- support -->
<movingTool index="4|14|1" componentJointIndex="0" anchorActor="0">
</movingTool>
</movingTools><movingParts>
<movingPart index="0>4|8" referencePoint="0>4|11|1" referenceFrame="0>4|8|0|0">
<translatingPart index="0>4|8|0|0" />
</movingPart>
</movingParts><animations>
<!-- move support wheel down/up -->
<animation name="moveSupport">
<part node="0>4|14|1" startTime="0" duration="0.6" startTrans="0 -0.3 -0.05289" endTrans="0 -0.6 -0.05289" />
</animation>
</animations><support animationName="moveSupport" />
<mooringblocks>
<enabled>
<mooringblock node="4|13|1"/>
</enabled>
<disabled>
<mooringblock node="4|13|0"/>
</disabled>
</mooringblocks><towBall file="TowBall.i3d" attacherPoint="0|0" leftFixPoint="0|2" rightFixPoint="0|1" />
<animationParts>
<animationPart rootNode="4|8" clipName="Klappe" startPosition="0" clipSpeed="1" loop="false" loadSave="true" numJoints="0" offSet="70" accerlation="0" deAccerlation="0" >
</animationPart>
</animationParts><rolls rollDis1="4|2|0" rollDis2="4|2|1" rollDis3="4|2|2" />
<powerShaft index="4|5" part="4|5|0" fixPoint="4|5|0|0" /><hayBase index="0>4|0" loadingSpeed="0.2" unloadingSpeed="0.8" unloadingDirection="-1" />
<realLoading trailerEnd="10" unloadingTime="25" />
</vehicle>[/expander]
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ich habe es mit der Anleitung gemacht Konvertierung von Ls11 Mods zu LS13 – GIANTS Support Wiki hier mal die modDesc
[expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>John deere1</author>
<version>1.1</version>
<title>
<en>HAWE SLW 30</en>
<de>HAWE SLW 30</de>
</title><description>
<en>HAWE SLW 30</en>
<de>HAWE SLW 30</de>
</description>
<iconFilename>store.png</iconFilename>
<multiplayer supported="true"/><extraSourceFiles>
<sourceFile filename="SP/SetAnimationEvent.lua" />
</extraSourceFiles><specializations>
<specialization name="powerShaft" className="PowerShaft" filename="SP/PowerShaft.lua" />
<specialization name="towBall" className="TowBall" filename="SP/TowBall.lua" />
<specialization name="mooringblocks" className="mooringblocks" filename="SP/mooringblocks.lua"/>
<specialization name="beleuchtung" className="BEL3" filename="SP/beleuchtungV3.lua"/>
<specialization name="animation" className="AnimationNetwort" filename="SP/AnimationNetwork.lua" />
<specialization name="Klappe" className="Klappe" filename="SP/Klappe.lua"/>
<specialization name="Rolls" className="Rolls" filename="SP/Rolls.lua" />
<specialization name="loadingTrailer" className="Trailer" filename="SP/Trailer.lua"/>
</specializations>
<vehicleTypes>
<type name="HTW41" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="fillable" />
<specialization name="cylindered" />
<!--specialization name="trailer" /-->
<specialization name="animatedVehicle" />
<specialization name="powerShaft" />
<specialization name="towBall" />
<specialization name="mooringblocks" />
<specialization name="beleuchtung" />
<specialization name="animation" />
<specialization name="Rolls" />
<specialization name="mouseControlsVehicle" />
<specialization name="loadingTrailer" />
</type>
</vehicleTypes>
<storeItems>
<storeItem><dailyUpkeep>50</dailyUpkeep>
<machineType>tippers</machineType>
<brand>$l10n_shopItemBrand_HAWE</brand>
<en>
<name>HAWE SLW 30</name>
<description>
<![CDATA[Dies ist der HAWE SLW 30.Er ist besonders gut fur mittlerre Betriebe geignet.
]]>
</description>
</en>
<de>
<name>HAWE SLW 30</name>
<description>
<![CDATA[Dies ist der HAWE SLW 30.Er ist besonders gut fur mittlerre Betriebe geignet.
]]>
</description>
</de>
<rotation>0</rotation>
<image active="store.png"/>
<price>30000</price>
<xmlFilename>HAWE.xml</xmlFilename>
</storeItem>
</storeItems><l10n>
<text name="BEL3LEFT">
<de>Blinker links</de>
<en>left turnlights</en>
</text>
<text name="BEL3RIGHT">
<de>Blinker rechts</de>
<en>right turnlights</en>
</text>
<text name="BEL3WARN">
<de>Warnblinker</de>
<en>hazard lights</en>
</text>
<text name="Klappe">
<en>Haeckselklappe Numpad 7/9</en>
<de>Haeckselklappe Numpad 7/9</de>
</text>
</l10n><inputBindings>
<input name="Klappe_auf" key1="KEY_KP_7" button="" />
<input name="Klappe_zu" key1="KEY_KP_9" button="" />
<input name="BEL3LEFT" key1="KEY_KP_1" button="" />
<input name="BEL3WARN" key1="KEY_KP_2" button="" />
<input name="BEL3RIGHT" key1="KEY_KP_3" button="" />
</inputBindings></modDesc>[/expander]
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hi mal eine frage habe nen anhänger zu ls13 konvertiert kan auch kaufen anhängen und sowas
NUR NICHT KIPEN?
könt ihr mir helfen??????