Hey Jungs,
so Licht hat alles geklappt wunderbar andere dinge auch sehr gut Geklappt.
Jetzt dachte ich mir mhhhh Interactive Controle wäre schön, also habe ich angefangen es zu verbauen. Klappt auch alles bis auf zwei Sachen.
Habe eine xml Animation von Türen und Fenster gemacht, bewegen tun sie sich auch alles gut ABER mir wird die log zugehauen mit diesen Zeilen:
und mit denen
dabei habe ich die angeprangerten INDEX garnicht in der I3D geschweige denn in irgendeiner XML.
ich hoffe ich Könnt mir Weiter Helfen.
Moddesc
[expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="20">
<author>Black2legent | CebuljCek-modding</author>
<version>2.0</version>
<title>
<en>MAN TGS 18.480 4x4 BLS</en>
<de>MAN TGS 18.480 4x4 BLS</de>
</title>
<description>
<en>MAN TGS 18.480 4x4 BLS</en>
<de>MAN TGS 18.480 4x4 BLS</de>
</description>
<iconFilename>storeMAN_TGS_18480_4x4_BLS.png</iconFilename>
<multiplayer supported="true"/>
<l10n>
<text name="enterAsPassenger">
<en>Enter as passenger</en>
<de>Als Beifahrer einsteigen</de>
</text>
<text name="exitAsPassenger">
<en>Exit</en>
<de>Als Beifahrer aussteigen</de>
</text>
<text name="BEL3WARN">
<de>Warnblinker</de>
<en>Hazard lights</en>
</text>
<text name="InteractiveControl_Off">
<en>Disable IC</en>
<de>IC ausschalten</de>
</text>
<text name="InteractiveControl_On">
<en>Enable IC</en>
<de>IC anschalten</de>
</text>
<text name="INTERACTIVE_CONTROL_SWITCH">
<en>Switch IC State</en>
<de>IC an/abschalten</de>
</text>
<text name="ic_component_close">
<en>Left Mouse Button: close %s</en>
<de>Linke Maustaste: %s schließen</de>
</text>
<text name="ic_component_open">
<en>Left Mouse Button: open %s</en>
<de>Linke Maustaste: %s öffnen</de>
</text>
<text name="ic_button_on">
<en>Left Mouse Button: activate %s</en>
<de>Linke Maustaste: %s anschalten</de>
</text>
<text name="ic_button_off">
<en>Left Mouse Button: deactivate %s</en>
<de>Linke Maustaste: %s ausschalten</de>
</text>
<text name="leftWindow">
<en>Left window</en>
<de>linkes Fenster</de>
</text>
<text name="rightWindow">
<en>Right window</en>
<de>rechtes Fenster</de>
</text>
<text name="rearWindowRight">
<en>Back window</en>
<de>Heckfenster</de>
</text>
<text name="leftDoor">
<en>Left door</en>
<de>Linke Tür</de>
</text>
<text name="rightDoor">
<en>Right door</en>
<de>Rechte Tür</de>
</text>
<text name="worklightback">
<en>Light</en>
<de>Arbeitslicht Hinten</de>
</text>
<text name="beaconLight">
<en>Beacon light</en>
<de>Rundumleuchte</de>
</text>
<text name="worklightfront">
<en>Indoor light</en>
<de>Arbeitslicht Vorne</de>
</text>
<text name="BackupUpCam">
<de>Zusatz-Kameras</de>
<en>Additional cams</en>
</text>
<text name="ic_component_nocam">
<de>Keine Kamera angeschlossen</de>
<en>No cam available</en>
</text>
<text name="CANNOT_ENABLE_CAMS">
<de>Kameras können nicht angeschaltet werden!</de>
<en>Cannot enable cams!</en>
</text>
</l10n>
<extraSourceFiles>
<sourceFile filename="Scripts/WorkStateEvent.lua" />
</extraSourceFiles>
<specializations>
<specialization name="Passenger" className="Passenger" filename="Scripts/Passenger.lua" />
<specialization name="LAFix" className="LAFix" filename="Scripts/LAFix.lua"/>
<specialization name="interactiveControl" className="InteractiveControl" filename="Scripts/InteractiveControl.lua" />
<specialization name="interactiveWindows" className="InteractiveWindows" filename="Scripts/InteractiveWindows.lua" />
<specialization name="interactiveButtons" className="InteractiveButtons" filename="Scripts/InteractiveButtons.lua" />
</specializations>
<vehicleTypes>
