GIANTS Engine Runtime (build date: Feb 2 2011) (C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Application: FarmingSimulator2011 Main System Core(s): 4 @ 3.0 GHZ OS: Windows NT 6.1 64-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Compatibility Mode Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 6800 Series Version: 4.1.10362 Compatibility Profile Context GL_NV_texture_compression_vtc not supported GL_NV_vertex_program2_option not supported GL_NV_vertex_program3 not supported GL_NV_register_combiners2 not supported max_texture_layers: 8 GL_NV_fragment_program_option not supported GL_NV_fragment_program2 not supported OpenGL initialization successful Hardware Profile Level: Very High View Distance Coeff: 2 Shadow Quality: 2 Skip Mipmaps: 0 Terrain LOD Distance Coeff: 2 Farming Simulator 2011 Version: 1.022 (Patch 2.2) RC5 Available Languages: de Language: de Game vehicle types loaded Mod directory: d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods Load mod: dlcPack2 Load mod: AgrolinerContainer Load mod: AgrolinerITS26 Load mod: AgrolinerTUW20 Load mod: AgrotronTTV430 Load mod: agrovector_v2 Load mod: AmazoneAvant Load mod: AmazoneMaisdrille Load mod: ballewagen_final Load mod: Bergmann8Tonner Load mod: Bergmann_Royal28s_Edit_AndyW Load mod: BogballeM2W_Base Load mod: BredalETR1000 Load mod: BresselLadeFork Load mod: CaseGewicht Load mod: ClaasJaguar870_by_Despo Load mod: ClaasLexion480 Load mod: ClaasLexion580 Load mod: ClaasOrbis750_by_Despo Load mod: ClaasScorpion9040 Load mod: ClaasTrailer Load mod: ClaasV1050_Trailer Load mod: ClaasVario900 Load mod: ClaasXerion3800 Load mod: Claas_Jaguar_Direct_Disc_520v2 Load mod: CLAAS_Lexion_580TT_AP Load mod: Claas_Liner_4000 Load mod: Claas_Mega_370_Trailer Load mod: Claas_Quantum_6800S_AndyW Load mod: Claas_V1050 Load mod: CLAAS_V660 Load mod: Claas_Volto_1320t Load mod: DDR_HW80_SHA Load mod: DegenhartFrontgewicht Load mod: DeutzFahrAgrostar681 Load mod: DeutzFahrTTV630V2 Load mod: DF_AgroStar683_Quicke_FL Load mod: DF_Topliner4080_Pack Load mod: DirectDiskWagen Load mod: ESLimiter_v22 Error: Failed to open xml file d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/ESLimiter_v22/modDesc.xml' Error: Missing descVersion attribute in mod ESLimiter_v22 Load mod: EuskirchenerlandMapV1_1 Load mod: Farmtech Load mod: FastCoupler Load mod: Fendt380GTATurbo Load mod: Fendt820VarioFLv2 Load mod: Fendt_718_Vario Load mod: Fendt_Weight Load mod: FertilizerMod Load mod: FlieglASW253 Load mod: FlieglASW270 Load mod: Frontgewicht750kg Load mod: FruittypeFix Load mod: Fuchs_Guellefass Load mod: Garant_Kotte_Profi_VTL19500l_Schleppschlauch Load mod: Gewicht_CPT_Modding Load mod: Goldhofer_STZ Load mod: grasvork Load mod: Hawe_SLW_45_Red Load mod: Hilken18000ZK Load mod: Hilken18000ZMK_H Load mod: HilkenHI24000MK Load mod: HilkenHI34000MK Load mod: ihc423fl Load mod: JD6610 Load mod: JD6610_FL11 Load mod: JD6910 Load mod: JD7930v1 Load mod: JD_6610_Ls2011 Load mod: JohnDeere6820_v21 Load mod: JohnDeere7530Premium Load mod: John_Deere_8410 Load mod: joWeight Load mod: KawecoRadium_Pack Load mod: Kock_Frontlader_Werkzeug Load mod: KoeckerlingVario_AndyW Load mod: Koegel_LKWKipper_by_FendtFarmer Load mod: KroneBigM500 Load mod: KroneBigX650 Load mod: KroneEasyCollect7500 Load mod: KroneXDisc6200 Load mod: KuhnDiscoverXL60 Load mod: KuhnFC313F Load mod: KuhnGA8121 Load mod: KuhnGMD4010 Load mod: KuhnLSB1270V2 Load mod: KuhnModulinerLS11 Load mod: Kuhn_Altis_1800 Load mod: Kuhn_BPR240 Load mod: Kuhn_Butterfly Load mod: Kuhn_HR_404 Load mod: KvernelandCTC_AndyW_wash Load mod: L720 Load mod: LeffersMulde Load mod: ManTga Load mod: MAN_TGX_41_680_XXL Load mod: MapBGA Load mod: MapBGASilo Load mod: MapBGASiloChaff Load mod: MapBGASiloGras Load mod: MapFertilizerMod Load mod: mapFruitTrigger Load mod: McCormick624 Load mod: Monosem_NGplus_3_beta Load mod: MonsoemMaisdrille Load mod: mp_moneycheats Load mod: mp_noCollisionCamera Load mod: mp_playerCamera Load mod: NewHollandBB980 Load mod: newholland_corn_cutter Load mod: New_Holland_Schneidwerk