Glenvar 2012-FinalEdition Log-Probleme

  • Hi Leute,
    vor einigen Tagen habe ich mir die Glenvar 2012 FinalEdition zugelegt.


    Als ich mir nach dem Zocken die Log-Datei anschaute, hatte ich dort ein paar Fehlermeldungen. Wer kennt sich damit aus, bzw. kann mir helfen, diese Fehler zu beheben.


    Meine Log:


    [expander]GIANTS Engine Runtime (build date: Feb 2 2011)
    © 2003-2011, GIANTS Software GmbH (http://www.giants-software.com), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 4 @ 2.8 GHZ
    OS: Windows NT 6.1 64-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GTX 560 Ti/PCIe/SSE2
    Version: 4.2.0
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: Medium
    View Distance Coeff: 1
    Shadow Quality: 1
    Skip Mipmaps: 1
    Terrain LOD Distance Coeff: 1
    Farming Simulator 2011
    Version: 1.022 (Patch 2.2) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/...../Documents/My Games/FarmingSimulator2011/mods
    Load mod: addonPackage2
    Load mod: dlcPack1
    Load mod: dlcPack2
    Load mod: dlcPack3
    Load mod: ProFarm1
    Load mod: Glenvar_2011_Final
    Register vehicle type: pdlc_addonPackage2.waterTrailer
    Register vehicle type: pdlc_addonPackage2.dlcPlough
    Register vehicle type: pdlc_addonPackage2.sowingMachine_animated
    Register vehicle type: pdlc_addonPackage2.mower_animated
    Register vehicle type: pdlc_addonPackage2.amazoneZA
    Register vehicle type: pdlc_addonPackage2.windrower_animated
    Register vehicle type: pdlc_addonPackage2.tractor_cylindered
    Register vehicle type: pdlc_addonPackage2.frontloader_cylindered
    Register vehicle type: pdlc_addonPackage2.tedder_animated
    Register vehicle type: pdlc_addonPackage2.dlcCombine
    Register vehicle type: pdlc_addonPackage2.selfPropelledForageWagon
    Register vehicle type: pdlc_addonPackage2.combine_attachable
    Register vehicle type: pdlc_addonPackage2.dlcManureSpreader
    Register vehicle type: pdlc_dlcPack1.fuelTrailer
    Register vehicle type: pdlc_dlcPack1.poettingerTop1252
    Register vehicle type: pdlc_dlcPack1.kroneZX550GD
    Register vehicle type: pdlc_dlcPack1.poettingerHit130A
    Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
    Register vehicle type: pdlc_dlcPack2.silageFork
    Register vehicle type: pdlc_dlcPack2.garantVTL19500
    Register vehicle type: pdlc_dlcPack2.articulatedAxis
    Register vehicle type: pdlc_dlcPack3.bergmannHTW65
    Register vehicle type: pdlc_dlcPack3.poettingerJumbo10010CL
    Register vehicle type: pdlc_dlcPack3.amazoneZGB8200
    Register vehicle type: pdlc_dlcPack3.waterTrailer
    Register vehicle type: pdlc_dlcPack3.dlcPlough
    Register vehicle type: pdlc_dlcPack3.dlc3SowingMachine
    Register vehicle type: pdlc_dlcPack3.kroneZX450GD
    Register vehicle type: pdlc_ProFarm1.profarmASW
    Register vehicle type: pdlc_ProFarm1.profarmStreuwerk
    Register vehicle type: pdlc_ProFarm1.profarmUeberlader
    Register vehicle type: pdlc_ProFarm1.profarmDolly
    Register vehicle type: pdlc_ProFarm1.profarmTractor
    Register vehicle type: pdlc_ProFarm1.vaderstadSpirit600SXL
    Register vehicle type: pdlc_ProFarm1.newHollandCombine
    Register vehicle type: pdlc_ProFarm1.newHollandCutter
    Register vehicle type: pdlc_ProFarm1.greenTipper
    Register vehicle type: pdlc_ProFarm1.NewHollandTrailerAddon
    Register vehicle type: pdlc_ProFarm1.cutter_profarm
    data/sky/sky_day_night.i3d (0.01mb in 45.91 ms)
    data/sky/rain.i3d (0.00mb in 1.34 ms)
