GIANTS Engine Runtime (build date: Feb 2 2011) (C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Application: FarmingSimulator2011 Main System Core(s): 6 @ 2.6 GHZ OS: Windows NT 6.1 64-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: Hama Black Force Pad Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Compatibility Mode Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 5450 Version: 3.2.9405 Compatibility Profile Context GL_NV_texture_compression_vtc not supported GL_NV_vertex_program2_option not supported GL_NV_vertex_program3 not supported GL_NV_register_combiners2 not supported max_texture_layers: 8 GL_NV_fragment_program_option not supported GL_NV_fragment_program2 not supported OpenGL initialization successful Hardware Profile Level: Low View Distance Coeff: 0.75 Shadow Quality: 0 Skip Mipmaps: 1 Terrain LOD Distance Coeff: 0.75 Farming Simulator 2011 Version: 1.022 (Patch 2.2) RC5 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods Load mod: 580tt-newap-open-me-mods Error: Invalid mod name '580tt-newap-open-me-mods'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit Load mod: 580_NewAP_open_me_mods Error: Invalid mod name '580_NewAP_open_me_mods'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit Load mod: aacourseplay Load mod: AGCOsilageContainer Load mod: AgrolinerContainer Load mod: AgrolinerITS26 Load mod: AgrolinerMUK302 Load mod: AgrolinerMUK402 Load mod: AgrolinerTube Load mod: AgrolinerTUW20 Load mod: Amazone Load mod: AmazoneCentaur Load mod: AmazoneUX5200_LS11 Load mod: BergmannHTW_65 Load mod: BergmannShuttle700SV3 Load mod: Bergmann_HTW_45 Load mod: BogballeM2W_Base Load mod: BredalETR1000 Load mod: Champion3000S_ls11 Load mod: ClaasJaguar860 Load mod: ClaasJaguar860_entpacken Error: Failed to open xml file C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/ClaasJaguar860_entpacken/modDesc.xml' Error: Missing descVersion attribute in mod ClaasJaguar860_entpacken Load mod: ClaasJaguar980PackV3.2_bitte_entpacken Error: Invalid mod name 'ClaasJaguar980PackV3.2_bitte_entpacken'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit Load mod: ClaasV1050_Trailer Load mod: ClaasXerion3300byLS11DL Load mod: ClaasXerion3800 Load mod: ClaasXerion5000 Load mod: Claas_Axion_850PS Load mod: Claas_Disco_9100 Load mod: Claas_Jaguar_980 Load mod: CLAAS_Lexion_580TT_AP Load mod: claas_ORBIS_900 Load mod: Claas_PU_380 Load mod: Claas_RU600 Load mod: Claas_V1050 Load mod: Cuve_avant Load mod: DeutzAgrotronM620FL Load mod: EuskirchenerlandMapV1_1 Load mod: Farmtech Load mod: FastCoupler Load mod: Feeding Load mod: Fendt380GTATurbo_SpecialEdition Load mod: Fendt716row Load mod: Fendt818Favorit Load mod: Fendt820VarioTMS Load mod: Fendt927Vario Load mod: Fendt_615_AP Load mod: Fendt_718_Vario Load mod: Fendt_718_Vario_v22 Load mod: Fendt_818Vario Load mod: FENDT_926_Vario_TMS Load mod: FertilizerMod Load mod: FertilizerMod2 Error: Failed to open xml file C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/FertilizerMod2/modDesc.xml' Error: Missing descVersion attribute in mod FertilizerMod2 Load mod: FlieglASW488_V2 Load mod: FlieglDK18088 Load mod: Fliegl_ASW_288 Load mod: Frost5mGrubberV1 Load mod: FruittypeFix Load mod: Fuchs_Guellefass Load mod: Garant_Kotte_Profi_VTL_19500l Load mod: Gewichte Load mod: HardiFT600 Load mod: Hawe_SLW_45_grey Load mod: Hawe_SLW_45_Red Load mod: heckMulde_for_LS11 Load mod: Hilken18000ZK Load mod: Hilken18000ZMK_H Load mod: HilkenHI24000MK Load mod: HilkenHI34000MK Load mod: HilkenSSP6 Load mod: HilkenSSP6_FAS Load mod: HorschProntoPack_DE_EN Load mod: Inspector_V1 Load mod: JD7810V2 Load mod: JDSN7530 Load mod: jd_3650 Load mod: JD_6610_Ls2011 Load mod: JD_6920 Load mod: JD_8530 Load mod: JD_8530_V5 Load mod: JohnDeere6820 Load mod: JohnDeere7530byfendtfan Load mod: JohnDeere7530Premium Load mod: JohnDeere7810_AP Load mod: JohnDeere8295r Load mod: JohnDeere8530 Load mod: JohnDeere_8530 Load mod: John_deere_6420_RC Load mod: John_Deere_6930l Load mod: john_deere_7530_Premium Load mod: John_Deere_8410 Load mod: KaercherPressureWasher Load mod: KirovetsK700A Load mod: Kock_Frontlader_Werkzeug Load mod: KrampeBigBody800_Grun Load mod: KrampeTandem Load mod: Krampe_BigBody_700 Load mod: Krampe_EWK_13 Load mod: Krampe_Muldenkipper_11 Load mod: KroegerAuflieger Load mod: KroneBigM500 Load mod: KroneBigX_dirty Load mod: KuhnDiscoverXL60 Load mod: KuhnFC313F Load mod: KuhnGA8121 Load mod: KuhnGF7601MH Load mod: KuhnGMD4010 Load mod: KuhnHRB503 Load mod: KuhnLSB1270 Load mod: Kuhn_Altis_1800 Load mod: Kuhn_HR_404 Load mod: LeffersMulde Load mod: Lemken_VarioOpal6 Load mod: loadShovel Load mod: Manitou_MLA628_Turbo_2011 Load mod: manure Load mod: manureshovel Load mod: manySilo Load mod: MAN_TGX_HKL Load mod: MapBGA Load mod: MapBGASilo Load mod: MapBGASiloChaff Load mod: MapBGASiloGras Load mod: MapBGASiloWheat Load mod: MapBGASilo_v11 Load mod: MapBGA_v11 Load mod: MBTrac1800N Load mod: McCormick624 Load mod: MoneyTool_v11 Load mod: Monosem_8rangs Load mod: MonsoemMaisdrille Load mod: mp_KroneZX Load mod: mp_moneycheats Load mod: mp_noCollisionCamera Load mod: multiplaneShovel Load mod: PlayerCamera_v11 Load mod: PoettingerTorro5700 Load mod: Pottinger_Novadisc_265 Load mod: Pottinger_Novadisc_350 Load mod: PronarT653_222 Load mod: Pronar_T669v2 Load mod: PW Load mod: PWPackomat Load mod: README-lesen Error: Invalid mod name 'README-lesen'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit Load mod: Reck Load mod: Robust_F71_LS11 Load mod: RW Load mod: RWPackomat Load mod: Scania_V8 Load mod: Seci_kombinace Load mod: SemiDieplader Load mod: semoir Error: Failed to open xml file C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/semoir/modDesc.xml' Error: Missing descVersion attribute in mod semoir Load mod: Semoir_Nodet Load mod: Siloschaufel Load mod: Siloschaufel_v11 Load mod: SiloVerteiler Load mod: SlurryMixer Load mod: SMS_LV520 Load mod: StollPack Load mod: StrautmannGigatrailer Load mod: StrautmannGigaTrailer1840DO Load mod: StrautmannGigaVitesse Load mod: Suer800KG Load mod: SuerGewichtePack Load mod: TGX Load mod: Update_AI Error: Missing icon filename in mod Update_AI Load mod: WapAlto Load mod: WeightStation Load mod: Weight_01 Load mod: weight_small Load mod: WestfalenMap Load mod: WienhoffTridem Load mod: Wiesenschleppe_v1 Load mod: ZubringerMayer Register vehicle type: AGCOsilageContainer.AgrolinerContainer Register vehicle type: AgrolinerContainer.AgrolinerContainer register joint type: HookJoint Register vehicle type: AgrolinerITS26.AgrolinerITS26 Register vehicle type: AgrolinerMUK302.AgrolinerMUK302 Register vehicle type: AgrolinerMUK402.AgrolinerMUK402 Register vehicle type: AgrolinerTube.AgrolinerTube Register vehicle type: AgrolinerTUW20.AgrolinerTUW20 Error: Can't load resource: C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/Amazone/dataS/scripts/vehicles/Vehicle.lua Register vehicle type: Amazone.manureSpreader Register vehicle type: AmazoneCentaur.AmazoneCentaur Register vehicle type: AmazoneUX5200_LS11.AmazoneUX5200 specialization beleuchtung v3 by Sven777b Register vehicle type: BergmannHTW_65.HTW65 specialization beleuchtung v3 by Sven777b Register vehicle type: BergmannShuttle700SV3.bergmannShuttle700s specialization beleuchtung v3 by Sven777b Register vehicle type: Bergmann_HTW_45.BergmannHTW45 Register vehicle type: BogballeM2W_Base.bogballeM2WBase Register vehicle type: BredalETR1000.BredalETR1000 Register vehicle type: Champion3000S_ls11.champion3000 specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasJaguar860.Jarguar specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasV1050_Trailer.Lexion580Trailer specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasXerion3300byLS11DL.xerion3300 specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasXerion3800.xerion3800hu specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasXerion5000.ClaasXerion5000_LS11 specialization beleuchtung v3 by Sven777b Register vehicle type: