Änderung der Typenbezeichnung

  • Hallo Leute,
    Bevor hier wieder was kommt ( wie in einigen Beiträgen) Ja ich habe jetzt nicht die beste Ahnung vom Scripten und Ja ich will es Lernen.


    Zu meinem Probelm.


    Habe einen MAN Truck in dem ich diverse Scripte verbaut habe. z.b BELV31, Passenger.


    Jetzt steht name: Also der hier <vehicle type="tractor"> halt auf "tractor", was wenn ich da richtig liege nur die standart scripte zulässt oder???


    so ändere ich jetzt die besagte zeile von <vehicle type="tractor"> in <vehicle type="MAN"> , so regestriert er auch den Namen ingame. Natürlich ist der name in der Moddesc auch geändert worden.Aber wenn ich Ihn beim Händler kaufen will kommt halt der Fehler Fahrzeug/Gerät nicht verfügbahr oder so ähnlich. woran kann das Liegen???

  • öhm ja okay eigentlich hast du ja recht..


    die Moddesc.xml
    [expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <modDesc descVersion="20">
    <author>Giants Software | CebuljCek-modding</author>
    <version>1.0</version>


    <title>
    <en>MAN TGS 18.480 4x4 BLS</en>
    <de>MAN TGS 18.480 4x4 BLS</de>
    </title>
    <description>
    <en>MAN TGS 18.480 4x4 BLS</en>
    <de>MAN TGS 18.480 4x4 BLS</de>
    </description>


    <iconFilename>storeMAN_TGS_18480_4x4_BLS.png</iconFilename>
    <multiplayer supported="true"/>


    <l10n>
    <text name="enterAsPassenger">
    <en>Enter as passenger</en>
    <de>Als Beifahrer einsteigen</de>
    </text>
    <text name="exitAsPassenger">
    <en>Exit</en>
    <de>Als Beifahrer aussteigen</de>
    </text>
    <text name="Arbeitslicht vorn">
    <de>Arbeitslicht vorn</de>
    <en>Worklight front</en>
    <cz>Pracovni svetla predni</cz>
    </text>
    <text name="Arbeitslicht hinten">
    <de>Arbeitslicht hinten</de>
    <en>Worklight back</en>
    <cz>Pracovni svetla zadni</cz>
    </text>
    </l10n>


    <extraSourceFiles>
    </extraSourceFiles>


    <specializations>
    <specialization name="beleuchtung31" className="BEL3" filename="Scripts/beleuchtungV31.lua"/>
    <specialization name="Passenger" className="Passenger" filename="Scripts/Passenger.lua" />
    </specializations>


    <vehicleTypes>
    <type name="MAN" className="vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="animatedVehicle" />
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="drivable" />
    <specialization name="cylindered" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    <specialization name="indoorHud" />
    <specialization name="washable" />
    <specialization name="beleuchtung31" />
    <specialization name="Passenger" />
    </type>
    </vehicleTypes>


    <storeItems>
    <storeItem>
    <name>
    <de>MAN TGS 18.480 4x4 BLS</de>
    <en>MAN TGS 18.480 4x4 BLS</en>
    </name>
    <rotation>0</rotation>
    <image active="storeMAN_TGS_18480_4x4_BLS.png" brand="$data/vehicles/store/brand_man.png"/>
    <price>90000</price>
    <dailyUpkeep>55</dailyUpkeep>
    <xmlFilename>Scripts/TGS_18480_4x4_BLS.xml</xmlFilename>
    <brand>$l10n_shopItemBrand_man</brand>
    <category>trucks</category>
    <isDyeable color="0.4 0.01 0.01 1">true</isDyeable>
    <specs>
    <power>440</power>
    <combination></combination>
    </specs>
    <functions>
    <function>
    <de>Ob auf schweren Forst- und Feldwegen oder auf landwirtschaftlichen Nutzflächen:
    ueberall dort, wo optimale Traktion verlangt ist, treten die MAN-Fahrzeuge mit Allradantrieb oder mit MAN HydroDrive® in Aktion</de>
    <en>Whether on heavy forest and field paths, or on farmland:
    everywhere where optimum traction is required, contact the MAN vehicles with four-wheel drive or with MAN HydroDrive® in action</en>
    </function>
    </functions>
    </storeItem>
    </storeItems>


    <inputBindings>
    <input name="Arbeitslicht vorn" key1="KEY_KP_5" button="" />
    <input name="Arbeitslicht hinten" key1="KEY_KP_6" button="" />
    </inputBindings>


    </modDesc>[/expander]


    und hier die Vehicle.xml
    [expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="MAN">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
    <de>MAN TGS 18.480 4x4 BLS</de>
    <en>MAN TGS 18.480 4x4 BLS</en>
    </name>
    <filename>TGS_18480_4x4_BLS.i3d</filename>


    <size width="3.5" length="7"/>


    <wheels autoRotateBackSpeed="1.8">
    <wheel rotSpeed="1" restLoad="08.8" repr="0>0|0" forcePointRatio="0.2" driveNode="0>0|0|0|0" radius="0.555" width="0.5" initialCompression="50" suspTravel="0.3" spring="30" damper="20" maxLatStiffness="40" maxLatStiffnessLoad="3" mass="0.4" fenderNode="0>0|0|1" fenderRotMin="-28" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
    <wheel rotSpeed="1" restLoad="08.8" repr="0>1|0" forcePointRatio="0.2" driveNode="0>1|0|0|0" radius="0.555" width="0.5" initialCompression="50" suspTravel="0.3" spring="30" damper="20" maxLatStiffness="40" maxLatStiffnessLoad="3" mass="0.4" fenderNode="0>1|0|1" fenderRotMax="28" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
    <wheel rotSpeed="0" restLoad="16.0" repr="0>2" forcePointRatio="0.3" radius="0.555" width="0.65" initialCompression="50" suspTravel="0.2" spring="85" damper="65" maxLongStiffness="20" maxLatStiffness="60" maxLatStiffnessLoad="3" mass="0.8" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
    <wheel rotSpeed="0" restLoad="16.0" repr="0>3" forcePointRatio="0.3" radius="0.555" width="0.65" initialCompression="50" suspTravel="0.2" spring="85" damper="65" maxLongStiffness="20" maxLatStiffness="60" maxLatStiffnessLoad="3" mass="0.8" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
    </wheels>


    <dynamicallyLoadedParts>
    <dynamicallyLoadedPart node="0|0" linkNode="0>0|0|0|0" filename="wheels/alliance396HS.i3d" />
    <dynamicallyLoadedPart node="0|1" linkNode="0>1|0|0|0" filename="wheels/alliance396HS.i3d" />
    <dynamicallyLoadedPart node="1|1" linkNode="0>2" filename="wheels/alliance396HS.i3d" />
    <dynamicallyLoadedPart node="1|0" linkNode="0>3" filename="wheels/alliance396HS.i3d" />
    <!-- <dynamicallyLoadedPart node="0|0" linkNode="0>15" filename="wheels/MANAgrarWheelsNew.i3d" /> -->
    <!-- <dynamicallyLoadedPart node="0" linkNode="0>17|2" filename="$data/vehicles/shared/wheelChock01.i3d" /> -->
    </dynamicallyLoadedParts>


    <ackermannSteering rotSpeed="60" rotMax="47" rotCenterWheel1="2" rotCenterWheel2="3" />


    <differentials>
    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="0" wheelIndex2="1" />
    <differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="2" wheelIndex2="3" />
    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="0" differentialIndex2="1" />
    </differentials>


    <motor torqueScale="2.349" minRpm="1000" maxRpm="2200" maxBackwardSpeed="15" brakeForce="10" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="9" maxForwardGearRatio="414" minBackwardGearRatio="50" maxBackwardGearRatio="130">
    <torque normRpm="0.45" torque="0.5"/>
    <torque normRpm="0.5" torque="0.6"/>
    <torque normRpm="0.59" torque="0.7"/>
    <torque normRpm="0.72" torque="1"/>
    <torque normRpm="0.86" torque="0.88"/>
    <torque normRpm="1" torque="0.77"/>
    </motor>


