GIANTS Engine Runtime (build date: Feb 2 2011) (C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Application: FarmingSimulator2011 Main System Core(s): 2 @ 2.6 GHZ OS: Windows NT 6.1 32-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce 210/PCI/SSE2 Version: 3.3.0 GL_ATI_fragment_shader not supported max_texture_layers: 8 OpenGL initialization successful Hardware Profile Level: Low View Distance Coeff: 0.75 Shadow Quality: 0 Skip Mipmaps: 1 Terrain LOD Distance Coeff: 0.75 Farming Simulator 2011 Version: 1.022 (Patch 2.2) RC5 Available Languages: de Language: de Error: invalid key 'KEY_:' for input event 'Heckfenster' Game vehicle types loaded Mod directory: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods Load mod: AAutoAttachMod Load mod: AmazoneZGB8200 Load mod: Amazone_Saemaschine_v2_KI_ready Load mod: BergmannHTW65 Load mod: Big_Shovel_V21 Load mod: byBullgore_Amazone_Fendt820_MP_modhoster Load mod: byBullgore_Amazone_FT1001_MP_modhoster Load mod: byBullgore_Amazone_UX5200_MP_modhoster Load mod: ClaasV1050_Trailer Load mod: Claas_Jaguar_980 Load mod: Claas_Jaguar_Direct_Disc_520_Multifruit Load mod: CLAAS_Lexion_580_AP Load mod: Claas_Lexion_770_Conspeed Load mod: claas_ORBIS_900_HD Load mod: Claas_PU_300 Load mod: Claas_V1050 Load mod: DrMod_Joskin_Trans_Space Load mod: DrMod_Tieflader Load mod: Frontlader_Schaufel_multifruit_V4 Load mod: FruittypeFix Load mod: Garant_Kotte_Profi_VTL_19500l Load mod: GIANTSContest2011_JohnDeere864 Load mod: Hilken18000ZK Load mod: Hilken18000ZMK_H Load mod: HilkenSSP6 Load mod: HilkenSSP6_FAS Load mod: JohnDeere7930 Load mod: John_Deere_6820_RLM_Works Load mod: KaercherPressureWasher Load mod: Kaercher_Mobil_V3_waschbar Load mod: KroneBigM500v2 Load mod: KuhnLSB1270V2 Load mod: LemkenGigant1400_Rubin Load mod: LemkenVariTransanit9 Load mod: MapBGA Load mod: MapBGASilo Load mod: MapDoorTrigger Load mod: MapFertilizerMod Load mod: MapFruitTrigger Load mod: mapViewer_04_FoxAlpha Load mod: MapWeightstationMod Load mod: mp_KroneZX Load mod: NordeifelMap Load mod: PoettingerJumbo10010CL Load mod: RabeBluebird6m Load mod: Ritchie_Bale_Traileyre_1496_2011 Load mod: Ritchie_Bale_Traileyre_1498_2011 Load mod: Ritchie_Multi_Bale_Handler_2011 Load mod: SCHLUETER_SUPER_1900_FH Load mod: Silagezange Load mod: StrautmannStreublitzVS20_v11 Load mod: suer_gewichte_pack Load mod: Triolet Load mod: ZZZ_courseplay Load mod: zzz_tipAnywhere Error: Can't load resource: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Triolet/store.png Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce 210/PCI/SSE2 Version: 3.3.0 GL_ATI_fragment_shader not supported max_texture_layers: 8 OpenGL initialization successful Hardware Profile Level: Low View Distance Coeff: 0.75 Shadow Quality: 0 Skip Mipmaps: 1 Terrain LOD Distance Coeff: 0.75 Farming Simulator 2011 Version: 1.022 (Patch 2.2) RC5 Available Languages: de Language: de Error: invalid key 'KEY_:' for input event 'Heckfenster' Game vehicle types loaded Mod directory: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods Load mod: AAutoAttachMod Load mod: AmazoneZGB8200 Load mod: Amazone_Saemaschine_v2_KI_ready Load mod: BergmannHTW65 Load mod: Big_Shovel_V21 Load mod: byBullgore_Amazone_Fendt820_MP_modhoster Load mod: byBullgore_Amazone_FT1001_MP_modhoster Load mod: byBullgore_Amazone_UX5200_MP_modhoster Load mod: ClaasV1050_Trailer Load mod: Claas_Jaguar_980 Load mod: Claas_Jaguar_Direct_Disc_520_Multifruit Load mod: CLAAS_Lexion_580_AP Load mod: Claas_Lexion_770_Conspeed Load mod: claas_ORBIS_900_HD Load mod: Claas_PU_300 Load mod: Claas_V1050 Load mod: DrMod_Joskin_Trans_Space Load mod: DrMod_Tieflader Load mod: Frontlader_Schaufel_multifruit_V4 Load mod: FruittypeFix Load mod: Garant_Kotte_Profi_VTL_19500l Load mod: GIANTSContest2011_JohnDeere864 Load mod: Hilken18000ZK Load mod: Hilken18000ZMK_H Load mod: HilkenSSP6 Load mod: HilkenSSP6_FAS Load mod: JohnDeere7930 Load mod: John_Deere_6820_RLM_Works Load mod: KaercherPressureWasher Load mod: Kaercher_Mobil_V3_waschbar Load mod: KroneBigM500v2 Load mod: KuhnLSB1270V2 Load mod: LemkenGigant1400_Rubin Load mod: LemkenVariTransanit9 Load mod: MapBGA Load mod: MapBGASilo Load mod: MapDoorTrigger Load mod: MapFertilizerMod Load mod: MapFruitTrigger Load mod: mapViewer_04_FoxAlpha Load mod: MapWeightstationMod Load mod: mp_KroneZX Load mod: NordeifelMap Load mod: PoettingerJumbo10010CL Load mod: RabeBluebird6m Load mod: Ritchie_Bale_Traileyre_1496_2011 Load mod: Ritchie_Bale_Traileyre_1498_2011 Load mod: Ritchie_Multi_Bale_Handler_2011 Load mod: SCHLUETER_SUPER_1900_FH Load mod: Silagezange Load mod: StrautmannStreublitzVS20_v11 Load mod: suer_gewichte_pack Load mod: Triolet Load mod: ZZZ_courseplay Load mod: zzz_tipAnywhere Register vehicle type: AmazoneZGB8200.manureSpreader specialization beleuchtung v3 by Sven777b Register vehicle type: BergmannHTW65.HTW65 Register Variable: BaseMission.modMapShovelTrigger Register vehicle type: Big_Shovel_V21.Siloschaufel Register vehicle type: byBullgore_Amazone_Fendt820_MP_modhoster.Fendt820Vario specialization beleuchtung v3 by Sven777b Register vehicle type: byBullgore_Amazone_FT1001_MP_modhoster.AmazoneFT1001 Register vehicle type: byBullgore_Amazone_UX5200_MP_modhoster.AmazoneUX5200 specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasV1050_Trailer.Lexion580Trailer specialization beleuchtung v3 by Sven777b Error: Can't load resource: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Claas_Jaguar_980/dataS/scripts/vehicles/Vehicle.lua Register vehicle type: Claas_Jaguar_980.ClaasJaguar980 Loading Claas Direct Disc from Modhoster.de, located in C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Claas_Jaguar_Direct_Disc_520_Multifruit/ Register vehicle type: Claas_Jaguar_Direct_Disc_520_Multifruit.directdisc_cutter specialization beleuchtung v3 by Sven777b Register vehicle type: CLAAS_Lexion_580_AP.ClaasLexion580 Register vehicle type: Claas_PU_300.Claas Register vehicle type: Claas_V1050.Claas_V1050 Register vehicle type: DrMod_Joskin_Trans_Space.Joskin Register vehicle type: DrMod_Tieflader.Kommunal Tieflader Register vehicle type: Frontlader_Schaufel_multifruit_V4.Siloschaufel Register fruittype: fertilizer Register fruittype: manure Register fruittype: liquidManure Register fruittype: seeds specialization beleuchtung v3 by Sven777b Register vehicle type: Garant_Kotte_Profi_VTL_19500l.Garant specialization beleuchtung v3 by Sven777b Register vehicle type: GIANTSContest2011_JohnDeere864.JohnDeere864 specialization beleuchtung v3 by Sven777b Register vehicle type: Hilken18000ZK.Hilken18000ZK specialization beleuchtung v3 by Sven777b Register vehicle type: Hilken18000ZMK_H.hilken18000ZMK specialization beleuchtung v3 by Sven777b Register vehicle type: HilkenSSP6.HilkenSSP6 specialization beleuchtung v3 by Sven777b Register vehicle type: HilkenSSP6_FAS.HilkenSSP6 specialization beleuchtung v3 by Sven777b Register vehicle type: JohnDeere7930.JD7930 specialization beleuchtung v3 by Sven777b Register vehicle type: John_Deere_6820_RLM_Works.JD6820_Premium Register vehicle type: KaercherPressureWasher.kaercherPressureWasher specialization beleuchtung v3 by Sven777b Register vehicle type: Kaercher_Mobil_V3_waschbar.Chieffuel specialization beleuchtung v3 by Sven777b Register vehicle type: KroneBigM500v2.kroneBigM500 Register vehicle type: KuhnLSB1270V2.KuhnLSB1270 Register vehicle type: LemkenGigant1400_Rubin.LemkenGigant1400 Register vehicle type: LemkenVariTransanit9.Servo650 Map: BGABunker v1.3 loaded Map: BGASilo v1.4 loaded Register filltype: silo Register fruittype: fertilizer Map: MapFruitTrigger v1.1 loaded Register vehicle type: mp_KroneZX.Kronezx specialization beleuchtung v3 by Sven777b Register vehicle type: PoettingerJumbo10010CL.Jumbo10010 Register vehicle type: RabeBluebird6m.Rabe Register vehicle type: Ritchie_Bale_Traileyre_1496_2011.RitchieTraileyre Register vehicle type: Ritchie_Bale_Traileyre_1498_2011.Ritchie1498 Register vehicle type: Ritchie_Multi_Bale_Handler_2011.ritchiebh Loading Schlueter1900TVL, located in C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/SCHLUETER_SUPER_1900_FH/ specialization beleuchtung v3 by Sven777b Register vehicle type: SCHLUETER_SUPER_1900_FH.SUPER1900 Siloschaufel Script v1.2 Register vehicle type: Silagezange.kockschaufel Register vehicle type: Silagezange.flimplement specialization beleuchtung v3 by Sven777b Register vehicle type: StrautmannStreublitzVS20_v11.StrautmannStreublitzVS20 Register vehicle type: Triolet.Triolet adding courseplay to:selfPropelledSprayer adding courseplay to:JohnDeere7930.JD7930 adding courseplay to:SCHLUETER_SUPER_1900_FH.SUPER1900 adding courseplay to:frontloader adding courseplay to:combine adding courseplay to:KroneBigM500v2.kroneBigM500 adding courseplay to:CLAAS_Lexion_580_AP.ClaasLexion580 adding courseplay to:byBullgore_Amazone_Fendt820_MP_modhoster.Fendt820Vario adding courseplay to:Claas_Jaguar_980.ClaasJaguar980 adding courseplay to:tractor adding courseplay to:telehandler adding courseplay to:John_Deere_6820_RLM_Works.JD6820_Premium adding courseplay to:combine_cylindered tipAnywhere pridan do Silagezange.kockschaufel tipAnywhere pridan do Silagezange.flimplement tipAnywhere pridan do LemkenGigant1400_Rubin.LemkenGigant1400 tipAnywhere pridan do Hilken18000ZK.Hilken18000ZK tipAnywhere pridan do HilkenSSP6.HilkenSSP6 tipAnywhere pridan do Frontlader_Schaufel_multifruit_V4.Siloschaufel tipAnywhere pridan do HilkenSSP6_FAS.HilkenSSP6 tipAnywhere pridan do trailer tipAnywhere pridan do Hilken18000ZMK_H.hilken18000ZMK tipAnywhere pridan do Triolet.Triolet tipAnywhere pridan do DrMod_Joskin_Trans_Space.Joskin tipAnywhere pridan do BergmannHTW65.HTW65 tipAnywhere pridan do Big_Shovel_V21.Siloschaufel tipAnywhere pridan do byBullgore_Amazone_FT1001_MP_modhoster.AmazoneFT1001 tipAnywhere pridan do forageWagon tipAnywhere specialization registred data/sky/sky_day_night.i3d (0.00mb in 437.43 ms) data/sky/rain.i3d (0.00mb in 30.33 ms) data/sky/hail.i3d (0.00mb in 3.58 ms) Warning: Material with id 0 not found in shape 'stationPlane'. C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01.i3d (30.06mb in 19230.54 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 4.70 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.34 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.37 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.37 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.37 ms) map C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01.i3d