GIANTS Engine Runtime (build date: Feb 2 2011) (C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Application: FarmingSimulator2011 Main System Core(s): 4 @ 3.2 GHZ OS: Windows NT 6.1 64-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: Xbox 360 Controller Number of Axes: 5 Number of Buttons: 14 Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Compatibility Mode Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 5700 Series Version: 2.1.9017 GL_NV_texture_compression_vtc not supported GL_NV_vertex_program2_option not supported GL_NV_vertex_program3 not supported GL_NV_register_combiners2 not supported max_texture_layers: 8 GL_NV_fragment_program_option not supported GL_NV_fragment_program2 not supported OpenGL initialization successful Hardware Profile Level: High View Distance Coeff: 1.5 Shadow Quality: 1 Skip Mipmaps: 0 Terrain LOD Distance Coeff: 1.5 Farming Simulator 2011 Version: 1.022 (Patch 2.2) RC5 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods Load mod: dlcPack1 Load mod: dlcPack2 Load mod: dlcPack3 Load mod: ProFarm1 Load mod: BergmannShuttle700SV3 Load mod: bergmannShuttle900K Load mod: Betongewicht Load mod: BGAControl Load mod: ClaasLexion770TT Load mod: Fendt380GTATurboz Load mod: Fendt_307_LSA Load mod: FENDT_824FL_V3 Load mod: FENDT_933_Vario_ProfiPlus_T131_v1_5 Load mod: FENDT_FL Load mod: Fendt_Gewicht Load mod: Fuchs_Guellefass Load mod: GIANTSContest2011_WeidemannHoftrac916DMPackage Load mod: HeapTipTrigger Load mod: HEVA_300_Front_Packer Load mod: HolarasSilageschild Load mod: Kaweco_Radium_Pack Load mod: KroneBigM500v2 Load mod: Krone_easyFlow_ModSource Load mod: Lemken_Heliodor Load mod: MapBGA Load mod: MapBGASilo Load mod: MapBGASiloWheat Load mod: MapDoorTrigger Load mod: MapFertilizerMod Load mod: MapFruitTrigger Load mod: MapSuperSiloTrigger Load mod: MapWaterTrigger Load mod: MapWeightstationMod Load mod: Meyer_GFH_7500 Load mod: MonsoemMaisdrille Load mod: mp_FruittypeFix Load mod: NewHollandBB980 Load mod: SilentValley2 Load mod: SilentValleyFruits Load mod: SilentValleyHydrofox Load mod: SilentvalleyMilkTrailer Load mod: StollGreifschaufeln Load mod: StrautmannGigatrailer Load mod: strawFork_Tractor Load mod: superSiloTrigger Load mod: UniversalBaleTrailer Load mod: WapAlto Load mod: Welger_DK280R Register vehicle type: pdlc_dlcPack1.fuelTrailer Register vehicle type: pdlc_dlcPack1.poettingerTop1252 Register vehicle type: pdlc_dlcPack1.kroneZX550GD Register vehicle type: pdlc_dlcPack1.poettingerHit130A Register vehicle type: pdlc_dlcPack2.fertilizerTrailer Register vehicle type: pdlc_dlcPack2.silageFork Register vehicle type: pdlc_dlcPack2.garantVTL19500 Register vehicle type: pdlc_dlcPack2.articulatedAxis Register vehicle type: pdlc_dlcPack3.bergmannHTW65 Register vehicle type: pdlc_dlcPack3.poettingerJumbo10010CL Register vehicle type: pdlc_dlcPack3.amazoneZGB8200 Register vehicle type: pdlc_dlcPack3.waterTrailer Register vehicle type: pdlc_dlcPack3.dlcPlough Register vehicle type: pdlc_dlcPack3.dlc3SowingMachine Register vehicle type: pdlc_dlcPack3.kroneZX450GD Register vehicle type: pdlc_ProFarm1.profarmASW Register vehicle type: pdlc_ProFarm1.profarmStreuwerk Register vehicle type: pdlc_ProFarm1.profarmUeberlader Register vehicle type: pdlc_ProFarm1.profarmDolly Register vehicle type: pdlc_ProFarm1.profarmTractor Register vehicle type: pdlc_ProFarm1.vaderstadSpirit600SXL Register vehicle type: pdlc_ProFarm1.newHollandCombine Register vehicle type: pdlc_ProFarm1.newHollandCutter Register vehicle type: pdlc_ProFarm1.greenTipper Register vehicle type: pdlc_ProFarm1.NewHollandTrailerAddon Register vehicle type: pdlc_ProFarm1.cutter_profarm specialization beleuchtung v3 by Sven777b Register vehicle