    <exhaustEffects>
    <exhaustEffect index="0>16" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.6 0.6 0.6 0.05" maxRpmColor="0.5 0.5 0.5 0.2" minRpmScale="0.05" maxRpmScale="0.3" forwardXRotations="0 0 50" forwardZRotations="0 0 0" steerXRotations="0 0 0" steerZRotations="120 0 -120" />
    </exhaustEffects>


    <fuelCapacity>2110</fuelCapacity>
    <fuelUsage>88</fuelUsage>


    <cameras count="2">
    <camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="2.5" transMax="35">
    <raycastNode index="0>6"/>
    <raycastNode index="0>7"/>
    <raycastNode index="0>8"/>
    </camera1>
    <camera2 index="5" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
    </cameras>


    <passenger>
    <place passengerIndex="0>17|2|0" passengerNickNameRenderNode="0>17|2|2" exitPointIndex="0>17|2|3" index="0>17|2|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.6" transMin="0" transMax="0"/>
    </passenger>


    <lights>
    <light decoration="0>10|0|2|0" lightType="0"/>
    <light decoration="0>18|0|0" lightType="0"/>
    <light decoration="0>18|0|4|0|0" lightType="0"/>
    <light decoration="0>18|0|4|1|0" lightType="0"/>
    <light decoration="0>18|0|4|2|0" lightType="0"/>
    <light decoration="0>18|0|4|3|0" lightType="0"/>
    <light decoration="0>18|1|0" lightType="0"/>
    <light realLight="0>14|0|0" decoration="0>14|0|1" lightType="0"/>
    <light realLight="0>23|1" decoration="0>22|0" lightType="1"/>
    <light realLight="0>23|0" decoration="0>22|1" lightType="2"/>
    <!-- <light realLight="0>14|5|0" decoration="0>14|5|1" lightType="1"/> -->
    <!-- <light realLight="0>14|6|0" decoration="0>14|6|1" lightType="2"/> -->
    </lights>


    <brakeLights>
    <brakeLight index="0>14|1" />
    </brakeLights>


    <turnSignals>
    <turnSignalLeft index="0>14|2|0" />
    <turnSignalRight index="0>14|2|1" />
    </turnSignals>


    <reverseLights>
    <reverseLight index="0>14|3" />
    </reverseLights>


    <beaconLights stayOn="true">
    <beaconLight index="0>14|4|0" speed="0.014" filename="$data/vehicles/shared/beaconLight02.i3d"/>
    <beaconLight index="0>14|4|1" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d"/>
    <beaconLight index="0>18|0|2|2" speed="0.0" />
    </beaconLights>



    <mirrors>


    <mirror index="0>17|3|0" />
    <mirror index="0>17|4|3|0" />
    <mirror index="0>17|4|3|1" />
    <mirror index="0>17|5|3|0" />
    <mirror index="0>17|5|3|1" />
    <mirror index="0>17|5|4|0" />
    </mirrors>


    <indoorHud>
    <speed animName="speedDisplay" />
    <rpm animName="rpmDisplay" />
    <fuel animName="fuelDisplay" />
    <operatingTime numbers="0>18|0|3" precision="1" />
    </indoorHud>


    <enterReferenceNode index="0>"/>
    <exitPoint index="0>9"/>


    <attacherJoints>
    <attacherJoint index="0>11|0" jointType="semitrailer" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="12 175 12" enableCollision="true" />
    <attacherJoint index="0>11|1" jointType="trailer" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>11|3" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
    <attacherJoint index="0>11|2" jointType="trailerLow" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>11|3" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
    <attacherJoint index="0>11|4" jointType="trailer" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" />
    </attacherJoints>


    <movingParts>
    <!-- steering -->
    <movingPart index="0>1|0|1" referencePoint="0>0|0|1" referenceFrame="0>" isActiveDirty="true" playSound="false" scaleZ="true" />
    </movingParts>


    <animations>
    <animation name="speedDisplay">
    <part node="0>18|0|4|3" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -175" />
    </animation>
    <animation name="rpmDisplay">
    <part node="0>18|0|4|2" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -175" />
    </animation>
    <animation name="fuelDisplay">
    <part node="0>18|0|4|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -68" />
    </animation>
    </animations>



    <steering index="0>10|0" indoorRotation="540" outdoorRotation="37" />


    <characterNode index="0>12|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 100" >
    <ikChains>
    <ikChain id="rightFoot" target="0>12|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
    <node index="0|1" />
    <node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|1|0|0|0" />
    </ikChain>
    <ikChain id="leftFoot" target="0>12|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|2" />
    <node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|2|0|0|0" />
    </ikChain>
    <ikChain id="rightArm" target="0>10|0|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|1" />
    <node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
    <node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
    <node index="0|0|0|1|0|0|0" />
    <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    <ikChain id="leftArm" target="0>10|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|2" />
    <node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
    <node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
    <node index="0|0|0|2|0|0|0" />
    <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    </ikChains>
    </characterNode>


    <aiTrafficCollisionTrigger index="0>13" />


    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="$data/vehicles/shared/truck_attach.wav" pitchOffset="1" />
    <motorStartSound file="$data/vehicles/steerable/man/man22S_start.wav" pitchOffset="1" volume="1" />
    <motorSound file="$data/vehicles/steerable/man/man22S_idle.wav" pitchOffset="1" pitchScale="0.011" pitchMax="1.7" volume="1" radius="50" innerRadius="20" />
    <motorSoundRun file="$data/vehicles/steerable/man/man22S_run.wav" pitchOffset="0.75" pitchScale="0.012" pitchMax="1.6" volume="0.85" />
    <motorSoundRun2 file="$data/vehicles/shared/transmission22S.wav" pitchOffset="0.7" volume="0.1" pitchMax="1.65" volumeMax="1"/>
    <motorStopSound file="$data/vehicles/steerable/man/man22S_stop.wav" pitchOffset="1" volume="1.5" />
    <compressedAirSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1.25"/>
    <compressionSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1.5"/>
    <honkSound file="$data/vehicles/shared/hornBig.wav" volume="1" radius="70" innerRadius="10" />
    <reverseDriveSound file="$data/vehicles/shared/reverseDrivingBeep.wav" volume="0.5" />


    <driveGroundParticleSystems>
    <driveGroundParticleSystem node="0>" position="-0.906 0 -2.192" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3"/>
    <driveGroundParticleSystem node="0>" position="0.906 0 -2.192" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4"/>
    <driveGroundParticleSystem node="0>" position="-1.074 0 1.437" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
    <driveGroundParticleSystem node="0>" position="1.074 0 1.437" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
    </driveGroundParticleSystems>


    <washable dirtDuration="90" washDuration="1" workMultiplier="4" />


    <components count="1">
    <component1 centerOfMass="0 0.65 0" solverIterationCount="10" />
    </components>


    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    </schemaOverlay>


    </vehicle>
    [/expander]

  • und ich sage dir das in der Log garkein Fehler zu dem Mod steht.