<type name="TGS_18.480" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="animatedVehicle" />
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="drivable" />
<specialization name="cylindered" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="bunkerSiloCompacter" />
<specialization name="honk" />
<specialization name="indoorHud" />
<specialization name="washable" />
<specialization name="mountable" />
<specialization name="Passenger" />
<specialization name="LAFix" />
<specialization name="interactiveControl" />
<specialization name="interactiveWindows" />
<specialization name="interactiveButtons" />
</type>
</vehicleTypes>
<storeItems>
<storeItem>
<name>
<de>MAN TGS 18.480 4x4 BLS</de>
<en>MAN TGS 18.480 4x4 BLS</en>
</name>
<rotation>0</rotation>
<image active="storeMAN_TGS_18480_4x4_BLS.png" brand="$data/vehicles/store/brand_man.png"/>
<price>90000</price>
<dailyUpkeep>55</dailyUpkeep>
<xmlFilename>Scripts/TGS_18480_4x4_BLS.xml</xmlFilename>
<brand>$l10n_shopItemBrand_man</brand>
<category>trucks</category>
<isDyeable color="0.4 0.01 0.01 1">true</isDyeable>
<specs>
<power>440</power>
<combination></combination>
</specs>
<functions>
<function>
<de>Ob auf schweren Forst- und Feldwegen oder auf landwirtschaftlichen Nutzflächen:
ueberall dort, wo optimale Traktion verlangt ist, treten die MAN-Fahrzeuge mit Allradantrieb oder mit MAN HydroDrive® in Aktion</de>
<en>Whether on heavy forest and field paths, or on farmland:
everywhere where optimum traction is required, contact the MAN vehicles with four-wheel drive or with MAN HydroDrive® in action</en>
</function>
</functions>
</storeItem>
</storeItems>
<inputBindings>
<input name="CAMERA_SWITCH" key1="KEY_c" button="" />
<input name="INTERACTIVE_CONTROL_SWITCH" mouse="" device="0" button="" key2="" key1="KEY_lalt KEY_space" category="VEHICLE"/>
</inputBindings>
</modDesc>[/expander]
xml.
[expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="TGS_18.480">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<de>MAN TGS 18.480 4x4 BLS</de>
<en>MAN TGS 18.480 4x4 BLS</en>
</name>
<filename>TGS_18480_4x4_BLS.i3d</filename>
<size width="3.5" length="7"/>
<wheels autoRotateBackSpeed="1.8">
<wheel rotSpeed="1" restLoad="08.8" repr="0>0|0" forcePointRatio="0.2" driveNode="0>0|0|0|0" radius="0.555" width="0.5" initialCompression="50" suspTravel="0.3" spring="30" damper="20" maxLatStiffness="40" maxLatStiffnessLoad="3" mass="0.4" fenderNode="0>0|0|1" fenderRotMin="-28" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
<wheel rotSpeed="1" restLoad="08.8" repr="0>1|0" forcePointRatio="0.2" driveNode="0>1|0|0|0" radius="0.555" width="0.5" initialCompression="50" suspTravel="0.3" spring="30" damper="20" maxLatStiffness="40" maxLatStiffnessLoad="3" mass="0.4" fenderNode="0>1|0|1" fenderRotMax="28" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
<wheel rotSpeed="0" restLoad="16.0" repr="0>2" forcePointRatio="0.3" radius="0.555" width="0.65" initialCompression="50" suspTravel="0.2" spring="85" damper="65" maxLongStiffness="20" maxLatStiffness="60" maxLatStiffnessLoad="3" mass="0.8" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
<wheel rotSpeed="0" restLoad="16.0" repr="0>3" forcePointRatio="0.3" radius="0.555" width="0.65" initialCompression="50" suspTravel="0.2" spring="85" damper="65" maxLongStiffness="20" maxLatStiffness="60" maxLatStiffnessLoad="3" mass="0.8" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
</wheels>
<dynamicallyLoadedParts>
<dynamicallyLoadedPart node="0|0" linkNode="0>0|0|0|0" filename="wheels/alliance396HS.i3d" />