type: BergmannShuttle700SV3.bergmannShuttle700s Register vehicle type: bergmannShuttle900K.bergmannShuttle900K Register vehicle type: Betongewicht.weight BGAControl loaded Register vehicle type: ClaasLexion770TT.claasLexion770TT Register vehicle type: ClaasLexion770TT.claasVario1200 Register vehicle type: ClaasLexion770TT.claasConspeed Register vehicle type: ClaasLexion770TT.TamLeguan Register vehicle type: Fendt380GTATurboz.FendtFrontloader specialization beleuchtung v3 by Sven777b specialization Real internal sound by Clod loaded Register vehicle type: Fendt380GTATurboz.fendt380GTATurbo specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt_307_LSA.Fendt307LSA Register vehicle type: FENDT_824FL_V3.favorit824_fh Register vehicle type: FENDT_824FL_V3.BuyableTwinWheels this is called when this mod is loaded Register vehicle type: FENDT_933_Vario_ProfiPlus_T131_v1_5.Fendt936 Register vehicle type: FENDT_FL.Quicke Register vehicle type: GIANTSContest2011_WeidemannHoftrac916DMPackage.WeidemannHoftrac916DM Register vehicle type: GIANTSContest2011_WeidemannHoftrac916DMPackage.WeidemannSilageFork Register vehicle type: GIANTSContest2011_WeidemannHoftrac916DMPackage.WeidemannShovel Register vehicle type: GIANTSContest2011_WeidemannHoftrac916DMPackage.BlomenroehrLowBedTrailer Register Variable: BaseMission.modHeapTipTrigger Register vehicle type: HeapTipTrigger.HeapTipTrigger Register vehicle type: HEVA_300_Front_Packer.HEVA_300_Front_Packer Siloschild Script v1.0 Register vehicle type: HolarasSilageschild.holaras specialization beleuchtung v3 by Sven777b Register vehicle type: Kaweco_Radium_Pack.Kaweco_Radium specialization beleuchtung v3 by Sven777b Register vehicle type: KroneBigM500v2.kroneBigM500 Register vehicle type: Krone_easyFlow_ModSource.KroneEasyFlow Register vehicle type: Lemken_Heliodor.LemkenHeliodor Map: BGABunker v1.3 loaded Register Variable: BaseMission.modMapShovelTrigger Map: BGASilo v2.0 loaded Register filltype: silo Map: BGASiloWheat v1.2 loaded Register fruittype: fertilizer Map: MapFruitTrigger v1.1 loaded MapSuperSiloTrigger loaded 1.02 Register vehicle type: Meyer_GFH_7500.MeyerGFH7500 Register vehicle type: MonsoemMaisdrille.AWMonopill Register FruittypeFix Register vehicle type: NewHollandBB980.NewHollandBB980 Map: Zugschranke geladen register fruit type: milk Siloschaufel Script v1.2 Register vehicle type: SilentValleyHydrofox.Siloschneider Register vehicle type: SilentvalleyMilkTrailer.trailer Siloschaufel Script v1.2 Register vehicle type: StollGreifschaufeln.StollGreifschaufel specialization beleuchtung v3 by Sven777b Register vehicle type: StrautmannGigatrailer.Giga Register vehicle type: strawFork_Tractor.StrawFork MapMOD: superSiloTrigger loaded 1.01 Register vehicle type: UniversalBaleTrailer.UniversalBaleTrailer Register vehicle type: WapAlto.neptunPressureWasher specialization beleuchtung v3 by Sven777b Register vehicle type: Welger_DK280R.WelgerDK280R data/sky/sky_day_night.i3d (0.00mb in 6.49 ms) data/sky/rain.i3d (0.00mb in 1.19 ms) data/sky/hail.i3d (0.00mb in 0.59 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/SilentValley2/map01.i3d (30.56mb in 19519.49 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.22 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms) map C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/SilentValley2/map01.i3d was loaded superSiloPresenter loaded C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/SilentValley2/map01/paths/trafficPaths.i3d (0.02mb in 2.20 ms) map C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/SilentValley2/map01/paths/trafficPaths.i3d was loaded superSiloPresenter loaded data/maps/missions/CattleMeadow.i3d (0.64mb in 33.91 