Load mod: New_Holland_Schneidwerkanhaenger Load mod: New_Holland_TX65 Load mod: Quicke_public Load mod: Reck_Edit_AndyW Load mod: Reisch_RD_80 Load mod: Reisch_RTD_80 Load mod: RekordiaXXL Load mod: SchlueterTVL1500sldirt Load mod: Semoir_Nodet Load mod: ShuttleControl Load mod: Siloschaufel_v12 Load mod: SlurryMixer Load mod: strawFork_Tractor Load mod: Suer800KG Load mod: suer_gewichte_pack Load mod: SwitchLimit2Field Load mod: Terex_TL310 Load mod: WapAlto Load mod: Weight_01 Load mod: Wiesenschleppe_v1 Load mod: zzz_TipAnywhere Register vehicle type: pdlc_dlcPack2.fertilizerTrailer Register vehicle type: pdlc_dlcPack2.silageFork Register vehicle type: pdlc_dlcPack2.garantVTL19500 Register vehicle type: pdlc_dlcPack2.articulatedAxis Register vehicle type: AgrolinerContainer.AgrolinerContainer register joint type: HookJoint Register vehicle type: AgrolinerITS26.AgrolinerITS26 Register vehicle type: AgrolinerTUW20.AgrolinerTUW20 specialization beleuchtung v3 by Sven777b Register vehicle type: AgrotronTTV430.TTV430 Register vehicle type: AmazoneAvant.CochetTA Register vehicle type: AmazoneMaisdrille.AWMonopill d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/ballewagen_final/specializations/Foldable.lua(9) : unexpected symbol near '9' specialization beleuchtung v3 by Sven777b Register vehicle type: ballewagen_final.BaleTrailer specialization beleuchtung v3 by Sven777b Register vehicle type: Bergmann8Tonner.bergmann specialization beleuchtung v3 by Sven777b Register vehicle type: Bergmann_Royal28s_Edit_AndyW.BergmannRoyal Register vehicle type: BogballeM2W_Base.bogballeM2WBase Register vehicle type: BredalETR1000.BredalETR1000 Register vehicle type: BresselLadeFork.bresselLadeFork Register vehicle type: CaseGewicht.FastCoupler specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasJaguar870_by_Despo.Jaguar_890 Register vehicle type: ClaasLexion480.Lexion480 specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasLexion580.ClaasLexion580 Register vehicle type: ClaasOrbis750_by_Despo.ClaasOrbis750 Register vehicle type: ClaasTrailer.BISOtrailer specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasV1050_Trailer.Lexion580Trailer Error: Can't load resource: d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/ClaasVario900/dataS/scripts/vehicles/Vehicle.lua Register vehicle type: ClaasVario900.Vario1200 specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasXerion3800.xerion3800hu Loading Claas Direct Disc from Modhoster.de, located in d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/Claas_Jaguar_Direct_Disc_520v2/ Register vehicle type: Claas_Jaguar_Direct_Disc_520v2.directdisc_cutter specialization beleuchtung v3 by Sven777b Register vehicle type: CLAAS_Lexion_580TT_AP.ClaasLexion580TT specialization beleuchtung v3 by Sven777b Register vehicle type: Claas_Liner_4000.Liner4000 Register vehicle type: Claas_Mega_370_Trailer.BISO specialization beleuchtung v3 by Sven777b Register vehicle type: Claas_Quantum_6800S_AndyW.ClaasQuantum6800S Register vehicle type: Claas_V1050.Claas_V1050 Register vehicle type: Claas_Volto_1320t.Volto1320t Register vehicle type: DDR_HW80_SHA.HWModSource Error: Can't load resource: d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/DeutzFahrAgrostar681/Speci/ExtraFile.lua specialization beleuchtung v3 by Sven777b Register vehicle type: DeutzFahrAgrostar681.Agrostar681 specialization beleuchtung v3 by Sven777b Register vehicle type: DeutzFahrTTV630V2.deutzttv630 specialization beleuchtung v3 by Sven777b Register vehicle type: DF_AgroStar683_Quicke_FL.638 Loading sample mod, located in d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/DF_Topliner4080_Pack/ specialization beleuchtung v3 by Sven777b Register vehicle type: DF_Topliner4080_Pack.topliner specialization beleuchtung v3 by Sven777b Register vehicle type: DF_Topliner4080_Pack.Deutz_SWW Register vehicle type: DF_Topliner4080_Pack.Topliner_SW Register vehicle type: DirectDiskWagen.BISO Register vehicle type: FastCoupler.FastCoupler Register vehicle type: Fendt380GTATurbo.FendtFrontloader specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt380GTATurbo.fendt380GTATurbo Loading sample mod, located in d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/Fendt820VarioFLv2/ Register vehicle type: Fendt820VarioFLv2.FendtFrontloader specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt820VarioFLv2.820Vario Loading sample mod, located in d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/Fendt_718_Vario/ specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt_718_Vario.Vario716 Register fruittype: fertilizer Register vehicle type: FertilizerMod.FertilizerMod specialization beleuchtung v3 by Sven777b Register vehicle type: FlieglASW253.ASW253 specialization beleuchtung v3 by Sven777b Register vehicle type: FlieglASW270.ASW253 Register fruittype: fertilizer Register fruittype: manure Register fruittype: liquidManure Register fruittype: seeds Warning: Specialization trailer now needs the specialization fillable Error: Not all prerequisites of specialization trailer are fulfilled Goldhofer Semi Lowloader is loaded specialization beleuchtung v3 by Sven777b Register vehicle type: Goldhofer_STZ.tieflader Register Variable: BaseMission.modMapShovelTrigger Register vehicle type: grasvork.Siloschaufel specialization beleuchtung v3 by Sven777b Register vehicle type: Hawe_SLW_45_Red.Hawe_SLW_45 specialization beleuchtung v3 by Sven777b Register vehicle type: Hilken18000ZK.Hilken18000ZK specialization beleuchtung v3 by Sven777b Register vehicle type: Hilken18000ZMK_H.hilken18000ZMK specialization beleuchtung v3 by Sven777b Register vehicle type: HilkenHI24000MK.HilkenHI24000MK specialization beleuchtung v3 by Sven777b Register vehicle type: HilkenHI34000MK.HilkenHI34000MK Siloschaufel Script v1.2 specialization beleuchtung v3 by Sven777b Register vehicle type: ihc423fl.ihc433 Register vehicle type: ihc423fl.OFLMistgabel Register vehicle type: ihc423fl.OFLSchaufel specialization beleuchtung v3 by Sven777b Register vehicle type: JD6610.jd6610 Register vehicle type: JD6610.MasseJD specialization beleuchtung v3 by Sven777b Register vehicle type: JD6610_FL11.jd6610 Register vehicle type: JD6610_FL11.FendtFrontloader Register vehicle type: JD6610_FL11.MasseJD Register vehicle type: JD6910.JD6910 specialization beleuchtung v3 by Sven777b Register vehicle type: JD7930v1.JD7930v1 specialization beleuchtung v3 by Sven777b Register vehicle type: JD_6610_Ls2011.jd6610 Register vehicle type: JD_6610_Ls2011.MasseJD specialization beleuchtung v3 by Sven777b Register vehicle type: JohnDeere6820_v21.JD6820_Premium specialization beleuchtung v3 by Sven777b Register vehicle type: JohnDeere7530Premium.jd specialization beleuchtung v3 by Sven777b Register vehicle type: John_Deere_8410.JD8410 specialization beleuchtung v3 by Sven777b Register vehicle type: KawecoRadium_Pack.Kaweco_Radium Siloschaufel Script v1.2 Register vehicle type: Kock_Frontlader_Werkzeug.kockschaufel Register vehicle type: Kock_Frontlader_Werkzeug.flimplement specialization beleuchtung v3 by Sven777b Register vehicle type: KoeckerlingVario_AndyW.KoeckerlingVario specialization beleuchtung v3 by Sven777b Register vehicle type: Koegel_LKWKipper_by_FendtFarmer.koegel specialization beleuchtung v3 by Sven777b Register vehicle type: KroneBigM500.kroneBigM500 Register vehicle type: KroneBigX650.bigX650 Register vehicle type: KroneEasyCollect7500.ec7500 Register vehicle type: KroneXDisc6200.xdisc_cutter Register vehicle type: KuhnDiscoverXL60.KuhnDiscoverXL60 Register vehicle type: KuhnFC313F.KuhnFC313F specialization beleuchtung v3 by Sven777b Register vehicle type: KuhnGA8121.KuhnGA8121 Register vehicle type: KuhnGMD4010.KuhnGMD4010 Register vehicle type: KuhnLSB1270V2.KuhnLSB1270 Register vehicle type: KuhnModulinerLS11.Moduliner d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/Kuhn_BPR240/Scripts/wheelextra.lua(91) : attempt to index global 'epareuse' (a nil value) Register vehicle type: Kuhn_BPR240.Kuhn_BPR240 Register vehicle type: Kuhn_Butterfly.Kuhn_Butterfly Register vehicle type: Kuhn_HR_404.Kuhn_HR_404 specialization