GIANTS Engine Runtime (build date: Feb 2 2011) (C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved. Application: FarmingSimulator2011 Main System Core(s): 2 @ 2.6 GHZ OS: Windows NT 6.0 64-bit Physics System Driver: NVIDIA PhysX Runtime Version: 2.8.3 Thread(s): 1 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 EFX extensions initialized Generated 1 Aux Effect Slot(s) Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GT 220/PCI/SSE2 Version: 3.3.0 GL_ATI_fragment_shader not supported max_texture_layers: 8 OpenGL initialization successful Hardware Profile Level: Medium View Distance Coeff: 1 Shadow Quality: 1 Skip Mipmaps: 1 Terrain LOD Distance Coeff: 1 Farming Simulator 2011 Version: 1.022 (Patch 2.2) RC5 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods Load mod: AAAAA_FastSwitcher Load mod: AAutoAttachMod Load mod: AmazoneStreuer Load mod: antiplough Load mod: BaleHandlerForFL Load mod: BGAControl Load mod: byBullgore_A_Claas_Xerion3800VC_V_6 Load mod: byBullgore_A_Fendt820_FL_V_3_3 Load mod: byBullgore_B_Krone_BigX_1100_BeastPack_Beta Load mod: byBullgore_C_Silage_VeenhuisSW550 Load mod: byBullgore_D_Fendt_Gewicht Load mod: byBullgore_Krone_BigX_1100_BeastPack Load mod: cf6rt Load mod: ClaasLexion770TT Load mod: ClaasV1050_Trailer Load mod: Claas_Lexion_600_Euro_Tour Load mod: Claas_Lexion_600_Vario1200 Load mod: Claas_Liner_4000_public Load mod: Claas_Volto_1320t_public Load mod: clock Load mod: C_PloegerKE2000 Load mod: Eisele_Guellefass Load mod: FastCoupler Load mod: Fendt816FL Load mod: Fendt936V4 Load mod: Fendt936V5 Load mod: Fendt939TerraPublic Load mod: FlieglBull371 Load mod: Frost_Terramix Load mod: FruitHudText Load mod: FruittypeFix Load mod: GIANTSContest2011_AlternativeTipping Load mod: GIANTSContest2011_JohnDeere864 Load mod: HeapTipTrigger Load mod: HKD402_MB_ND_Waschbar Load mod: HKD402_V3 Load mod: HKD_MB_ND_Waschbar Load mod: HolarasSilageschild Load mod: JDgewicht Load mod: JD_8530 Load mod: JD_8530_AutoPowr Load mod: JD_8530_AutoPowr0 Load mod: Joskin_SilospaceV3 Load mod: Krone Load mod: kroneBigPack1290MulitFruit Load mod: Krone_EasyFlow_MapSource Load mod: Krone_easyFlow_ModSource Load mod: KuhnFC313F Load mod: KuhnGA8121v2 Load mod: Lemken_Compact_Solitair9 Load mod: manureshovel Load mod: MapBGA Load mod: MapBGASilo Load mod: MapBGASiloChaff Load mod: MapBGASiloGras Load mod: MapBGASiloWheat Load mod: MapDoorTrigger Load mod: MapWeightstationMod Load mod: Map_Fruits Load mod: Map_RWvsPA Load mod: MbB_Fruits Load mod: Meijer_Rambo_SCM_3L Load mod: milchhaenger Load mod: mp_KroneZX Load mod: mp_noCollisionCamera Load mod: multiplaneShovel Load mod: NoRainMod Load mod: PDAmod_WorkersAndMultiFruit Load mod: PDA_Mod_MP Load mod: Silage Load mod: Siloschaufel Load mod: Sopema Load mod: StollPack Load mod: Stollschaufel Load mod: StrautmannGigatrailer Load mod: StrautmannGigaVitesse Load mod: StreublitzVS2403 Load mod: suer_gewichte_pack_1_1 Load mod: Triolet Load mod: UniversalBaleTrailer Load mod: Y_Gewichte_Fendt_Gewicht_modhoster Load mod: ZZZ_CompasForSteerable Load mod: ZZZ_Dung_Mistband Load mod: ZZZ_Ertrag Load mod: zzz_tipAnywhere mod loaded: FastSwitcher (SP) v1.1 specialization beleuchtung v3 by Sven777b Register vehicle type: AmazoneStreuer.AmazoneStreuer Register vehicle type: antiplough.KvernelandCTC Register vehicle type: BaleHandlerForFL.baleHandler BGAControl loaded Siloschaufel Script v1.2 Register Variable: BaseMission.modMapShovelTrigger specialization beleuchtung v3 by Sven777b Register vehicle type: byBullgore_A_Claas_Xerion3800VC_V_6.xerion3800v3 Register vehicle type: byBullgore_A_Claas_Xerion3800VC_V_6.ClaasGewicht Register vehicle type: byBullgore_A_Claas_Xerion3800VC_V_6.Siloschaufel Register vehicle type: byBullgore_A_Fendt820_FL_V_3_3.FendtFrontloader Register vehicle type: byBullgore_A_Fendt820_FL_V_3_3.Fendt820Vario specialization beleuchtung v3 by Sven777b Register vehicle type: byBullgore_B_Krone_BigX_1100_BeastPack_Beta.KroneBigX1100BeastPack Register vehicle type: byBullgore_B_Krone_BigX_1100_BeastPack_Beta.Kronecutter Register vehicle type: byBullgore_B_Krone_BigX_1100_BeastPack_Beta.xdisc_cutter Register vehicle type: byBullgore_B_Krone_BigX_1100_BeastPack_Beta.KroneEasyFlow