Physics Driver: NVIDIA PhysX Runtime Version: 2.8.1 Input Keyboard Mouse Sound Driver: OpenAL Device: Generic Software Version: 1.1 Max. sources: 256 ALC_FREQUENCY = 44100 ALC_REFRESH = 40 ALC_SYNC = 0 ALC_MONO_SOURCES = 256 ALC_STEREO_SOURCES = 0 EFX extensions initialized Generated 1 Aux Effect Slot(s) OpenGL Rendersystem Card Vendor: ATI Technologies Inc. Renderer: ATI Mobility Radeon HD 4650 Version: 2.1.8306 Release GL_NV_texture_compression_vtc not supported GL_NV_vertex_program2_option not supported GL_NV_vertex_program3 not supported GL_NV_register_combiners2 not supported max_texture_layers: 8 GL_NV_fragment_program_option not supported GL_NV_fragment_program2 not supported OpenGL initialization successful GPU profile: Medium View Distance Coeff: 1 Shadow Quality: 1 Skip Mipmaps: 1 Terrain LOD Distance Coeff: 1 Path Tractor succesfully loaded register vehicle type: tractor register vehicle type: frontloader register vehicle type: combine register vehicle type: implement register vehicle type: plough register vehicle type: trailer register vehicle type: baler register vehicle type: forageWagon register vehicle type: cultivator register vehicle type: mower register vehicle type: sowingMachine register vehicle type: sprayer register vehicle type: cutter register vehicle type: windrower register vehicle type: tedder register vehicle type: trafficVehicle Mods are located at: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods register vehicle type: BrentAvalanche1594 register vehicle type: foldcutter register vehicle type: HaeckslerCutter register vehicle type: BISO register filltype: silage Claas Jaguar 890 v1.1 loaded register vehicle type: Haecksler register vehicle type: Orbis register vehicle type: Lexion600Cutter this is called when this mod is loaded register vehicle type: Teleskoplader register vehicle type: 816PB this is called when this mod is loaded register vehicle type: F930TMS register fruit type: fertilizer register vehicle type: fertilizerSiloTrigger register vehicle type: HaeckslerTrailer register vehicle type: Fliegl register vehicle type: FlieglSchnecke foliageutils.lua loaded register vehicle type: pesticideTrailer register vehicle type: HorschOptipack register vehicle type: HorschTiger register vehicle type: HorschPronto6AS register vehicle type: HorschSW3500S register vehicle type: KawecoR register fruit type: kuh kuhsiloamount mod loaded register vehicle type: Lemken_Gigant register vehicle type: Lemken_Solitair_12 register vehicle type: Saemaschine register vehicle type: Lexion600Combine Warning: duplicate l10n entry 'warning3' in mod 'Lexion600Cutter'. Ignoring this defintion. Warning: duplicate l10n entry 'warning4' in mod 'Lexion600Cutter'. Ignoring this defintion. Warning: duplicate l10n entry 'HASPEL_BACK' in mod 'Lexion600Cutter'. Ignoring this defintion. Warning: duplicate l10n entry 'HASPEL_FORWARD' in mod 'Lexion600Cutter'. Ignoring this defintion. Warning: duplicate l10n entry 'HASPEL_UP' in mod 'Lexion600Cutter'. Ignoring this defintion. Warning: duplicate l10n entry 'HASPEL_DOWN' in mod 'Lexion600Cutter'. Ignoring this defintion. Error vehicle types: multiple specifications of type 'Lexion600Cutter' register vehicle type: Lexion600CornCutter12 register vehicle type: Lexion600CornCutter8 register fruit type: manure register vehicle type: manureTrigger Map: FruitTrigger loaded Map: SaveSilo loaded register fruit type: milch register vehicle type: milchTrigger register vehicle type: MobileTank register vehicle type: monopill Adding MoreHelp v1.1 mod register fruit type: oat Warning: duplicate l10n entry 'kuh' in mod 'PDAMod'. Ignoring this defintion. Warning: duplicate l10n entry 'oat' in mod 'PDAMod'. Ignoring this defintion. Warning: duplicate l10n entry 'silage' in mod 'PDAMod'. Ignoring this defintion. mod loaded: newpda scripted by apuehri Warning: duplicate l10n entry 'dryGrass' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'dung' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'fertilizer' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'manure' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'pesticide' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'betterave' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'blumkohl' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'cotton' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'erbse' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'kuh' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'pferd' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'schaf' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'schwein' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'gelbbo' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'gruenbo' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'greenwheat' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'karotte' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'luzerne' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'maizev2' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'mohn' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'nad' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'oat' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'pea' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'potato' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'rice' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'rotkohl' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'silage' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'soybean' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'spinat' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'sugarbeet' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'sugarcane' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'sunflower' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'texasfu' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'weisskohl' in mod 'PDAModv1.1'. Ignoring this defintion. Warning: duplicate l10n entry 'wirsingkohl' in mod 'PDAModv1.1'. Ignoring this defintion. mod loaded: newpda scripted by apuehri register fruit type: pesticide register vehicle type: pesticideTrigger register vehicle type: Pflug Silage Silo Füllstands anzeige geladen Grass Silo Füllstands anzeige geladen Warning: duplicate l10n entry 'AIcourse' in mod 'Update_AI_v2'. Ignoring this defintion. Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fliegl_DK_Schnecke/store Error: Can't load resource: fruitTypesilage.png Scenefile data/sky/sky_day_night.i3d loaded in 98.4307 ms Scenefile data/sky/rain.i3d loaded in 7.53853 ms Scenefile data/sky/hail.i3d loaded in 1.14903 ms Error: Mesh with zero triangles Scenefile data/maps/map01.i3d loaded in 34644.6 ms Scenefile data/vehicles/particleSystems/fountainParticleSystem.i3d loaded in 1.09923 ms Scenefile data/vehicles/particleSystems/fountainParticleSystem.i3d loaded in 0.355981 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 1.48909 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 1.50124 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 0.308629 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.326298 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.295568 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 0.342711 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.302971 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.31233 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 0.350952 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 0.299549 ms Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Scenefile data/vehicles/particleSystems/fountainParticleSystem.i3d loaded in 0.397257 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.310375 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 0.321619 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.328813 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.295149 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 0.366597 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 0.326927 ms Scenefile data/maps/map01/paths/trafficPaths.i3d loaded in 5.10184 ms map map01 was loaded map map01 was loaded map map01 was loaded TipTrigger FillLevel loaded map map01 was loaded map map01 was loaded Scenefile data/maps/missions/collectableBottles.i3d loaded in 6.45731 ms Scenefile data/maps/missions/glassContainers.i3d loaded in 4.08439 ms Scenefile data/maps/missions/mission_stacking/palletMarker.i3d loaded in 1.48273 ms Scenefile data/maps/missions/careerInfoTriggers.i3d loaded in 0.199886 ms Scenefile data/maps/missions/saucer.i3d loaded in 22.4369 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Masse Fendt 1800kg/Masse_Fendt.i3d loaded in 285.593 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Kaweco_Radium_55_Green_Final/KawecoR.i3d loaded in 1116.66 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Kaweco_Radium_55_Green_Final/ABGras.i3d loaded in 4.81716 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Kaweco_Radium_55_Green_Final/ABGras.i3d loaded in 0.804991 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/Fendt816FavoritPB.i3d loaded in 2761.93 ms Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav. Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav. Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/exhaustParticleSystem.i3d loaded in 1.71963 ms Scenefile C:/Program Files/Landwirtschafts-Simulator 2009/data/maps/models/objects/roadCone/roadCone.i3d loaded in 1.49237 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/claasorbis/Orbis900.i3d loaded in 410.134 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/claasorbis/particle/900left.i3d loaded in 8.42649 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/claasorbis/particle/900mid.i3d loaded in 2.32997 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/claasorbis/particle/900right.i3d loaded in 0.968 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/ClaasJaguar890/Jaguar890.i3d loaded in 1745.34 ms Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 0.768673 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/ClaasJaguar890/jaguar890particle.i3d loaded in 4.485 ms Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/ClaasJaguar890/Vollgas.wav with same name but different type Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/ClaasJaguar890/Vollgas.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/ClaasJaguar890/Vollgas.wav. Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/ClaasHeackslerCutters/dd_trailer.i3d loaded in 144.753 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/ClaasHeackslerCutters/Claas_Direct_Disc_520.i3d loaded in 76.9347 ms Scenefile data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d loaded in 0.742413 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt930TMSv2_AP/930TMS.i3d loaded in 2856.98 ms Error: Can't load resource: data/radio/radio.wav Error: Can't load sample data/radio/radio.wav. Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt930TMSv2_AP/exhaustParticleLow.i3d loaded in 4.42214 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt930TMSv2_AP/exhaustParticleHigh.i3d loaded in 1.93537 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/flieglaswpack/FlieglGigant3.i3d loaded in 915.39 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 8.0242 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 0.485956 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 0.453829 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d loaded in 1.31832 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 0.515638 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 0.486445 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 0.445657 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d loaded in 0.318686 ms Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav. Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav. Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/exhaustParticleSystem.i3d loaded in 0.94593 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Kaweco_Radium_55_Green_Final/ABGras.i3d loaded in 0.86666 ms Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav. Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav. Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/exhaustParticleSystem.i3d loaded in 0.948235 ms Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav. Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav. Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/exhaustParticleSystem.i3d loaded in 0.576679 ms Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav. Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav. Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/exhaustParticleSystem.i3d loaded in 0.57207 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/HorschPack/HorschTigerLT/HorschTigerLT.i3d loaded in 709.635 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/HorschPack/particleSystem/HorschTigerFieldParticle.i3d loaded in 13.186 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/Lexion600Combine.i3d loaded in 1124.15 ms Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 0.497689 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionAbtankGetreide.i3d loaded in 10.2644 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionAbtankGetreide.i3d loaded in 3.11192 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionAbtankRaps.i3d loaded in 20.6271 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionAbtankMais.i3d loaded in 12.1988 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionAbtankGetreide.i3d loaded in 2.23304 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideRechts.i3d loaded in 30.5848 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideRechts.i3d loaded in 1.79988 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideRechts.i3d loaded in 1.66083 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerRapsRechts.i3d loaded in 27.3422 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerMais.i3d loaded in 27.9743 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideLinks.i3d loaded in 1.67326 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideLinks.i3d loaded in 1.85848 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideLinks.i3d loaded in 1.63107 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerRapsLinks.i3d loaded in 2.19392 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerMais.i3d loaded in 1.57248 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideStroh.i3d loaded in 7.99969 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideStroh.i3d loaded in 2.07911 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideStroh.i3d loaded in 1.87342 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideStroh.i3d loaded in 2.97084 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideStroh.i3d loaded in 3.52105 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionRadialVerteilerGetreideStroh.i3d loaded in 1.97588 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionStrohschwad.i3d loaded in 6.01201 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionStrohschwad.i3d loaded in 1.89857 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionStrohschwad.i3d loaded in 2.28584 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionKorntankGetreide.i3d loaded in 3.27667 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionKorntankGetreide.i3d loaded in 2.78352 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionKorntankGetreide.i3d loaded in 2.15363 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionKorntankRaps.i3d loaded in 2.85281 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Lexion600Combine/LexionKorntankMais.i3d loaded in 4.81646 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/LexionConspeed12/Conspeed.i3d loaded in 70.9541 ms Scenefile data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d loaded in 0.429594 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/mobilertank/mobilertank.i3d loaded in 154.619 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Pflug13/Pflug.i3d loaded in 1071.37 ms Scenefile data/vehicles/particleSystems/fieldWorkParticleSystem.i3d loaded in 4.37632 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/ClaasVario1200/Vario1200.i3d loaded in 667.124 ms Scenefile data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d loaded in 0.433435 ms Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/V1200Trailer/Lexion600Trailer.i3d loaded in 195.888 ms Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/fendt936start.wav. Error: Can't load resource: C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav Error: Can't load sample C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/kompressor.wav. Scenefile C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/Fendt816Rebuilt2/exhaustParticleSystem.i3d loaded in 2.05683 ms Error: Failed to open xml file C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/HW8011SHA_AD136/HW8011_SHA.xml' Error loadVehicle: invalid vehicle config file 'C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/HW8011SHA_AD136/HW8011_SHA.xml', no type specified Error: Failed to open xml file C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/HW8011SHA_AD136/HW8011_SHA.xml' Error loadVehicle: invalid vehicle config file 'C:/Users/larry/Documents/My Games/FarmingSimulator2009/mods/HW8011SHA_AD136/HW8011_SHA.xml', no type specified Scenefile data/templates/player.i3d loaded in 0.231524 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@832 (draw) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/BaseMission.lua@802 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@350 (draw)