<dynamicallyLoadedPart node="0|1" linkNode="0>1|0|0|0" filename="wheels/alliance396HS.i3d" />
<dynamicallyLoadedPart node="1|1" linkNode="0>2" filename="wheels/alliance396HS.i3d" />
<dynamicallyLoadedPart node="1|0" linkNode="0>3" filename="wheels/alliance396HS.i3d" />
<!-- <dynamicallyLoadedPart node="0|0" linkNode="0>15" filename="wheels/MANAgrarWheelsNew.i3d" /> -->
<!-- <dynamicallyLoadedPart node="0" linkNode="0>17|2" filename="$data/vehicles/shared/wheelChock01.i3d" /> -->
</dynamicallyLoadedParts>
<ackermannSteering rotSpeed="60" rotMax="47" rotCenterWheel1="2" rotCenterWheel2="3" />
<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="0" wheelIndex2="1" />
<differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="2" wheelIndex2="3" />
<differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="0" differentialIndex2="1" />
</differentials>
<motor torqueScale="2.349" minRpm="1000" maxRpm="2200" maxBackwardSpeed="15" brakeForce="10" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="9" maxForwardGearRatio="414" minBackwardGearRatio="50" maxBackwardGearRatio="130">
<torque normRpm="0.45" torque="0.5"/>
<torque normRpm="0.5" torque="0.6"/>
<torque normRpm="0.59" torque="0.7"/>
<torque normRpm="0.72" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.77"/>
</motor>
<exhaustEffects>
<exhaustEffect index="0>16" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.6 0.6 0.6 0.05" maxRpmColor="0.5 0.5 0.5 0.2" minRpmScale="0.05" maxRpmScale="0.3" forwardXRotations="0 0 50" forwardZRotations="0 0 0" steerXRotations="0 0 0" steerZRotations="120 0 -120" />
</exhaustEffects>
<fuelCapacity>2110</fuelCapacity>
<fuelUsage>88</fuelUsage>
<cameras count="2">
<camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="2.5" transMax="35">
<raycastNode index="0>6"/>
<raycastNode index="0>7"/>
<raycastNode index="0>8"/>
</camera1>
<camera2 index="5" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
</cameras>
<backupCamPanel highlight="0>32" xPos="0.728" yPos="0.575" />
<backupCams>
<cam index="0>17" rotatable="false" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</backupCams>
<lights>
<light decoration="0>10|0|2|0" lightType="0"/>
<light decoration="0>17|3|0|0" lightType="0"/>
<light decoration="0>17|4|0|0" lightType="0"/>
<light decoration="0>18|0|0" lightType="0"/>
<light decoration="0>18|0|4|0|0" lightType="0"/>
<light decoration="0>18|0|4|1|0" lightType="0"/>
<light decoration="0>18|0|4|2|0" lightType="0"/>
<light decoration="0>18|0|4|3|0" lightType="0"/>
<light decoration="0>18|1|0" lightType="0"/>
<light decoration="0>18|0|2|11" lightType="1"/>
<light decoration="0>18|0|2|0" lightType="2"/>
<light realLight="0>14|0|0" decoration="0>14|0|1" lightType="0"/>
<light realLight="0>23|0" decoration="0>22|1" lightType="1"/> -->
<light realLight="0>23|1" decoration="0>22|0" lightType="2"/> -->
</lights>
<brakeLights>
<brakeLight index="0>14|1" />
</brakeLights>
<turnSignals>
<turnSignalLeft index="0>14|2|0" />
<turnSignalRight index="0>14|2|1" />
</turnSignals>
<reverseLights>
<reverseLight index="0>14|3" />
</reverseLights>
<beaconLights stayOn="true">
<beaconLight index="0>14|4|0" speed="0.014" filename="$data/vehicles/shared/beaconLight02.i3d"/>
<beaconLight index="0>14|4|1" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d"/>
<beaconLight index="0>18|0|2|2" speed="0.0" />
<beaconLight index="0>17|8|1" speed="0.020"/>
<beaconLight index="0>17|8|2" speed="0.022"/>
</beaconLights>
<passenger>
<place passengerIndex="0>17|5|0" passengerNickNameRenderNode="0>17|5|2" exitPointIndex="0>17|5|3" index="0>17|5|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.6" transMin="0" transMax="0"/>