specialization beleuchtung v3 by Sven777b Register vehicle type: byBullgore_B_Krone_BigX_1100_BeastPack_Beta.Haecksel_Dolly2 Register vehicle type: byBullgore_B_Krone_BigX_1100_BeastPack_Beta.BISO specialization beleuchtung v3 by Sven777b Register vehicle type: byBullgore_C_Silage_VeenhuisSW550.washable Register vehicle type: byBullgore_D_Fendt_Gewicht.washable specialization beleuchtung v3 by Sven777b Register vehicle type: byBullgore_Krone_BigX_1100_BeastPack.KroneBigX1100BeastPack Register vehicle type: byBullgore_Krone_BigX_1100_BeastPack.Kronecutter Register vehicle type: byBullgore_Krone_BigX_1100_BeastPack.xdisc_cutter Register vehicle type: byBullgore_Krone_BigX_1100_BeastPack.BISO Register vehicle type: cf6rt.cf6rt Register vehicle type: ClaasLexion770TT.claasLexion770TT Register vehicle type: ClaasLexion770TT.claasVario1200 Register vehicle type: ClaasLexion770TT.claasConspeed Register vehicle type: ClaasLexion770TT.TamLeguan specialization beleuchtung v3 by Sven777b Register vehicle type: ClaasV1050_Trailer.Lexion580Trailer Register vehicle type: Claas_Lexion_600_Euro_Tour.Lexion770 Register vehicle type: Claas_Lexion_600_Vario1200.Vario1200 specialization beleuchtung v3 by Sven777b Register vehicle type: Claas_Liner_4000_public.Liner4000 specialization beleuchtung v3 by Sven777b Register vehicle type: Claas_Volto_1320t_public.Volto1320t loading Clock-MOD Register vehicle type: C_PloegerKE2000.PloegerKE specialization beleuchtung v3 by Sven777b Register vehicle type: Eisele_Guellefass.Eisele_Guellefass Register vehicle type: FastCoupler.FastCoupler Register vehicle type: Fendt816FL.Fendt816 this is called when this mod is loaded specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt936V4.Fendt933old this is called when this mod is loaded specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt936V5.Fendt936 this is called when this mod is loaded specialization beleuchtung v3 by Sven777b Register vehicle type: Fendt939TerraPublic.Fendt939 Register vehicle type: FlieglBull371.Fliegl371Bull specialization beleuchtung v3 by Sven777b Register vehicle type: Frost_Terramix.Terramix Register fruittype: fertilizer Register fruittype: manure Register fruittype: liquidManure Register fruittype: seeds specialization beleuchtung v3 by Sven777b Register vehicle type: GIANTSContest2011_JohnDeere864.JohnDeere864 Register Variable: BaseMission.modHeapTipTrigger Register vehicle type: HeapTipTrigger.HeapTipTrigger specialization beleuchtung v3 by Sven777b Register vehicle type: HKD402_MB_ND_Waschbar.HKD402 Register vehicle type: HKD402_V3.HKD302 specialization beleuchtung v3 by Sven777b Register vehicle type: HKD_MB_ND_Waschbar.HKD302 Siloschild Script v1.0 Register vehicle type: HolarasSilageschild.holaras Register vehicle type: JD_8530.JD8530 specialization beleuchtung v3 by Sven777b Register vehicle type: JD_8530_AutoPowr.JD_8530_V4 specialization beleuchtung v3 by Sven777b Register vehicle type: JD_8530_AutoPowr0.JD_8530_V4 Register vehicle type: Joskin_SilospaceV3.Joskin_SilospaceV3 specialization beleuchtung v3 by Sven777b Register vehicle type: Krone.KuhnGA8121 Register vehicle type: kroneBigPack1290MulitFruit.baler Register vehicle type: Krone_EasyFlow_MapSource.KroneEasyFlow Register vehicle type: Krone_easyFlow_ModSource.KroneEasyFlow Register vehicle type: KuhnFC313F.KuhnFC313F Register vehicle type: KuhnGA8121v2.KuhnGA8121 Register vehicle type: Lemken_Compact_Solitair9.Lemken1 Map: BGABunker v1.3 loaded Map: BGASilo v2.0 loaded Register filltype: silo Map: BGASiloChaff v1.3 loaded Map: BGASiloGras v1.3 loaded Map: BGASiloWheat v1.2 loaded register fruit type: sunflower C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_Fruits/sunflower.lua(12) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: triticale C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_Fruits/triticale.lua(6) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: oat C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_Fruits/oatMOD.lua(6) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: karotte C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_Fruits/karotteMOD.lua(6) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: mohn