sehr sehr geil. Mir fehlen die Worte
Beiträge von Freak5
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Lexion 670 mit 900er Vario finde ich passend oder ne nummer kleiner der 550er
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Geiles Update. Aber das nächste mal mit "besserer" Technik
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also hat alles funktioniert. nur habe ich jetzt das problem, dass ich wenn ich nicht fahre (egal ob vorwärts oder rückwärts) immer ca 0.3 km/h fahre. welche werte muss ich ändern damit das nicht passiert? hoffe ihr könnt mir helfen
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ok danke ich schau mal
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Wo liegt der Fehler bei diesem Mod:
C:/Users/Michael/Documents/My Games/FarmingSimulator2013/mods/mrFendt820VarioTMS/Fendt820.i3d (0.03mb in 212.13 ms)
Warning: translation of bottomArm of attacherJoint 1 is not 0/0/0 in 'C:/Users/Michael/Documents/My Games/FarmingSimulator2013/mods/mrFendt820VarioTMS/Fendt820.xml'
Error: LUA running function 'draw'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
Error: LUA running function 'update'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(47) : attempt to index field '?' (a nil value)
Error: LUA running function 'draw'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
Error: LUA running function 'update'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(47) : attempt to index field '?' (a nil value)
Error: LUA running function 'draw'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
Error: LUA running function 'update'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(47) : attempt to index field '?' (a nil value)
Error: LUA running function 'draw'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
Error: LUA running function 'update'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(47) : attempt to index field '?' (a nil value)
Error: LUA running function 'draw'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
Error: LUA running function 'update'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(47) : attempt to index field '?' (a nil value)
Error: LUA running function 'draw'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
Error: LUA running function 'update'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(47) : attempt to index field '?' (a nil value)
Error: LUA running function 'draw'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
Error: LUA running function 'update'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(47) : attempt to index field '?' (a nil value)
Error: LUA running function 'draw'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
Error: LUA running function 'update'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(47) : attempt to index field '?' (a nil value) -
Sau geile Map. Freu mich riesig
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geile Bilder. Tolle Perspektiven
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Also meiner Meinung nach hast du den Sinn eines Simulators überhaupt nicht verstanden, denn Landwirtschaft wird nie in einer Großstadt betrieben.
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Jo auch von mir ein dickes Lob. Schöne Perspektiven, geile Mods und die Top-Map
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ich hab den fehler gefunden danke für eure hilfe
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Geiles Update. hoffe du hast jetzt mehr zeit und Lust für ls
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geiler Fendt Da geht hald einiges
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So hier noch die xml:
[expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>Blackfox, Freak5</author>
<version>1</version>