beleuchtung v3 by Sven777b Register vehicle type: KvernelandCTC_AndyW_wash.KvernelandCTC specialization beleuchtung v3 by Sven777b Register vehicle type: L720.L720 Register vehicle type: LeffersMulde.leffers Register vehicle type: ManTga.MAN specialization beleuchtung v3 by Sven777b Register vehicle type: MAN_TGX_41_680_XXL.TGX Map: MapBGABunker v1.1 loaded Map: BGASilo v1.1 loaded Register filltype: silo Map: BGASiloChaff v1.2 loaded Map: BGASiloGras v1.2 loaded Register fruittype: fertilizer Map: MapFruitTrigger v1.0 loaded Register vehicle type: McCormick624.McCormick Error: Can't load resource: d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/Monosem_NGplus_3_beta/specializations/Powershaft.lua specialization beleuchtung v3 by Sven777b Register vehicle type: Monosem_NGplus_3_beta.Monosem_NGplus_3 Register vehicle type: MonsoemMaisdrille.AWMonopill Loaded: Moneycheats Loaded: noCollisionCamera Loaded: PlayerCamera Register vehicle type: NewHollandBB980.NewHollandBB980 Register vehicle type: newholland_corn_cutter.Lexion600CornCutter8 Register vehicle type: New_Holland_Schneidwerkanhaenger.NH_trailer specialization beleuchtung v3 by Sven777b Register vehicle type: New_Holland_TX65.farmerCarNH Register vehicle type: Quicke_public.Quicke specialization beleuchtung v3 by Sven777b Register vehicle type: Reck_Edit_AndyW.Silo specialization beleuchtung v3 by Sven777b Register vehicle type: Reisch_RD_80.ReischRD80 specialization beleuchtung v3 by Sven777b Register vehicle type: Reisch_RTD_80.ReischRTD80 specialization beleuchtung v3 by Sven777b Register vehicle type: RekordiaXXL.RekordiaXXL Error: Can't load resource: d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/SchlueterTVL1500sldirt/Scripts/Fenster.lua specialization beleuchtung v3 by Sven777b Register vehicle type: SchlueterTVL1500sldirt.TVL1500sl Register vehicle type: Semoir_Nodet.Semoir_Nodet Siloschaufel Script v1.2 Register vehicle type: Siloschaufel_v12.Siloschaufel Register vehicle type: SlurryMixer.SlurryMixer Register vehicle type: strawFork_Tractor.StrawFork Register vehicle type: Terex_TL310.Liebherr Register vehicle type: WapAlto.neptunPressureWasher Register vehicle type: Wiesenschleppe_v1.Wiesenschleppe tipAnywhere pridan do AgrolinerTUW20.AgrolinerTUW20 tipAnywhere pridan do KawecoRadium_Pack.Kaweco_Radium tipAnywhere pridan do Hawe_SLW_45_Red.Hawe_SLW_45 tipAnywhere pridan do Kuhn_BPR240.Kuhn_BPR240 tipAnywhere pridan do HilkenHI34000MK.HilkenHI34000MK tipAnywhere pridan do HilkenHI24000MK.HilkenHI24000MK tipAnywhere pridan do Bergmann8Tonner.bergmann tipAnywhere pridan do KuhnModulinerLS11.Moduliner tipAnywhere pridan do trailer tipAnywhere pridan do ihc423fl.OFLSchaufel tipAnywhere pridan do AgrolinerContainer.AgrolinerContainer tipAnywhere pridan do Reisch_RD_80.ReischRD80 tipAnywhere pridan do DF_Topliner4080_Pack.Deutz_SWW tipAnywhere pridan do Reisch_RTD_80.ReischRTD80 tipAnywhere pridan do Claas_Mega_370_Trailer.BISO tipAnywhere pridan do AmazoneAvant.CochetTA tipAnywhere pridan do Kock_Frontlader_Werkzeug.flimplement tipAnywhere pridan do forageWagon tipAnywhere pridan do DDR_HW80_SHA.HWModSource tipAnywhere pridan do Siloschaufel_v12.Siloschaufel tipAnywhere pridan do FlieglASW270.ASW253 tipAnywhere pridan do Monosem_NGplus_3_beta.Monosem_NGplus_3 tipAnywhere pridan do New_Holland_Schneidwerkanhaenger.NH_trailer tipAnywhere pridan do ManTga.MAN tipAnywhere pridan do Kock_Frontlader_Werkzeug.kockschaufel tipAnywhere pridan do Koegel_LKWKipper_by_FendtFarmer.koegel tipAnywhere pridan do grasvork.Siloschaufel tipAnywhere pridan do FlieglASW253.ASW253 tipAnywhere pridan do Hilken18000ZK.Hilken18000ZK tipAnywhere pridan do Hilken18000ZMK_H.hilken18000ZMK tipAnywhere specialization registred data/sky/sky_day_night.i3d (0.00mb in 6.21 ms) data/sky/rain.i3d (0.00mb in 0.97 ms) data/sky/hail.i3d (0.00mb in 0.48 ms) Error: Mesh with zero triangles Warning: Material with id 0 not found in shape 'stationPlane'. d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01.i3d (47.60mb in 25692.56 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.12 