C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_Fruits/mohnMOD.lua(6) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: potato C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_Fruits/potatoMOD.lua(6) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: sugarbeet C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_Fruits/sugarbeetMOD.lua(6) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: water C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_Fruits/water.lua(10) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: weisskohl C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_Fruits/weisskohlMOD.lua(6) : attempt to index global 'QuickPlayMenu' (a nil value) Map: FruitTrigger loaded C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/scripte/loadAMPEL.lua(21) : attempt to index global 'loadAMPEL' (a nil value) register fruit type: milk register fruit type: rye C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/fruchtsorten/fruitTypeRye.lua(12) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: Zuckerrueben C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/fruchtsorten/fruitTypeSugarbeet.lua(7) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: potato C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/fruchtsorten/potatoMOD.lua(6) : attempt to index global 'QuickPlayMenu' (a nil value) register fruit type: manure register fruit type: liquidManure register fruit type: milk Register vehicle type: Meijer_Rambo_SCM_3L.StrawFork specialization beleuchtung v3 by Sven777b Register vehicle type: milchhaenger.milchhaenger Register vehicle type: mp_KroneZX.Kronezx Loaded: noCollisionCamera Register vehicle type: multiplaneShovel.multiplaneShovel NoRain Mod by www.ls-mod-area.de Script loaded: ShowWorkersOnPDA.lua Script loaded: MultiplePricesSilosInPda.lua mod loaded: newpda scripted by apuehri Register vehicle type: Siloschaufel.Siloschaufel Register vehicle type: Sopema.sopema Script: Load failed 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/StollPack/specializations/Utils.luc'. Error: Can't load resource: C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/StollPack/specializations/Utils.luc Register vehicle type: StollPack.StollGXT Register vehicle type: StollPack.Stoll Siloschaufel Script v1.2 Register vehicle type: Stollschaufel.Stoll specialization beleuchtung v3 by Sven777b Register vehicle type: StrautmannGigatrailer.Giga specialization beleuchtung v3 by Sven777b Register vehicle type: StrautmannGigaVitesse.Vitesse specialization beleuchtung v3 by Sven777b Register vehicle type: StreublitzVS2403.VS2403 Register vehicle type: Triolet.Triolet Register vehicle type: UniversalBaleTrailer.UniversalBaleTrailer Register vehicle type: Y_Gewichte_Fendt_Gewicht_modhoster.washable register fruit type: manure tipAnywhere pridan do byBullgore_A_Claas_Xerion3800VC_V_6.Siloschaufel tipAnywhere pridan do milchhaenger.milchhaenger tipAnywhere pridan do HKD_MB_ND_Waschbar.HKD302 tipAnywhere pridan do Triolet.Triolet tipAnywhere pridan do HKD402_MB_ND_Waschbar.HKD402 tipAnywhere pridan do StrautmannGigaVitesse.Vitesse tipAnywhere pridan do Sopema.sopema tipAnywhere pridan do FlieglBull371.Fliegl371Bull tipAnywhere pridan do Siloschaufel.Siloschaufel tipAnywhere pridan do byBullgore_C_Silage_VeenhuisSW550.washable tipAnywhere pridan do multiplaneShovel.multiplaneShovel tipAnywhere pridan do UniversalBaleTrailer.UniversalBaleTrailer tipAnywhere pridan do trailer tipAnywhere pridan do HKD402_V3.HKD302 tipAnywhere pridan do Stollschaufel.Stoll tipAnywhere pridan do StrautmannGigatrailer.Giga tipAnywhere pridan do forageWagon tipAnywhere specialization registred data/sky/sky_day_night.i3d (0.00mb in 105.17 ms) data/sky/rain.i3d (0.00mb in 20.61 ms) data/sky/hail.i3d (0.00mb in 7.83 ms) Error: Can't load resource: C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/models/objects/feedingTrough/feedingTrough_diffuse.png Error: Can't load resource: C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/models/objects/feedingTrough/grass_diffuse.png Error: Mesh with zero triangles C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01.i3d (49.58mb in 35576.48 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 36.67 