Lua Fehler beim Fahrzeugkauf

  • Moin, ich habe eben ein Fahrzeug, welches ich vorher kaufen kann bisschen umgebaut.
    Ich habe dem Fahrzeug den script toogleanimatedparts.lua eingebaut und 2 Türen animiert.
    Nun wollte ich ingame schauen, ob es klappt.


    Ich habe auf Fahrzeug kaufen geklickt und in der Konsole kam dieser Error:
    [expander]C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/RTW_ASB.i3d (2.29mb in 342.54 ms)
    Lua: Error running function: mouseEvent
    C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/specis/beleuchtungV31.lua(121) : bad argument #1 to 'getn' (table expected, got nil)
    data/vehicles/cars/car7.i3d (0.47mb in 103.27 ms)
    Lua: Error running function: mouseEvent
    C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/specis/beleuchtungV31.lua(121) : bad argument #1 to 'getn' (table expected, got nil)
    data/vehicles/cars/car5.i3d (0.37mb in 163.44 ms)[/expander]



    Wisst ihr was ich falsch gemacht habe?
    In dem Beleuchtungsscript habe ich nix umgeändert.


    PS. Hier meine Log:


    [expander]GIANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (http://www.giants-software.com), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 4 @ 2.4 GHZ
    OS: Windows NT 6.1 32-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 325M/PCIe/SSE2
    Version: 3.3.0
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: Medium
    View Distance Coeff: 1
    Shadow Quality: 1
    Skip Mipmaps: 1
    Terrain LOD Distance Coeff: 1
    Farming Simulator 2011
    Version: 1.022 (Patch 2.2) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods
    Load mod: addonPackage2
    Load mod: dlcPack1
    Load mod: dlcPack2
    Load mod: dlcPack3
    Load mod: ProFarm1
    Load mod: RTW_ASB
    Register vehicle type: pdlc_addonPackage2.waterTrailer
    Register vehicle type: pdlc_addonPackage2.dlcPlough
    Register vehicle type: pdlc_addonPackage2.sowingMachine_animated
    Register vehicle type: pdlc_addonPackage2.mower_animated
    Register vehicle type: pdlc_addonPackage2.amazoneZA
    Register vehicle type: pdlc_addonPackage2.windrower_animated
    Register vehicle type: pdlc_addonPackage2.tractor_cylindered
    Register vehicle type: pdlc_addonPackage2.frontloader_cylindered
    Register vehicle type: pdlc_addonPackage2.tedder_animated
    Register vehicle type: pdlc_addonPackage2.dlcCombine
    Register vehicle type: pdlc_addonPackage2.selfPropelledForageWagon
    Register vehicle type: pdlc_addonPackage2.combine_attachable
    Register vehicle type: pdlc_addonPackage2.dlcManureSpreader
    Register vehicle type: pdlc_dlcPack1.fuelTrailer
    Register vehicle type: pdlc_dlcPack1.poettingerTop1252
    Register vehicle type: pdlc_dlcPack1.kroneZX550GD
    Register vehicle type: pdlc_dlcPack1.poettingerHit130A
    Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
    Register vehicle type: pdlc_dlcPack2.silageFork
    Register vehicle type: pdlc_dlcPack2.garantVTL19500
    Register vehicle type: pdlc_dlcPack2.articulatedAxis
    Register vehicle type: pdlc_dlcPack3.bergmannHTW65
    Register vehicle type: pdlc_dlcPack3.poettingerJumbo10010CL
    Register vehicle type: pdlc_dlcPack3.amazoneZGB8200
    Register vehicle type: pdlc_dlcPack3.waterTrailer
    Register vehicle type: pdlc_dlcPack3.dlcPlough
    Register vehicle type: pdlc_dlcPack3.dlc3SowingMachine
    Register vehicle type: pdlc_dlcPack3.kroneZX450GD
    Register vehicle type: pdlc_ProFarm1.profarmASW
    Register vehicle type: pdlc_ProFarm1.profarmStreuwerk
    Register vehicle type: pdlc_ProFarm1.profarmUeberlader
    Register vehicle type: pdlc_ProFarm1.profarmDolly
    Register vehicle type: pdlc_ProFarm1.profarmTractor
    Register vehicle type: pdlc_ProFarm1.vaderstadSpirit600SXL
