Ja das geht mit jeden Fass oder Miststreuer
man muss an den richtigen Stellen einfügen das ist auch hier irgend wo beschrieben
self.dungArea = SpecializationUtil.callSpecializationsFunction("dungArea");
self.foliageManureId= getChild(g_currentMission.terrainRootNode, "manure");
self:dungArea(x, z, x1, z1, x2, z2);
function StrautmannStreublitzVS20:dungArea(x, z, x1, z1, x2, z2)
local cultiId = g_currentMission.cultivatorChannel;
local sowingId = g_currentMission.sowingChannel;
local detailId = g_currentMission.terrainDetailId;
local ploughId = g_currentMission.ploughChannel;
local sprayId = g_currentMission.sprayChannel;
local dx, dz, dwidthX, dwidthZ, dheightX, dheightZ = Utils.getXZWidthAndHeight(detailId, x, z, x1, z1, x2, z2)
setDensityMaskedParallelogram(self.foliageManureId, dx, dz, dwidthX, dwidthZ, dheightX, dheightZ, 0, 1, detailId, sowingId, 1, 1)
setDensityMaskedParallelogram(self.foliageManureId, dx, dz, dwidthX, dwidthZ, dheightX, dheightZ, 0, 1, detailId, ploughId, 1, 1)
setDensityMaskedParallelogram(self.foliageManureId, dx, dz, dwidthX, dwidthZ, dheightX, dheightZ, 0, 1, detailId, cultiId, 1, 1)
end;