Claas_Axion_850PS.ClaasAxion850 Register vehicle type: Claas_Disco_9100.mower_animated specialization beleuchtung v3 by Sven777b Error: Can't load resource: C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/Claas_Jaguar_980/dataS/scripts/vehicles/Vehicle.lua Register vehicle type: Claas_Jaguar_980.ClaasJaguar980 specialization beleuchtung v3 by Sven777b Register vehicle type: CLAAS_Lexion_580TT_AP.ClaasLexion580TT Register vehicle type: Claas_PU_380.Claas Register vehicle type: Claas_RU600.RU600 Register vehicle type: Claas_V1050.Claas_V1050 Register vehicle type: Cuve_avant.Cuve_Avant specialization beleuchtung v3 by Sven777b Register vehicle type: DeutzAgrotronM620FL.DeutzAgrotronM620Edited Register vehicle type: FastCoupler.FastCoupler Register vehicle type: Fendt380GTATurbo_SpecialEdition.fendt380GTATurbo Register vehicle type: Fendt716row.Vario716 specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt818Favorit.Fendt818Favorit Loading sample mod, located in C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/Fendt820VarioTMS/ specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt820VarioTMS.Vario716 specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt927Vario.Fendt927Vario Loading sample mod, located in C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/Fendt_615_AP/ Register vehicle type: Fendt_615_AP.fendt615 Loading sample mod, located in C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/Fendt_718_Vario/ specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt_718_Vario.Vario716 Register vehicle type: Fendt_718_Vario_v22.Fendt718 Register vehicle type: Fendt_818Vario.FendtFrontloader specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt_818Vario.Fendt818VarioFL Register fruittype: fertilizer Register vehicle type: FertilizerMod.FertilizerMod Warning: Specialization trailer now needs the specialization fillable Error: Not all prerequisites of specialization trailer are fulfilled Register vehicle type: FlieglDK18088.Fliegl Register vehicle type: FlieglDK18088.FlieglBaleTrailer Warning: Specialization trailer now needs the specialization fillable Error: Not all prerequisites of specialization trailer are fulfilled Register vehicle type: Frost5mGrubberV1.cultivator Register fruittype: fertilizer Register fruittype: manure Register fruittype: liquidManure Register fruittype: seeds specialization beleuchtung v3 by Sven777b Register vehicle type: Garant_Kotte_Profi_VTL_19500l.Garant Register vehicle type: Gewichte.Gewicht Register vehicle type: HardiFT600.HardiFT600 Register vehicle type: Hawe_SLW_45_grey.Hawe_SLW_45 Register vehicle type: Hawe_SLW_45_Red.Hawe_SLW_45 Register vehicle type: heckMulde_for_LS11.trailer specialization beleuchtung v3 by Sven777b Register vehicle type: Hilken18000ZK.Hilken18000ZK specialization beleuchtung v3 by Sven777b Register vehicle type: Hilken18000ZMK_H.hilken18000ZMK specialization beleuchtung v3 by Sven777b Register vehicle type: HilkenHI24000MK.HilkenHI24000MK specialization beleuchtung v3 by Sven777b Register vehicle type: HilkenHI34000MK.HilkenHI34000MK specialization beleuchtung v3 by Sven777b Register vehicle type: HilkenSSP6.HilkenSSP6 specialization beleuchtung v3 by Sven777b Register vehicle type: HilkenSSP6_FAS.HilkenSSP6 Register vehicle type: HorschProntoPack_DE_EN.HorschSW3500S Register vehicle type: HorschProntoPack_DE_EN.HorschPronto6AS Register vehicle type: HorschProntoPack_DE_EN.HorschMaistroRC specialization beleuchtung v3 by Sven777b Register vehicle type: JDSN7530.JD7530SN Error: Can't load resource: C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/jd_3650/ExtraFile.lua Register vehicle type: jd_3650.jd3650 Register vehicle type: JD_6610_Ls2011.jd6610 Register vehicle type: JD_6610_Ls2011.MasseJD specialization beleuchtung v3 by Sven777b Error: Can't load resource: C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/JD_6920/dataS/scripts/vehicles/Vehicle.lua Register vehicle type: JD_6920.6920 Register vehicle type: JD_8530.JD8530 