    Register vehicle type: pdlc_ProFarm1.newHollandCombine
    Register vehicle type: pdlc_ProFarm1.newHollandCutter
    Register vehicle type: pdlc_ProFarm1.greenTipper
    Register vehicle type: pdlc_ProFarm1.NewHollandTrailerAddon
    Register vehicle type: pdlc_ProFarm1.cutter_profarm
    Register vehicle type: RTW_ASB.RTW_ASB
    Register vehicle type: RTW_ASB.NEF_Q5
    data/sky/sky_day_night.i3d (0.01mb in 66.67 ms)
    data/sky/rain.i3d (0.00mb in 1.08 ms)
    data/sky/hail.i3d (0.00mb in 0.90 ms)
    data/maps/map01.i3d (38.23mb in 25590.57 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 1.10 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.78 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.49 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.45 ms)
    data/maps/map01/paths/trafficPaths.i3d (0.04mb in 26.85 ms)
    data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 20.45 ms)
    dataS2/character/pedestrians/casual07.i3d (0.33mb in 71.39 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 71.46 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 72.82 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 53.50 ms)
    dataS2/character/pedestrians/executive03.i3d (0.27mb in 101.45 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 58.20 ms)
    data/maps/missions/CattleMeadow.i3d (0.64mb in 38.75 ms)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 1009.14 ms)
    C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/pdlc2.1/dlcPack2/bga/bga.i3d (5.85mb in 1160.92 ms)
    data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 993.71 ms)
    data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 940.96 ms)
    data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 37.90 ms)
    data/vehicles/trailers/smallTipper.i3d (0.54mb in 25.24 ms)
    data/vehicles/tools/cultivator01.i3d (0.37mb in 24.55 ms)
    data/vehicles/tools/sowingMachine01.i3d (0.48mb in 33.85 ms)
    data/vehicles/tools/plough01.i3d (0.17mb in 9.99 ms)
    data/vehicles/tools/triton200.i3d (0.13mb in 68.43 ms)
    data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 651.37 ms)
    data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 744.39 ms)
    data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 261.84 ms)
    data/maps/missions/glassContainers.i3d (0.06mb in 133.73 ms)
    data/maps/missions/collectableBottles.i3d (0.07mb in 60.53 ms)
    data/maps/missions/careerInfoTriggers.i3d (0.03mb in 28.25 ms)
    data/maps/map01/achievements/achievements.i3d (0.25mb in 91.48 ms)
    data/character/farmer/farmer_player.i3d (2.40mb in 155.20 ms)
    data/vehicles/trucks/milktruck.i3d (2.11mb in 1010.26 ms)
    data/vehicles/cars/car2.i3d (0.41mb in 38.52 ms)
    data/vehicles/cars/car9.i3d (0.43mb in 46.27 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 25.82 ms)
    data/vehicles/cars/car6.i3d (0.38mb in 31.20 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 28.72 ms)
    C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/RTW_ASB.i3d (2.29mb in 342.54 ms)
    Lua: Error running function: mouseEvent
    C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/specis/beleuchtungV31.lua(121) : bad argument #1 to 'getn' (table expected, got nil)
    data/vehicles/cars/car7.i3d (0.47mb in 103.27 ms)
    Lua: Error running function: mouseEvent
    C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/specis/beleuchtungV31.lua(121) : bad argument #1 to 'getn' (table expected, got nil)
    data/vehicles/cars/car5.i3d (0.37mb in 163.44 ms)
    [/expander]


    Bitte helft mir, weiß bei dem Mod nicht weiter ;)


    Was vllt hilft, es ist ein Fahrzeugpack, (2 Fahrzeuge) 1 davon habe ich bearbeitet und das andere nicht.

