SetTurnedOnEvent = {}; SetTurnedOnEvent_mt = Class(SetTurnedOnEvent, Event); InitStaticEventClass(SetTurnedOnEvent, "SetTurnedOnEvent", EventIds.EVENT_SET_TURNED_ON); function SetTurnedOnEvent:emptyNew() local self = Event:new(SetTurnedOnEvent_mt); self.className="SetTurnedOnEvent"; return self; end; function SetTurnedOnEvent:new(object, turnedOn) local self = SetTurnedOnEvent:emptyNew() self.object = object; self.turnedOn = turnedOn; return self; end; function SetTurnedOnEvent:readStream(streamId, connection) local id = streamReadInt32(streamId); self.turnedOn = streamReadBool(streamId); self.object = networkGetObject(id); self:run(connection); end; function SetTurnedOnEvent:writeStream(streamId, connection) streamWriteInt32(streamId, networkGetObjectId(self.object)); streamWriteBool(streamId, self.turnedOn); end; function SetTurnedOnEvent:run(connection) if not connection:getIsServer() then g_server:broadcastEvent(self, false, connection, self.object); end; self.object:setIsTurnedOn(self.turnedOn, true); end; function SetTurnedOnEvent.sendEvent(vehicle, turnedOn, noEventSend) if turnedOn ~= vehicle.isTurnedOn then if noEventSend == nil or noEventSend == false then if g_server ~= nil then g_server:broadcastEvent(SetTurnedOnEvent:new(vehicle, turnedOn), nil, nil, vehicle); else g_client:getServerConnection():sendEvent(SetTurnedOnEvent:new(vehicle, turnedOn)); end; end; end; end;