    data/sky/hail.i3d (0.00mb in 0.71 ms)
    Error: Mesh with zero triangles
    Warning: Material with id 0 not found in shape 'farm_silo01_wheatTrigger1'.
    Warning: Material with id 0 not found in shape 'farm_silo01_wheatTrigger2'.
    Warning: Material with id 0 not found in shape 'farm_silo01_wheatTrigger3'.
    Warning: Material with id 0 not found in shape 'farm_silo01_wheatTrigger4'.
    Warning: Material with id 0 not found in shape 'farm_silo01_barleyTrigger1'.
    Warning: Material with id 0 not found in shape 'farm_silo01_barleyTrigger2'.
    Warning: Material with id 0 not found in shape 'farm_silo01_barleyTrigger3'.
    Warning: Material with id 0 not found in shape 'farm_silo01_barleyTrigger4'.
    Warning: Material with id 0 not found in shape 'farm_silo01_rapeTrigger1'.
    Warning: Material with id 0 not found in shape 'farm_silo01_rapeTrigger2'.
    Warning: Material with id 0 not found in shape 'farm_silo01_rapeTrigger3'.
    Warning: Material with id 0 not found in shape 'farm_silo01_rapeTrigger4'.
    Warning: Material with id 0 not found in shape 'farm_silo01_maizeTrigger1'.
    Warning: Material with id 0 not found in shape 'farm_silo01_maizeTrigger2'.
    Warning: Material with id 0 not found in shape 'farm_silo01_maizeTrigger3'.
    Warning: Material with id 0 not found in shape 'farm_silo01_maizeTrigger4'.
    C:/Users/...../Documents/My Games/FarmingSimulator2011/mods/Glenvar_2011_Final/map01.i3d (63.79mb in 24688.44 ms)
    data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 1.39 ms)
    Error: SiloAmountMover 'manureHeapPlane' invalid or missing user attributes 'moveMinMaxY' and 'moveMaxAmount'
    Error: SiloAmountMover 'manureHeapPlane' invalid or missing user attributes 'moveMinMaxY' and 'moveMaxAmount'
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.84 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.65 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.24 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.25 ms)
    data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 0.25 ms)
    C:/Users/...../Documents/My Games/FarmingSimulator2011/mods/Glenvar_2011_Final/map01/paths/trafficPaths.i3d (0.00mb in 6.85 ms)
    C:/Users/...../Documents/My Games/FarmingSimulator2011/mods/Glenvar_2011_Final/map01/paths/pedestrianPaths.i3d (0.00mb in 6.13 ms)
    data/maps/missions/CattleMeadow.i3d (0.64mb in 32.90 ms)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 783.06 ms)
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    data/character/farmer/farmer_player.i3d (2.40mb in 130.61 ms)[/expander]



    Gruss Spichek

  • Den Entnahmetriggern der Hofsilos fehlt ein Material. Da kannst du in der i3d nach materials="" suchen und da zwischen den " eine beliebige vorhandene Textur eintragen, vorzugsweise eine, die nur aus einer Farbe besteht.


    Und da sind einige Objekte falsch skaliert. Ein skaliertes Objekt darf keine statischen Unterobjekte haben, sofern diese Unterobjekt selbst nicht auch wieder skaliert sind. Finden kannst du die Objekte hier mit: [Released] Static Actor Error Finder v0.2b Zum beheben hast du mehrere Möglichkeiten: Brauchst du keine Collision brauchst du im GE nur das Häkchen bei rigidBody rausnehmen. Brauchst du die Collision kannst du entweder die Unterobjekte selbst mit 1.00001 auf einer Achse skalieren (den Unterschied sieht man nicht, der Fehler ist aber weg), oder du überträgst (mühsam) die Skalierungswerte vom Oberobjekt auf die Unterobjekte.

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