Physics Driver: NVIDIA PhysX Runtime Version: 2.8.1 Input Keyboard Mouse Joystick/Gamepad 0 Name: Cyborg evo Wireless Number of Axes: 4 Number of Buttons: 12 Number of Hats: 1 Sound Driver: OpenAL Device: Generic Software Version: 1.1 Max. sources: 256 ALC_FREQUENCY = 44100 ALC_REFRESH = 40 ALC_SYNC = 0 ALC_MONO_SOURCES = 256 ALC_STEREO_SOURCES = 0 EFX extensions initialized Generated 1 Aux Effect Slot(s) OpenGL Rendersystem Card Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4800 Series Version: 3.2.9704 Compatibility Profile Context GL_NV_texture_compression_vtc not supported GL_NV_vertex_program2_option not supported GL_NV_vertex_program3 not supported GL_NV_register_combiners2 not supported max_texture_layers: 8 GL_NV_fragment_program_option not supported GL_NV_fragment_program2 not supported OpenGL initialization successful GPU profile: Very High View Distance Coeff: 2 Shadow Quality: 2 Skip Mipmaps: 0 Terrain LOD Distance Coeff: 2 Farming Simulator 2009 Gold Version: 1.0 RC6 Language: de Path Tractor succesfully loaded Start InterceptorSpeci's end InterceptorSpeci's register vehicle type: tractor register vehicle type: frontloader register vehicle type: combine register vehicle type: selfPropelledSprayer register vehicle type: implement register vehicle type: plough register vehicle type: trailer register vehicle type: baler register vehicle type: forageWagon register vehicle type: cultivator register vehicle type: mower register vehicle type: sowingMachine register vehicle type: sprayer register vehicle type: cutter register vehicle type: windrower register vehicle type: tedder register vehicle type: trafficVehicle register vehicle type: baleLoader Mods are located at: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods register vehicle type: aaaaaaaaaaa_JohnDeere9680WTSHMII.JD9680WTS register vehicle type: aaaaaaaaaaa_JohnDeere9680WTSHMII.JD625R register vehicle type: aaaaaaaaaaa_JohnDeere9680WTSHMII.Geringhoff8 register vehicle type: aaaaaaaaaaa_JohnDeere9680WTSHMII.JD_Trailer this is called when the JD8530 is loaded register vehicle type: AAAAAAAAA_challengerLB01.Challenger register vehicle type: AAAAAAAA_MB_Trac_1800_Intercooler.MB register vehicle type: aaaa_Bremswagen.bremswagen register vehicle type: aaaa_ZIL130B1_Amur_tjagach.L60Kipper register vehicle type: aaa_Tulip.Tulip register vehicle type: AB_Kubota_Mulcher.KubotaB7001 register vehicle type: AB_Kubota_Mulcher.MSW115 register vehicle type: AC_Deutz_D25.PowershaftT register vehicle type: AD_FendtFarmerII.FendtFarmerII register vehicle type: AD_FendtFarmerII.ackerschiene register vehicle type: AD_John_Deere_2250.JD2250 register vehicle type: AF_Deutz_Intrac_2004_Fixed.intrac04 register vehicle type: AF_Lizard2050V2.Lizard this is called when this mod is loaded register vehicle type: AF_Lizard2850_v2.lizard2850 register vehicle type: AF_Renault_651.Fendt614LsaFL register vehicle type: AG_DeutzFahr7807.DF7807 register vehicle type: AG_DeutzFahr7807.oldDFweight register vehicle type: AG_DT4K.Dutra_D4K register vehicle type: AG_EICHER3085.Fendt614LsaFL this is called when this mod is loaded register vehicle type: AG_MTZ892KHR80E.MTZ892 this is called when this mod is loaded register vehicle type: AG_mtz_82_Tornado.MTZ82 register vehicle type: AG_ReformMountyLS09GAP.Mounty register vehicle type: AH_Fendt380GTATurbo.FendtFrontloader register vehicle type: AH_Fendt380GTATurbo.kaercherPressureWasher register vehicle type: AH_Fendt380GTATurbo.bresselLadeFork register vehicle type: AH_Fendt380GTATurbo.bogballeM2WBase register vehicle type: AH_Fendt380GTATurbo.fendt380GTATurbo register vehicle type: AI_Steyr8130.Steyr8130 Warning: duplicate l10n entry 'Gas' in mod 'AJ_Fendt515FL'. Ignoring this defintion. register vehicle type: AJ_Fendt515FL.Fendt515FL register vehicle type: AJ_IH1255xl.Fendt614LsaFL register vehicle type: AK_Fendt_614LSA.fen614 register vehicle type: AK_Maxxum5150Pro.Maxxum5150 