specialization beleuchtung v3 by Sven777b Register vehicle type: JD_8530_V5.JD_8530_V4 specialization beleuchtung v3 by Sven777b Register vehicle type: JohnDeere6820.JD6820_Premium specialization beleuchtung v3 by Sven777b Register vehicle type: JohnDeere7530byfendtfan.JD7530 Register vehicle type: JohnDeere7530Premium.JD7530 Register vehicle type: JohnDeere7810_AP.JD7810 Register vehicle type: JohnDeere8530.JD_8530Version1 Register vehicle type: JohnDeere_8530.JD_8530 Register vehicle type: John_deere_6420_RC.JD7530 Register vehicle type: John_Deere_6930l.JD6930Premium Register vehicle type: john_deere_7530_Premium.JD7530 specialization beleuchtung v3 by Sven777b Register vehicle type: John_Deere_8410.JD8410 Register vehicle type: KaercherPressureWasher.kaercherPressureWasher Register vehicle type: KirovetsK700A.KirovetsK700A Register vehicle type: KirovetsK700A.BuyableTwinWheels Siloschaufel Script v1.2 Register Variable: BaseMission.modMapShovelTrigger Register vehicle type: Kock_Frontlader_Werkzeug.kockschaufel Register vehicle type: Kock_Frontlader_Werkzeug.flimplement specialization beleuchtung v3 by Sven777b Register vehicle type: Krampe_BigBody_700.KrampeBB specialization beleuchtung v3 by Sven777b Register vehicle type: Krampe_EWK_13.KrampeEKW13 specialization beleuchtung v3 by Sven777b Register vehicle type: KroneBigM500.kroneBigM500 Register vehicle type: KuhnDiscoverXL60.KuhnDiscoverXL60 Register vehicle type: KuhnFC313F.KuhnFC313F Register vehicle type: KuhnGA8121.KuhnGA8121 Register vehicle type: KuhnGMD4010.KuhnGMD4010 Register vehicle type: KuhnHRB503.KuhnHrb503 Register vehicle type: KuhnLSB1270.KuhnLSB1270 Register vehicle type: Kuhn_HR_404.Kuhn_HR_404 Register vehicle type: LeffersMulde.leffers Register vehicle type: Lemken_VarioOpal6.Lemkenvariopal Loading Manitou_MLA628, located in C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/Manitou_MLA628_Turbo_2011/ Register vehicle type: Manitou_MLA628_Turbo_2011.manitouhandler register fruit type: manure Script print: manySilo register joint type: HookJoint Register vehicle type: MAN_TGX_HKL.TGX Map: BGABunker v1.2 loaded Map: BGASilo v1.3 loaded Register filltype: silo Map: BGASiloChaff v1.2 loaded Map: BGASiloGras v1.2 loaded Map: BGASiloWheat v1.2 loaded Map: BGASilo v1.1 loaded Register filltype: silo Map: MapBGABunker v1.1 loaded Loading sample mod, located in C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/MBTrac1800N/ specialization beleuchtung v3 by Sven777b Register vehicle type: MBTrac1800N.MBTrac Register vehicle type: McCormick624.McCormick Loaded: MoneyTool Register vehicle type: MonsoemMaisdrille.AWMonopill Register vehicle type: mp_KroneZX.Kronezx Loaded: Moneycheats Loaded: noCollisionCamera Register vehicle type: multiplaneShovel.multiplaneShovel Loaded: PlayerCamera Register vehicle type: PoettingerTorro5700.poettingerJumbo10000 Register vehicle type: Pottinger_Novadisc_265.rotacyjna Register vehicle type: Pottinger_Novadisc_350.rotacyjna specialization beleuchtung v3 by Sven777b Register vehicle type: Pronar_T669v2.PronarT669 Register vehicle type: PW.PW Register vehicle type: PWPackomat.PWPackomat Register vehicle type: Reck.Gewicht1200kg Register vehicle type: Robust_F71_LS11.frontlader Register vehicle type: RW.RW Register vehicle type: RWPackomat.RWPackomat specialization beleuchtung v3 by Sven777b Register vehicle type: Seci_kombinace.hassia Register vehicle type: Seci_kombinace.breviglieri Register vehicle type: SemiDieplader.tieflader Register vehicle type: Semoir_Nodet.Semoir_Nodet Register vehicle type: Siloschaufel.Siloschaufel Register vehicle type: Siloschaufel_v11.Siloschaufel Register vehicle type: SiloVerteiler.Gewicht1200kg Register vehicle type: SlurryMixer.SlurryMixer Register vehicle type: SMS_LV520.SMS_LV520 Script: Load failed 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/StollPack/specializations/Utils.luc'. Error: Can't load resource: C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/StollPack/specializations/Utils.luc