GIANTS Engine Runtime 5.0.1 (build date: Oct 18 2012) Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2013 Main System Core(s): 2 @ 2.1 GHZ OS: Windows NT 6.0 32-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 Render System Driver: OpenGL Card Vendor: ATI Technologies Inc. Renderer: ATI Mobility Radeon X2300 Version: 2.0.6748 Release GL_NV_texture_compression_vtc not supported GL_ARB_texture_non_power_of_two not supported GL_EXT_framebuffer_blit not supported GL_NV_vertex_program2_option not supported GL_NV_vertex_program3 not supported max_texture_layers: 8 OpenGL initialization successful Hardware Profile Level: Low (auto) View Distance Coeff: 0.750000 Shadow Quality: 0.000000 Skip Mipmaps: 1 LOD Distance Coeff: 0.750000 Terrain LOD Distance Coeff: 0.750000 Foliage View Distance Coeff: 1.000000 Farming Simulator 2013 Version: 1.3.0.0 RC15 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/Jule/Documents/My Games/FarmingSimulator2013/mods Load mod: Inspector_V11 Load mod: JohnDeereFrontgewicht Load mod: ManualAttaching Load mod: modMapSDK Warning: Only zip mods are supported in multiplayer. You need to zip the mod modMapSDK to use it in multiplayer. Load mod: Switcher_V21 Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(0) Warning: missing machineType value in store item modDesc.storeItems.storeItem(0) data/sky/sky_day_night.i3d (0.00mb in 143.01 ms) data/sky/rain.i3d (0.00mb in 1.09 ms) data/sky/hail.i3d (0.00mb in 0.44 ms) Error: UVs out of range [-8,8] Stationready' Error: UVs out of range [-8,8] MeshShape' Error: UVs out of range [-8,8] g2_groupShape' Error: Mesh 'ID62' has zero triangles Error: UVs out of range [-8,8] TKreuzung4' Error: UVs out of range [-8,8] fermenterWhite' Error: UVs out of range [-8,8] polySurfaceShape1' Error: UVs out of range [-8,8] Kurve50m90GradLinks' Error: UVs out of range [-8,8] Kurve50m90GradRechts' Error: UVs out of range [-8,8] ID15' Error: UVs out of range [-8,8] StrasseBeideAuffahrt5mLinks' Error: UVs out of range [-8,8] StrasseBeideAuffahrt5mRechts' Error: UVs out of range [-8,8] Strasse30mBeide' Error: UVs out of range [-8,8] Strasse10mBeide' Error: UVs out of range [-8,8] doorRail' Error: UVs out of range [-8,8] sheetBGA' Error: UVs out of range [-8,8] FWGerade10' Error: UVs out of range [-8,8] Kurve50m30GradRechts' Error: UVs out of range [-8,8] Kurve50m30GradLinks' Error: UVs out of range [-8,8] g0Shape' Error: UVs out of range [-8,8] ID197' Error: UVs out of range [-8,8] villageHouse03_railings' Error: UVs out of range [-8,8] villageHouse05_railings' Error: UVs out of range [-8,8] StrasseBeideAuffahrt20mLinks' Error: UVs out of range [-8,8] polySurfaceShape1' Error: UVs out of range [-8,8] FWKurve30m90GradRechts' Error: UVs out of range [-8,8] TKreuzung1' Error: UVs out of range [-8,8] polySurfaceShape1' Error: UVs out of range [-8,8] FWGerade20' Error: UVs out of range [-8,8] Gerade50m' Error: UVs out of range [-8,8] Gerade100m' Error: UVs out of range [-8,8] FWGerade5m' Error: UVs out of range [-8,8] FWGerade50' Error: UVs out of range [-8,8] FWSteigung30m5Grad' Error: UVs out of range [-8,8] FWGefaelle30m5Grad' Error: UVs out of range [-8,8] MeshShape' Error: UVs out of range [-8,8] LagerShape' Error: UVs out of range [-8,8] polySurfaceShape3' Error: UVs out of range [-8,8] feedingTroughShape' Error: UVs out of range [-8,8] Gefaelle30m10Grad' Error: UVs out of range [-8,8] villageHouse04_railings' Error: UVs out of range [-8,8] FWGerade100m' Error: UVs out of range [-8,8] Steigung30m10Grad' Error: UVs out of range [-8,8] sheetBGA' Error: failed to load terrain foliage layer wheat Error: failed to load terrain foliage layer wheat_cut_short Error: failed to load terrain foliage layer wheat_windrow Error: failed to load terrain foliage layer grass Error: failed to load terrain foliage layer grass_cut_long Error: failed to load terrain foliage layer grass_windrow Error: failed to load terrain foliage layer rape Error: failed to load terrain foliage layer rape_cut_short Error: failed to load terrain foliage layer barley Error: failed to load terrain foliage layer barley_cut_short Error: failed to load terrain foliage layer barley_windrow Error: failed to load terrain foliage layer maize Error: failed to load terrain foliage layer maize_cut_short Error: failed to load terrain foliage layer dryGrass Error: failed to load terrain foliage layer dryGrass_cut_long Error: failed to load terrain foliage layer dryGrass_windrow Error: failed to load terrain foliage layer stones Warning: Material with id 0 not found in shape 'stationPlane'. C:/Users/Jule/Documents/My Games/FarmingSimulator2013/mods/modMapSDK/map/map.i3d (23.65mb in 7280.63 ms) data/vehicles/steerable/same/sameArgon3-75.i3d (4.50mb in 179.44 ms) data/vehicles/steerable/powerTakeoff.i3d (0.02mb in 1.13 ms) data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 2.63 ms) data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.74 ms) data/vehicles/steerable/kramer/kramerKL200.i3d (2.31mb in 86.64 ms) data/vehicles/steerable/buehrer/buehrer6135A.i3d (3.70mb in 118.68 ms) data/vehicles/steerable/fahr/fahrM66.i3d (2.95mb in 98.19 ms) data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 27.51 ms) data/vehicles/tools/poettinger/poettingerServo35.i3d (1.27mb in 42.99 ms) data/vehicles/tools/amazone/amazoneD1.i3d (1.08mb in 32.17 ms) data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 104.64 ms) data/vehicles/steerable/fahr/fahrM66Cutter.i3d (1.10mb in 28.76 ms) data/vehicles/tools/extraWeight01.i3d (0.07mb in 3.55 ms) data/vehicles/steerable/lizard/golfCart.i3d (0.89mb in 170.96 ms) data/character/farmer/farmer_player.i3d (1.75mb in 59.11 ms) Failed to create fragment shader, The compile returned an error. Listing: (651) : warning C7011: implicit cast from "float4" to "float3" (681) : error C1009: "mat" is not member of struct "FS_INPUT" Failed to create fragment shader, The compile returned an error. Listing: (648) : warning C7011: implicit cast from "float4" to "float3" (678) : error C1009: "mat" is not member of struct "FS_INPUT"