Hallo Zusammen
Weiss jemand was das für ein Fehler ist:
Call Stack:
D:/code/lsim2011clean/build/finalbin/dataS/scripts/Utils.lua(1292) : printCallstack
D:/code/lsim2011clean/build/finalbin/dataS/scripts/vehicles/specializations/Cylindered.lua(640) : setWorldDirection
D:/code/lsim2011clean/build/finalbin/dataS/scripts/vehicles/specializations/Cylindered.lua(557) : updateMovingPart
D:/code/lsim2011clean/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1393) : updateTick
C:/Users/Stefan/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/BunkerSiloTipTrigger.lua(183) : Vehicle_updateTick_old
D:/code/lsim2011clean/build/finalbin/dataS/scripts/network/Client.lua(52) : updateTick
D:/code/lsim2011clean/build/finalbin/dataS/scripts/BaseMission.lua(727) : update
D:/code/lsim2011clean/build/finalbin/dataS/scripts/FSBaseMission.lua(850) : update
D:/code/lsim2011clean/build/finalbin/dataS/missions/mission00.lua(208 ) : update
C:/Users/Stefan/Documents/My Games/FarmingSimulator2011/mods/LU_Swiss_Map/SampleModMap.lua(81) : update
D:/code/lsim2011clean/build/finalbin/dataS/scripts/main.lua(744) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp(2129): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
der ist beim MP spiel beim Partner über 50mal aufgetaucht!