hallo,
ich wollt mal fragen wie man die gülle textur ausbauen kann.güllefass ist das von hier.
ich glaube es hat was mit dem hier zu tun:
function KotteGARANTVT19000:dungArea(x, z, x1, z1, x2, z2)
local cultiId = g_currentMission.cultivatorChannel;
local sowingId = g_currentMission.sowingChannel;
local detailId = g_currentMission.terrainDetailId;
local ploughId = g_currentMission.ploughChannel;
local sprayId = g_currentMission.sprayChannel;
local dx, dz, dwidthX, dwidthZ, dheightX, dheightZ =
Utils.getXZWidthAndHeight(detailId, x, z, x1, z1, x2, z2)
setDensityMaskedParallelogram(self.foliageManureId, dx, dz, dwidthX,
dwidthZ, dheightX, dheightZ, 0, 1, detailId, sowingId, 1, 1)
setDensityMaskedParallelogram(self.foliageManureId, dx, dz, dwidthX,
dwidthZ, dheightX, dheightZ, 0, 1, detailId, ploughId, 1, 1)
setDensityMaskedParallelogram(self.foliageManureId, dx, dz, dwidthX,
dwidthZ, dheightX, dheightZ, 0, 1, detailId, cultiId, 1, 1)
end;