ms) dataS2/character/cow/cowAnimation.i3d (16.80mb in 975.10 ms) map data/maps/missions/CattleMeadow.i3d was loaded superSiloPresenter loaded C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/SilentValleyHydrofox/Strautmann_Hydrofox.i3d (1.93mb in 210.76 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/Betongewicht/Gewicht.i3d (0.20mb in 54.50 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/FENDT_933_Vario_ProfiPlus_T131_v1_5/Fendt933.i3d (15.78mb in 2239.35 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/HolarasSilageschild/holaras.i3d (0.68mb in 54.03 ms) data/vehicles/steerable/krone/kroneBigX1000.i3d (5.31mb in 429.11 ms) data/vehicles/steerable/krone/kroneEasyCollect1053.i3d (1.37mb in 65.05 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/FENDT_824FL_V3/favorit824_fh.i3d (10.32mb in 2758.16 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/Kaweco_Radium_Pack/I3D/Kaweco_Radium50_gruen.i3d (5.15mb in 706.70 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/KroneBigM500v2/KroneBigM500.i3d (12.81mb in 1955.64 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/Krone_easyFlow_ModSource/KroneEasyFlow.i3d (0.67mb in 102.81 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/SilentvalleyMilkTrailer/milktrailer.i3d (0.70mb in 42.68 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/Lemken_Heliodor/Lemken_Heliodor.i3d (1.82mb in 303.19 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_WeidemannHoftrac916DMPackage/WeidemannSilageFork.i3d (0.51mb in 43.98 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_WeidemannHoftrac916DMPackage/WeidemannHoftrac916DM.i3d (6.46mb in 690.99 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_WeidemannHoftrac916DMPackage/WeidemannShovel.i3d (0.09mb in 18.97 ms) data/vehicles/tools/triton500.i3d (0.34mb in 13.86 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/StrautmannGigatrailer/StrautmannGiga.i3d (12.70mb in 1434.51 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/FENDT_FL/FL_Quicke.i3d (0.66mb in 58.54 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/StollGreifschaufeln/Greifschaufel.i3d (0.73mb in 212.59 ms) data/vehicles/tools/barrelWeight.i3d (0.05mb in 2.03 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/MonsoemMaisdrille/Monopill.i3d (3.51mb in 471.57 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/Fendt380GTATurboz/fendt380GTATurbo.i3d (13.97mb in 1450.93 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/HEVA_300_Front_Packer/HEVA_300_Front_Packer.i3d (1.26mb in 167.63 ms) C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack3/horsch/horschExpress3TD.i3d (2.14mb in 657.49 ms) Loaded milk difficulty: Milk production = 50%. Milk price = 0%. Manure production = 75%. data/character/farmer/farmer_player.i3d (2.40mb in 132.67 ms) BGA Bunker saves loaded BGASilo saves loaded BGASiloWheat saves loaded C:/Users/Dabbelt/Documents/My Games/FarmingSimulator2011/mods/Fuchs_Guellefass/fuchs.i3d (3.53mb in 1036.06 ms) Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (762) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (764) : warning C7050: "Out.texCoords[0]" might be used before being initialized (764) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (464) : warning C7011: implicit cast from "float4" to "float2" (467) : warning C7011: implicit cast from "float4" to "float2" (965) : warning C7011: implicit cast from "float4" to "float3" (874) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE map data/maps/missions/CattleMeadow.i3d was deleted Warning: deleting object 'supersilo_trigger' before all triggers are removed Warning: deleting object 'Trigger1' before all triggers are removed Warning: deleting object 'Trigger2' before all triggers are removed