    [expander]GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
    Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
    Memory: 12255 MB
    OS: Windows NT 6.2 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: T.Flight Hotas X
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: ATI Technologies Inc.
    Renderer: AMD Radeon R9 200 Series
    Version: 3.2.13399 Compatibility Profile Context 15.200.1062.1004
    Shader Version: 4.40
    GL_NV_texture_compression_vtc not supported
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: High (forced)
    View Distance Factor: 1.100000
    Shadow Quality: 1.000000
    Skip Mipmaps: 0
    LOD Distance Factor: 1.100000
    Terrain LOD Distance Factor: 1.500000
    Foliage View Distance Factor: 1.400000
    Volume Mesh Tessellation Factor: 0.850000
    Tyre Tracks Segments Factor: 2.000000
    Farming Simulator 15
    Version: 1.3.0.1 1.3RC1
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/mods/
    Load dlc: pdlc_jcbPack
    Load dlc: pdlc_newHollandPack
    Load mod: aaa_ROS_Palette_Box
    Load mod: AAA_UniversalProcessKit
    Load mod: aab_Salat_Trigger
    Load mod: aab_UPK_ROS_Gemuese_2
    Load mod: aab_UPK_ROS_Obst_und_Beeren
    Load mod: aab_UPK_ROS_Saatgut_Dunger
    Load mod: aab_UPK_ROS_Supermarkt
    Load mod: aab_UPK_ROS_Verarbeitung_und_Verkauf
    Load mod: Abschleppstange
    Load mod: adjustableMirror
    Load mod: AGO_EMYSPL600_FS15_D
    Load mod: AGO_JD7280R_BETA2_FS15
    Load mod: Agroliner_302_HKD
    Load mod: Agroliner_302_TKD
    Load mod: Agroliner_402_HKD
    Load mod: Aguas_Tenias_Plataforma_2Ejes
    Load mod: Amkodor_332C4_V1
    Load mod: AnalogDriving
    Load mod: AnimationMapTrigger
    Load mod: AR_Forst
    Load mod: AR_Kontainer_und_Mulden
    Load mod: AR_MAN_Fahrgestelle
    Load mod: Balefork
    Load mod: ballenlager
    Load mod: BednarOmega
    Load mod: BednarProSeed2
    Load mod: benzw115
    Load mod: Benzw115Anhaenger
    Load mod: Brantner_Seeds_Trailer_ULW
    Load mod: Bugnot_Grifbal_by_HoFFi
    Load mod: BunkerSilosHud
    Load mod: CaseIH_Steiger_450_Duals
    Load mod: case_farmlift_735
    Load mod: ClaasJaguar980BD_Special
    Load mod: CompostMaster_Transportmulde
    Load mod: CSMC_ZDT_vozik_pod_listu
    Load mod: CSZ_set_by_DD_ModPassion_and_zBlacklion
    Load mod: CZMOD_CLAAS_Axion_950
    Load mod: CZMOD_CLAAS_Xerion_4000_ST
    Load mod: CZMOD_CLAAS_Xerion_4500
    Load mod: CZMOD_KAWECO_Radium_50
    Load mod: Deutz_Fahr_7250_The_Beast
    Load mod: DollyS
    Load mod: Einachstankhaenger
    Load mod: ExmarkLazerZ
    Load mod: ExmarkLazerZBagger
    Load mod: ExmarkWalkbehind
    Load mod: Fendt1050VarioNormal
    Load mod: Fendt824Favorit
    Load mod: Fendt930TMS_V3
    Load mod: Fendt936_Vario_V4
    Load mod: FendtFarmer310LSA
    Load mod: FendtVario820FL
    Load mod: Fendt_Vario_1050_V3
    Load mod: flieglDPW180UAL
    Load mod: flieglTransporter
    Load mod: FloetzingerSchaufel
    Load mod: FoerderBand
    Load mod: FrontLoaderShovel
    Load mod: FrontPump
    Load mod: FruitFilltypeIconText
    Load mod: Fs15TerexFI
    Load mod: FS15_agrar_MAN
    Load mod: FS15_amazoneProfihopper
    Load mod: FS15_Flutlicht
    Load mod: FS15_KroneBigPack1290_SP77_2
    Load mod: FS15_KroneComprimaV180_SP77_2
    Load mod: FS15_KroneFortima1500_SP77_2
    Load mod: FS15_kuhnMowerPack
    Load mod: FS15_newHollandLoaderPack
    Load mod: FS15_SchuitemakerRapide125
    Load mod: FSM_Fortuna_D2_LS15
    Load mod: FSM_Fortuna_SA_560_LS15
    Load mod: FSM_TheBeast
    Load mod: Geringhoff_Harvest_Star_HV660
    Load mod: godet1_amkodor_V1
    Load mod: godet2_amkodor_V1
    Load mod: Guelletank
    Load mod: HKL_Pack_V2_by_Werkstattleiter
    Load mod: HudHiderbyClodls15
    Load mod: HW80_Ballenwagen
    Load mod: HW_Viehwagen
    Load mod: Inspector_V24
    Load mod: JD_Gewicht
    Load mod: Jenz_Crusher_Mammut_II_V1
    Load mod: JohnDeere320E_CTL
    Load mod: JohnDeere320E_SkidSteer
    Load mod: JohnDeere7920_V2
    Load mod: JohnDeere8330DeluxeFH_V4
    Load mod: JohnDeere8530
    Load mod: JohnDeere_5055D_2wd
    Load mod: JohnDeere_5055E_4x4
    Load mod: Kotte_Garant_SlurryTanker
    Load mod: Kotte_Universal
    Load mod: Kotte_Universal_Semi
    Load mod: Kotte_Universal_Small
    Load mod: KroneBigXCargo
    Error: Invalid mod name 'kuhnPrimor3570_3_Point_By_NM_modding(1)'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
    Load mod: kuhnPrimor3570_3_Point_By_NM_modding
    Error: Invalid mod name 'kuhnPrimor3570_TL_FL_NM_Modding(1)'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
    Load mod: kuhnPrimor3570_TL_FL_NM_Modding
    Load mod: Kuhn_Profile_Pack
    Load mod: Lagerhalle_V1
    Load mod: LemkenSaphir8
    Load mod: lettuceGreenhouse_placeable
    Load mod: Light_Addon
    Load mod: LOAD_JCB536_70
    Load mod: LS15_14m_Regal
    Load mod: LS15_bergmannTSW4190
    Load mod: LS15_Lemken_Albatos_112
    Load mod: LS15_MB_1800
    Load mod: LS15_MB_Trac1500_V09
    Load mod: LS15_NewHollandTF78
    Load mod: LS15_PonsseBuffalo_TTM
    Load mod: LS15_PonsseScorpion_TTM
    Load mod: LS15_VolvoFH16_2012_T131_v1_2
    Load mod: Mammut_FrontLoader_Shovel_V1_2_0
    Load mod: MAN_Agrar_CV1
    Load mod: MAN_TGS
    Load mod: MAN_TGS_18440_Kipper_V2
    Load mod: MAN_TGS_33480_Forst_Pack
    Load mod: MapBuyableObject
    Load mod: MB220
    Load mod: MeasureHelp
    Load mod: MengeleGarant5402
    Load mod: MoneyModLS15
    Load mod: newBeaconlightsForAllVehicles
    Load mod: NewHollandCargo
    Load mod: NewHollandFT24
    Load mod: New_Holland_T4115_V2
    Load mod: noGloss
    Load mod: Nordwalde
    Load mod: No_Collision_Camera_FS_2015
    Load mod: Pilot_Dorse_adarf33
    Load mod: placeableGreengrocer
    Load mod: placeableGrillMaster
    Load mod: PlaceableHeaps
    Load mod: Ropa_Euro_Tiger_XL_V8_FS15
    Load mod: Scania_Viehtransporter_v1_1
    Load mod: sicherungstrailer
    Load mod: Silopack
    Load mod: Soundupdate_ClaasAxion950_byDjLitho
    Error: Failed to open xml file 'C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/mods//Soundupdate_ClaasAxion950_byDjLitho/modDesc.xml'.
    Error: Missing descVersion attribute in mod Soundupdate_ClaasAxion950_byDjLitho
    Load mod: Stegemann
    Load mod: StimechFMP500
    Load mod: Stoll_LogFork_Duo
    Load mod: Tank
    Load mod: Taurus_V1_2_Original_Interior
    Load mod: Timberkipper
    Load mod: ToggleTipSide
    Load mod: Tractor_SteyrMulti4115_V3byBuzzard
    Load mod: TSL_LKWViehtrailer_LS15_withoutWSB_clean
    Load mod: UnimogU1200_U1600
    Load mod: UnimogU1600WB
    Load mod: upk_waterStation
    Load mod: VWTransporter1972service
    Load mod: WalkerT30i
    Load mod: WaterMilkZunhammer
    Load mod: WeidemannHoftrac916DM