was loaded mapviewer:loadmap() :|| Mapviewer V0.4 Copyright (C) Fox-Alpha || map C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01.i3d was loaded LanguageSelector ... Warning: converting 'C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/defendersmods.xml' to utf8 tipAnywhere loading ... data/maps/missions/CattleMeadow.i3d (0.64mb in 99.50 ms) dataS2/character/cow/cowAnimation.i3d (16.80mb in 1053.72 ms) map data/maps/missions/CattleMeadow.i3d was loaded mapviewer:loadmap() :|| Mapviewer V0.4 Copyright (C) Fox-Alpha || map data/maps/missions/CattleMeadow.i3d was loaded LanguageSelector ... data/vehicles/trailers/mediumTipper.i3d (0.75mb in 66.08 ms) Pridavam tipAnywhere ... C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/John_Deere_6820_RLM_Works/JD.i3d (15.69mb in 5159.95 ms) loaded courses Warning: converting 'C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/savegame1/courseplay.xml' to utf8 Error: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/savegame1/courseplay.xml(0): Error document empty. overwriting steerable.load overwriting Attachable.load C:/Program Files/Landwirtschafts Simulator 2011/data/maps/models/objects/beerKeg/beerKeg.i3d (0.02mb in 31.28 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/NurGerade/NurGerade.i3d (0.01mb in 8.94 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/STOP/STOP.i3d (0.00mb in 10.54 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/VorfahrtAnDieserKreuzung/VorfahrtAnDieserKreuzung.i3d (0.01mb in 10.23 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/Parkplatz/Parkplatz.i3d (0.01mb in 8.40 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/SCHLUETER_SUPER_1900_FH/SUPER1900.i3d (7.34mb in 966.58 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/HilkenSSP6/HilkenSSP6.i3d (7.81mb in 1448.25 ms) Pridavam tipAnywhere ... C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/ClaasV1050_Trailer/Lexion580Trailer.i3d (3.32mb in 523.16 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/CLAAS_Lexion_580_AP/ClaasLexion580.i3d (9.61mb in 2568.27 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Claas_V1050/Claas_V1050.i3d (6.93mb in 1454.00 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/mp_KroneZX/KroneZX450.i3d (6.56mb in 1158.69 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/RabeBluebird6m/RabeBluebird6m.i3d (2.95mb in 612.18 ms) data/vehicles/steerable/deutz/deutzFrontloaderShovel.i3d (0.10mb in 63.63 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/KroneBigM500v2/KroneBigM500.i3d (12.81mb in 2192.07 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/JohnDeere864.i3d (12.85mb in 3569.23 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Ritchie_Bale_Traileyre_1496_2011/Ritchie_Bale_Traileyre.i3d (2.96mb in 527.06 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Ritchie_Multi_Bale_Handler_2011/Ritchie_Multi_BH.i3d (2.03mb in 278.77 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Ritchie_Bale_Traileyre_1498_2011/Ritchie_Bale_Traileyre_1498.i3d (3.93mb in 819.15 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/StrautmannStreublitzVS20_v11/StrautmannStreublitzVS20.i3d (2.28mb in 288.91 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Big_Shovel_V21/frontloaderShovel.i3d (0.16mb in 125.24 ms) Physics: wheelLoaderShovelCol1 failed. Scale not allowed for kinematic or dynamic objects. Physics: wheelLoaderShovelCol2 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube1 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube2 failed. Scale not allowed for kinematic or dynamic objects. Pridavam tipAnywhere ... Physics: wheelLoaderShovelCol1 failed. Scale not allowed for kinematic or dynamic objects. Physics: wheelLoaderShovelCol2 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube1 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube2 failed. Scale not allowed for kinematic or dynamic objects. Pridavam tipAnywhere ... data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (6.62mb in 1057.80 ms) Physics: wheelLoaderShovelCol1 failed. Scale not allowed for kinematic or dynamic objects. Physics: wheelLoaderShovelCol2 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube1 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube2 failed. Scale not allowed for kinematic or dynamic objects. Pridavam tipAnywhere ... C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Triolet/Triolet.i3d (6.02mb in 622.27 ms) Error: keyframes not strictly monotonic increasing Pridavam tipAnywhere ... C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/JohnDeere7930/JD7930.i3d (12.91mb in 2382.07 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/KaercherPressureWasher/PressureWasher.i3d (0.44mb in 36.97 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Garant_Kotte_Profi_VTL_19500l/Garant.i3d (3.41mb in 756.65 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Amazone_Saemaschine_v2_KI_ready/Saemaschine.i3d (4.05mb in 717.10 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/suer_gewichte_pack/Suer2400kg.i3d (0.14mb in 13.61 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleStraw.i3d (0.05mb in 16.28 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleStraw_60cm.i3d (0.05mb in 16.34 