<title>
<en>Fendt 820 Vario</en>
<de>Fendt 820 Vario</de>
</title>
<description>
<en>a powerful tractor by Fendt</en>
<de>ein starker Fendt Bulldog</de>
</description>
<iconFilename>other/store_vario.png</iconFilename>
<multiplayer supported="true"/>
<extraSourceFiles>
<sourceFile filename="other/RufaMPEvent.lua" />
</extraSourceFiles>
<specializations>
<specialization name="FHMove" className="moveAbleBottomArm" filename="other/moveAbleBottomArm.lua" />
<specialization name="Fenster" className="toggleAnimatedParts" filename="other/toggleAnimatedParts.lua"/>
<specialization name="beleuchtung31" className="BEL3" filename="other/beleuchtungV31.lua"/>
</specializations>
<vehicleTypes>
<type name="vario820TMS" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="realisticVehicle" />
<specialization name="realisticMotorized" />
<specialization name="realisticSteerable" />
<specialization name="honk" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="animatedVehicle" />
<specialization name="foldable" />
<specialization name="FHMove" />
<specialization name="Fenster" />
<specialization name="beleuchtung31" />
</type>
</vehicleTypes>
<storeItems>
<storeItem>
<en>
<name>Fendt 820 Vario</name>
<description>
<![CDATA[Der Fendt 820 Vario TMS ist ein leistungsstarker Traktor in der Mittelklasse. Dank seiner 200 Pferdestärekn und des Variogetriebes ist er ein unverzichtbares Nutztier in der Landwirtschaft.]]>
</description>
</en>
<de>
<name>Fendt 820 Vario</name>
<description>
<![CDATA[Der Fendt 820 Vario TMS ist ein leistungsstarker Traktor in der Mittelklasse. Dank seiner 200 Pferdestärekn und des Variogetriebes ist er ein unverzichtbares Nutztier in der Landwirtschaft.]]>
</description>
</de>
<rotation>0</rotation>
<image active="other/store_vario.png" brand="texture/brand_Fendt.dds"/>
<price>180000</price>
<xmlFilename>Fendt820.xml</xmlFilename>
<dailyUpkeep>10</dailyUpkeep>
<brand>texture/brand_Fendt</brand>
<machineType>tractors</machineType>
</storeItem>
</storeItems>
<inputBindings>
<input name="backWindow" key1="KEY_KP_9" button="" />
<input name="fuchsVarioWorklightsF" key1="KEY_KP_5" button="" />
<input name="fuchsVarioWorklightsB" key1="KEY_KP_6" button="" />
<input name="BEL3LEFT" key1="KEY_KP_1" button="" />
<input name="BEL3WARN" key1="KEY_KP_2" button="" />
<input name="BEL3RIGHT" key1="KEY_KP_3" button="" />
</inputBindings>
<l10n>
<text name="Horn">
<en>Horn</en>
<de>Hupe</de>
</text>
<text name="backWindow">
<en>open/close window</en>
<de>Fenster öffnen/schließen</de>
</text>
<text name="ESLimiter_level">
<en>Level</en>
<de>Stufe</de>
</text>
<text name="ESLimiter_controls">
<en>ESLimiter:</en>
<de>Drehzahlbegrenzer:</de>
</text>
<text name="ESLimiter_PLUS">
<en>Increase Enginespeed</en>
<de>Drehzahl erhöhen</de>
</text>
<text name="ESLimiter_MINUS">
<en>Decrease Enginespeed</en>
<de>Drehzahl verringern</de>
</text>
<text name="fuchsVarioWorklightsB">
<de>Arbeitslicht Hinten</de>
<en>Worklight Backside</en>
</text>
<text name="fuchsVarioWorklightsF">
<de>Arbeitslicht Vorne</de>
<en>Worklight Frontside</en>
</text>
<text name="BEL3LEFT">
<de>Blinker links</de>
<en>left turnlights</en>
</text>
<text name="BEL3RIGHT">
<de>Blinker rechts</de>
<en>right turnlights</en>
</text>
<text name="BEL3WARN">
<de>Warnblinker</de>
<en>hazard lights</en>
</text>
<text name="highbeam">
<de>Arbeitlicht Vorne</de>
<en>worklight front</en>
</text>
</l10n>
</modDesc>
[/expander][expander]<?xml version="1.3" encoding="utf-8" standalone="no" ?>
<vehicle type="vario820TMS">
<annotation>Copyright (C) GIANTS Software GmbH u. J.Reutzel, All Rights Reserved.</annotation>
<name>
<en>Fendt 820 Vario</en>
<de>Fendt 820 Vario</de>
</name>
<description></description>
<filename>Fendt820.i3d</filename>
<wheels autoRotateBackSpeed="2">