    Load mod: WeidemannTools
    Load mod: Weidemann_4270_CX100T
    Load mod: zzMPOwner
    Load mod: zzzAutoCombine
    Load mod: zzzErtrag
    Load mod: zzzFeldErkennung
    Load mod: zzzGuelleMistMod
    Load mod: zzzKeyboardSteer
    Load mod: zzzzz_turnSignalHud
    Load mod: ZZZ_baleExtension
    Load mod: ZZZ_BeaconLights
    Load mod: ZZZ_ChoppedStraw
    Load mod: ZZZ_Compass
    Load mod: ZZZ_complexBGA
    Load mod: ZZZ_Date_and_Time
    Load mod: ZZZ_driveControl
    Load mod: ZZZ_FeedBales
    Load mod: ZZZ_GPS
    Load mod: ZZZ_improvedSilageBunker
    Load mod: ZZZ_multiFruit
    Load mod: ZZZ_multiFruitModule_Standard
    Load mod: ZZZ_NoModView
    Load mod: ZZZ_Preisvergleich
    Load mod: zzz_seeds2fix
    Register vehicle type: aaa_ROS_Palette_Box.ROSbox
    Register vehicle type: Abschleppstange.abschleppstange
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
    Script adjustableMirror (C) v1.1.5 by Marhu loaded! Support on http://marhu.net
    Register vehicle type: AGO_EMYSPL600_FS15_D.EMYSCP600
    Register vehicle type: AGO_JD7280R_BETA2_FS15.JD7280R
    Register vehicle type: Agroliner_302_HKD.HKD-302
    Register vehicle type: Agroliner_302_TKD.TKD-302
    Register vehicle type: Agroliner_402_HKD.HKD-402
    Register vehicle type: Aguas_Tenias_Plataforma_2Ejes.Plataforma_2Ejes
    Register vehicle type: Amkodor_332C4_V1.332C4
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
    Register vehicle type: AR_Forst.Timberkran
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(3))
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(1))
    Register vehicle type: Balefork.Balefork
    Register vehicle type: BednarOmega.bednar_omega
    Register vehicle type: BednarProSeed2.BednarProSeed
    Register vehicle type: benzw115.benzw115
    Register vehicle type: Benzw115Anhaenger.Benzw115Anhaenger
    Register vehicle type: Brantner_Seeds_Trailer_ULW.seedsTrailer
    Register vehicle type: Bugnot_Grifbal_by_HoFFi.Bugnot
    Register vehicle type: Bugnot_Grifbal_by_HoFFi.Bugnot_telehandler
    Register vehicle type: case_farmlift_735.case735
    Register vehicle type: ClaasJaguar980BD_Special.ClaasJaguar980
    Register vehicle type: ClaasJaguar980BD_Special.ClaasOrbis900
    Register vehicle type: CompostMaster_Transportmulde.compostMaster
    Register vehicle type: CSZ_set_by_DD_ModPassion_and_zBlacklion.adattatore
    Register vehicle type: CSZ_set_by_DD_ModPassion_and_zBlacklion.forcaRotoballe
    Register vehicle type: CSZ_set_by_DD_ModPassion_and_zBlacklion.forcaPunteReclinabili
    Register vehicle type: CSZ_set_by_DD_ModPassion_and_zBlacklion.forcaExtraElevazione
    Register vehicle type: CSZ_set_by_DD_ModPassion_and_zBlacklion.pinzaMordente
    Register vehicle type: CSZ_set_by_DD_ModPassion_and_zBlacklion.pinzaFasciati
    Register vehicle type: CSZ_set_by_DD_ModPassion_and_zBlacklion.forcaPallet
    Register vehicle type: CSZ_set_by_DD_ModPassion_and_zBlacklion.pallet
    Register vehicle type: CSZ_set_by_DD_ModPassion_and_zBlacklion.forcaPalletExtra
    Register vehicle type: CZMOD_CLAAS_Axion_950.claas1
    Register vehicle type: CZMOD_CLAAS_Xerion_4000_ST.claas
    Register vehicle type: CZMOD_CLAAS_Xerion_4000_ST.claas1
    Register vehicle type: CZMOD_CLAAS_Xerion_4000_ST.sgt
    Register vehicle type: CZMOD_CLAAS_Xerion_4000_ST.lomma
    Register vehicle type: CZMOD_CLAAS_Xerion_4500.claas
    Register vehicle type: CZMOD_CLAAS_Xerion_4500.claas1
    Register vehicle type: CZMOD_CLAAS_Xerion_4500.lomma
    Register vehicle type: Deutz_Fahr_7250_The_Beast.Beast
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(1))
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(2))
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(3))
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(4))
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(5))
    Register vehicle type: Einachstankhaenger.Benzw115Anhaenger
    Register vehicle type: Fendt1050VarioNormal.Fendt1050VarioVMV
    Register vehicle type: Fendt824Favorit.FendtFavorit824
    Register vehicle type: Fendt930TMS_V3.vario930TMSMonster
    Register vehicle type: Fendt936_Vario_V4.Fendt936
    Register vehicle type: FendtVario820FL.FendtVario820JDFan
    ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
    Register vehicle type: Fendt_Vario_1050_V3.Fendt1050
    Register vehicle type: flieglDPW180UAL.UALTrailer
    Register vehicle type: flieglTransporter.flieglPL
    Register vehicle type: FoerderBand.FoerderBand
    Register vehicle type: FrontPump.ZPumpe
    Register vehicle type: FS15_agrar_MAN.MAN
    Register vehicle type: FS15_KroneBigPack1290_SP77_2.kroneBigPack1290
    Register vehicle type: FS15_KroneComprimaV180_SP77_2.kroneComprimaV180
    Register vehicle type: FS15_KroneFortima1500_SP77_2.kroneFortima1500
    Register vehicle type: FSM_Fortuna_D2_LS15.fD2LS15
    Register vehicle type: FSM_Fortuna_SA_560_LS15.fSA560LS15
    Register vehicle type: FSM_TheBeast.theBeastFSM
    Register vehicle type: Geringhoff_Harvest_Star_HV660.geringhoff_harvest_star_HV660
    register fruit type: dirt
    Register vehicle type: godet1_amkodor_V1.chargeur
    register fruit type: dirt
    Register vehicle type: godet2_amkodor_V1.chargeur
    Register vehicle type: Guelletank.tank
    register joint type: HookJoint
    Register vehicle type: HKL_Pack_V2_by_Werkstattleiter.agrolinerITS26
    Register vehicle type: HKL_Pack_V2_by_Werkstattleiter.HKL_Container
    Register vehicle type: HKL_Pack_V2_by_Werkstattleiter.HKLH_Container
    Register vehicle type: HKL_Pack_V2_by_Werkstattleiter.HKLP_Container
    HUD Hider by Clod-http://forum.tractor-italia.net loaded
    Register vehicle type: HW80_Ballenwagen.BaleTrailer
    Register vehicle type: HW_Viehwagen.HW80Vieh
    Register vehicle type: Jenz_Crusher_Mammut_II_V1.Jenz_Crusher_Mammut
    Register vehicle type: JohnDeere320E_CTL.jd320ECTL
    Register vehicle type: JohnDeere320E_SkidSteer.jd320Eskidsteer
    ......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
    Register vehicle type: JohnDeere7920_V2.JohnDeere8530
    Register vehicle type: JohnDeere8330DeluxeFH_V4.JohnDeere8330
    Register vehicle type: Kotte_Garant_SlurryTanker.garantSlurry
    Register vehicle type: Kotte_Universal.kotteUniversal
    Register vehicle type: Kotte_Universal_Semi.kotteUniversalSemi
    Register vehicle type: Kotte_Universal_Small.kotteUniversalsmall
    Register vehicle type: KroneBigXCargo.KroneBigXCargo
    Register fruit type: lettuce a part of lettuce Greenhouse placeable:
    Register vehicle type: LOAD_JCB536_70.JCB536_70
    Register vehicle type: LS15_bergmannTSW4190.bergmannTSW4190
    Register vehicle type: LS15_Lemken_Albatos_112.amzonePantera
    Register vehicle type: LS15_MB_1800.mb1800
    Register vehicle type: LS15_MB_Trac1500_V09.mb1500
