Mahlzeit Jungs und Mädels
Habe mich heute am Shadertipping einbauen Versucht.
Ich habe mich dabei an diese Anleitung gehalten
http://nkb-modding.com/index.p…-Shader-Tipping-einbauen/
Nun habe ich ein Problemchen
Beim Kauf des Anhängers habe ich diese netten Fehlermeldung
[expander]C:/Users/maxi_000/Documents/My
Games/FarmingSimulator2013/mods/MR_Hilken_HI_2250_SMK_Leichtgutaufbau_shadertipping/Hilken.i3d
(0.02mb in 143.62 ms)
Error: index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(56) : checkChildIndex
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/specializations/AnimatedVehicle.lua(55) : indexToObject
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(1420) : oldFunc
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(915) : ?
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Index: 0>3|2|3|0
Error: index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(56) : checkChildIndex
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(781) : indexToObject
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/specializations/Trailer.lua(112)
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/aForestMod/skripts/woodChip.lua(38) : oldTrailerLoad
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(915) : ?
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Index: 0>3|2|2|0
Error: index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(56) : checkChildIndex
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(781) : indexToObject
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/specializations/Trailer.lua(112)
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/aForestMod/skripts/woodChip.lua(38) : oldTrailerLoad
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(915) : ?
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Index: 0>3|2|0|0
Error: index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(56) : checkChildIndex
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(781) : indexToObject
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/specializations/Trailer.lua(112)
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/aForestMod/skripts/woodChip.lua(38) : oldTrailerLoad
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(915) : ?
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Index: 0>3|2|1|0
Error: index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(56) : checkChildIndex
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(781) : indexToObject
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/specializations/Trailer.lua(112)
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/aForestMod/skripts/woodChip.lua(38) : oldTrailerLoad
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(915) : ?
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Index: 0>3|2|3|0
Error: index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(56) : checkChildIndex
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(781) : indexToObject
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/specializations/Trailer.lua(112)
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/aForestMod/skripts/woodChip.lua(38) : oldTrailerLoad
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(915) : ?
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Index: 0>3|2|6|0
Error: index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(56) : checkChildIndex
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(781) : indexToObject
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/specializations/Trailer.lua(112)
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/aForestMod/skripts/woodChip.lua(38) : oldTrailerLoad
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(915) : ?
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Index: 0>3|2|4|0
Error: index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(56) : checkChildIndex
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(781) : indexToObject
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/specializations/Trailer.lua(112)
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/aForestMod/skripts/woodChip.lua(38) : oldTrailerLoad
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(915) : ?
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Index: 0>3|2|5|0
Error: index out of range
Call Stack:
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(44) : checkChildIndex
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(781) : indexToObject
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/specializations/Trailer.lua(112)
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/aForestMod/skripts/woodChip.lua(38) : oldTrailerLoad
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(915) : ?
C:/Users/maxi_000/Documents/My Games/FarmingSimulator2013/mods/moreRealistic/OverrideVehicle.lua(36) : loadFinished
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(511) : load
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BaseMission.lua(589) : loadVehicle
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/BuyVehicleEvent.lua(62) : loadVehicleAtPlace
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/network/Connection.lua(53) : run
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(711) : sendEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/ShopScreen.lua(674) : onBuyClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(465) : onClick
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354) : mouseEvent
=(tail call)(-1)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(354)
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/gui/Gui.lua(226) : mouseEvent
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/main.lua(973) : mouseEvent
Index: 0>3|2|11|0[/expander]
Und beim Befüllen des Anhängers ist die Plane sofort da, wie wenn der Anhänger komplett voll ist.
EDIT:
Hatte das Shader Tipping nicht im Ordner^^
Aber nun folgendes Problem. Die Callstacks bleiben weiterhin in der Log.
Was sich geändert hat, ist damit sich der Anhänger wie es sein sollte befüllt.
Aber beim Ausleeren wird er nicht mehr ganz leer. Ein Rest bleibt immer im Anhänger