<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingChopperParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.2"/>
  </Asset>

  <Files>
    <File fileId="4" filename="RadialVerteilerRaps.dds" relativePath="true"/>
    <File fileId="1" filename="dustParticleRaps.dds" relativePath="true"/>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="46" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="p2_:lambert2" materialId="11" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="4"/>
    </Material>
    <Material name="p2_:lambert2" materialId="10" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="4"/>
    </Material>
    <Material name="lambert1" materialId="14" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="16" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="p2_:lambert2" materialId="45" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="4"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="strawEmitterShapeShape" shapeId="4">
      <Vertices count="14" normal="true" uv0="true">
        <v p="-0.751082 0.25 0.092708" n="-0.21235 0 -0.977194" t0="0.375 0.5"/>
        <v p="-0.500721 0.25 0.0383032" n="-0.181879 0 -0.983321" t0="0.416667 0.5"/>
        <v p="-0.751082 -0.25 0.092708" n="-0.21235 0 -0.977194" t0="0.375 0.75"/>
        <v p="-0.500721 -0.25 0.0383032" n="-0.181879 0 -0.983321" t0="0.416667 0.75"/>
        <v p="-0.250361 0.25 -4.28408e-010" n="-0.0758347 0 -0.99712" t0="0.458333 0.5"/>
        <v p="-0.250361 -0.25 -4.28408e-010" n="-0.0758347 0 -0.99712" t0="0.458333 0.75"/>
        <v p="-1.10542e-017 0.25 0" n="0 0 -1" t0="0.5 0.5"/>
        <v p="-1.10542e-017 -0.25 0" n="0 0 -1" t0="0.5 0.75"/>
        <v p="0.250361 0.25 -4.28408e-010" n="0.0758347 0 -0.99712" t0="0.541667 0.5"/>
        <v p="0.250361 -0.25 -4.28408e-010" n="0.0758347 0 -0.99712" t0="0.541667 0.75"/>
        <v p="0.500721 0.25 0.0383032" n="0.181879 0 -0.983321" t0="0.583333 0.5"/>
        <v p="0.500721 -0.25 0.0383032" n="0.181879 0 -0.983321" t0="0.583333 0.75"/>
        <v p="0.751082 0.25 0.092708" n="0.21235 0 -0.977194" t0="0.625 0.5"/>
        <v p="0.751082 -0.25 0.092708" n="0.21235 0 -0.977194" t0="0.625 0.75"/>
      </Vertices>
      <Triangles count="12">
        <t vi="0 1 2"/>
        <t vi="2 1 3"/>
        <t vi="1 4 3"/>
        <t vi="3 4 5"/>
        <t vi="4 6 5"/>
        <t vi="5 6 7"/>
        <t vi="6 8 7"/>
        <t vi="7 8 9"/>
        <t vi="8 10 9"/>
        <t vi="9 10 11"/>
        <t vi="10 12 11"/>
        <t vi="11 12 13"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="14" firstIndex="0" numIndices="36"/>
      </Subsets>
    </IndexedTriangleSet>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.172216 -0.0181114 -0.127692" n="0.110745 -0.993813 -0.0084011" t0="0 0"/>
        <v p="0.167497 0.0197941 -0.13358" n="0.110745 -0.993813 -0.0084011" t0="1 0"/>
        <v p="0.172216 0.0181114 0.127692" n="0.110745 -0.993813 -0.0084011" t0="1 0.122944"/>
        <v p="-0.167497 -0.0197941 0.13358" n="0.110745 -0.993813 -0.0084011" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="7" type="sprite" rate="0.1" lifespan="1000" maxCount="720" speed="0.005" speedRandom="0" tangentSpeed="0.005" normalSpeed="1" spriteScaleX="1.2" spriteScaleY="0.8" blendFactor="0.9" blendInFactor="0.7" blendOutFactor="0">
      <Gravity force="0 -0.001 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.035" lifespan="8000" maxCount="500" speed="0.0012" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" spriteScaleX="1.2" spriteScaleY="1.2" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.35" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 0.004 0.01"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="3" type="sprite" rate="0.1" lifespan="1000" maxCount="700" speed="0.005" speedRandom="0" tangentSpeed="0.005" normalSpeed="1" spriteScaleX="1.2" spriteScaleY="0.8" blendFactor="0.9" blendInFactor="0.7" blendOutFactor="0">
      <Gravity force="0 -0.001 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="emitter1Ref" dynamicId="5" type="sprite" rate="0.035" lifespan="6000" maxCount="500" speed="0.0012" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" spriteScaleX="1.2" spriteScaleY="1.2" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.35" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 0.008 0.01"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="6" type="sprite" rate="0.1" lifespan="1020" maxCount="700" speed="0.005" speedRandom="0" tangentSpeed="0.005" normalSpeed="1" spriteScaleX="1.2" spriteScaleY="0.8" blendFactor="0.9" blendInFactor="0.7" blendOutFactor="0">
      <Gravity force="0 -0.001 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" rotation="78.2598 5.37685 -1.11564" nodeId="31" materialIds="16" dynamicId="1" emitterShapeNodeId="32">
      <Shape name="pPlaneShape2" nodeId="32" materialIds="14" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter2" nodeId="34" materialIds="11" dynamicId="3" emitterShapeNodeId="35"/>
    <Shape name="chopperEmitterShape" rotation="-25 -0 0" nodeId="35" materialIds="14" shapeId="4" nonRenderable="true"/>
    <Dynamic name="emitter3" rotation="100 -70 0" nodeId="37" materialIds="16" dynamicId="5" emitterShapeNodeId="38">
      <Shape name="pPlaneShape2" nodeId="38" materialIds="14" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter4" nodeId="40" materialIds="10" dynamicId="6" emitterShapeNodeId="41"/>
    <Shape name="chopperEmitterShape1" rotation="-25 -45 0" nodeId="41" materialIds="14" shapeId="4" nonRenderable="true"/>
    <Dynamic name="emitter2" nodeId="53" materialIds="45" dynamicId="7" emitterShapeNodeId="54"/>
    <Shape name="chopperEmitterShape" rotation="-25 -22.5 0" nodeId="54" materialIds="46" shapeId="4" nonRenderable="true"/>
  </Scene>

</i3D>