    Register vehicle type: LS15_NewHollandTF78.NewHollandTF78
    Register vehicle type: MAN_TGS_18440_Kipper_V2.MAN_Kipper
    Register vehicle type: MAN_TGS_33480_Forst_Pack.MANTGSForst
    Register vehicle type: MAN_TGS_33480_Forst_Pack.FlieglTMKForst
    Register vehicle type: MAN_TGS_33480_Forst_Pack.FlieglTRSForst
    Map: Buyable Objects(Buyable) v3.2 by Bluebaby210 loaded!
    Map: Buyable Objects(Icon) v3.2 by Bluebaby210 loaded!
    Map: Buyable Objects(Master) v3.2 by Bluebaby210 loaded!
    Register vehicle type: MB220.MB220
    Register vehicle type: MengeleGarant5402.MengeleGarant5402
    Register vehicle type: MengeleGarant5402.SilageAdditivesTank
    Register vehicle type: MengeleGarant5402.BuyableBlades
    C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/mods//MoneyModLS15/LS15Money.lua:49: attempt to index global 'LS15MoneyEvent' (a nil value)
    Register vehicle type: NewHollandCargo.cargo
    Register vehicle type: New_Holland_T4115_V2.T4.115
    --- loading BaleFeed-Mod V0.1 (by upsidedown) ---
    SearchBuyableObjectScript v1.0 by Bluebaby210 loaded!
    Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
    *** ChoppedStraw fruittypes registered!
    Loaded: noCollisionCamera
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
    Register vehicle type: Ropa_Euro_Tiger_XL_V8_FS15.RopaEuroTiger_V8_3_XL
    Register vehicle type: Ropa_Euro_Tiger_XL_V8_FS15.Ropa_PR_XL
    Register vehicle type: Ropa_Euro_Tiger_XL_V8_FS15.Ropa_PR_XL_trailer
    Register vehicle type: Scania_Viehtransporter_v1_1.scania_r620
    Register vehicle type: Scania_Viehtransporter_v1_1.Viehtrailer
    Register vehicle type: sicherungstrailer.sicherungstrailer
    Register vehicle type: Silopack.gewicht1
    Register vehicle type: Silopack.gewicht2
    Register vehicle type: Silopack.schild1
    Register vehicle type: Silopack.walzen
    Register vehicle type: Stegemann.stegemann
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
    Register vehicle type: StimechFMP500.FMP500
    Register vehicle type: Tank.tank
    Register vehicle type: Taurus_V1_2_Original_Interior.Taurus
    Register vehicle type: Timberkipper.Timberkran
    Register vehicle type: Tractor_SteyrMulti4115_V3byBuzzard.buzzard
    Register vehicle type: TSL_LKWViehtrailer_LS15_withoutWSB_clean.viehTrailer
    Register vehicle type: UnimogU1200_U1600.bm_unimogU1600
    Register vehicle type: UnimogU1200_U1600.bm_unimogU1200
    Register vehicle type: UnimogU1200_U1600.concreteWeightUnimog
    Register vehicle type: UnimogU1600WB.unimogU1600wb
    Register vehicle type: UnimogU1600WB.Transportmodul
    Register vehicle type: UnimogU1600WB.Servicemodul
    Register vehicle type: UnimogU1600WB.fSA560LS15
    Register vehicle type: VWTransporter1972service.vwt2bpritsche
    Register vehicle type: WaterMilkZunhammer.MilkTrailer
    Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(0)
    Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(1)
    Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(2)
    Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(3)
    Warning: missing dailyUpkeep value in store item modDesc.storeItems.storeItem(4)
    Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
    keyboardSteerMogli initialized
    turnSignalHud pridan do case_farmlift_735.case735
    turnSignalHud pridan do selfPropelledSprayer
    turnSignalHud pridan do tractor
    turnSignalHud pridan do CZMOD_CLAAS_Xerion_4500.claas
    turnSignalHud pridan do VWTransporter1972service.vwt2bpritsche
    turnSignalHud pridan do wheelLoader
    turnSignalHud pridan do carDynamicMountAttacher
    turnSignalHud pridan do Amkodor_332C4_V1.332C4
    turnSignalHud pridan do combine_animated_crawler
    turnSignalHud pridan do LS15_NewHollandTF78.NewHollandTF78
    turnSignalHud pridan do FendtVario820FL.FendtVario820JDFan
    turnSignalHud pridan do car
    turnSignalHud pridan do AGO_JD7280R_BETA2_FS15.JD7280R
    turnSignalHud pridan do tractor_crawler
    turnSignalHud pridan do LS15_MB_Trac1500_V09.mb1500
    turnSignalHud pridan do ridingMower
    turnSignalHud pridan do combine
    turnSignalHud pridan do Scania_Viehtransporter_v1_1.scania_r620
    turnSignalHud pridan do benzw115.benzw115
    turnSignalHud pridan do MAN_TGS_33480_Forst_Pack.MANTGSForst
    turnSignalHud pridan do forwarder
    turnSignalHud pridan do Fendt824Favorit.FendtFavorit824
    turnSignalHud pridan do CZMOD_CLAAS_Xerion_4000_ST.claas
    turnSignalHud pridan do frontloader
    turnSignalHud pridan do selfPropelledPotatoHarvester
    turnSignalHud pridan do UnimogU1200_U1600.bm_unimogU1200
    turnSignalHud pridan do selfPropelledMower
    turnSignalHud pridan do UnimogU1600WB.unimogU1600wb
    turnSignalHud pridan do combine_animated
    turnSignalHud pridan do UnimogU1200_U1600.bm_unimogU1600
    turnSignalHud pridan do Tractor_SteyrMulti4115_V3byBuzzard.buzzard
    turnSignalHud pridan do Taurus_V1_2_Original_Interior.Taurus
    turnSignalHud pridan do JohnDeere320E_SkidSteer.jd320Eskidsteer
    turnSignalHud pridan do CZMOD_CLAAS_Xerion_4500.claas1
    turnSignalHud pridan do Fendt_Vario_1050_V3.Fendt1050
    turnSignalHud pridan do CZMOD_CLAAS_Axion_950.claas1
    turnSignalHud pridan do FS15_agrar_MAN.MAN
    turnSignalHud pridan do Ropa_Euro_Tiger_XL_V8_FS15.RopaEuroTiger_V8_3_XL
    turnSignalHud pridan do Fendt1050VarioNormal.Fendt1050VarioVMV
    turnSignalHud pridan do ClaasJaguar980BD_Special.ClaasJaguar980
    turnSignalHud pridan do selfPropelledMixerWagon
    turnSignalHud pridan do woodHarvester
    turnSignalHud pridan do MAN_TGS_18440_Kipper_V2.MAN_Kipper
    turnSignalHud pridan do Fendt930TMS_V3.vario930TMSMonster
    turnSignalHud pridan do LOAD_JCB536_70.JCB536_70
    turnSignalHud pridan do JohnDeere7920_V2.JohnDeere8530
    turnSignalHud pridan do Deutz_Fahr_7250_The_Beast.Beast
    turnSignalHud pridan do Fendt936_Vario_V4.Fendt936
    turnSignalHud pridan do JohnDeere8330DeluxeFH_V4.JohnDeere8330
    turnSignalHud pridan do tractor_articulatedAxis
    turnSignalHud pridan do LS15_MB_1800.mb1800
    turnSignalHud pridan do LS15_Lemken_Albatos_112.amzonePantera
    turnSignalHud pridan do tractor_foldable
    turnSignalHud pridan do combine_cylindered
    turnSignalHud pridan do CZMOD_CLAAS_Xerion_4000_ST.claas1
    turnSignalHud pridan do telehandler
    turnSignalHud pridan do JohnDeere320E_CTL.jd320ECTL
    turnSignalHud pridan do New_Holland_T4115_V2.T4.115
    BaleExtension V2.2 (by upsidedown) registering C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/mods//ZZZ_baleExtension/bales/roundbaleGrass_w112_d130.i3d
    Script loaded: Compass.LUA (v1.7)
    loading Date/Time Mod by adcrafter27
    --- installing driveControl by upsidedown into Drivable and Steerable...