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.39 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.38 ms) data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. Error: Can't load resource: data/maps/sounds/windmill.wav Error: Can't load sample data/maps/sounds/windmill.wav. data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms) map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01.i3d was loaded LanguageSelector ... Warning: converting 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/defendersmods.xml' to utf8 tipAnywhere loading ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/paths/trafficPaths.i3d (0.05mb in 4.58 ms) map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/paths/trafficPaths.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/paths/trafficPaths.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/paths/trafficPaths.i3d was loaded LanguageSelector ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/paths/pedestrianPaths.i3d (0.01mb in 2.11 ms) dataS2/character/pedestrians/casual08.i3d (0.53mb in 78.49 ms) dataS2/character/pedestrians/executive03.i3d (0.27mb in 26.99 ms) dataS2/character/pedestrians/casual03.i3d (0.33mb in 54.21 ms) dataS2/character/pedestrians/casual15.i3d (0.40mb in 47.04 ms) dataS2/character/pedestrians/casual02.i3d (0.31mb in 52.41 ms) dataS2/character/pedestrians/casual07.i3d (0.33mb in 35.36 ms) map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/paths/pedestrianPaths.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/paths/pedestrianPaths.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/paths/pedestrianPaths.i3d was loaded LanguageSelector ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/CattleMeadow.i3d (0.67mb in 193.17 ms) dataS2/character/cow/cowAnimation.i3d (16.80mb in 1380.41 ms) map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/CattleMeadow.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/CattleMeadow.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/CattleMeadow.i3d was loaded LanguageSelector ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/achievements/achievements.i3d (0.25mb in 15.97 ms) map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/achievements/achievements.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/achievements/achievements.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/map01/achievements/achievements.i3d was loaded LanguageSelector ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/collectableBottles.i3d (0.07mb in 29.09 ms) map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/collectableBottles.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/collectableBottles.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/collectableBottles.i3d was loaded LanguageSelector ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/glassContainers.i3d (0.06mb in 28.65 ms) map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/glassContainers.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/glassContainers.i3d was loaded map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/glassContainers.i3d was loaded LanguageSelector ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Fendt816FL/Fendt816.i3d (9.54mb in 2255.39 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Fendt936V4/Fendt936V4.i3d (18.59mb in 3555.66 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Meijer_Rambo_SCM_3L/MEIJER_RAMBO_SCM_3_L.i3d (5.94mb in 781.31 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/StollPack/StollGXT.i3d (5.03mb in 534.52 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/StollPack/CM305F.i3d (0.90mb in 101.49 ms) Warning: invalid jointType fastCoupling register Jointtype: fastCoupling C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/mp_KroneZX/KroneZX400.i3d (7.07mb in 1297.31 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/suer_gewichte_pack_1_1/Suer1000kg.i3d (0.14mb in 14.02 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/HKD402_MB_ND_Waschbar/HKD402.i3d (6.57mb in 1913.49 ms) Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/HKD402_MB_ND_Waschbar/HKD402.xml' has invalid fillType 'cornmaize'. Pridavam tipAnywhere ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/HKD_MB_ND_Waschbar/HKD302.i3d (6.57mb in 1857.99 ms) Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/HKD_MB_ND_Waschbar/HKD302.xml' has invalid fillType 'cornmaize'. Pridavam tipAnywhere ... Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/HKD_MB_ND_Waschbar/HKD302.xml' has invalid fillType 'cornmaize'. Pridavam tipAnywhere ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Frost_Terramix/Frost_Terramix.i3d (3.38mb in 830.35 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Fendt939TerraPublic/Fendt939.i3d (15.73mb in 1995.68 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Y_Gewichte_Fendt_Gewicht_modhoster/fen_gewicht.i3d (0.68mb in 112.78 ms) Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/HKD402_MB_ND_Waschbar/HKD402.xml' has invalid fillType 'cornmaize'. Pridavam tipAnywhere ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/JohnDeere864.i3d (12.85mb in 3886.26 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Lemken_Compact_Solitair9/Lemken_Compact_Solitair_9.i3d (4.98mb in 549.77 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/ClaasV1050_Trailer/Lexion580Trailer.i3d (3.32mb in 818.52 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Claas_Lexion_600_Euro_Tour/Lexion770.i3d (7.57mb in 3665.51 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Claas_Lexion_600_Vario1200/Vario1200.i3d (6.31mb in 1187.78 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/kroneBigPack1290MulitFruit/kroneBigPack1290BB.i3d (3.56mb in 750.72 ms) data/maps/models/objects/strawbale/strawbaleBaler.i3d (0.04mb in 184.96 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Krone/KuhnGA8121.i3d (5.48mb in 557.68 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/FastCoupler/FastCoupler.i3d (0.29mb in 28.08 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/BaleHandlerForFL/BaleHandler.i3d (0.08mb in 5.53 ms) Physics: 1 failed. Scale not allowed for kinematic or dynamic objects. Error: index out of range Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(50) : checkChildIndex D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Attachable.lua(35) : indexToObject C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/AAAAA_FastSwitcher/FastSwitcher.lua(23) : orgAttachableLoad C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/AAAAA_FastSwitcher/FastSwitcher.lua(23) : orgAttachableLoad C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/AAAAA_FastSwitcher/FastSwitcher.lua(23) : orgAttachableLoad C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/AAAAA_FastSwitcher/FastSwitcher.lua(23) : orgAttachableLoad C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/AAAAA_FastSwitcher/FastSwitcher.lua(23) : orgAttachableLoad C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/AAAAA_FastSwitcher/FastSwitcher.lua(23) : orgAttachableLoad C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/AAAAA_FastSwitcher/FastSwitcher.lua(23) : orgAttachableLoad D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(633) : ? D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(357) : load D:/code/lsim2011/build/finalbin/dataS/missions/mission00.lua(268) : loadVehicle D:/code/lsim2011/build/finalbin/dataS/missions/mission00.lua(96) : loadVehicles C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/rwvspa.lua(112) : load D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(366) : load D:/code/lsim2011/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(34) : onConnectionRequestAcceptedLoad D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(294) : update D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(739) : update Index: 60 C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/byBullgore_Krone_BigX_1100_BeastPack/KroneBigX1100BeastPack.i3d (8.73mb in 2424.85 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/byBullgore_Krone_BigX_1100_BeastPack/KroneBigX1100BeastPack_EC1053.i3d (1.37mb in 86.51 ms) Warning: converting 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' to utf8 Warning: converting 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' to utf8 C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.i3d (0.40mb in 629.79 ms) Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' has invalid fillType 'soybean'. Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' has invalid fillType 'carrot'. Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' has invalid fillType 'dung'. Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' has invalid fillType 'silage'. Warning: converting 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/particleSystemShader.xml' to utf8 Pridavam tipAnywhere ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Sopema/sopema.i3d (5.73mb in 2119.81 ms) Pridavam tipAnywhere ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/suer_gewichte_pack_1_1/Suer400kg.i3d (0.13mb in 13.23 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/cf6rt/cf6rt.i3d (2.00mb in 615.27 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Claas_Volto_1320t_public/Volto1320t.i3d (4.91mb in 443.07 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/JDgewicht/DeutzMass.i3d (0.20mb in 26.00 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/HKD402_V3/HKD302.i3d (7.46mb in 1844.33 ms) Pridavam tipAnywhere ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/StreublitzVS2403/StreublitzVS2403.i3d (6.65mb in 1393.05 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/manureshovel/deutzFrontloaderShovel.i3d (0.10mb in 25.08 ms) Physics: col1 failed. Scale not allowed for kinematic or dynamic objects. Physics: col2 failed. Scale not allowed for kinematic or dynamic objects. Physics: col3 failed. Scale not allowed for kinematic or dynamic objects. Physics: col4 failed. Scale not allowed for kinematic or dynamic objects. Warning: converting 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/StrautmannGigatrailer/SP/dirtShader.xml' to utf8 C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/StrautmannGigatrailer/StrautmannGiga.i3d (10.68mb in 1486.71 ms) Pridavam tipAnywhere ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/JD_8530_AutoPowr0/JD_8530_V4.i3d (6.24mb in 1278.74 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/JD_8530/JD_8530.i3d (10.26mb in 2917.15 ms) Warning: translation of bottomArm of attacherJoint 0 is not 0/0/0 in 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/JD_8530/JD_8530.xml' specialization rundumleuchten by Sven777b C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/HolarasSilageschild/holaras.i3d (0.68mb in 61.24 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/byBullgore_A_Claas_Xerion3800VC_V_6/ClaasXerion3800v6_Gewicht.i3d (0.31mb in 68.91 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/UniversalBaleTrailer/ubt.i3d (0.83mb in 164.27 ms) Pridavam tipAnywhere ... Warning: converting 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' to utf8 Warning: converting 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' to utf8 Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' has invalid fillType 'soybean'. Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' has invalid fillType 'carrot'. Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' has invalid fillType 'dung'. Warning: 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/multiplaneShovel/multiplaneShovel.xml' has invalid fillType 'silage'. Pridavam tipAnywhere ... C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleHay.i3d (0.05mb in 49.45 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleStraw_80cm.i3d (0.05mb in 18.16 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleGrass_80cm.i3d (0.05mb in 9.67 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleStraw_60cm.i3d (0.05mb in 2.86 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleStraw_120cm.i3d (0.05mb in 2.34 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleStraw.i3d (0.05mb in 8.92 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_JohnDeere864/Bales/roundbaleStraw_100cm.i3d (0.05mb in 2.20 ms) Loaded milk difficulty: Milk production = 20%. Milk price = 32%. Manure production = 20%. PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 data/character/farmer/farmer_player.i3d (2.40mb in 623.23 ms) data/vehicles/trucks/milktruck.i3d (2.11mb in 767.09 ms) BGA Bunker saves loaded BGASilo saves loaded BGASiloChaff saves loaded BGASiloGras saves loaded BGASiloWheat saves loaded data/vehicles/cars/car5.i3d (0.37mb in 181.03 ms) data/vehicles/cars/car2.i3d (0.41mb in 89.20 ms) data/vehicles/cars/car4.i3d (0.33mb in 95.74 ms) data/vehicles/cars/car9.i3d (0.43mb in 98.41 ms) data/vehicles/cars/car7.i3d (0.47mb in 142.78 ms) data/vehicles/cars/car6.i3d (0.38mb in 67.61 ms) data/vehicles/cars/car3.i3d (0.39mb in 74.87 ms) Error: Can't load resource: C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Krone/store_KuhnGA8121.dds C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/byBullgore_A_Claas_Xerion3800VC_V_6/ClaasXerion3800v6_Schild.i3d (1.23mb in 487.33 ms) Pridavam tipAnywhere ... Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Joskin_SilospaceV3/Joskin_SilospaceV3.i3d (5.28mb in 911.31 ms) Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Warning: Character 35621 not found in texture font (Dessileuse Triolet Mod : Hurley Script : @poc@lypse www.Ls-Modteam-France.xooit.fr). Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: setOverlayColor Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(104) : setOverlayColor D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Lua: Unknown entity id: 0 method name: renderOverlay Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : renderOverlay D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(315) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(402) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(108) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(327) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(305) : draw D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(768) : draw Warning: translation of bottomArm of attacherJoint 0 is not 0/0/0 in 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/JD_8530/JD_8530.xml' specialization rundumleuchten by Sven777b C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Joskin_SilospaceV3/TowBall.i3d (0.19mb in 14.44 ms) C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/GIANTSContest2011_AlternativeTipping/Trigger.i3d (0.07mb in 61.53 ms) Saving screenshot: C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/screenshots/lsScreen_2012_01_06_20_38_39.png Lua: Unknown entity id: 0 method name: delete Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(25) : delete D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(31) : delete D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(314) : delete D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(82) : deleteListItems D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(54) : updateList D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(205) : onOpenCallback D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(70) : onOpen D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(211) : onOpen D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(172) : onOpen D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(983) : showGui D:/code/lsim2011/build/finalbin/dataS/missions/mission00.lua(208) : update C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/rwvspa.lua(128) : update D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(744) : update Error: Can't load resource: C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Krone/store_KuhnGA8121.dds Warning: translation of bottomArm of attacherJoint 0 is not 0/0/0 in 'C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/JD_8530/JD_8530.xml' specialization rundumleuchten by Sven777b Saving screenshot: C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/screenshots/lsScreen_2012_01_06_20_42_46.png Saving screenshot: C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/screenshots/lsScreen_2012_01_06_20_43_01.png map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/glassContainers.i3d was deleted map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/glassContainers.i3d was deleted map C:/Users/Andrea/Documents/My Games/FarmingSimulator2011/mods/Map_RWvsPA/missions/glassContainers.i3d was deleted Warning: deleting object 'silotrigger' before all triggers are removed Warning: deleting object 'silotrigger' before all triggers are removed Warning: deleting object 'silotrigger' before all triggers are removed Warning: deleting object 'silotrigger' before all triggers are removed Warning: deleting object 'silotrigger' before all triggers are removed