Register vehicle type: StollPack.StollGXT Register vehicle type: StollPack.Stoll specialization beleuchtung v3 by Sven777b Register vehicle type: StrautmannGigatrailer.Giga specialization beleuchtung v3 by Sven777b Register vehicle type: StrautmannGigaTrailer1840DO.Strautmann1840 specialization beleuchtung v3 by Sven777b Register vehicle type: StrautmannGigaVitesse.Vitesse Error: Can't load resource: C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/TGX/Specializations/hours_schlepper.lua Error: Vehicle types unknown specialization TGX.hours_schlepper Register vehicle type: WapAlto.neptunPressureWasher Register vehicle type: WeightStation.WeightStation Register vehicle type: weight_small.implement Warning: Specialization trailer now needs the specialization fillable Error: Not all prerequisites of specialization trailer are fulfilled Register vehicle type: Wiesenschleppe_v1.Wiesenschleppe Register vehicle type: ZubringerMayer.manureTrailer data/sky/sky_day_night.i3d (0.00mb in 7.74 ms) data/sky/rain.i3d (0.00mb in 1.20 ms) data/sky/hail.i3d (0.00mb in 0.61 ms) data/maps/map01.i3d (38.23mb in 9790.93 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.12 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.26 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms) map data/maps/map01.i3d was loaded map data/maps/map01.i3d was loaded map data/maps/map01.i3d was loaded map data/maps/map01.i3d was loaded map data/maps/map01.i3d was loaded data/maps/map01/paths/trafficPaths.i3d (0.04mb in 2.93 ms) map data/maps/map01/paths/trafficPaths.i3d was loaded map data/maps/map01/paths/trafficPaths.i3d was loaded map data/maps/map01/paths/trafficPaths.i3d was loaded map data/maps/map01/paths/trafficPaths.i3d was loaded map data/maps/map01/paths/trafficPaths.i3d was loaded data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 0.92 ms) dataS2/character/pedestrians/casual07.i3d (0.33mb in 34.31 ms) dataS2/character/pedestrians/casual02.i3d (0.31mb in 48.96 ms) dataS2/character/pedestrians/executive03.i3d (0.27mb in 25.82 ms) dataS2/character/pedestrians/casual08.i3d (0.53mb in 61.11 ms) dataS2/character/pedestrians/casual03.i3d (0.33mb in 33.49 ms) map data/maps/map01/paths/pedestrianPaths.i3d was loaded map data/maps/map01/paths/pedestrianPaths.i3d was loaded map data/maps/map01/paths/pedestrianPaths.i3d was loaded map data/maps/map01/paths/pedestrianPaths.i3d was loaded map data/maps/map01/paths/pedestrianPaths.i3d was loaded data/maps/missions/CattleMeadow.i3d (0.64mb in 35.94 ms) dataS2/character/cow/cowAnimation.i3d (16.80mb in 921.80 ms) map data/maps/missions/CattleMeadow.i3d was loaded map data/maps/missions/CattleMeadow.i3d was loaded map data/maps/missions/CattleMeadow.i3d was loaded map data/maps/missions/CattleMeadow.i3d was loaded map data/maps/missions/CattleMeadow.i3d was loaded data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 393.49 ms) data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 280.33 ms) data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 32.49 ms) data/vehicles/trailers/smallTipper.i3d (0.54mb in 24.60 ms) data/vehicles/tools/cultivator01.i3d (0.37mb in 23.89 ms) data/vehicles/tools/sowingMachine01.i3d (0.48mb in 31.47 ms) data/vehicles/tools/plough01.i3d (0.17mb in 8.17 ms) data/vehicles/tools/triton200.i3d (0.13mb in 7.33 ms) data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 183.43 ms) data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 224.46 ms) data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 23.72 ms) data/maps/missions/glassContainers.i3d (0.06mb in 3.05 ms) map data/maps/missions/glassContainers.i3d was loaded map data/maps/missions/glassContainers.i3d was loaded map data/maps/missions/glassContainers.i3d was loaded map data/maps/missions/glassContainers.i3d was loaded map data/maps/missions/glassContainers.i3d was loaded data/maps/missions/collectableBottles.i3d (0.07mb in 4.46 ms) map data/maps/missions/collectableBottles.i3d was loaded