<wheel rotSpeed="60" rotMax="30" rotMin="-30" driveMode="2" repr="0" driveNode="0|0" radius="0.74" deltaY="0.2" suspTravel="0.25" spring="40" damper="50" mass="0.1533" longitudalStiffness="0.9" lateralStiffness="2" />
<wheel rotSpeed="60" rotMax="30" rotMin="-30" driveMode="2" repr="1" driveNode="1|0" radius="0.74" deltaY="0.2" suspTravel="0.25" spring="40" damper="50" mass="0.1533" longitudalStiffness="0.9" lateralStiffness="2" />
<wheel rotSpeed="0" driveMode="1" repr="2" radius="0.99" deltaY="0.15" suspTravel="0.2" spring="150" damper="0" mass="0.25" longitudalStiffness="0.9" lateralStiffness="2" />
<wheel rotSpeed="0" driveMode="1" repr="3" radius="0.99" deltaY="0.15" suspTravel="0.2" spring="150" damper="0" mass="0.25" longitudalStiffness="0.9" lateralStiffness="2" />
</wheels><realMaxVehicleSpeed>53.4</realMaxVehicleSpeed>
<realMaxReverseSpeed>21.6</realMaxReverseSpeed>
<realBrakeMaxMovingMass>11</realBrakeMaxMovingMass>
<realBrakingDeceleration>5.9</realBrakingDeceleration>
<realSCX>9,5</realSCX>
<realPtoPowerKW>190</realPtoPowerKW>
<realMaxFuelUsage>15</realMaxFuelUsage>
<accelerationSpeed maxAcceleration="1" deceleration="1" brakeSpeed="3" />
<fuelCapacity>320</fuelCapacity>
<fuelUsage>0</fuelUsage>
<downForce>0</downForce>
<bunkerSiloCompacter compactingScale="3"/>
<moveDownIntervall ms="750" />
<cameras count="2">
<camera1 index="8|2|3|0" rotatable="true" rotateNode="8|2|3" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="50" >
<raycastNode index="0>6|0"/>
<raycastNode index="0>6|1"/>
</camera1>
<camera2 index="8|2|2" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</cameras>
<lights count="2">
<light1 index="7|0" />
<light2 index="7|1" />
</lights>
<lightCones>
<lightCone index="7|2" />
</lightCones>
<lightCoronas>
<lightCorona index="7|3" />
<lightCorona index="8|2|0|0|1" />
<lightCorona index="8|2|4" />
</lightCoronas>
<beaconLights stayOn="true">
<beaconLight index="7|7" speed="0.015" />
<beaconLight index="7|8" speed="0.016" />
</beaconLights>
<lightsaddon lightsStayOn="true">
<light type="work" index="7|4|1" real="7|4|1|2" beam="7|4|1|1" inputName="fuchsVarioWorklightsB" helptext="fuchsVarioWorklightsB" stayOn="true"/>
<light type="work" index="7|4|6" real="7|4|6|2" beam="7|4|6|1" inputName="fuchsVarioWorklightsF" helptext="fuchsVarioWorklightsF" stayOn="true"/>
<light type="work" index="7|4|5" inputName="ruefaText" helptext="ruefaText" stayOn="true"/>
<light type="dirLeft" index="7|4|3" />
<light type="dirRight" index="7|4|4" />
<light type="brake" index="7|4|2" />
<flashers soundfile="other/blinktick.wav" lowPitch="0.6" highPitch="0.8" volume="0.6" autoreturn="true" tolerance="0.9"/>
<toggleSound pitch="0.5"/>
</lightsaddon>
<rufa name="Ruefa" upSpeedScale="1" downSpeedScale="-1" /><animations>
<!-- move from transform to ruefa position -->
<animation name="Ruefa">
<part node="8|2|0" startTime="0" duration="2" startRot="0 0 0" endRot="-87 0 0"/>
<part node="8|2|0|0" startTime="0" duration="2" startRot="0 0 0" endRot="87 0 0"/>
<part node="8|2" startTime="2" duration="3" startRot="0 0 0" endRot="0 180 0"/>
<part node="8|2|0" startTime="5" duration="2" startRot="-87 0 0" endRot="0 0 0"/>
<part node="8|2|0|0" startTime="5" duration="2" startRot="87 0 0" endRot="0 0 0"/>
<part node="8|2" startTime="4" duration="1" startTrans="0 1.42822 -1.21808" endTrans="0 1.42822 -1.14881"/>
</animation>
</animations>
<animParts>
<animPart index="8|3|0" id="backWindow" showHelp="true" rotMin="0 0 0" rotMax="65 0 0" moveTime="3" />
<animPart index="8|3|1" id="backWindow" showHelp="false" rotMin="100 -0.45 4" rotMax="67.54 -0.97 2.75" moveTime="3" />
<animPart index="8|3|1|0" id="backWindow" transMin="0 0 -0.145" transMax="0 0 -0.382" moveTime="3" />