</passenger>
<mirrors>
<mirror index="0>17|2|0" />
<mirror index="0>17|3|3|0" />
<mirror index="0>17|3|3|1" />
<mirror index="0>17|4|3|0" />
<mirror index="0>17|4|3|1" />
<mirror index="0>17|4|4|0" />
</mirrors>
<indoorHud>
<speed animName="speedDisplay" />
<rpm animName="rpmDisplay" />
<fuel animName="fuelDisplay" />
<operatingTime numbers="0>18|0|3" precision="1" />
</indoorHud>
<enterReferenceNode index="0>"/>
<exitPoint index="0>9"/>
<attacherJoints>
<attacherJoint index="0>11|0" jointType="semitrailer" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="12 175 12" enableCollision="true" />
<attacherJoint index="0>11|1" jointType="trailer" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>11|3" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
<attacherJoint index="0>11|2" jointType="trailerLow" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>11|3" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
<attacherJoint index="0>11|4" jointType="trailer" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" />
</attacherJoints>
<movingParts>
<!-- steering -->
<movingPart index="0>1|0|1" referencePoint="0>0|0|1" referenceFrame="0>" isActiveDirty="true" playSound="false" scaleZ="true" />
</movingParts>
<animations>
<animation name="speedDisplay">
<part node="0>18|0|4|3" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -175" />
</animation>
<animation name="rpmDisplay">
<part node="0>18|0|4|2" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -175" />
</animation>
<animation name="fuelDisplay">
<part node="0>18|0|4|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -68" />
</animation>
<!-- door left -->
<animation name="doorLeftAnim">
<part node="0>17|3" startTime="0" duration="3" startRot="0 0 0" endRot="0 -74 0" />
</animation>
<!-- window left -->
<animation name="windowLeftAnim">
<part node="0>17|3|1" startTime="0" duration="5" startTrans="-0.036 0.707 -0.504" endTrans="-0.036 0.129 -0.504" startScale="1 1 1" endScale="1 1 1"/>
</animation>
<!-- door right -->
<animation name="doorRightAnim">
<part node="0>17|4" startTime="0" duration="3" startRot="0 0 0" endRot="0 74 0" />
</animation>
<!-- window right -->
<animation name="windowRightAnim">
<part node="0>17|4|1" startTime="0" duration="5" startTrans="0.036 0.707 -0.504" endTrans="0.036 0.129 -0.504" startScale="1 1 1" endScale="1 1 1"/>
</animation>
</animations>
<interactiveComponents>
<windows>
<window name="leftDoor" mark="0>17|3|5" size="0.05" animName="doorLeftAnim" onMessage="ic_component_open" offMessage="ic_component_close"/>
<window name="rightDoor" mark="0>17|4|6" size="0.1" animName="doorRightAnim" onMessage="ic_component_open" offMessage="ic_component_close" />
<window name="leftWindow" mark="0>17|3|6" size="0.05" animName="windowLeftAnim" onMessage="ic_component_open" offMessage="ic_component_close" />
<window name="rightWindow" mark="0>17|3|7" size="0.1" animName="windowRightAnim" onMessage="ic_component_open" offMessage="ic_component_close" />
</windows>
<buttons>
<button name="beaconLight" mark="0>18|5" size="0.02" event="toggleBeaconLights" onMessage="ic_button_on" offMessage="ic_button_off"/>
<button name="worklightback" mark="0>18|3" size="0.02" event="toggleworkLights" onMessage="ic_button_on" offMessage="ic_button_off"/>
<button name="worklightfront" mark="0>18|4" size="0.02" event="toggleworkLight" onMessage="ic_button_on" offMessage="ic_button_off"/>
<button name="BEL3WARN" mark="0>18|2" size="0.02" event="toggleWarningLights" onMessage="ic_button_on" offMessage="ic_button_off"/>
