Maize in rows by Dad0. Original texture by Giant. Edit texture by Dad0. Instalation instruction: I will use the Dry Valley map as an example the map for easier explanation. 1. Unpack the map in a new file. Open this new file. Open Dry Valley (or any other map of your choice), then texture, foliage, and then delete the file named: foliage_maize_cut_short_diffuse and foliage_maize_diffuse.dds 2. Copy the two files that I edit: foliage_maize_cut_short_diffuse.dds and foliage_maize_diffuse.dds ( file that came with the instruction ) in the foliage file of your map (these files replace files that are deleted at the beginning). The road goes Dry Valley / textures / foliage / 3. Then open map01 i3d file with notepad + + or similar program and search for these two lines: and look in each line at these four parameters, - numBlocksPerUnit="0.6" - width="4" - height="2.5" - horizontalPositionVariance="0.5" Change only the numbers in this: for (FoliageSubLayer name="maize"...) - numBlocksPerUnit="1" - width="3.7" - height="3.5" - horizontalPositionVariance="0.005" and for (FoliageSubLayer name="maize_cut_short"...) - numBlocksPerUnit="1" - width="1.5" - height="0.7" - horizontalPositionVariance="0.005" Warning! Change only the numbers in these 4 parameters. Do not change anything except the numbers in these four parameters. For each line you have to change individually, because each line has a different number of these parameters. Save changes when exiting. Enjoy.