    --- loading BaleFeed-Mod V2.0 (by upsidedown) ---
    --- loading Preisvergleich mod V1.40 (by Gooru / Olaf72) ---
    Register fruit type: seeds2 on:
    data/cameraPath01.i3d (0.78 ms)
    data/cameraPath02.i3d (0.34 ms)
    data/cameraPath03.i3d (0.31 ms)
    data/sky/sky_day_night.i3d (6.63 ms)
    data/sky/rain.i3d (1.19 ms)
    data/sky/hail.i3d (0.73 ms)
    data/sky/dust.i3d (0.74 ms)
    data/maps/map01.i3d (6086.08 ms)
    Script adjustableMirror (R) v1.0.2 by Marhu registered in 59 vehicleTypes Support on http://marhu.net
    ## BunkerSilosHud v2.1 by Jakob Tischler loaded
    LightAddon: Failed inserting on CZMOD_CLAAS_Xerion_4500.claas as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on TSL_LKWViehtrailer_LS15_withoutWSB_clean.viehTrailer as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on trailer as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on FendtVario820FL.FendtVario820JDFan as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on CZMOD_CLAAS_Xerion_4000_ST.lomma as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on MAN_TGS_33480_Forst_Pack.MANTGSForst as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on Fendt824Favorit.FendtFavorit824 as it has the specialization (beleuchtung)
    LightAddon: Failed inserting on CZMOD_CLAAS_Xerion_4000_ST.claas as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on CZMOD_CLAAS_Xerion_4500.claas1 as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on Fendt_Vario_1050_V3.Fendt1050 as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on CZMOD_CLAAS_Axion_950.claas1 as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on sicherungstrailer.sicherungstrailer as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on Ropa_Euro_Tiger_XL_V8_FS15.Ropa_PR_XL_trailer as it has the specialization (beleuchtungV31)
    LightAddon: Failed inserting on FS15_agrar_MAN.MAN as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on Ropa_Euro_Tiger_XL_V8_FS15.Ropa_PR_XL as it has the specialization (beleuchtungV31)
    LightAddon: Failed inserting on Ropa_Euro_Tiger_XL_V8_FS15.RopaEuroTiger_V8_3_XL as it has the specialization (beleuchtungV31)
    LightAddon: Failed inserting on Fendt1050VarioNormal.Fendt1050VarioVMV as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on ClaasJaguar980BD_Special.ClaasJaguar980 as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on MAN_TGS_33480_Forst_Pack.FlieglTRSForst as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on MAN_TGS_33480_Forst_Pack.FlieglTMKForst as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on Fendt930TMS_V3.vario930TMSMonster as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on HW_Viehwagen.HW80Vieh as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on JohnDeere7920_V2.JohnDeere8530 as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on CZMOD_CLAAS_Xerion_4000_ST.sgt as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on JohnDeere8330DeluxeFH_V4.JohnDeere8330 as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on CZMOD_CLAAS_Xerion_4500.lomma as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on ClaasJaguar980BD_Special.ClaasOrbis900 as it has the specialization (beleuchtung31)
    LightAddon: Failed inserting on CZMOD_CLAAS_Xerion_4000_ST.claas1 as it has the specialization (beleuchtung31)
    --- loading greenFertilizer mod V1.0--- (by upsidedown)
    --- loading ToggleTipSide (by fruktor)
    --- loading AutoCombine v4.01 by mogli ---
    AutoCombine was inserted on combine_animated_crawler
    AutoCombine was inserted on LS15_NewHollandTF78.NewHollandTF78
    AutoCombine was inserted on combine
    AutoCombine was inserted on selfPropelledPotatoHarvester
    AutoCombine was inserted on combine_animated
    AutoCombine was inserted on Ropa_Euro_Tiger_XL_V8_FS15.RopaEuroTiger_V8_3_XL
    AutoCombine was inserted on ClaasJaguar980BD_Special.ClaasJaguar980
    AutoCombine was inserted on combine_cylindered
    --- loading keyboardSteer v1.81 by mogli ---
    *** ChoppedStraw v15.0.03 specialization loading ***
    --- loading complexBGA mod V3.01 --- (by upsidedown)
    --- loading biogas residues tool as part of BGAextension mod V3.02 ---
    --- loading driveControl mod V3.85 (by upsidedown)---
    --- loading GPS mod V4.21 --- (by upsidedown and gotchTOM)
    --- loading siloExtension mod V2.0 --- (by upsidedown)
    --- loading addMultiFruit mod V3.0 --- (by upsidedown)
    --- loading multiFruit Module: C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
    C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/pdlc/jcbPack/jcb/jcb260.i3d (392.08 ms)
    dataS2/character/player/player.i3d (337.38 ms)
    loading C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015//driveControl_config.xml for driveControl-Mod configuration
    driveControl module shuttle not started
    driveControl module manMotorStart started
    driveControl module manMotorKeepTurnedOn started
    driveControl module gasAndGearLimiter started
    driveControl module hourCounter started
    driveControl module sensibleSteering started
    driveControl module handBrake not started
    driveControl module fourWDandDifferentials started
    driveControl module inDoorSound started
    driveControl module dirtModule started
    driveControl module camera started
    driveControl module cruiseControl started
    driveControl module showNearestFillLevel started
    driveControl module pipeCam started
    driveControl module implementControl started
    driveControl module groundResponse started
    driveControl module freeSteering started
    driveControl module fruitDestruction started
    driveControl sensibleSteering deadZone set to 14%
    driveControl inDoorSound set to 45%
    driveControl analog control for gas/gear limiter set to false
    driveControl dirtModule speed set to 100%
    driveControl groundResponse forceFactor speed set to 100%
    driveControl freeSteering analog input ENABLED
    driveControl freeSteering analog deadzone set to 10%
    driveControl global camera speed set to 100%
    driveControl analog controller x-axis camera speed set to 100%
    driveControl analog controller y-axis camera speed set to 100%
    driveControl mouse x-axis camera speed set to 100%
    driveControl mouse y-axis camera speed set to 100%
    driveControl standard camera reset DISABLED
    driveControl keep last Camera ENABLED
    GPS mod inserted into Drivable Specialization (should happen only once!)
    GPS mod inserted into Vehicle Camera (should happen only once!)
    dataS/character/player/playerCCT.i3d (7.77 ms)
    adding fruits to green fertilizer mod...
    wheat
    barley
    rape
    maize
    potato
    sugarBeet
    6 fruits added to cultivator, plough and direct seeder for fertilizer use
    [/expander]