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleStraw_100cm.i3d (0.05mb in 2.21 ms) data/character/farmer/farmer_player.i3d (2.40mb in 245.16 ms) BGA Bunker saves loaded BGASilo saves loaded || Mapviewer V0.4 Copyright (C) Fox-Alpha || MapViewer:Init() || Error: Can't load resource: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01/MV_PoI.png Mapviewer V0.4 Copyright (C) Fox-Alpha : Kann 'PoI Overlay' nicht erzeugen, PoI ist deaktiviert, bitte Pfad und Dateinamen in der mapviewer.xml prüfen Mapviewer V0.4 Copyright (C) Fox-Alpha : Could not Create PoI Overlay, PoI is disabled. Check path and filename in mapviewer.xml Datei FNum laden || C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01/MV_Feldnummern.png || MapViewer:Init() -- Feldnummern erstellen || Error: Can't load resource: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01/MV_Feldnummern.png Mapviewer V0.4 Copyright (C) Fox-Alpha : Kann 'Feldnummern Overlay' nicht erzeugen, FNum ist deaktiviert, bitte Pfad und Dateinamen in der mapviewer.xml prüfen Mapviewer V0.4 Copyright (C) Fox-Alpha : Could not Create Fieldnumber Overlay, FNum is disabled. Check path and filename in mapviewer.xml || Mapviewer V0.4 Copyright (C) Fox-Alpha || MapViewer:Init() -- Icons erstellen || || Mapviewer V0.4 Copyright (C) Fox-Alpha || MapViewer:Init() Abgeschlossen || PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 map data/maps/missions/CattleMeadow.i3d was deleted map data/maps/missions/CattleMeadow.i3d was deleted Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce 210/PCI/SSE2 Version: 3.3.0 GL_ATI_fragment_shader not supported max_texture_layers: 8 OpenGL initialization successful Hardware Profile Level: Low View Distance Coeff: 0.75 Shadow Quality: 0 Skip Mipmaps: 1 Terrain LOD Distance Coeff: 0.75 Farming Simulator 2011 Version: 1.022 (Patch 2.2) RC5 Available Languages: de Language: de Error: invalid key 'KEY_:' for input event 'Heckfenster' Game vehicle types loaded Mod directory: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods Load mod: AAutoAttachMod Load mod: AmazoneZGB8200 Load mod: Amazone_Saemaschine_v2_KI_ready Load mod: BergmannHTW65 Load mod: Big_Shovel_V21 Load mod: byBullgore_Amazone_Fendt820_MP_modhoster Load mod: byBullgore_Amazone_FT1001_MP_modhoster Load mod: byBullgore_Amazone_UX5200_MP_modhoster Load mod: ClaasV1050_Trailer Load mod: Claas_Jaguar_980 Load mod: Claas_Jaguar_Direct_Disc_520_Multifruit Load mod: CLAAS_Lexion_580_AP Load mod: Claas_Lexion_770_Conspeed Load mod: claas_ORBIS_900_HD Load mod: Claas_PU_300 Load mod: Claas_V1050 Load mod: DrMod_Joskin_Trans_Space Load mod: DrMod_Tieflader Load mod: Frontlader_Schaufel_multifruit_V4 Load mod: FruittypeFix Load mod: Garant_Kotte_Profi_VTL_19500l Load mod: GIANTSContest2011_JohnDeere864 Load mod: Hilken18000ZK Load mod: Hilken18000ZMK_H Load mod: HilkenSSP6 Load mod: HilkenSSP6_FAS Load mod: JohnDeere7930 Load mod: John_Deere_6820_RLM_Works Load mod: KaercherPressureWasher Load mod: Kaercher_Mobil_V3_waschbar Load mod: KroneBigM500v2 Load mod: KuhnLSB1270V2 Load mod: LemkenGigant1400_Rubin Load mod: LemkenVariTransanit9 Load mod: MapBGA Load mod: MapBGASilo Load mod: MapDoorTrigger Load mod: MapFertilizerMod Load mod: MapFruitTrigger Load mod: mapViewer_04_FoxAlpha Load mod: MapWeightstationMod Load mod: mp_KroneZX Load mod: NordeifelMap Load mod: PoettingerJumbo10010CL Load mod: RabeBluebird6m Load mod: Ritchie_Bale_Traileyre_1496_2011 Load mod: Ritchie_Bale_Traileyre_1498_2011 Load mod: Ritchie_Multi_Bale_Handler_2011 Load mod: SCHLUETER_SUPER_1900_FH Load mod: Silagezange Load mod: StrautmannStreublitzVS20_v11 Load mod: suer_gewichte_pack Load mod: Triolet Load mod: ZZZ_courseplay Load mod: zzz_tipAnywhere Register vehicle type: AmazoneZGB8200.manureSpreader specialization beleuchtung v3 by Sven777b Register vehicle type: BergmannHTW65.HTW65 Register Variable: BaseMission.modMapShovelTrigger Register vehicle type: Big_Shovel_V21.Siloschaufel Register vehicle type: byBullgore_Amazone_Fendt820_MP_modhoster.Fendt820Vario specialization beleuchtung v3 by Sven777b Register vehicle type: byBullgore_Amazone_FT1001_MP_modhoster.AmazoneFT1001 Register vehicle type: byBullgore_Amazone_UX5200_MP_modhoster.AmazoneUX5200 specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasV1050_Trailer.Lexion580Trailer specialization beleuchtung v3 by Sven777b Error: Can't load resource: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Claas_Jaguar_980/dataS/scripts/vehicles/Vehicle.lua Register vehicle type: Claas_Jaguar_980.ClaasJaguar980 Loading Claas Direct Disc from Modhoster.de, located in C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Claas_Jaguar_Direct_Disc_520_Multifruit/ Register vehicle type: Claas_Jaguar_Direct_Disc_520_Multifruit.directdisc_cutter specialization beleuchtung v3 by Sven777b Register vehicle type: CLAAS_Lexion_580_AP.ClaasLexion580 Register vehicle type: Claas_PU_300.Claas Register vehicle type: Claas_V1050.Claas_V1050 Register vehicle type: DrMod_Joskin_Trans_Space.Joskin Register vehicle type: DrMod_Tieflader.Kommunal Tieflader Register vehicle type: Frontlader_Schaufel_multifruit_V4.Siloschaufel Register fruittype: fertilizer Register fruittype: manure Register fruittype: liquidManure Register fruittype: seeds