register vehicle type: AL_DeutzDX160v2.DX160v2 register vehicle type: AM_Claas_Ares_Pack.Claas_FL register vehicle type: AM_Claas_Ares_Pack.Claas register vehicle type: AM_JCB_Fasttrac2150_8WD.fas21 register vehicle type: AN_JD7810.JD7810 register vehicle type: AO_Renault_Ares_836FL.Ares836 register vehicle type: AP_Fendt_Favorit_622_LS.Fendt_622 register vehicle type: AP_JD7930.JD7930 this is called when this mod is loaded register vehicle type: AS_AgroX720BB.AgroX720BB register vehicle type: AS_JD_8530_V3.JD7930 register vehicle type: AT_magn335.Fendt936_mk register vehicle type: AU_za_XerionSaddleTrackv2.XerionS register vehicle type: AU_zc_SamsonTGX.kaweco this is called when this mod is loaded register vehicle type: AV_Fendt936.Fendt936 register vehicle type: AW_Xerion_3800.xerion register vehicle type: AZ_bigbud747.bigbud register vehicle type: AZ_ClaasXerion5000HEIBIG.Xerion5000 register vehicle type: AZ_DTU.aiNightlight register vehicle type: AZ_Fendt_Trisix.FendtTrisix register vehicle type: AZ_MF_Challenger_MT.CatMT register vehicle type: AZ_Schlueter5000TVl.S5000TVL Specialization airplane.lua v1.0 by Sven777b specialization beleuchtung v1.0 by Sven777b register vehicle type: a_Antonov.piper this is called when this mod is loaded register vehicle type: a_bmw.farmerCar register vehicle type: a_Bugnot_BibalV2.Bugnot_BibalV2 register vehicle type: a_ClaasVariant380.ClaasVariant register vehicle type: a_DAFStraw.DAFStraw register vehicle type: a_Gaz_Benzoboz.Service_Truck register vehicle type: a_Hauswirth12.Hauswirth register vehicle type: a_Hauswirth25.Hauswirth24 register vehicle type: a_holmerT.HomiT3 register vehicle type: a_Iveco_Kran_HKL.IvecoLoader register vehicle type: a_LaCampagneRound.LaCampagneRound register vehicle type: a_lycha.Preising register vehicle type: a_MAN_TGA_26410.MAN_26_410 register vehicle type: a_MAN_TGA_35430.MAN_TGA_35430 register vehicle type: a_NewHollandBB980.NHBB980 register vehicle type: a_przyczepa01.HaweULW register vehicle type: a_StrawFork.StrawFork register vehicle type: a_Strawfork2.StrawFork2 register vehicle type: a_VolvoFH12_HKL.VolvoFH12Cran register vehicle type: B_Case.9120 register vehicle type: B_CASE_IH1480.IH1480 register vehicle type: B_Claas_Avero240.ClaasAvero240 register vehicle type: B_claas_garant.garant register vehicle type: B_Claas_Lexion600Combine.Lexion600Combine register vehicle type: B_claas_Lexion_560.Lexion540 register vehicle type: B_Claas_mega208.Fortschritt register vehicle type: B_Claas_Mega350.ClaasMega350 register vehicle type: B_CLaas_senator.senator register vehicle type: B_Fortschritt_E516.FortschrittE516 register vehicle type: B_Fortschritt_E524.FortschrittE524 register vehicle type: B_MF_7260.MF7260 register vehicle type: B_NewHollandCX740.NewHollandCX740 this is called when this mod is loaded register vehicle type: CA_ClaasC450.C450 register vehicle type: CA_hederSenatorbyspeedy.hedersenator this is called when this mod is loaded register vehicle type: CA_JD1177Heder.c750 register vehicle type: CA_Lexion600Cutter.Lexion600Cutter register vehicle type: CA_Lexion_560_V660.Lexion540 register vehicle type: CA_Lexion_560_V660.Lexion580TT register vehicle type: CA_Lexion_560_V660.Lexion580Cutter register vehicle type: CA_Lexion_560_V750.Lexion540 register vehicle type: CA_Lexion_560_V750.Lexion580TT register vehicle type: CA_Lexion_560_V750.Lexion580Cutter register vehicle type: CA_nhcrcutter.variostar_760 this is called when this mod is loaded register vehicle type: CA_NHCRXCutter.c900 register vehicle type: CB_geringhoff_8.Lexion600CornCutter8 register vehicle type: CB_LexionConspeed12.Lexion600CornCutter12 register vehicle type: CB_LexionConspeed8.Lexion600CornCutter8 register vehicle type: CB_LS09_Geringhoff8BB.GeMaizeCutter this is called when this mod is loaded register vehicle type: CC_ClaasC450.C450 register vehicle type: CX_Fortschritt_E516_SWW.E516trailer register vehicle type: