Gueten Morgen, hab mal eine map umgebaut und seit dem ich GE zocke bekomme ich ein paar fehlermeldungen.
Desweiteren
hab ich kein particle system am Misthaufen obwohl dieser in particle
systems vorhanden ist und er laut log datei auch geladen wird.
Hier mal die Auszüge:
Physics: colli2 failed. Scale not allowed for kinematic or dynamic objects.
Physics: colli3 failed. Scale not allowed for kinematic or dynamic objects.
Physics: colli4 failed. Scale not allowed for kinematic or dynamic objects.
Physics: colli2 failed. Scale not allowed for kinematic or dynamic objects.
Warning: Creating static compound shape - performance warning
(..\..\Physics\src\Actor.cpp:324
Physics: colli2 failed. Scale not allowed for kinematic or dynamic objects.
Physics: colli3 failed. Scale not allowed for kinematic or dynamic objects.
Physics: colli4 failed. Scale not allowed for kinematic or dynamic objects.
Physics: colli2 failed. Scale not allowed for kinematic or dynamic objects.
Warning: Creating static compound shape - performance warning
(..\..\Physics\src\Actor.cpp:324
Warning: Creating static compound shape - performance warning
(..\..\Physics\src\Actor.cpp:324
Scenefile data/vehicles/particleSystems/fertilizerParticleSystem.i3d loaded in 84.5891 ms
Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 18.9745 ms
Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 48.2583 ms
Scenefile data/vehicles/particleSystems/rapeParticleSystemLong.i3d loaded in 0.305984 ms
Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.291342 ms
Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.292674 ms
Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.319239 ms
Scenefile data/vehicles/particleSystems/sbeetParticleSystem.i3d loaded in 50.8866 ms
Scenefile data/vehicles/particleSystems/dungParticleSystem.i3d loaded in 41.9087 ms
Scenefile data/vehicles/particleSystems/dungParticleSystem.i3d loaded in 0.354952 ms
Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.314817 ms
Scenefile data/vehicles/particleSystems/wheatParticleSystemLong.i3d loaded in 0.303562 ms
Error: index out of range
Callstack:
dataS/scripts/Utils.lua@8 (printCallstack)
dataS/scripts/Utils.lua@47 (checkChildIndex)
dataS/scripts/triggers/TipTrigger.lua@54 (indexToObject)
dataS/scripts/triggers/TipTrigger.lua@8 (new)
=[C]@-1
dataS/scripts/BaseMission.lua@286 (loadI3DFile)
dataS/missions/mission00.lua@75 (loadMap)
dataS/scripts/events.lua@50 (load)
dataS/scripts/gui/LoadingScreen.lua@47 (loadFunction)
dataS/scripts/gui/menu.lua@297 (update)
dataS/scripts/main.lua@340 (update)
Weiß nicht wo der Callstack herkommt und die performance warnung
.
Über Ratschläge wäre ich sehr dankbar.
Mfg Tommy