    einzigster Fehler da haben was mit anderen Mods zutun.

  • Du hast doch überhaupt kein lightsaddon in deine Fahrzeug xml eingebaut. Wenn du die Spezi in der Moddesc eingetragen hast müssen auch die nötigen Einträge in der xml da sein.
    Das hat man dir aber auch schon im Off-Forum gesagt, und da hattest du die Einträge anschließend in der xml. Warum jetzt nicht mehr? Und wenn du etwas testest dann bitte mit leerem Modordner, wer will sich den durch so einen haufen arbeiten um eventuelle Fehler zu finden. Und nimm mal das Soundupdate aus dem Ordner, das ist kein eigenständiger Mod, das musst du in das Fahrzeug einbauen.

    Das Gesetz der Wirtschaft verbietet es, für wenig Geld viel Wert zu erhalten :!: (John Ruskin, englischer Sozialreformer 1819-1900)

    Einmal editiert, zuletzt von Old-Farmer ()

  • Hier nochmal die frische log mit leerem mod Ordner.


    [expander]GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
    Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
    Memory: 12255 MB
    OS: Windows NT 6.2 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: T.Flight Hotas X
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: ATI Technologies Inc.
    Renderer: AMD Radeon R9 200 Series
    Version: 3.2.13399 Compatibility Profile Context 15.200.1062.1004
    Shader Version: 4.40
    GL_NV_texture_compression_vtc not supported
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: High (forced)
    View Distance Factor: 1.100000
    Shadow Quality: 1.000000
    Skip Mipmaps: 0
    LOD Distance Factor: 1.100000
    Terrain LOD Distance Factor: 1.500000
    Foliage View Distance Factor: 1.400000
    Volume Mesh Tessellation Factor: 0.850000
    Tyre Tracks Segments Factor: 2.000000
    Farming Simulator 15
    Version: 1.3.0.1 1.3RC1
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/mods/
    Load dlc: pdlc_jcbPack
    Load dlc: pdlc_newHollandPack
    Load mod: FS15_agrar_MAN
    Load mod: MoneyModLS15
    Register vehicle type: FS15_agrar_MAN.MAN
    C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/mods//MoneyModLS15/LS15Money.lua:49: attempt to index global 'LS15MoneyEvent' (a nil value)
    data/cameraPath01.i3d (0.55 ms)
    data/cameraPath02.i3d (0.37 ms)
    data/cameraPath03.i3d (0.33 ms)
    data/sky/sky_day_night.i3d (6.87 ms)
    data/sky/rain.i3d (1.26 ms)
    data/sky/hail.i3d (0.77 ms)
    data/sky/dust.i3d (0.86 ms)
    data/maps/map01.i3d (6020.62 ms)
    data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (66.42 ms)
    dataS2/character/player/player.i3d (359.13 ms)
    data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (18.68 ms)
    data/vehicles/steerable/huerlimann/huerlimannH488.i3d (42.32 ms)
    data/vehicles/trailers/brantner/brantnerE8041.i3d (9.94 ms)
    data/vehicles/steerable/deutz/deutzAgroStar661.i3d (42.20 ms)
    data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (19.88 ms)
    data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (5.12 ms)
    data/vehicles/tools/suer/suerSB1000.i3d (5.41 ms)
    data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (24.79 ms)
    data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.40 ms)
    data/vehicles/tools/suer/suerSB700.i3d (1.27 ms)
    data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (19.99 ms)
    data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (1.45 ms)
    dataS/character/player/playerCCT.i3d (8.10 ms)
    [/expander]


    und hier nochmal die neue Vehicle.xml. mit eingebautem Lightaddon.


    [expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <vehicle type="MAN">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
    <de>MAN TGS 18.480 4x4 BLS</de>
    <en>MAN TGS 18.480 4x4 BLS</en>
    </name>
    <filename>TGS_18480_4x4_BLS.i3d</filename>


    <size width="3.5" length="7"/>


    <wheels autoRotateBackSpeed="1.8">
    <wheel rotSpeed="1" restLoad="08.8" repr="0>0|0" forcePointRatio="0.2" driveNode="0>0|0|0|0" radius="0.555" width="0.5" initialCompression="50" suspTravel="0.3" spring="30" damper="20" maxLatStiffness="40" maxLatStiffnessLoad="3" mass="0.4" fenderNode="0>0|0|1" fenderRotMin="-28" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
    <wheel rotSpeed="1" restLoad="08.8" repr="0>1|0" forcePointRatio="0.2" driveNode="0>1|0|0|0" radius="0.555" width="0.5" initialCompression="50" suspTravel="0.3" spring="30" damper="20" maxLatStiffness="40" maxLatStiffnessLoad="3" mass="0.4" fenderNode="0>1|0|1" fenderRotMax="28" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
    <wheel rotSpeed="0" restLoad="16.0" repr="0>2" forcePointRatio="0.3" radius="0.555" width="0.65" initialCompression="50" suspTravel="0.2" spring="85" damper="65" maxLongStiffness="20" maxLatStiffness="60" maxLatStiffnessLoad="3" mass="0.8" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
    <wheel rotSpeed="0" restLoad="16.0" repr="0>3" forcePointRatio="0.3" radius="0.555" width="0.65" initialCompression="50" suspTravel="0.2" spring="85" damper="65" maxLongStiffness="20" maxLatStiffness="60" maxLatStiffnessLoad="3" mass="0.8" hasTyreTracks="true" tyreTrackAtlasIndex="2" /> <!--tireType="street" /-->
    </wheels>


    <dynamicallyLoadedParts>
    <dynamicallyLoadedPart node="0|0" linkNode="0>0|0|0|0" filename="wheels/alliance396HS.i3d" />
    <dynamicallyLoadedPart node="0|1" linkNode="0>1|0|0|0" filename="wheels/alliance396HS.i3d" />
    <dynamicallyLoadedPart node="1|1" linkNode="0>2" filename="wheels/alliance396HS.i3d" />
    <dynamicallyLoadedPart node="1|0" linkNode="0>3" filename="wheels/alliance396HS.i3d" />
    <!-- <dynamicallyLoadedPart node="0|0" linkNode="0>15" filename="wheels/MANAgrarWheelsNew.i3d" /> -->
    <!-- <dynamicallyLoadedPart node="0" linkNode="0>17|2" filename="$data/vehicles/shared/wheelChock01.i3d" /> -->
    </dynamicallyLoadedParts>


    <ackermannSteering rotSpeed="60" rotMax="47" rotCenterWheel1="2" rotCenterWheel2="3" />


    <differentials>
    <differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="0" wheelIndex2="1" />
    <differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="2" wheelIndex2="3" />
    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="0" differentialIndex2="1" />
    </differentials>


    <motor torqueScale="2.349" minRpm="1000" maxRpm="2200" maxBackwardSpeed="15" brakeForce="10" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="9" maxForwardGearRatio="414" minBackwardGearRatio="50" maxBackwardGearRatio="130">
    <torque normRpm="0.45" torque="0.5"/>
    <torque normRpm="0.5" torque="0.6"/>
    <torque normRpm="0.59" torque="0.7"/>
    <torque normRpm="0.72" torque="1"/>
    <torque normRpm="0.86" torque="0.88"/>
    <torque normRpm="1" torque="0.77"/>
    </motor>


    <exhaustEffects>
    <exhaustEffect index="0>16" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.6 0.6 0.6 0.05" maxRpmColor="0.5 0.5 0.5 0.2" minRpmScale="0.05" maxRpmScale="0.3" forwardXRotations="0 0 50" forwardZRotations="0 0 0" steerXRotations="0 0 0" steerZRotations="120 0 -120" />
    </exhaustEffects>


    <fuelCapacity>2110</fuelCapacity>
    <fuelUsage>88</fuelUsage>


    <cameras count="2">
    <camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="2.5" transMax="35">
    <raycastNode index="0>6"/>
    <raycastNode index="0>7"/>
    <raycastNode index="0>8"/>
    </camera1>
    <camera2 index="5" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
    </cameras>


    <passenger>
    <place passengerIndex="0>17|2|0" passengerNickNameRenderNode="0>17|2|2" exitPointIndex="0>17|2|3" index="0>17|2|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.6" transMin="0" transMax="0"/>
    </passenger>


    <lights>
    <light decoration="0>10|0|2|0" lightType="0"/>
    <light decoration="0>18|0|0" lightType="0"/>
    <light decoration="0>18|0|4|0|0" lightType="0"/>
    <light decoration="0>18|0|4|1|0" lightType="0"/>
    <light decoration="0>18|0|4|2|0" lightType="0"/>
    <light decoration="0>18|0|4|3|0" lightType="0"/>
    <light decoration="0>18|1|0" lightType="0"/>
    <light realLight="0>14|0|0" decoration="0>14|0|1" lightType="0"/>
    <light realLight="0>23|1" decoration="0>22|0" lightType="1"/>
    <light realLight="0>23|0" decoration="0>22|1" lightType="2"/>
    <!-- <light realLight="0>14|5|0" decoration="0>14|5|1" lightType="1"/> -->
    <!-- <light realLight="0>14|6|0" decoration="0>14|6|1" lightType="2"/> -->
    </lights>


    <brakeLights>
    <brakeLight index="0>14|1" />
    </brakeLights>


    <turnSignals>
    <turnSignalLeft index="0>14|2|0" />
    <turnSignalRight index="0>14|2|1" />
    </turnSignals>


    <reverseLights>
    <reverseLight index="0>14|3" />
    </reverseLights>


    <beaconLights stayOn="true">
    <beaconLight index="0>14|4|0" speed="0.014" filename="$data/vehicles/shared/beaconLight02.i3d"/>
    <beaconLight index="0>14|4|1" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d"/>
    <beaconLight index="0>18|0|2|2" speed="0.0" />
    </beaconLights>



    <mirrors>


    <mirror index="0>17|3|0" />
    <mirror index="0>17|4|3|0" />
    <mirror index="0>17|4|3|1" />
    <mirror index="0>17|5|3|0" />
    <mirror index="0>17|5|3|1" />
    <mirror index="0>17|5|4|0" />
    </mirrors>


    <indoorHud>
    <speed animName="speedDisplay" />
    <rpm animName="rpmDisplay" />
    <fuel animName="fuelDisplay" />
    <operatingTime numbers="0>18|0|3" precision="1" />
    </indoorHud>