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.26 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms) map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01.i3d was loaded map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01.i3d was loaded map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01.i3d was loaded map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01.i3d was loaded LanguageSelector ... Warning: converting 'd:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/defendersmods.xml' to utf8 tipAnywhere loading ... d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01/paths/trafficPaths.i3d (0.02mb in 9.44 ms) map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01/paths/trafficPaths.i3d was loaded map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01/paths/trafficPaths.i3d was loaded map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01/paths/trafficPaths.i3d was loaded map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01/paths/trafficPaths.i3d was loaded LanguageSelector ... d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01/paths/pedestrianPaths.i3d (0.00mb in 7.66 ms) map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01/paths/pedestrianPaths.i3d was loaded map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01/paths/pedestrianPaths.i3d was loaded map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01/paths/pedestrianPaths.i3d was loaded map d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/EuskirchenerlandMapV1_1/map01/paths/pedestrianPaths.i3d was loaded LanguageSelector ... data/maps/missions/CattleMeadow.i3d (0.64mb in 34.89 ms) dataS2/character/cow/cowAnimation.i3d (16.80mb in 824.78 ms) map data/maps/missions/CattleMeadow.i3d was loaded map data/maps/missions/CattleMeadow.i3d was loaded map data/maps/missions/CattleMeadow.i3d was loaded map data/maps/missions/CattleMeadow.i3d was loaded LanguageSelector ... d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/solarCollector/solarCollector.i3d (0.18mb in 20.63 ms) d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/wka/wka.i3d (0.25mb in 48.65 ms) PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 data/character/farmer/farmer_player.i3d (2.40mb in 270.48 ms) data/vehicles/trucks/milktruck.i3d (2.11mb in 407.40 ms) money added money added money added money added money added money added money added money added money added d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/DegenhartFrontgewicht/DegenhartFrontgewicht.i3d (0.12mb in 17.36 ms) d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/DF_Topliner4080_Pack/df_topliner_4080.i3d (7.86mb in 1288.53 ms) d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/DF_Topliner4080_Pack/deutzswa_klein.i3d (2.00mb in 355.89 ms) Pridavam tipAnywhere ... d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/DF_Topliner4080_Pack/Deutz_SW.i3d (2.81mb in 280.25 ms) Warning: Character 52391 not found in texture font (Modell/Textur:daniel11/818vario Textur/Ingame:Tobii/Jen Script: Outlaw|Sound: sevorane|Performance-Tuning: MadMax Animations Edit by Mario). d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/JohnDeere6820_v21/JD.i3d (19.26mb in 3613.01 ms) Error: index out of range Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(41) : checkChildIndex D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(285) : indexToObject d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/BunkerSiloTipTrigger.lua(151) : Vehicle_load_old D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(357) : load D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(484) : loadVehicle d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/ShopScreen.lua(26) : old_onBuyClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(288) : onBuyClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(419) : onClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(259) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(326) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(236) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(701) : mouseEvent