map data/maps/missions/collectableBottles.i3d was loaded map data/maps/missions/collectableBottles.i3d was loaded map data/maps/missions/collectableBottles.i3d was loaded map data/maps/missions/collectableBottles.i3d was loaded data/maps/missions/careerInfoTriggers.i3d (0.03mb in 1.75 ms) map data/maps/missions/careerInfoTriggers.i3d was loaded map data/maps/missions/careerInfoTriggers.i3d was loaded map data/maps/missions/careerInfoTriggers.i3d was loaded map data/maps/missions/careerInfoTriggers.i3d was loaded map data/maps/missions/careerInfoTriggers.i3d was loaded data/maps/map01/achievements/achievements.i3d (0.25mb in 12.63 ms) map data/maps/map01/achievements/achievements.i3d was loaded map data/maps/map01/achievements/achievements.i3d was loaded map data/maps/map01/achievements/achievements.i3d was loaded map data/maps/map01/achievements/achievements.i3d was loaded map data/maps/map01/achievements/achievements.i3d was loaded data/character/farmer/farmer_player.i3d (2.40mb in 157.52 ms) data/vehicles/trucks/milktruck.i3d (2.11mb in 474.02 ms) data/vehicles/cars/car3.i3d (0.39mb in 29.00 ms) data/vehicles/cars/car6.i3d (0.38mb in 30.92 ms) data/vehicles/cars/car2.i3d (0.41mb in 31.71 ms) money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 data/vehicles/cars/car4.i3d (0.33mb in 65.82 ms) money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 money added money added addmoney0 data/vehicles/cars/car7.i3d (0.47mb in 39.80 ms) Error: Can't load resource: C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/Lemken_VarioOpal6/Case.png Error: Can't load resource: C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/SiloVerteiler/store.png data/vehicles/cars/car9.i3d (0.43mb in 41.81 ms) C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/ClaasXerion3800/ClassXerion3800v10hu.i3d (7.69mb in 904.43 ms) Warning: translation of topArm of attacherJoint 0 is not 0/0/0 in 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/ClaasXerion3800/ClassXerion3800v10hu.xml' Warning: translation of topArm of attacherJoint 1 is not 0/0/0 in 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/ClaasXerion3800/ClassXerion3800v10hu.xml' Warning: Character 169 not found in texture font (Modell:ich ne Used_Textur:Daywalker AO_Textur: Katsuo Edit LS011 TJ und JS39 Animation und Konvert : Daywalker Ingame : Dachskiller ). Warning: Character 19367 not found in texture font (Mit 3 Punkt, Anherkupplung und Warnschilder. Modell: mf390 Script: Headshot XXL www.planet-ls.de). Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/ZubringerMayer/zubringerMayer.i3d (3.19mb in 669.59 ms) Error loadVehicle: unknown type 'TGX.DAFSZM' in 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/TGX/MANTGX.xml' Error loadVehicle: unknown type 'TGX.DAFSZM' in 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/TGX/MANTGX.xml' Error loadVehicle: unknown type 'TGX.DAFSZM' in 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/TGX/MANTGX.xml' Error loadVehicle: unknown type 'TGX.DAFSZM' in 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/TGX/MANTGX.xml' Error loadVehicle: unknown type 'TGX.DAFSZM' in 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/TGX/MANTGX.xml' Error loadVehicle: unknown type 'TGX.DAFSZM' in 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/TGX/MANTGX.xml' Error loadVehicle: unknown type 'TGX.DAFSZM' in 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/TGX/MANTGX.xml' Error loadVehicle: unknown type 'TGX.DAFSZM' in 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/TGX/MANTGX.xml' Error loadVehicle: unknown type 'TGX.DAFSZM' in 'C:/Users/Lukas Nuth/Documents/My Games/FarmingSimulator2011/mods/TGX/MANTGX.xml' map data/maps/map01/achievements/achievements.i3d was deleted map data/maps/map01/achievements/achievements.i3d was deleted map data/maps/map01/achievements/achievements.i3d was deleted map data/maps/map01/achievements/achievements.i3d was deleted map data/maps/map01/achievements/achievements.i3d was deleted