Physics Driver: NVIDIA PhysX Runtime Version: 2.8.1 Input Keyboard Mouse Sound Driver: OpenAL Device: Generic Software Version: 1.1 Max. sources: 256 ALC_FREQUENCY = 44100 ALC_REFRESH = 40 ALC_SYNC = 0 ALC_MONO_SOURCES = 256 ALC_STEREO_SOURCES = 0 EFX extensions initialized Generated 1 Aux Effect Slot(s) OpenGL Rendersystem Card Vendor: NVIDIA Corporation Renderer: GeForce 7650 GS/PCI/SSE2 Version: 2.1.2 GL_ATI_fragment_shader not supported max_texture_layers: 8 OpenGL initialization successful GPU profile: Low View Distance Coeff: 0.75 Shadow Quality: 0 Skip Mipmaps: 1 Terrain LOD Distance Coeff: 0.75 register vehicle type: tractor register vehicle type: frontloader register vehicle type: combine register vehicle type: implement register vehicle type: plough register vehicle type: trailer register vehicle type: baler register vehicle type: forageWagon register vehicle type: cultivator register vehicle type: mower register vehicle type: sowingMachine register vehicle type: sprayer register vehicle type: cutter register vehicle type: windrower register vehicle type: tedder register vehicle type: trafficVehicle Mods are located at: C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods Error: Failed to open xml file C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/AIUpdate/modDesc.xml' Error: missing descVersion attribute in mod AIUpdate register vehicle type: ArcusinAutoStack register vehicle type: BrentAvalanche1594 register vehicle type: foldcutter register vehicle type: HaeckslerCutter register vehicle type: BISO Warning: duplicate l10n entry 'AIcourse' in mod 'ClaasJaguar890'. Ignoring this defintion. register filltype: silage Claas Jaguar 890 v1.1 loaded register vehicle type: Haecksler register vehicle type: PoettingerTop loading Clock-MOD register vehicle type: FendtFrontloader register vehicle type: kaercherPressureWasher register vehicle type: bresselLadeFork register vehicle type: bogballeM2WBase register vehicle type: fendt380GTATurbo register vehicle type: Fendt926 this is called when this mod is loaded register vehicle type: F930TMS register vehicle type: Vario820 Error: Can't load resource: C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/fendt__936_sound/Shuttle.lua register vehicle type: Fendt936 register vehicle type: HaeckslerTrailer register vehicle type: Geblaese register vehicle type: HorschPronto6AS register vehicle type: HorschSW3500S Warning: duplicate l10n entry 'Start' in mod 'JD_6910_12'. Ignoring this defintion. register vehicle type: JD6910 register vehicle type: kaweco register vehicle type: KawecoR Error vehicle types: multiple specifications of type 'KawecoR' register vehicle type: Kronezx register vehicle type: LemkenGigant1400 register vehicle type: VARIDIAMANT register vehicle type: Lexion540 register vehicle type: Lexion580TT register vehicle type: Lexion580Cutter register fruit type: manure register vehicle type: manureTrigger Map: SaveSilo loaded money cheat loaded Warning: duplicate l10n entry 'Trackpath' in mod 'Path_Tractor'. Ignoring this defintion. Warning: duplicate l10n entry 'Trackend' in mod 'Path_Tractor'. Ignoring this defintion. Specialization airplane.lua v1.0 by Sven777b specialization beleuchtung v1.0 by Sven777b register vehicle type: piper loading snapshot MOD Warning: duplicate l10n entry 'AIcourse' in mod 'Update_AI-v2'. Ignoring this defintion. Error: Can't load resource: fruitTypesilage.png Scenefile data/sky/sky_day_night.i3d loaded in 583.793 ms Scenefile data/sky/rain.i3d loaded in 59.2335 ms Scenefile data/sky/hail.i3d loaded in 29.7327 ms Error: Failed to open xml file data/maps/models/objects/Ballen Schreder/scrollUVShader.xml' Error: Texture, invalid number of channels (data/maps/G%C3%BClle-Station/Gülle-Station/Concrete_Aggregate_Smoke.jpg) Error: Can't load resource: data/maps/G%C3%BClle-Station/Gülle-Station/Concrete_Aggregate_Smoke.jpg Error: Texture, invalid number of channels (data/maps/G%C3%BClle-Station/Gülle-Station/Metal_Steel_Textured_White.jpg) Error: Can't load resource: data/maps/G%C3%BClle-Station/Gülle-Station/Metal_Steel_Textured_White.jpg Error: Texture, invalid number of channels (data/maps/G%C3%BClle-Station/Gülle-Station/Metal_Aluminum_Anodized.jpg) Error: Can't load resource: data/maps/G%C3%BClle-Station/Gülle-Station/Metal_Aluminum_Anodized.jpg Error: Texture, invalid number of channels (data/maps/G%C3%BClle-Station/Gülle-Station/Concrete_Form_4x8.jpg) Error: Can't load resource: data/maps/G%C3%BClle-Station/Gülle-Station/Concrete_Form_4x8.jpg Error: Texture, invalid number of channels (data/maps/G%C3%BClle-Station/Gülle-Station/Brick_Colored_Blue.jpg) Error: Can't load resource: data/maps/G%C3%BClle-Station/Gülle-Station/Brick_Colored_Blue.jpg Error: Texture, invalid number of channels (data/maps/G%C3%BClle-Station/Gülle-Station/Cladding_Stucco_White.jpg) Error: Can't load resource: data/maps/G%C3%BClle-Station/Gülle-Station/Cladding_Stucco_White.jpg Error: Texture, invalid number of channels (data/maps/G%C3%BClle-Station/Gülle-Station/Metal_Seamed.jpg) Error: Can't load resource: data/maps/G%C3%BClle-Station/Gülle-Station/Metal_Seamed.jpg Scenefile data/maps/map01.i3d loaded in 53894.1 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 117.149 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.925434 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.844175 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 26.69 ms Scenefile data/vehicles/particleSystems/fountainParticleSystem.i3d loaded in 49.7443 ms Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 1.03139 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 0.888461 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.795024 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.887668 ms Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Scenefile data/maps/map01/paths/trafficPaths.i3d loaded in 103.704 ms map map01 was loaded Scenefile data/maps/missions/collectableBottles.i3d loaded in 70.9911 ms Scenefile data/maps/missions/glassContainers.i3d loaded in 38.7338 ms Scenefile data/maps/missions/mission_stacking/palletMarker.i3d loaded in 65.8393 ms Scenefile data/maps/missions/careerInfoTriggers.i3d loaded in 48.6707 ms Scenefile data/maps/missions/saucer.i3d loaded in 81.1859 ms Scenefile data/vehicles/steerable/fendt/lizard7210.i3d loaded in 1141.04 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 9.99066 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 5.1154 ms Scenefile data/vehicles/particleSystems/rapeParticleSystem.i3d loaded in 40.9138 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 0.911758 ms Scenefile data/vehicles/particleSystems/threshingChopperParticleSystemRapeSmall.i3d loaded in 74.5631 ms Scenefile data/vehicles/particleSystems/threshingChopperParticleSystemMaizeSmall.i3d loaded in 61.4532 ms Scenefile data/vehicles/particleSystems/threshingStrawParticleSystemSmall.i3d loaded in 88.6454 ms Scenefile data/vehicles/particleSystems/threshingStrawParticleSystemSmall.i3d loaded in 1.2795 ms Scenefile data/vehicles/cutters/fendt/lizardCutter7210.i3d