  • Fahrzeug.xml
    [expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="RTW_ASB">
    <annotation>Copyright (C) Grisu118 , All Rights Reserved.</annotation>
    <name>
    <en>RTW_ASB</en>
    <de>RTW_ASB</de>
    </name>
    <description>RTW_ASB</description>
    <filename>RTW_ASB.i3d</filename>


    <numWheels>4</numWheels>
    <wheels autoRotateBackSpeed="2.5">
    <wheel rotSpeed="70" rotMax="34" rotMin="-34" driveMode="2" repr="2" radius="0.5" deltaY="0.3" suspTravel="0.3" spring="150" damper="2" mass="1" lateralStiffness="20" longitudalStiffness="2"/>
    <wheel rotSpeed="70" rotMax="34" rotMin="-34" driveMode="2" repr="3" radius="0.5" deltaY="0.3" suspTravel="0.3" spring="150" damper="2" mass="1" lateralStiffness="20" longitudalStiffness="2"/>
    <wheel rotSpeed="0" driveMode="1" repr="0" radius="0.5" deltaY="0.3" suspTravel="0.3" spring="150" damper="2" mass="1" lateralStiffness="20" longitudalStiffness="2"/>
    <wheel rotSpeed="0" driveMode="1" repr="1" radius="0.5" deltaY="0.3" suspTravel="0.31" spring="150" damper="2" mass="1" lateralStiffness="20" longitudalStiffness="2"/>


    </wheels>


    <motor minRpm="300" maxRpm="1900 2500 3500" brakeForce="65" forwardGearRatio="2.5" backwardGearRatio="1.5" differentialRatio="4.0" rpmFadeOutRange="20">
    <torque rpm="300" torque="33"/>
    <torque rpm="600" torque="28"/>
    <torque rpm="900" torque="30"/>
    <torque rpm="1250" torque="40"/>
    <torque rpm="1980" torque="45"/>
    <torque rpm="2200" torque="50"/>
    <torque rpm="3000" torque="55"/>
    <torque rpm="3500" torque="60"/>
    <torque rpm="4000" torque="65"/>
    <torque rpm="4500" torque="70"/>
    <torque rpm="6000" torque="75"/>
    <torque rpm="7000" torque="80"/>
    </motor>


    <fuelCapacity>250</fuelCapacity>
    <fuelUsage>0.005</fuelUsage>
    <downForce>4</downForce>

    <cameras count="1">
    <camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="50" />
    <!--camera2 index="5" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" /-->
    </cameras>




    <steering index="12|0" rotationSpeed="6"/>

    <cuttingAreas count="0">
    <cuttingArea1 startIndex="6" widthIndex="7" heightIndex="8" losing="true"/>
    </cuttingAreas>

    <enterReferenceNode index="0>" />
    <exitPoint index="9" />

    <size width="3.8" length="7.5" lengthOffset="-0.2"/>

    <trailerAttacherJoints>


    </trailerAttacherJoints>


    <tipCamera index="10" />


    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="sounds/lizard2000_attach.wav" pitchOffset="1" />
    <motorStartSound file="sounds/start.wav" pitchOffset="1" />
    <motorSound file="sounds/engine1.wav" pitchOffset="1" pitchScale="0.01" pitchMax="1.5"/>
    <reverseDriveSound file="sounds/reverseDrivingBeep.wav" volume="0.5" />
    <honkSound file="sounds/horn.wav" client="sounds/horn3.wav" volume="1" radius="50" innerRadius="20" />
    <compressedAirSound file="$data/vehicles/steerable/deutz/compressedAir.wav" pitchOffset="1" volume="1.0"/>
    <compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/>



    <exhaustParticleSystems count="1">
    <exhaustParticleSystem1 position="1.55971 0.29196 -1.00801" rotation="0 45 0" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" />
    </exhaustParticleSystems>

    <characterNode index="13" cameraMinDistance="1.5" />
    <aiTrafficCollisionTrigger index="14" />

    <components count="1">
    <component1 centerOfMass="0 -0.2 -0.2" solverIterationCount="4" />
    </components>


