GIANTS Engine Runtime (build date: Feb 2 2011) (C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Application: FarmingSimulator2011 Main System Core(s): 2 @ 2.9 GHZ OS: Windows NT 6.1 64-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: RGT Force Feedback Pro Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GT 220/PCI/SSE2 Version: 3.3.0 GL_ATI_fragment_shader not supported max_texture_layers: 8 OpenGL initialization successful Hardware Profile Level: Medium View Distance Coeff: 1 Shadow Quality: 1 Skip Mipmaps: 1 Terrain LOD Distance Coeff: 1 Farming Simulator 2011 Version: 1.022 (Patch 2.2) RC5 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods Load mod: dlcPack1 Load mod: dlcPack2 Load mod: dlcPack3 Load mod: ProFarm1 Load mod: BergmannHTW_65 Load mod: ClaasQuadrant3200ByLS11DL Load mod: Claas_Jaguar_980 Load mod: Claas_Jaguar_Direct_Disc_520_Multifruit Load mod: Claas_Liner_4000 Load mod: claas_ORBIS_900_HD Load mod: Claas_PU_300 Load mod: Claas_Volto_1320t_public Load mod: DeutzFahrTTV630 Load mod: Ertrag Load mod: Feldrandcontainer_Krassort_MP Load mod: fendt615 Load mod: Fendt818VarioTMS Load mod: Fendt930varioTMS Load mod: Fendt939TerraPublic Load mod: Fendt_Favorit_816 Load mod: GIANTSContest2011_AlternativeTipping Load mod: GIANTSContest2011_Fliegl271Bull Load mod: GIANTSContest2011_PoettingerJumbo10010Combiline Load mod: GreenEuropaTour600TT Load mod: Green_Conspeed_1275c Load mod: Green_Trailer_EuropaTour Load mod: Green_Vario_V1200 Load mod: Gruenes_Gewicht Load mod: Halycon_Ballenwagen Load mod: JohnDeere6820 Load mod: JohnDeere7530Premiumnew Load mod: JohnDeereGewicht Load mod: KawecoRadium_Pack Load mod: Kock_Frontlader_Werkzeug Load mod: KroneBigM500v2 Load mod: Lexion600EuropaTourGreenEdition Load mod: manure Load mod: manureMod Load mod: MapBGA Load mod: MapBGASilo Load mod: MapBGASiloChaff Load mod: MapBGASiloGras Load mod: MapDirtObjects Load mod: MapDoorTrigger Load mod: MapWeightstationMod Load mod: Map_Fruits Load mod: Masse_1500Kg Load mod: Meijer_Rambo_SCM_3L Load mod: mp_moneycheats Load mod: mp_noCollisionCamera Load mod: mp_playerCamera Load mod: mp_Playerwalkspeed Load mod: PDAmod_WorkersAndMultiFruit Load mod: Platteland_820Power Load mod: Rekordia_19500l Load mod: Silageklappschild_fix Load mod: vonorud Load mod: Welger_DK280R Register vehicle type: pdlc_dlcPack1.fuelTrailer Register vehicle type: pdlc_dlcPack1.poettingerTop1252 Register vehicle type: pdlc_dlcPack1.kroneZX550GD Register vehicle type: pdlc_dlcPack1.poettingerHit130A Register vehicle type: pdlc_dlcPack2.fertilizerTrailer Register vehicle type: pdlc_dlcPack2.silageFork Register vehicle type: pdlc_dlcPack2.garantVTL19500 Register vehicle type: pdlc_dlcPack2.articulatedAxis Register vehicle type: pdlc_dlcPack3.bergmannHTW65 Register vehicle type: pdlc_dlcPack3.poettingerJumbo10010CL Register vehicle type: pdlc_dlcPack3.amazoneZGB8200 Register vehicle type: pdlc_dlcPack3.waterTrailer Register vehicle type: pdlc_dlcPack3.dlcPlough Register vehicle type: pdlc_dlcPack3.dlc3SowingMachine Register vehicle type: pdlc_dlcPack3.kroneZX450GD Register vehicle type: pdlc_ProFarm1.profarmASW Register vehicle type: pdlc_ProFarm1.profarmStreuwerk Register vehicle type: pdlc_ProFarm1.profarmUeberlader Register vehicle type: pdlc_ProFarm1.profarmDolly Register vehicle type: pdlc_ProFarm1.profarmTractor Register vehicle type: pdlc_ProFarm1.vaderstadSpirit600SXL Register vehicle type: pdlc_ProFarm1.newHollandCombine Register vehicle type: pdlc_ProFarm1.newHollandCutter Register vehicle type: pdlc_ProFarm1.greenTipper Register vehicle type: pdlc_ProFarm1.NewHollandTrailerAddon Register vehicle type: pdlc_ProFarm1.cutter_profarm specialization beleuchtung v3 by Sven777b Register vehicle type: BergmannHTW_65.HTW65 specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasQuadrant3200ByLS11DL.claasquadrant specialization beleuchtung v3 by Sven777b Register vehicle type: Claas_Jaguar_980.ClaasJaguar980 Loading Claas Direct Disc from Modhoster.de, located in C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Claas_Jaguar_Direct_Disc_520_Multifruit/ Register vehicle type: Claas_Jaguar_Direct_Disc_520_Multifruit.directdisc_cutter specialization beleuchtung v3 by Sven777b Register vehicle type: Claas_Liner_4000.Liner4000 Register vehicle type: Claas_PU_300.Claas specialization beleuchtung v3 by