specialization beleuchtung v3 by Sven777b Register vehicle type: Garant_Kotte_Profi_VTL_19500l.Garant specialization beleuchtung v3 by Sven777b Register vehicle type: GIANTSContest2011_JohnDeere864.JohnDeere864 specialization beleuchtung v3 by Sven777b Register vehicle type: Hilken18000ZK.Hilken18000ZK specialization beleuchtung v3 by Sven777b Register vehicle type: Hilken18000ZMK_H.hilken18000ZMK specialization beleuchtung v3 by Sven777b Register vehicle type: HilkenSSP6.HilkenSSP6 specialization beleuchtung v3 by Sven777b Register vehicle type: HilkenSSP6_FAS.HilkenSSP6 specialization beleuchtung v3 by Sven777b Register vehicle type: JohnDeere7930.JD7930 specialization beleuchtung v3 by Sven777b Register vehicle type: John_Deere_6820_RLM_Works.JD6820_Premium Register vehicle type: KaercherPressureWasher.kaercherPressureWasher specialization beleuchtung v3 by Sven777b Register vehicle type: Kaercher_Mobil_V3_waschbar.Chieffuel specialization beleuchtung v3 by Sven777b Register vehicle type: KroneBigM500v2.kroneBigM500 Register vehicle type: KuhnLSB1270V2.KuhnLSB1270 Register vehicle type: LemkenGigant1400_Rubin.LemkenGigant1400 Register vehicle type: LemkenVariTransanit9.Servo650 Map: BGABunker v1.3 loaded Map: BGASilo v1.4 loaded Register filltype: silo Register fruittype: fertilizer Map: MapFruitTrigger v1.1 loaded Register vehicle type: mp_KroneZX.Kronezx specialization beleuchtung v3 by Sven777b Register vehicle type: PoettingerJumbo10010CL.Jumbo10010 Register vehicle type: RabeBluebird6m.Rabe Register vehicle type: Ritchie_Bale_Traileyre_1496_2011.RitchieTraileyre Register vehicle type: Ritchie_Bale_Traileyre_1498_2011.Ritchie1498 Register vehicle type: Ritchie_Multi_Bale_Handler_2011.ritchiebh Loading Schlueter1900TVL, located in C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/SCHLUETER_SUPER_1900_FH/ specialization beleuchtung v3 by Sven777b Register vehicle type: SCHLUETER_SUPER_1900_FH.SUPER1900 Siloschaufel Script v1.2 Register vehicle type: Silagezange.kockschaufel Register vehicle type: Silagezange.flimplement specialization beleuchtung v3 by Sven777b Register vehicle type: StrautmannStreublitzVS20_v11.StrautmannStreublitzVS20 Register vehicle type: Triolet.Triolet adding courseplay to:selfPropelledSprayer adding courseplay to:JohnDeere7930.JD7930 adding courseplay to:SCHLUETER_SUPER_1900_FH.SUPER1900 adding courseplay to:frontloader adding courseplay to:combine adding courseplay to:KroneBigM500v2.kroneBigM500 adding courseplay to:CLAAS_Lexion_580_AP.ClaasLexion580 adding courseplay to:byBullgore_Amazone_Fendt820_MP_modhoster.Fendt820Vario adding courseplay to:Claas_Jaguar_980.ClaasJaguar980 adding courseplay to:tractor adding courseplay to:telehandler adding courseplay to:John_Deere_6820_RLM_Works.JD6820_Premium adding courseplay to:combine_cylindered tipAnywhere pridan do Silagezange.kockschaufel tipAnywhere pridan do Silagezange.flimplement tipAnywhere pridan do LemkenGigant1400_Rubin.LemkenGigant1400 tipAnywhere pridan do Hilken18000ZK.Hilken18000ZK tipAnywhere pridan do HilkenSSP6.HilkenSSP6 tipAnywhere pridan do Frontlader_Schaufel_multifruit_V4.Siloschaufel tipAnywhere pridan do HilkenSSP6_FAS.HilkenSSP6 tipAnywhere pridan do trailer tipAnywhere pridan do Hilken18000ZMK_H.hilken18000ZMK tipAnywhere pridan do Triolet.Triolet tipAnywhere pridan do DrMod_Joskin_Trans_Space.Joskin tipAnywhere pridan do BergmannHTW65.HTW65 tipAnywhere pridan do Big_Shovel_V21.Siloschaufel tipAnywhere pridan do byBullgore_Amazone_FT1001_MP_modhoster.AmazoneFT1001 tipAnywhere pridan do forageWagon tipAnywhere specialization registred data/sky/sky_day_night.i3d (0.00mb in 6.75 ms) data/sky/rain.i3d (0.00mb in 8.62 ms) data/sky/hail.i3d (0.00mb in 0.57 ms) Warning: Material with id 0 not found in shape 'stationPlane'. C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01.i3d (30.06mb in 19253.42 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 5.53 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.37 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.36 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.35 ms) map C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01.i3d was loaded mapviewer:loadmap() :|| Mapviewer V0.4 Copyright (C) Fox-Alpha || map C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01.i3d was loaded LanguageSelector ... Warning: converting 'C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/defendersmods.xml' to utf8 tipAnywhere loading ... data/maps/missions/CattleMeadow.i3d (0.64mb in 36.45 ms) dataS2/character/cow/cowAnimation.i3d (16.80mb in 861.11 ms) map data/maps/missions/CattleMeadow.i3d was loaded mapviewer:loadmap() :|| Mapviewer V0.4 Copyright (C) Fox-Alpha || map data/maps/missions/CattleMeadow.i3d was loaded LanguageSelector ... data/vehicles/trailers/mediumTipper.i3d (0.75mb in 32.33 ms) Pridavam tipAnywhere ... C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/John_Deere_6820_RLM_Works/JD.i3d (15.69mb in 5135.74 ms) loaded courses Warning: converting 'C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/savegame1/courseplay.xml' to utf8 Error: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/savegame1/courseplay.xml(0): Error document empty. overwriting steerable.load overwriting Attachable.load