CX_nhcrtrailer.BISO register filltype: silage register vehicle type: DD_KroneBigXV8_Silver_2.Haecksler register vehicle type: DD_KroneBigXV8_Silver_2.foldcutter register vehicle type: DD_KroneBigXV8_Silver_2.HaeckslerCutter register filltype: silage register vehicle type: DD_KroneBigXV8_Silver_3.Haecksler register vehicle type: DD_KroneBigXV8_Silver_3.foldcutter register vehicle type: DD_KroneBigXV8_Silver_3.HaeckslerCutter register fruit type: dung register vehicle type: dungTrigger.dungTrigger register filltype: silage register vehicle type: D_KroneBigXV8_Silver.Haecksler register vehicle type: D_KroneBigXV8_Silver.foldcutter register vehicle type: D_KroneBigXV8_Silver.HaeckslerCutter register vehicle type: Fendt380GTATurbo.kaercherPressureWasher register fruit type: fertilizer register vehicle type: fertilizerSiloTrigger.fertilizerSiloTrigger register vehicle type: F_EB770_TRAKO.BrentAvalanche1594 register vehicle type: G_Koegel_LKWKipper.koegel register vehicle type: G_KroegerHDK302.Kroeger2a register vehicle type: G_KroegerHDK402.Kroeger3a register vehicle type: G_Vennhuis_1_Achser.koegel register vehicle type: Hakenlift_und_Container.FlieglHakenLift register vehicle type: Hakenlift_und_Container.FlieglContainer register vehicle type: Hakenlift_und_Container.FlieglTank register vehicle type: Hakenlift_und_Container.FlieglContainer2 register vehicle type: Hakenlift_und_Container.FlieglContainerCrane register vehicle type: Hakenlift_und_Container.BigBag register vehicle type: LemkenGigant1400washable.LemkenGigant1400 register vehicle type: LL_ChieftainV2_Crane.tieflader_Crane specialization beleuchtung v1.0 by Sven777b register vehicle type: LL_Chieftain_Auflieger.tieflader register vehicle type: LL_Chieftain_V2_Gelb.tieflader register vehicle type: LL_Tieflader_JD.tieflader loading mod fix Applying the Farming Simulator 2009 Gold Edition Patch 1 register fruit type: manure register vehicle type: manureTrigger.manureTrigger Map: MapBGASilo v0.5 loaded Map: MapBGABunker v0.5 loaded register filltype: silo Map: SaveSilo loaded money cheat loaded Adding MoreHelp v1.1 mod register vehicle type: M_Agromet_U417.U_417 register vehicle type: M_Guettler_Garopact.Guettler_Garopact register vehicle type: M_LemkenGigant1400.LemkenGigant1400 register vehicle type: OA_amazone_ad3.monopill register vehicle type: OA_Amazone_Saemaschine_v2_KI_ready.Saemaschine register vehicle type: OB_case1200.Case1200 register vehicle type: OB_greatPlains.Greatplains register vehicle type: OB_greatPlains_tank_corn.tanque register vehicle type: OB_JDAircart.Aircart register vehicle type: OB_JDAirseeder.Airseeder register vehicle type: OB_JohnDeere_1590_houch_hitch_front.JD1590HouchFront register vehicle type: OB_JohnDeere_1590_houch_Hitch_Rear.JD1590HouchRear register vehicle type: OB_Lemken_Solitair_12.Lemken_Solitair_12 register fruit type: pesticide register vehicle type: pesticideTrigger.pesticideTrigger register vehicle type: siloschaufel.Siloschaufel loading snapshot MOD register vehicle type: VA_Mercedes_Benz_Unimog_1600.u1600a register vehicle type: Y_C10000.C10000 register vehicle type: Y_C10000fork2.fork register vehicle type: Y_mobiler_tank_750kg.MobileTank register vehicle type: Z_Car_Trailer.CarTrailer register vehicle type: Z_Ford350.PickUpFord350 Error: Can't load resource: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/aaaaaaaaaaa_JohnDeere9680WTSHMII/store9680WTS.png Error: Can't load resource: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/aaaaaaaaaaa_JohnDeere9680WTSHMII/store625R.png Error: Can't load resource: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/aaaaaaaaaaa_JohnDeere9680WTSHMII/store.png Error: Can't load resource: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/aaaaaaaaaaa_JohnDeere9680WTSHMII/storeJD_Trailer.png Error: Can't load resource: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/kroneBigXV8/fruitTypesilage.png Scenefile