Sven777b Register vehicle type: Claas_Volto_1320t_public.Volto1320t specialization beleuchtung v3 by Sven777b Register vehicle type: DeutzFahrTTV630.deutzAgrotronX720 specialization beleuchtung v3 by Sven777b Register vehicle type: Feldrandcontainer_Krassort_MP.pesticideTrailer Loading sample mod, located in C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/fendt615/ specialization beleuchtung v3 by Sven777b Register vehicle type: fendt615.fendt615 specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt818VarioTMS.818MR specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt930varioTMS.vario930TMS Register vehicle type: Fendt930varioTMS.fendtWeight this is called when this mod is loaded specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt939TerraPublic.Fendt939 specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt_Favorit_816.JD6820_Premium Register vehicle type: GIANTSContest2011_Fliegl271Bull.Fliegl271Bull specialization beleuchtung v3 by Sven777b Register vehicle type: GIANTSContest2011_PoettingerJumbo10010Combiline.Jumbo10010 specialization beleuchtung v3 by Sven777b Register vehicle type: GreenEuropaTour600TT.Lexion600 Register vehicle type: Green_Conspeed_1275c.ClaasCutter specialization beleuchtung v3 by Sven777b Register vehicle type: Green_Trailer_EuropaTour.BISOtrailer Register vehicle type: Green_Vario_V1200.v1200 Register vehicle type: Halycon_Ballenwagen.halycon_ProFarm_BaleTrailer specialization beleuchtung v3 by Sven777b Register vehicle type: JohnDeere6820.JD6820_Premium specialization beleuchtung v3 by Sven777b Register vehicle type: JohnDeere7530Premiumnew.jd specialization beleuchtung v3 by Sven777b Register vehicle type: KawecoRadium_Pack.Kaweco_Radium Siloschaufel Script v1.2 Register Variable: BaseMission.modMapShovelTrigger Register vehicle type: Kock_Frontlader_Werkzeug.kockschaufel Register vehicle type: Kock_Frontlader_Werkzeug.flimplement specialization beleuchtung v3 by Sven777b Register vehicle type: KroneBigM500v2.kroneBigM500 specialization beleuchtung v3 by Sven777b Register vehicle type: Lexion600EuropaTourGreenEdition.Lexion600 register fruit type: manure Map: BGABunker v1.3 loaded Map: BGASilo v1.4 loaded Register filltype: silo Map: BGASiloChaff v1.3 loaded Map: BGASiloGras v1.3 loaded register fruit type: oat register fruit type: potato C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Map_Fruits/potatoMOD.lua(6) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: manure Register vehicle type: Meijer_Rambo_SCM_3L.StrawFork Loaded: Moneycheats Loaded: noCollisionCamera Loaded: PlayerCamera mod loaded: Playerwalkspeed Script loaded: ShowWorkersOnPDA.lua Script loaded: MultiplePricesSilosInPda.lua specialization beleuchtung v3 by Sven777b Register vehicle type: Rekordia_19500l.Rekordia Siloschaufel Script v1.2 Register vehicle type: Silageklappschild_fix.Siloschaufel Register vehicle type: vonorud.abschleppstange specialization beleuchtung v3 by Sven777b Register vehicle type: Welger_DK280R.WelgerDK280R data/sky/sky_day_night.i3d (0.00mb in 6.28 ms) data/sky/rain.i3d (0.00mb in 0.95 ms) data/sky/hail.i3d (0.00mb in 0.49 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01.i3d (45.44mb in 28764.84 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.90 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 14.42 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.35 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.40 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.77 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.25 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.25 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.25 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.26 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.01 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.82 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.73 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.26 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.73 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.34 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.34 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.26 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.27 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.40 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.26 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.28 ms) Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger dataS2/character/pedestrians/casual02.i3d (0.31mb in 58.24 ms) dataS2/character/pedestrians/executive03.i3d (0.27mb in 64.90 ms) dataS2/character/pedestrians/casual03.i3d (0.33mb in 35.86 ms) dataS2/character/pedestrians/casual15.i3d (0.40mb in 73.29 ms) error: invalid ground object id specified (nil) error: invalid ground object id specified (nil) error: no valid spawn places specified dataS2/character/cow/cowAnimation.i3d (16.80mb in 1055.07 ms) Error: Getting random navmesh position Lua: Error running function: CattleMeadow.