C:/Program Files/Landwirtschafts Simulator 2011/data/maps/models/objects/beerKeg/beerKeg.i3d (0.02mb in 1.73 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/NurGerade/NurGerade.i3d (0.01mb in 8.97 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/STOP/STOP.i3d (0.00mb in 10.58 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/VorfahrtAnDieserKreuzung/VorfahrtAnDieserKreuzung.i3d (0.01mb in 10.31 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/ZZZ_courseplay/img/Parkplatz/Parkplatz.i3d (0.01mb in 8.59 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/SCHLUETER_SUPER_1900_FH/SUPER1900.i3d (7.34mb in 965.15 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/HilkenSSP6/HilkenSSP6.i3d (7.81mb in 1421.53 ms) Pridavam tipAnywhere ... C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/ClaasV1050_Trailer/Lexion580Trailer.i3d (3.32mb in 521.93 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/CLAAS_Lexion_580_AP/ClaasLexion580.i3d (9.61mb in 2547.89 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Claas_V1050/Claas_V1050.i3d (6.93mb in 1441.54 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/mp_KroneZX/KroneZX450.i3d (6.56mb in 1154.52 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/RabeBluebird6m/RabeBluebird6m.i3d (2.95mb in 605.72 ms) data/vehicles/steerable/deutz/deutzFrontloaderShovel.i3d (0.10mb in 90.22 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/KroneBigM500v2/KroneBigM500.i3d (12.81mb in 2188.81 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/JohnDeere864.i3d (12.85mb in 3555.91 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Ritchie_Bale_Traileyre_1496_2011/Ritchie_Bale_Traileyre.i3d (2.96mb in 526.07 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Ritchie_Multi_Bale_Handler_2011/Ritchie_Multi_BH.i3d (2.03mb in 275.96 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Ritchie_Bale_Traileyre_1498_2011/Ritchie_Bale_Traileyre_1498.i3d (3.93mb in 814.85 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/StrautmannStreublitzVS20_v11/StrautmannStreublitzVS20.i3d (2.28mb in 283.41 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Big_Shovel_V21/frontloaderShovel.i3d (0.16mb in 118.45 ms) Physics: wheelLoaderShovelCol1 failed. Scale not allowed for kinematic or dynamic objects. Physics: wheelLoaderShovelCol2 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube1 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube2 failed. Scale not allowed for kinematic or dynamic objects. Pridavam tipAnywhere ... Physics: wheelLoaderShovelCol1 failed. Scale not allowed for kinematic or dynamic objects. Physics: wheelLoaderShovelCol2 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube1 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube2 failed. Scale not allowed for kinematic or dynamic objects. Pridavam tipAnywhere ... data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (6.62mb in 620.36 ms) Physics: wheelLoaderShovelCol1 failed. Scale not allowed for kinematic or dynamic objects. Physics: wheelLoaderShovelCol2 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube1 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube2 failed. Scale not allowed for kinematic or dynamic objects. Pridavam tipAnywhere ... C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Triolet/Triolet.i3d (6.02mb in 614.77 ms) Error: keyframes not strictly monotonic increasing Pridavam tipAnywhere ... C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/JohnDeere7930/JD7930.i3d (12.91mb in 2353.88 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/KaercherPressureWasher/PressureWasher.i3d (0.44mb in 37.74 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Garant_Kotte_Profi_VTL_19500l/Garant.i3d (3.41mb in 738.44 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Amazone_Saemaschine_v2_KI_ready/Saemaschine.i3d (4.05mb in 717.22 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/suer_gewichte_pack/Suer2400kg.i3d (0.14mb in 13.26 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleStraw.i3d (0.05mb in 16.11 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleStraw_100cm.i3d (0.05mb in 16.83 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleStraw_60cm.i3d (0.05mb in 2.28 ms) data/character/farmer/farmer_player.i3d (2.40mb in 144.50 ms) BGA Bunker saves loaded BGASilo saves loaded || Mapviewer V0.4 Copyright (C) Fox-Alpha || MapViewer:Init() || Error: Can't load resource: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01/MV_PoI.png Mapviewer V0.4 Copyright (C) Fox-Alpha : Kann 'PoI Overlay' nicht erzeugen, PoI ist deaktiviert, bitte Pfad und Dateinamen in der mapviewer.xml prüfen Mapviewer V0.4 Copyright (C) Fox-Alpha : Could not Create PoI Overlay, PoI is disabled. Check path and filename in mapviewer.xml Datei FNum laden || C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01/MV_Feldnummern.png || MapViewer:Init() -- Feldnummern erstellen || Error: Can't load resource: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01/MV_Feldnummern.png Mapviewer V0.4 Copyright (C) Fox-Alpha : Kann 'Feldnummern Overlay' nicht erzeugen, FNum ist deaktiviert, bitte Pfad und Dateinamen in der mapviewer.xml prüfen Mapviewer V0.4 Copyright (C) Fox-Alpha : Could not Create Fieldnumber