<animPart index="8|3|2" id="backWindow" showHelp="false" rotMin="100 0.45 -4" rotMax="67.54 0.97 -2.75" moveTime="3" />
<animPart index="8|3|2|0" id="backWindow" transMin="0 0 -0.145" transMax="0 0 -0.382" moveTime="3" />
</animParts>
<steering index="8|2|0|0|0|0" rotationSpeed="6"/>
<cuttingAreas count="0">
<cuttingArea1 startIndex="9" widthIndex="10" heightIndex="11" losing="true"/>
</cuttingAreas>
<enterReferenceNode index="0>" />
<exitPoint index="12" />
<size width="3.8" length="7.5" lengthOffset="-0.2"/><trailerAttacherJoints>
<trailerAttacherJoint index="13|0" maxRotLimit="10 80 80" />
<trailerAttacherJoint index="13|1" low="true" />
<trailerAttacherJoint index="13|2" maxRotLimit="10 80 80" />
</trailerAttacherJoints>
<tipCamera index="16" /><motorStartDuration>2500</motorStartDuration>
<attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
<motorStartSound file="Sounds/fendt936start.ogg" pitchOffset="1" volume="0.3" />
<motorSound file="Sounds/fendt936idle.ogg" pitchOffset="1" pitchScale="0.02" pitchMax="1.1" volume="0.6" volume3D="0.4" radius="80" innerRadius="15" />
<motorSoundRun file="Sounds/fendt936run.ogg" pitchOffset="0.6" pitchScale="0.01" pitchMax="1.2" volume="1.2" />
<motorStopSound file="Sounds/fendt936out.ogg" pitchOffset="1" volume="0.3" />
<aiMotorSound file="sounds/fendt_820_AI.ogg" pitchOffset="1" radius="85" innerRadius="4" volume="0.3" />
<turboStartSound file="sounds/FendtRedBull936_Turbostart.ogg" pitchOffset="1" volume="0.1" />
<turboSound file="sounds/FendtRedBull936_Turborun.ogg" pitchOffset="1" volume="0.1" />
<turboStopSound file="sounds/FendtRedBull936_Turbostop.ogg" pitchOffset="1" volume="0.1"/>
<honkSound file="$dataS2/sounds/horn.wav" volume="1" radius="80" innerRadius="25" /><exhaustParticleSystems count="2">
<exhaustParticleSystem1 node="18|0" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" />
<exhaustParticleSystem1 node="18|1" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" />
</exhaustParticleSystems><honkSound file="$dataS2/sounds/horn.wav" client="$dataS2/sounds/horn3D.wav" volume="1" radius="80" innerRadius="35" />
<attacherJoints>
<attacherJoint index="14|0|0|0" rotationNode="14|0" maxRot="-14 0 0" rotationNode2="14|0|0" maxRot2="9 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5">
<bottomArm rotationNode="14|1" translationNode="14|1|0" referenceNode="14|1|0|0" zScale="-1" />
<topArm rotationNode="14|2" translationNode="14|2|0|0" referenceNode="14|2|0|0|0" zScale="-1" />
</attacherJoint>
<attacherJoint index="15|0|0|0" rotationNode="15|0" maxRot="2 0 0" rotationNode2="15|0|0" maxRot2="0 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 0" moveTime="1.5">
<bottomArm rotationNode="15|1" translationNode="15|1|0" referenceNode="15|1|0|0" zScale="1" />
<topArm rotationNode="15|2" translationNode="15|2|0|0" referenceNode="15|2|0|0|0" zScale="1" />
</attacherJoint>
</attacherJoints>
<frontArm node="15|1|0|1" minRot="0 0 0" maxRot="-57 0 0" jointIndicies="1" />
<characterNode index="8|2|1" cameraMinDistance="1.5" />
<aiTrafficCollisionTrigger index="17" /><components count="1">
<component1 centerOfMass="0 0 -0.5" solverIterationCount="10" />
</components>
<schemaOverlay file="$data/vehicles/schemas/vehicleSchema.png" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 -0.5">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
</schemaOverlay></vehicle>
[/expander] -
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So habe jetzt ein neues Problem und zwar mit "mr"
Error loadVehicle: unknown type 'mrFendt820VarioTMS.vario820TMS' in 'C:/Users/Michael/Documents/My Games/FarmingSimulator2013/mods/mrFendt820VarioTMS/Fendt820.xml'
was muss ich ändern damit ich diese fehlermeldung nicht mehr habe
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Danke hat funktioniert