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(20) : you didn't provide the position (x) for the entity Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: WateringPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: WateringPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: WateringPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: MilkingPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Error: AnimalHusbandry currently only one herd is allowed error: invalid ground object id specified (nil) error: invalid ground object id specified (nil) error: no valid spawn places specified dataS2/character/cow/cowAnimation.i3d (16.80mb in 712.90 ms) Lua: Error running function: CattleMeadow.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: FeedingPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: WateringPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: WateringPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: WateringPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) Lua: Error running function: MilkingPlace.onCreate D:/code/lsim2011/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value) map C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01.i3d was loaded map C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01.i3d was loaded map C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01.i3d was loaded C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_AlternativeTipping/Trigger.i3d (0.12mb in 40.08 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01/paths/trafficPaths.i3d (0.02mb in 4.74 ms) map C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01/paths/trafficPaths.i3d was loaded map C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01/paths/trafficPaths.i3d was loaded map C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01/paths/trafficPaths.i3d was loaded C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01/paths/pedestrianPaths.i3d (0.00mb in 3.77 ms) dataS2/character/pedestrians/casual07.i3d (0.33mb in 34.31 ms) dataS2/character/pedestrians/casual08.i3d (0.53mb in 56.06 ms) map C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01/paths/pedestrianPaths.i3d was loaded map C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01/paths/pedestrianPaths.i3d was loaded map C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Platteland_820Power/map01/paths/pedestrianPaths.i3d was loaded data/maps/missions/CattleMeadow.i3d (0.64mb in 107.88 ms) Error: AnimalHusbandry currently only one herd is allowed dataS2/character/cow/cowAnimation.i3d (16.80mb in 700.46 ms) map data/maps/missions/CattleMeadow.i3d was loaded map data/maps/missions/CattleMeadow.i3d was loaded map data/maps/missions/CattleMeadow.i3d was loaded C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/KroneBigM500v2/KroneBigM500.i3d (12.81mb in 1967.99 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Claas_PU_300/Claas.i3d (0.67mb in 150.29 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Claas_Jaguar_980/Claas.i3d (7.06mb in 1422.96 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Fendt930varioTMS/930varioTMS.i3d (6.29mb in 1105.75 ms) Warning: translation of topArm of attacherJoint 0 is not 0/0/0 in 'C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Fendt930varioTMS/930varioTMS.xml' C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Fendt930varioTMS/FENDT1800.i3d (0.30mb in 37.31 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/KawecoRadium_Pack/I3D/Kaweco_Radium50_Rot.i3d (5.15mb in 696.56 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/KawecoRadium_Pack/I3D/Kaweco_Radium50_gruen.i3d (5.15mb in 640.85 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/DeutzFahrTTV630/Deutz-FahrTTV630.i3d (7.20mb in 988.06 ms) Warning: translation of topArm of attacherJoint 1 is not 0/0/0 in 'C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/DeutzFahrTTV630/Deutz-FahrTTV630.xml' C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/pdlc2.1/ProFarm1/TG285/newhollandTG285.i3d (13.71mb in 3926.73 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/pdlc2.1/ProFarm1/CXtrailer/NewHollandCX880_trailer.i3d (4.51mb in 504.93 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/pdlc2.1/ProFarm1/CX880/NewHollandCX880.i3d (8.12mb in 2059.11 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/pdlc2.1/ProFarm1/CXcutter/NewHollandCX880_cutter.i3d (5.66mb in 988.58 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Fendt939TerraPublic/Fendt939.i3d (15.73mb in 1745.60 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_Fliegl271Bull/Fliegl271Bull.i3d (5.07mb in 450.07 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/ClaasQuadrant3200ByLS11DL/Quadrant3200.i3d (4.62mb in 671.67 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/lizard/wheelLoader.i3d (1.80mb in 470.84 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Fendt_Favorit_816/Fendt 816.i3d (14.90mb in 2470.50 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack3/lemken/lemkenJuwel8.i3d (1.78mb in 401.29 ms) data/vehicles/tools/horsch/tiger6MT.i3d (3.10mb in 380.16 ms) data/vehicles/tools/horsch/pronto9DC.i3d (4.91mb in 510.09 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/deutz/deutzFrontloaderSilageFork.i3d (0.42mb in 26.07 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Meijer_Rambo_SCM_3L/MEIJER_RAMBO_SCM_3_L.i3d (5.94mb in 693.93 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Fendt818VarioTMS/Fendt818.i3d (10.45mb in 1251.30 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Halycon_Ballenwagen/Ballenwagen.i3d (5.80mb in 1013.64 ms) data/vehicles/steerable/lizard/selfPropelledSprayer.i3d (6.01mb in 711.57 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/ClaasQuadrant3200ByLS11DL/Bales/wheatStrawbaleBaler.i3d (0.07mb in 4.77 ms) PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 data/character/farmer/farmer_player.i3d (2.40mb in 215.78 ms) data/vehicles/trucks/milktruck.i3d (2.11mb in 465.51 ms) BGA Bunker saves loaded BGASilo saves loaded BGASiloChaff saves loaded BGASiloGras saves loaded data/vehicles/cars/car9.i3d (0.43mb in 123.07 ms) data/vehicles/cars/car4.i3d (0.33mb in 56.14 ms) data/vehicles/cars/car2.i3d (0.41mb in 70.61 ms) data/vehicles/cars/car5.i3d (0.37mb in 57.29 ms) data/vehicles/cars/car3.i3d (0.39mb in 73.38 ms) data/vehicles/cars/car6.i3d (0.38mb in 183.09 ms) data/vehicles/cars/car7.i3d (0.47mb in 83.37 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/GreenEuropaTour600TT/Lexion600.i3d (7.58mb in 3228.79 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Green_Vario_V1200/V1200.i3d (10.16mb in 3298.90 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Green_Trailer_EuropaTour/biso.i3d (3.64mb in 515.22 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/JohnDeere7530Premiumnew/JD.i3d (15.77mb in 9736.67 ms) Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" Failed to create vertex shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (770) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" (772) : warning C7050: "Out.texCoords[0]" might be used before being initialized (772) : warning C7050: "Out.texCoords[1]" might be used before being initialized Failed to create fragment shader, CG ERROR : The compile returned an error. Listing: (470) : warning C7011: implicit cast from "float4" to "float2" (473) : warning C7011: implicit cast from "float4" to "float2" (979) : warning C7011: implicit cast from "float4" to "float3" (887) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector" RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE RenderDevice Error: INVALID SHADER CODE C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/Fendt939TerraPublic/Dirt/dirtDry.i3d (0.00mb in 10.58 ms) C:/Users/Scholte/Documents/My Games/FarmingSimulator2011/mods/ClaasQuadrant3200ByLS11DL/TowBall.i3d (0.16mb in 18.33 ms) data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (6.62mb in 745.24 ms) map data/maps/missions/CattleMeadow.i3d was deleted map data/maps/missions/CattleMeadow.i3d was deleted map data/maps/missions/CattleMeadow.i3d was deleted