Overlay, FNum is disabled. Check path and filename in mapviewer.xml || Mapviewer V0.4 Copyright (C) Fox-Alpha || MapViewer:Init() -- Icons erstellen || || Mapviewer V0.4 Copyright (C) Fox-Alpha || MapViewer:Init() Abgeschlossen || PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Kaercher_Mobil_V3_waschbar/kaercher_mobil.i3d (2.60mb in 741.10 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/LemkenVariTransanit9/PoettingerServo650NEU.i3d (3.90mb in 341.80 ms) Warning: Character 35621 not found in texture font (Dessileuse Triolet Mod : Hurley Script : @poc@lypse www.Ls-Modteam-France.xooit.fr). Warning: deleting object 'fueltrigger' before all triggers are removed map data/maps/missions/CattleMeadow.i3d was deleted map data/maps/missions/CattleMeadow.i3d was deleted data/sky/sky_day_night.i3d (0.00mb in 19.64 ms) data/sky/rain.i3d (0.00mb in 7.09 ms) data/sky/hail.i3d (0.00mb in 6.63 ms) Warning: Material with id 0 not found in shape 'stationPlane'. C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01.i3d (30.06mb in 19200.19 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 8.81 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.35 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.34 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.35 ms) map C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01.i3d was loaded mapviewer:loadmap() :|| Mapviewer V0.4 Copyright (C) Fox-Alpha || map C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01.i3d was loaded LanguageSelector ... Warning: converting 'C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/defendersmods.xml' to utf8 tipAnywhere loading ... data/maps/missions/CattleMeadow.i3d (0.64mb in 46.44 ms) dataS2/character/cow/cowAnimation.i3d (16.80mb in 849.25 ms) map data/maps/missions/CattleMeadow.i3d was loaded mapviewer:loadmap() :|| Mapviewer V0.4 Copyright (C) Fox-Alpha || map data/maps/missions/CattleMeadow.i3d was loaded LanguageSelector ... Pridavam tipAnywhere ... Pridavam tipAnywhere ... Physics: wheelLoaderShovelCol1 failed. Scale not allowed for kinematic or dynamic objects. Physics: wheelLoaderShovelCol2 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube1 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube2 failed. Scale not allowed for kinematic or dynamic objects. Pridavam tipAnywhere ... Physics: wheelLoaderShovelCol1 failed. Scale not allowed for kinematic or dynamic objects. Physics: wheelLoaderShovelCol2 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube1 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube2 failed. Scale not allowed for kinematic or dynamic objects. Pridavam tipAnywhere ... Physics: wheelLoaderShovelCol1 failed. Scale not allowed for kinematic or dynamic objects. Physics: wheelLoaderShovelCol2 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube1 failed. Scale not allowed for kinematic or dynamic objects. Physics: pCube2 failed. Scale not allowed for kinematic or dynamic objects. Pridavam tipAnywhere ... Error: keyframes not strictly monotonic increasing Pridavam tipAnywhere ... data/character/farmer/farmer_player.i3d (2.40mb in 136.02 ms) BGA Bunker saves loaded BGASilo saves loaded || Mapviewer V0.4 Copyright (C) Fox-Alpha || MapViewer:Init() || Error: Can't load resource: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01/MV_PoI.png Mapviewer V0.4 Copyright (C) Fox-Alpha : Kann 'PoI Overlay' nicht erzeugen, PoI ist deaktiviert, bitte Pfad und Dateinamen in der mapviewer.xml prüfen Mapviewer V0.4 Copyright (C) Fox-Alpha : Could not Create PoI Overlay, PoI is disabled. Check path and filename in mapviewer.xml Datei FNum laden || C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01/MV_Feldnummern.png || MapViewer:Init() -- Feldnummern erstellen || Error: Can't load resource: C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/NordeifelMap/map01/MV_Feldnummern.png Mapviewer V0.4 Copyright (C) Fox-Alpha : Kann 'Feldnummern Overlay' nicht erzeugen, FNum ist deaktiviert, bitte Pfad und Dateinamen in der mapviewer.xml prüfen Mapviewer V0.4 Copyright (C) Fox-Alpha : Could not Create Fieldnumber Overlay, FNum is disabled. Check path and filename in mapviewer.xml || Mapviewer V0.4 Copyright (C) Fox-Alpha || MapViewer:Init() -- Icons erstellen || || Mapviewer V0.4 Copyright (C) Fox-Alpha || MapViewer:Init() Abgeschlossen || PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (487) : warning C7011: implicit cast from "float4" to "float2" (490) : warning C7011: implicit cast from "float4" to "float2" (884) : warning C7011: implicit cast from "float4" to "float3" (1014) : warning C7011: implicit cast from "float4" to "float3" (1041) : warning C7011: implicit cast from "float4" to "float3" (799) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (801) : warning C7050: "Out.texCoords[0]" might be used before being initialized (801) : warning C7050: "Out.texCoords[1]" might be used before being initialized (801) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (487) : warning C7011: implicit cast from "float4" to "float2" (490) : warning C7011: implicit cast from "float4" to "float2" (884) : warning C7011: implicit cast from "float4" to "float3" (1014) : warning C7011: implicit cast from "float4" to "float3" (1041) : warning