</buttons>
</interactiveComponents>
<lightsaddon lightsStayOn="true">
<light type="work" index="0>22|1" real="0>23|0" inputName="Arbeitslicht hinten" stayOn="true" helptext="Arbeitslicht hinten" />
<light type="work" index="0>18|0|2|11" inputName="Arbeitslicht hinten" stayOn="true" />
<light type="work" index="0>22|0" real="0>23|1" inputName="Arbeitslicht vorn" stayOn="true" helptext="Arbeitslicht vorn" />
<light type="work" index="0>18|0|2|0" inputName="Arbeitslicht vorn" stayOn="true"/>
<light type="dirLeft" index="0>14|2|0" />
<light type="dirRight" index="0>14|2|1" />
</lightsaddon>
<steering index="0>10|0" indoorRotation="540" outdoorRotation="37" />
<characterNode index="0>12|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 100" >
<ikChains>
<ikChain id="rightFoot" target="0>12|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
<node index="0|1" />
<node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
<node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|1|0|0|0" />
</ikChain>
<ikChain id="leftFoot" target="0>12|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|2" />
<node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
<node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|2|0|0|0" />
</ikChain>
<ikChain id="rightArm" target="0>10|0|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|1" />
<node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|1|0|0|0" />
<rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
<ikChain id="leftArm" target="0>10|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|2" />
<node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|2|0|0|0" />
<rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
</ikChains>
</characterNode>
<aiTrafficCollisionTrigger index="0>13" />
<motorStartDuration>2500</motorStartDuration>
<attachSound file="sound/truck_attach.wav" pitchOffset="1" />
<motorStartSound file="sound/start.wav" pitchOffset="1" volume="1" />
<motorSound file="sound/mk_idle.wav" pitchOffset="1" pitchScale="0.011" pitchMax="1.7" volume="1" radius="50" innerRadius="20" />
<motorSoundRun file="sound/500rpm.wav" pitchOffset="0.75" pitchScale="0.012" pitchMax="1.6" volume="0.85" />
<motorSoundRun2 file="sound/engine_low.wav" pitchOffset="0.7" volume="0.1" pitchMax="1.65" volumeMax="1"/>
<motorStopSound file="sound/stop.wav" pitchOffset="1" volume="1.5" />
<compressedAirSound file="sound/gear_change.wav" pitchOffset="1" volume="1.25"/>
<compressionSound file="sound/airbr.wav" pitchOffset="1" volume="1.5"/>
<honkSound file="sound/horn.wav" volume="2" radius="70" innerRadius="10" />
<reverseDriveSound file="sound/reverse.wav" volume="0.5" />
<driveGroundParticleSystems>
<driveGroundParticleSystem node="0>" position="-0.906 0 -2.192" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3"/>
<driveGroundParticleSystem node="0>" position="0.906 0 -2.192" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4"/>
<driveGroundParticleSystem node="0>" position="-1.074 0 1.437" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
<driveGroundParticleSystem node="0>" position="1.074 0 1.437" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
</driveGroundParticleSystems>
<washable dirtDuration="90" washDuration="1" workMultiplier="4" />
<components count="1">
<component1 centerOfMass="0 0.65 0" solverIterationCount="10" />
</components>
<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
<attacherJoint position="0 0" rotation="0" invertX="true" />
</schemaOverlay>
</vehicle>
[/expander]