loaded in 177.029 ms Scenefile data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d loaded in 27.5104 ms Scenefile data/vehicles/steerable/fendt/lizard2850.i3d loaded in 497.431 ms Scenefile data/vehicles/particleSystems/exhaustParticleSystemBig.i3d loaded in 43.2501 ms Scenefile C:/Programme/Landwirtschafts-Simulator 2009/data/maps/models/objects/roadCone/roadCone.i3d loaded in 38.0672 ms Scenefile data/vehicles/trailers/smallTipper.i3d loaded in 142.028 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 38.099 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 1.41062 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 1.26187 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d loaded in 28.95 ms Scenefile data/vehicles/tools/extraWeight01.i3d loaded in 50.9744 ms Scenefile data/vehicles/tools/cultivator01.i3d loaded in 83.4911 ms Scenefile data/vehicles/particleSystems/fieldWorkParticleSystem.i3d loaded in 43.3782 ms Scenefile data/vehicles/tools/sowingMachine01.i3d loaded in 116.743 ms Scenefile data/vehicles/tools/plough01.i3d loaded in 101.97 ms Scenefile data/vehicles/particleSystems/fieldWorkParticleSystem.i3d loaded in 2.19063 ms Scenefile data/vehicles/tools/triton200.i3d loaded in 55.2549 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 21.6689 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 4.39866 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.926404 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.953589 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.869575 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.868614 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.927001 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 8.24884 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.905712 ms Scenefile data/vehicles/tools/plow01.i3d loaded in 52.9629 ms Scenefile data/templates/player.i3d loaded in 14.8513 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile data/vehicles/cars/familyCar.i3d loaded in 907.866 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile data/vehicles/cars/sportsCar.i3d loaded in 227.04 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile data/vehicles/cars/compactCar.i3d loaded in 199.186 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/Lexion580Cutter.i3d loaded in 843.071 ms Scenefile data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d loaded in 42.5333 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/Lexion540.i3d loaded in 4905.39 ms Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 53.4087 ms Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 0.765151 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580back.i3d loaded in 50.7206 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PS.i3d loaded in 36.4604 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PS.i3d loaded in 1.64303 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PS.i3d loaded in 1.49805 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PS.i3d loaded in 1.52276 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PS.i3d loaded in 1.76431 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PS.i3d loaded in 1.64896 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580backMaize.i3d loaded in 6.41734 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSMaize.i3d loaded in 19.889 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSMaize.i3d loaded in 2.02399 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSMaize.i3d loaded in 1.6333 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSMaize.i3d loaded in 1.57013 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSMaize.i3d loaded in 1.54531 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSMaize.i3d loaded in 1.73108 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580backRape.i3d loaded in 27.2017 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSRape.i3d loaded in 33.4387 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSRape.i3d loaded in 2.42491 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSRape.i3d loaded in 1.61105 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSRape.i3d loaded in 1.5912 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSRape.i3d loaded in 1.57262 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580PSRape.i3d loaded in 1.79502 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580up.i3d loaded in 1.84253 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/LexionAbtankGetreide.i3d loaded in 20.4398 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/LexionAbtankGetreide.i3d loaded in 5.84969 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/LexionAbtankRaps.i3d loaded in 11.5525 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/LexionAbtankMais.i3d loaded in 14.7379 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580Kurz.i3d loaded in 2.11519 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Lexion_560_pack/PSystem/Lexion540/580Kurz.i3d loaded in 1.72889 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/FendtVario820Greentec/Fendt_820_Vario.i3d loaded in 1474.39 ms Warning: invalid jointType Quicke Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/FendtVario820Greentec/exhaustParticleSystem.i3d loaded in 13.4389 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Brantner/Brantner.i3d loaded in 4118.97 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 28.7285 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 1.12863 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 1.1256 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d loaded in 8.90341 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Physics: Add trigger callback failed, object trafficCollisionTrigger is not a physics trigger Physics: Add trigger callback failed, object trafficCollisionTrigger is not a physics trigger combines=0 inRange 0 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile data/vehicles/steerable/fendt/fendt614.i3d loaded in 523.866 ms Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 37.8939 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 7.63157 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 1.45574 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 1.32403 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d loaded in 8.28623 ms Scenefile data/vehicles/tools/extraWeight02.i3d loaded in 34.5463 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Physics: Add trigger callback failed, object trafficCollisionTrigger is not a physics trigger Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Physics: Add trigger callback failed, object trafficCollisionTrigger is not a physics trigger Physics: Add trigger callback failed, object trafficCollisionTrigger is not a physics trigger combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Physics: Add trigger callback failed, object trafficCollisionTrigger is not a physics trigger Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 combines=0 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile data/vehicles/steerable/fendt/fendt5270.i3d loaded in 327.014 ms Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 15.3545 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 13.411 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 0.832727 ms Scenefile data/vehicles/particleSystems/rapeParticleSystem.i3d loaded in 26.0346 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 0.8494 ms Scenefile data/vehicles/particleSystems/threshingChopperParticleSystemRape.i3d loaded in 77.4256 ms Scenefile data/vehicles/particleSystems/threshingChopperParticleSystemMaize.i3d loaded in 52.3125 ms Scenefile data/vehicles/particleSystems/threshingStrawParticleSystem.i3d loaded in 39.943 ms Scenefile data/vehicles/particleSystems/threshingStrawParticleSystem.i3d loaded in 1.33948 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile data/vehicles/steerable/fendt/fendt9460.i3d loaded in 589.836 ms Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 0.8115 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 3.52492 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 0.849686 ms Scenefile data/vehicles/particleSystems/rapeParticleSystem.i3d loaded in 0.826736 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 0.80745 ms Scenefile data/vehicles/particleSystems/threshingChopperParticleSystemRape.i3d loaded in 10.419 ms Scenefile data/vehicles/particleSystems/threshingChopperParticleSystemMaize.i3d loaded in 7.27176 ms Scenefile data/vehicles/particleSystems/threshingStrawParticleSystem.i3d loaded in 6.24176 ms Scenefile data/vehicles/particleSystems/threshingStrawParticleSystem.i3d loaded in 1.5903 ms Scenefile data/vehicles/cutters/fendt/fendtCutter7700.i3d loaded in 95.0215 ms Scenefile data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d loaded in 23.291 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 299 2739 combines=1 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 299 2739 combines=1 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 299 2739 combines=1 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 299 2740 combines=1 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 291 2512 combines=1 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 775 775 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 3305 3305 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 5907 5914 combines=1 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 6065 6065 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KroneZX/KroneZX400.i3d loaded in 3036.11 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystemGrass.i3d loaded in 26.2864 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystemGrass.i3d loaded in 0.832999 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystemGrass.i3d loaded in 0.81676 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 1.43135 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 1.16744 ms Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 6055 6055 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KroneZX/TowBall.i3d loaded in 40.3157 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 6529 6529 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/ClaasHeackslerCutters/Claas_RU600.i3d loaded in 438.478 ms Scenefile data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d loaded in 7.13007 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/ClaasJaguar890/Jaguar890.i3d loaded in 2749.13 ms Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 15.4567 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/ClaasJaguar890/jaguar890particle.i3d loaded in 6.93161 ms Error: Can't load resource: C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/ClaasJaguar890/Vollgas.wav with same name but different type Error: Can't load resource: C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/ClaasJaguar890/Vollgas.wav Error: Can't load sample C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/ClaasJaguar890/Vollgas.wav. Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 7382 7382 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 8462 8462 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 9714 9714 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 9957 10580 combines=1 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 9951 9951 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) density 8655 8655 combines=1 inRange 1 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 7477 7477 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Fendt930TMSv2_AP/930TMS.i3d loaded in 4310.34 ms Error: Can't load resource: data/radio/radio.wav Error: Can't load sample data/radio/radio.wav. Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Fendt930TMSv2_AP/exhaustParticleLow.i3d loaded in 10.7874 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/Fendt930TMSv2_AP/exhaustParticleHigh.i3d loaded in 2.88572 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 6464 6464 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 3514 3514 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 1774 1774 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KroneZX/TowBall.i3d loaded in 62.2823 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) density 465 979 combines=1 inRange 0 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) density 912 912 combines=1 inRange 1 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) density 351 351 combines=1 inRange 1 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 5274 5274 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 2226 2482 combines=1 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 924 1083 combines=1 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 288 288 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 415 415 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 415 415 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Timer active Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 4787 5337 combines=1 inRange 0 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/KawecoTridem.i3d loaded in 24082.9 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 248.339 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.36085 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.11818 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.15278 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.0863 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 9.65339 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.089 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.26294 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.08961 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.08776 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.10429 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.33379 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.2774 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.19347 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.2496 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.24721 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.0938 