data/sky/sky_day_night.i3d loaded in 120.262 ms Scenefile data/sky/rain.i3d loaded in 6.19412 ms Scenefile data/sky/hail.i3d loaded in 1.28496 ms Scenefile data/maps/map01.i3d loaded in 17823.3 ms BGA Bunker saves loaded Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 2.6458 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.47616 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.49208 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 3.01748 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.45516 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.46072 ms Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.50772 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 0.44676 ms Scenefile data/vehicles/particleSystems/fountainParticleSystem.i3d loaded in 1.17608 ms Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 0.45116 ms Scenefile data/maps/map01/paths/trafficPaths.i3d loaded in 4.58924 ms map map01 was loaded map map01 was loaded map map01 was loaded map map01 was loaded map map01 was loaded map map01 was loaded map map01 was loaded map map01 was loaded map map01 was loaded map map01 was loaded map map01 was loaded TipTrigger FillLevel loaded Error: keyframes not strictly monotonic increasing Error: keyframes not strictly monotonic increasing Error: keyframes not strictly monotonic increasing Error: keyframes not strictly monotonic increasing Error: keyframes not strictly monotonic increasing Scenefile data/maps/missions/collectableBottles.i3d loaded in 6.93192 ms Scenefile data/maps/missions/glassContainers.i3d loaded in 4.8766 ms Scenefile data/maps/missions/mission_stacking/palletMarker.i3d loaded in 3.49012 ms Scenefile data/maps/missions/careerInfoTriggers.i3d loaded in 2.5478 ms Scenefile data/maps/missions/saucer.i3d loaded in 18.662 ms Scenefile data/vehicles/steerable/fendt/lizard7210.i3d loaded in 388.403 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 0.4196 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 0.44488 ms Scenefile data/vehicles/particleSystems/rapeParticleSystem.i3d loaded in 0.48932 ms Scenefile data/vehicles/particleSystems/wheatParticleSystem.i3d loaded in 0.4438 ms Scenefile data/vehicles/particleSystems/threshingChopperParticleSystemRapeSmall.i3d loaded in 9.515 ms Scenefile data/vehicles/particleSystems/threshingChopperParticleSystemMaizeSmall.i3d loaded in 9.01252 ms Scenefile data/vehicles/particleSystems/threshingStrawParticleSystemSmall.i3d loaded in 11.1393 ms Scenefile data/vehicles/particleSystems/threshingStrawParticleSystemSmall.i3d loaded in 0.63636 ms Scenefile data/vehicles/cutters/fendt/lizardCutter7210.i3d loaded in 93.118 ms Scenefile data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d loaded in 0.4778 ms Scenefile data/vehicles/steerable/fendt/lizard2850.i3d loaded in 188.987 ms Scenefile data/vehicles/particleSystems/exhaustParticleSystemBig.i3d loaded in 1.14428 ms Error: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/savegame1/courses.xml(0): Error document empty. Scenefile D:/Spiele/Landwirtschafts-Simulator 2009 Gold/data/maps/models/objects/roadCone/roadCone.i3d loaded in 1.6316 ms Scenefile data/vehicles/trailers/smallTipper.i3d loaded in 34.3202 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 2.61316 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 0.6098 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d loaded in 0.6058 ms Scenefile data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d loaded in 2.4542 ms Scenefile data/vehicles/tools/extraWeight01.i3d loaded in 4.6672 ms Scenefile data/vehicles/tools/cultivator01.i3d loaded in 37.5387 ms Scenefile data/vehicles/particleSystems/fieldWorkParticleSystem.i3d loaded in 8.16932 ms Scenefile data/vehicles/tools/sowingMachine01.i3d loaded in 49.7713 ms Scenefile data/vehicles/tools/plough01.i3d loaded in 16.0586 ms Scenefile data/vehicles/particleSystems/fieldWorkParticleSystem.i3d loaded in 0.4608 