C7011: implicit cast from "float4" to "float3" (931) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (487) : warning C7011: implicit cast from "float4" to "float2" (490) : warning C7011: implicit cast from "float4" to "float2" (884) : warning C7011: implicit cast from "float4" to "float3" (1014) : warning C7011: implicit cast from "float4" to "float3" (1041) : warning C7011: implicit cast from "float4" to "float3" (799) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (801) : warning C7050: "Out.texCoords[0]" might be used before being initialized (801) : warning C7050: "Out.texCoords[1]" might be used before being initialized (801) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (487) : warning C7011: implicit cast from "float4" to "float2" (490) : warning C7011: implicit cast from "float4" to "float2" (884) : warning C7011: implicit cast from "float4" to "float3" (1014) : warning C7011: implicit cast from "float4" to "float3" (1041) : warning C7011: implicit cast from "float4" to "float3" (931) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (487) : warning C7011: implicit cast from "float4" to "float2" (490) : warning C7011: implicit cast from "float4" to "float2" (884) : warning C7011: implicit cast from "float4" to "float3" (1014) : warning C7011: implicit cast from "float4" to "float3" (1041) : warning C7011: implicit cast from "float4" to "float3" (799) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (801) : warning C7050: "Out.texCoords[0]" might be used before being initialized (801) : warning C7050: "Out.texCoords[1]" might be used before being initialized (801) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (487) : warning C7011: implicit cast from "float4" to "float2" (490) : warning C7011: implicit cast from "float4" to "float2" (884) : warning C7011: implicit cast from "float4" to "float3" (1014) : warning C7011: implicit cast from "float4" to "float3" (1041) : warning C7011: implicit cast from "float4" to "float3" (931) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (487) : warning C7011: implicit cast from "float4" to "float2" (490) : warning C7011: implicit cast from "float4" to "float2" (884) : warning C7011: implicit cast from "float4" to "float3" (1014) : warning C7011: implicit cast from "float4" to "float3" (1041) : warning C7011: implicit cast from "float4" to "float3" (799) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (801) : warning C7050: "Out.texCoords[0]" might be used before being initialized (801) : warning C7050: "Out.texCoords[1]" might be used before being initialized (801) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (487) : warning C7011: implicit cast from "float4" to "float2" (490) : warning C7011: implicit cast from "float4" to "float2" (884) : warning C7011: implicit cast from "float4" to "float3" (1014) : warning C7011: implicit cast from "float4" to "float3" (1041) : warning C7011: implicit cast from "float4" to "float3" (931) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (798) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (800) : warning C7050: "Out.texCoords[0]" might be used before being initialized (800) : warning C7050: "Out.texCoords[1]" might be used before being initialized (800) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (486) : warning C7011: implicit cast from "float4" to "float2" (489) : warning C7011: implicit cast from "float4" to "float2" (883) : warning C7011: implicit cast from "float4" to "float3" (1013) : warning C7011: implicit cast from "float4" to "float3" (1040) : warning C7011: implicit cast from "float4" to "float3" (930) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (487) : warning C7011: implicit cast from "float4" to "float2" (490) : warning C7011: implicit cast from "float4" to "float2" (884) : warning C7011: implicit cast from "float4" to "float3" (1014) : warning C7011: implicit cast from "float4" to "float3" (1041) : warning C7011: implicit cast from "float4" to "float3" (799) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (801) : warning C7050: "Out.texCoords[0]" might be used before being initialized (801) : warning C7050: "Out.texCoords[1]" might be used before being initialized (801) : warning C7050: "Out.texCoords[2]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (487) : warning C7011: implicit cast from "float4" to "float2" (490) : warning C7011: implicit cast from "float4" to "float2" (884) : warning C7011: implicit cast from "float4" to "float3" (1014) : warning C7011: implicit cast from "float4" to "float3" (1041) : warning C7011: implicit cast from "float4" to "float3" (931) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/Claas_Jaguar_980/Claas.i3d (7.06mb in 1739.48 ms) C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/claas_ORBIS_900_HD/Orbis900.i3d (5.29mb in 433.57 ms) Warning: converting 'C:/Users/Tobias/Documents/My Games/FarmingSimulator2011/mods/claas_ORBIS_900_HD/particle/particleSystemShader.xml' to utf8 PhysX invalid parameter: NpScene::createJoint: desc.isValid() fails! (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpScene.cpp:1076 PhysX invalid parameter: NpScene::createJoint: desc.isValid() fails! (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpScene.cpp:1076