    <beaconLights stayOn="true">
    <beaconLight index="0>16|1|0" rotIndex="0>16|0" speed="0.014" />
    <beaconLight index="0>16|2|0" rotIndex="0>16|1" speed="0.0141" />
    <beaconLight index="0>16|3|0" rotIndex="0>16|2" speed="0.0142" />
    <beaconLight index="0>16|4|0" rotIndex="0>16|3" speed="0.0139" />
    </beaconLights>


    <!-- Lights -->
    <lights count="1" >
    <light1 index="11|2" />
    </lights>
    <lightCoronas>
    <lightCorona index="11|0" />
    </lightCoronas>
    <lightCones>
    <lightCone index="11|1" />
    </lightCones>

    <lightsaddon lightsStayOn="true" strobesAreBeacons="true">


    <light type="brake" index="15|7" />
    <light type="reverse" index="15|8"/>
    <light type="highbeam" index="15|0" real="15|0|2" beam="15|0|1" />
    <light type="dirLeft" index="15|3" />
    <light type="dirRight" index="15|4" />
    <light type="parkLeft" index="15|5" />
    <light type="parkRight" index="15|6" />
    <light type="work" index="0>15|2" real="0>15|2|2" beam="0>15|2|1" inputName="arbeithinten" helptext="arbeithinten" stayOn="true"/>
    <light type="work" index="0>15|10" real="0>15|10|2" beam="0>15|10|1" inputName="arbeitlinks" helptext="arbeitlinks" stayOn="true"/>
    <light type="work" index="0>15|9" real="0>15|9|2" beam="0>15|9|1" inputName="arbeitrechts" helptext="arbeitrechts" stayOn="true"/>





    <flashers soundfile="blinktick.wav" lowPitch="0.6" highPitch="0.8" volume="0.6" autoreturn="true"/>
    </lightsaddon>

    <!--Dauerhaftes Horn-->

    <radio count="1" volume="35">
    <song1 filename="sounds/track01.wav" />
    </radio>


    <animParts>
    <animPart index="20|1" id="Hecktuer_links" transMin="0 0 0" transMax="0 0.4 0" moveTime="3" />
    <animPart index="20|2" id="Hecktuer_rechts" scaleMin="1 0.5 1" scaleMax="1 1 1" moveTime="3" />
    </animParts>

    </vehicle>[/expander]



    Moddesc:


    [expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <modDesc descVersion="4">
    <author>DieDemoTester</author>
    <version>1.0</version>

    <title>
    <en>RD Set</en>
    <de>RD Set</de>
    </title>
    <description>
    <en>RD Set</en>
    <de>RD Set</de>
    </description>


    <multiplayer supported="true" />
    <iconFilename>
    <en>textures/store.png</en>
    <de>textures/store.png</de>
    </iconFilename>


    <l10n>
    <text name="Heckabsicherung">
    <de>Heckabsicherung an/aus</de>
    <en>Rear Save on/off</en>
    </text>
    <text name="Blaulicht_ELW">
    <de>Blaulicht an/aus</de>
    <en>RUL on/off</en>
    </text>



    <text name="BEL3LEFT">
    <de>Blinker links</de>
    <en>left turnlights</en>
    </text>
    <text name="BEL3RIGHT">
    <de>Blinker rechts</de>
    <en>right turnlights</en>
    </text>
    <text name="BEL3WARN">
    <de>Warnblinker</de>
    <en>hazard lights</en>
    </text>


    <text name="arbeitlinks">
    <de>Arbeitslicht links</de>
    <en>Left worklights</en>
    </text>


    <text name="arbeitrechts">
    <de>Arbeitslicht rechts</de>
    <en>Right worklights</en>
    </text>


    <text name="arbeithinten">
    <de>Arbeitslicht hinten</de>
    <en>back worklights</en>
    </text>
    <text name="tuer_links">
    <de>Hecktuer_links</de>
    <en>Hecktuer_links</en>
    </text>
    <text name="tuer_rechts">
    <de>Hecktuer_rechts</de>
    <en>Hecktuer_rechts</en>
    </text>


    </l10n>

    <extraSourceFiles>


    </extraSourceFiles>


    <specializations>
    <specialization name="beleuchtung" className="BEL3" filename="specis/beleuchtungV31.lua"/>
    <specialization name="radio" className="radio" filename="specis/radio.lua"/>
    <specialization name="Tuer" className="toggleAnimatedParts" filename="specis/toggleAnimatedParts.lua"/>