ms Scenefile data/vehicles/tools/triton200.i3d loaded in 15.3626 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.46796 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.49096 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.48292 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.45124 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.47564 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.4928 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.48 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.5214 ms Scenefile data/vehicles/particleSystems/sprayParticleSystem.i3d loaded in 0.44808 ms Scenefile data/vehicles/tools/plow01.i3d loaded in 9.6538 ms Scenefile C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/D_KroneBigXV8_Silver/BigX_V8.i3d loaded in 6868.6 ms Scenefile data/vehicles/particleSystems/exhaustParticleSystem.i3d loaded in 0.43904 ms Scenefile C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/D_KroneBigXV8_Silver/jaguar890particle.i3d loaded in 6.37548 ms Error: Can't load resource: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/D_KroneBigXV8_Silver/Standgas.wav with same name but different type Error: Can't load resource: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/D_KroneBigXV8_Silver/Standgas.wav Error: Can't load sample C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/D_KroneBigXV8_Silver/Standgas.wav. Scenefile C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/DD_KroneBigXV8_Silver_2/Easycollect.i3d loaded in 4603.16 ms Scenefile data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d loaded in 0.48172 ms Scenefile C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/AP_DX830/DX.i3d loaded in 1559.47 ms Error: Can't load resource: attach.wav Error: Can't load sample attach.wav. Error: Can't load resource: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/AP_DX830/ztrun4.wav Error: Can't load sample C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/AP_DX830/ztrun4.wav. Scenefile C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/AP_DX830/exhaustParticleSystemBig.i3d loaded in 1.83116 ms Error: Can't load resource: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/AP_DX830/DX_motor.wav with same name but different type Error: Can't load resource: C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/AP_DX830/DX_motor.wav Error: Can't load sample C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/AP_DX830/DX_motor.wav. Warning: Material id 0 not found. Warning: Material id 0 not found. Scenefile C:/Users/NAME/Documents/My Games/FarmingSimulator2009/mods/H_Silagetrans/Silagetrans.i3d loaded in 776.596 ms Scenefile data/templates/player.i3d loaded in 0.29168 ms Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Error running lua function: update [string "C:/Users/NAME/Documents/My Games/FarmingSi..."]:115: attempt to index field '?' (a nil value) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Static actor moved (..\..\Physics\src\NpActor.cpp:804 Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: setOverlayColor Callstack: dataS/scripts/gui/base_gui.lua@93 (setOverlayColor) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Lua: Unknown entity id: 0 method name: renderOverlay Callstack: dataS/scripts/gui/base_gui.lua@94 (renderOverlay) dataS/scripts/vehicles/specializations/Trailer.lua@342 (render) dataS/scripts/vehicles/Vehicle.lua@836 (draw) dataS/scripts/vehicles/Vehicle.lua@840 (draw) dataS/scripts/BaseMission.lua@809 (draw) dataS/missions/mission00.lua@296 (draw) dataS/scripts/main.lua@376 (draw) Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system Warning: Emitter has been removed from particle system map map01 was deleted map map01 was deleted map map01 was deleted map map01 was deleted map map01 was deleted map map01 was deleted map map01 was deleted map map01 was deleted map map01 was deleted map map01 was deleted map map01 was deleted