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.08582 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.17756 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.15629 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 10.6416 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.17993 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.12644 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.15044 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.22492 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.16265 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.42539 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.17538 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.17156 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 14.9959 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.16503 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.20498 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.19651 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 10.1544 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.25503 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.16454 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.3595 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.33279 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.18836 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.18318 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 2.24984 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.22391 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 2.4288 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.29897 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.18963 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.25767 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.16394 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.19527 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 2.63701 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.10798 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.17372 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.17943 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.16234 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.16638 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.10865 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.10388 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.10821 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.79327 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.12151 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.13586 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.11412 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.10557 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.10392 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 6.03153 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.18488 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.3022 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 19.3319 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.07456 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.09131 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 8.73144 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.10179 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.17448 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.25321 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.09995 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.11314 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.14166 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.13242 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.07591 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.13625 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.05441 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.1002 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.1175 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.08431 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 8.25897 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.13873 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 9.806 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.12994 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.08787 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.12375 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.06967 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.07802 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.07319 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.09975 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.09375 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.14921 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 3.67241 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.13541 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.16919 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.08127 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.10456 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.26549 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.10092 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My 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particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved 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(..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 3.18539 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.07947 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.24787 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.09063 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.08067 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.15278 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.12383 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.24221 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.1518 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.15235 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My 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Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.08816 ms Scenefile C:/Dokumente und Einstellungen/Brano/Eigene Dateien/My Games/FarmingSimulator2009/mods/KawecoTridem/kawecoParticleSystem.i3d loaded in 1.21413 ms Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from 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actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: 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Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 5209 5209 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 2545 2545 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 859 859 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 380 380 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 423 423 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 density 423 423 combines=1 inRange 1 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Timer active Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system map map01 was deleted