    </specializations>


    <vehicleTypes>



    <type name="RTW_ASB" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />


    <specialization name="honk" />
    <specialization name="radio" />


    <specialization name="beleuchtung" />
    <specialization name="Tuer"/>
    </type>



    <type name="NEF_Q5" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="motorized" />
    <specialization name="steerable" />


    <specialization name="honk" />
    <specialization name="radio" />


    <specialization name="beleuchtung" />
    </type>


    </vehicleTypes>


    <storeItems>




    <storeItem>
    <en>
    <name>Rettungswagen</name>
    <description>Modell: Stormi, David
    Textur: Waegi</description>
    </en>
    <de>
    <name>Rettungswagen</name>
    <description>Modell: Stormi, David
    Textur: Waegi</description>
    </de>


    <rotation>180</rotation>
    <image active="textures/store_RTW_ASB.png"/>
    <price>0</price>
    <xmlFilename>RTW_ASB.xml</xmlFilename>
    </storeItem>



    <storeItem>
    <en>
    <name>Notarzteinsatzfahrzeug</name>
    <description>BWRobert (Modell), David (Skin und Textur), ERS-Berlin (Blaulichtbalken) Skin DieDemoTester </description>
    </en>
    <de>
    <name>Notarzteinsatzfahrzeug</name>
    <description>BWRobert (Modell), David (Skin und Textur), ERS-Berlin (Blaulichtbalken) Skin DieDemoTester </description>
    </de>


    <rotation>180</rotation>
    <image active="textures/store_NEF_Q5.png"/>
    <price>0</price>
    <xmlFilename>NEF_Q5.xml</xmlFilename>
    </storeItem>



    </storeItems>


    <inputBindings>
    <input name="Blaulicht_ELW" category="VEHICLE" key1="KEY_home" key2="" button="" device="0" mouse="" />
    <input name="Heckabsicherung" category="VEHICLE" key1="KEY_KP_8" key2="" button="" device="0" mouse="" />
    <input name="arbeithinten" category="VEHICLE" key1="KEY_KP_5" key2="" button="" device="0" mouse="" />
    <input name="arbeitlinks" category="VEHICLE" key1="KEY_KP_4" key2="" button="" device="0" mouse="" />
    <input name="arbeitrechts" category="VEHICLE" key1="KEY_KP_6" key2="" button="" device="0" mouse="" />
    <input name="Hecktuer_links" key1="KEY_7" button="" />
    <input name="Hecktuer_rechts" key1="KEY_9" button="" />

    </inputBindings>


    </modDesc>
    [/expander]



    Bild:
    http://www.abload.de/image.php?img=giantseditioru7rz7.png

  • Mit dem Strobe- und Rul Zeug aus dem Bel. v3.1 habe ich mich noch nie so genau beschäftigt, aber ich denke es liegt ziemlich genau an diesem Teil in der XML:

    XML
    ...strobesAreBeacons="true">


    Wahrscheinlich braucht das Script eine als solches angegebene Strobelight, was bei dir allerdings fehlt. Setze den Eintrag mal auf "false" und teste erneut.

  • Mir kommt da grade ne idee, ich habe glaube eben die neuerung nicht gespeichert aber die script einträge schon neugemacht.
    Ich probiere es mal aus.



    Edit...



    So noch nen XML Error
    [expander]Error: C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/RTW_ASB.xml(104): Error reading Attributes.
    Error: C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/RTW_ASB.xml(104): Error reading Attributes.
    Error loadVehicle: invalid vehicle config file 'C:/Users/Benedikt/Pictures/Documents/My Games/FarmingSimulator2011/mods/RTW_ASB/RTW_ASB.xml', no type specified
    [/expander]


    Das ist aber nur das Rücklicht

Jetzt mitmachen!

Sie haben noch kein Benutzerkonto auf unserer Seite? Registrieren Sie sich kostenlos und nehmen Sie an unserer Community teil!