Index: 40|0|0|0 Error: index out of range Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(41) : checkChildIndex D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(285) : indexToObject d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/BunkerSiloTipTrigger.lua(151) : Vehicle_load_old D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(357) : load D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(484) : loadVehicle d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/ShopScreen.lua(26) : old_onBuyClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(288) : onBuyClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(419) : onClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(259) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(326) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(236) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(701) : mouseEvent Index: 40|1|0|0 Error: index out of range Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(41) : checkChildIndex D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(420) : indexToObject d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/BunkerSiloTipTrigger.lua(151) : Vehicle_load_old D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(357) : load D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(484) : loadVehicle d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/ShopScreen.lua(26) : old_onBuyClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(288) : onBuyClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(419) : onClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(259) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(326) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(236) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(701) : mouseEvent Index: 45|0|0|1|0 Lua: Error running function: mouseEvent d:/Users/Benutzer1/Documents/My Games/FarmingSimulator2011/mods/JohnDeere6820_v21/Speci/PowerShaftAttacher.lua(47) : attempt to index local 'joint' (a nil value) Warning: Character 8211 not found in texture font (V-Achtzylinder Euro 5 Common-Rail III mit 2 Turbolader und 16.200 ccm Hubraum 500 kW/680 PS bei 1900 U/min 2700 Nm 10001700 U/min www.ls-moddingwelt.eu). Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (762) : warning C7050: "Out.texCoords[0]" might be used before being initialized (762) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (462) : warning C7011: implicit cast from "float4" to "float2" (465) : warning C7011: implicit cast from "float4" to "float2" (963) : warning C7011: implicit cast from "float4" to "float3" (872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE map data/maps/missions/CattleMeadow.i3d was deleted map data/maps/missions/CattleMeadow.i3d was deleted map data/maps/missions/CattleMeadow.i3d was deleted map data/maps/missions/CattleMeadow.i3d was deleted Warning: deleting object 'Trigger_Bunker' before all triggers are removed Warning: deleting object 'Guelletrigger' before all triggers are removed Warning: deleting object 'silotrigger' before all triggers are removed Warning: deleting object 'Trigger_Mais' before all triggers are removed Warning: deleting object 'Trigger_Bunker' before all triggers are removed Warning: deleting object 'trigger' before all triggers are removed Warning: deleting object 'SiloPlane' before all triggers are removed Warning: deleting object 'Trigger_Mais' before all triggers are removed Warning: deleting object 'SiloPlane' before all triggers are removed Warning: deleting object 'Trigger_Mais' before all triggers are removed Warning: deleting object 'SiloPlane' before all triggers are removed Warning: deleting object 'Trigger_Mais' before all triggers are removed Warning: deleting object 'siloTrigger' before all triggers are removed Warning: deleting object 'Trigger_Mais' before all triggers are removed Warning: deleting object 'siloTrigger' before all triggers are removed Warning: deleting object 'Trigger_Mais' before all triggers are removed