    <enterReferenceNode index="0>"/>
    <exitPoint index="0>9"/>


    <attacherJoints>
    <attacherJoint index="0>11|0" jointType="semitrailer" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="12 175 12" enableCollision="true" />
    <attacherJoint index="0>11|1" jointType="trailer" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>11|3" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
    <attacherJoint index="0>11|2" jointType="trailerLow" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>11|3" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
    <attacherJoint index="0>11|4" jointType="trailer" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" />
    </attacherJoints>


    <movingParts>
    <!-- steering -->
    <movingPart index="0>1|0|1" referencePoint="0>0|0|1" referenceFrame="0>" isActiveDirty="true" playSound="false" scaleZ="true" />
    </movingParts>


    <animations>
    <animation name="speedDisplay">
    <part node="0>18|0|4|3" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -175" />
    </animation>
    <animation name="rpmDisplay">
    <part node="0>18|0|4|2" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -175" />
    </animation>
    <animation name="fuelDisplay">
    <part node="0>18|0|4|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -68" />
    </animation>
    </animations>


    <lightsaddon lightsStayOn="true">
    <light type="work" index="0>22|1" real="0>23|0" inputName="Arbeitslicht hinten" stayOn="true" helptext="Arbeitslicht hinten" />
    <light type="work" index="0>18|0|2|11" inputName="Arbeitslicht hinten" stayOn="true" />
    <light type="work" index="0>22|0" real="0>23|1" inputName="Arbeitslicht vorn" stayOn="true" helptext="Arbeitslicht vorn" />
    <light type="work" index="0>18|0|2|0" inputName="Arbeitslicht vorn" stayOn="true"/>



    </lightsaddon>



    <steering index="0>10|0" indoorRotation="540" outdoorRotation="37" />


    <characterNode index="0>12|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 100" >
    <ikChains>
    <ikChain id="rightFoot" target="0>12|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
    <node index="0|1" />
    <node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|1|0|0|0" />
    </ikChain>
    <ikChain id="leftFoot" target="0>12|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|2" />
    <node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
    <node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
    <node index="0|2|0|0|0" />
    </ikChain>
    <ikChain id="rightArm" target="0>10|0|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|1" />
    <node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
    <node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
    <node index="0|0|0|1|0|0|0" />
    <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    <ikChain id="leftArm" target="0>10|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
    <node index="0|0|0|2" />
    <node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
    <node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
    <node index="0|0|0|2|0|0|0" />
    <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
    <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
    <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
    </ikChain>
    </ikChains>
    </characterNode>


    <aiTrafficCollisionTrigger index="0>13" />


    <motorStartDuration>2500</motorStartDuration>
    <attachSound file="$data/vehicles/shared/truck_attach.wav" pitchOffset="1" />
    <motorStartSound file="$data/vehicles/steerable/man/man22S_start.wav" pitchOffset="1" volume="1" />
    <motorSound file="$data/vehicles/steerable/man/man22S_idle.wav" pitchOffset="1" pitchScale="0.011" pitchMax="1.7" volume="1" radius="50" innerRadius="20" />
    <motorSoundRun file="$data/vehicles/steerable/man/man22S_run.wav" pitchOffset="0.75" pitchScale="0.012" pitchMax="1.6" volume="0.85" />
    <motorSoundRun2 file="$data/vehicles/shared/transmission22S.wav" pitchOffset="0.7" volume="0.1" pitchMax="1.65" volumeMax="1"/>
    <motorStopSound file="$data/vehicles/steerable/man/man22S_stop.wav" pitchOffset="1" volume="1.5" />
    <compressedAirSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1.25"/>
    <compressionSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1.5"/>
    <honkSound file="$data/vehicles/shared/hornBig.wav" volume="1" radius="70" innerRadius="10" />
    <reverseDriveSound file="$data/vehicles/shared/reverseDrivingBeep.wav" volume="0.5" />


    <driveGroundParticleSystems>
    <driveGroundParticleSystem node="0>" position="-0.906 0 -2.192" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3"/>
    <driveGroundParticleSystem node="0>" position="0.906 0 -2.192" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4"/>
    <driveGroundParticleSystem node="0>" position="-1.074 0 1.437" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
    <driveGroundParticleSystem node="0>" position="1.074 0 1.437" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
    </driveGroundParticleSystems>


    <washable dirtDuration="90" washDuration="1" workMultiplier="4" />


    <components count="1">
    <component1 centerOfMass="0 0.65 0" solverIterationCount="10" />
    </components>


    <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="1 0" rotation="0" invertX="false" />
    <attacherJoint position="0 0" rotation="0" invertX="true" />
    </schemaOverlay>


    </vehicle>
    [/expander]


    und die moddesc
    [expander]<?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <modDesc descVersion="20">
    <author>Giants Software | Black2legent</author>
    <version>1.1</version>


    <title>
    <en>MAN TGS 18.480 4x4 BLS</en>
    <de>MAN TGS 18.480 4x4 BLS</de>
    </title>
    <description>
    <en>MAN TGS 18.480 4x4 BLS</en>
    <de>MAN TGS 18.480 4x4 BLS</de>
    </description>


    <iconFilename>storeMAN_TGS_18480_4x4_BLS.png</iconFilename>
    <multiplayer supported="true"/>


    <l10n>
    <text name="enterAsPassenger">
    <en>Enter as passenger</en>
    <de>Als Beifahrer einsteigen</de>
    </text>
    <text name="exitAsPassenger">
    <en>Exit</en>
    <de>Als Beifahrer aussteigen</de>
    </text>
    <text name="Arbeitslicht vorn">
    <de>Arbeitslicht vorn</de>
    <en>Worklight front</en>
    <cz>Pracovni svetla predni</cz>
    </text>
    <text name="Arbeitslicht hinten">
    <de>Arbeitslicht hinten</de>
    <en>Worklight back</en>
    <cz>Pracovni svetla zadni</cz>
    </text>
    </l10n>


    <extraSourceFiles>
    </extraSourceFiles>


    <specializations>
    <specialization name="beleuchtung31" className="BEL3" filename="Scripts/beleuchtungV31.lua"/>
    <specialization name="Passenger" className="Passenger" filename="Scripts/Passenger.lua" />
    </specializations>


    <vehicleTypes>
    <type name="MAN" className="vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
    <specialization name="animatedVehicle" />
    <specialization name="motorized" />
    <specialization name="steerable" />
    <specialization name="drivable" />
    <specialization name="cylindered" />
    <specialization name="hirable" />
    <specialization name="aiTractor" />
    <specialization name="bunkerSiloCompacter" />
    <specialization name="honk" />
    <specialization name="indoorHud" />
    <specialization name="washable" />
    <specialization name="beleuchtung31" />
    <specialization name="Passenger" />
    </type>
    </vehicleTypes>


    <storeItems>
    <storeItem>
    <name>
    <de>MAN TGS 18.480 4x4 BLS</de>
    <en>MAN TGS 18.480 4x4 BLS</en>
    </name>
    <rotation>0</rotation>
    <image active="storeMAN_TGS_18480_4x4_BLS.png" brand="$data/vehicles/store/brand_man.png"/>
    <price>90000</price>
    <dailyUpkeep>55</dailyUpkeep>
    <xmlFilename>Scripts/TGS_18480_4x4_BLS.xml</xmlFilename>
    <brand>$l10n_shopItemBrand_man</brand>
    <category>trucks</category>
    <isDyeable color="0.4 0.01 0.01 1">true</isDyeable>
    <specs>
    <power>440</power>
    <combination></combination>
    </specs>
    <functions>
    <function>
    <de>Ob auf schweren Forst- und Feldwegen oder auf landwirtschaftlichen Nutzflächen:
    ueberall dort, wo optimale Traktion verlangt ist, treten die MAN-Fahrzeuge mit Allradantrieb oder mit MAN HydroDrive® in Aktion</de>
    <en>Whether on heavy forest and field paths, or on farmland:
    everywhere where optimum traction is required, contact the MAN vehicles with four-wheel drive or with MAN HydroDrive® in action</en>
    </function>
    </functions>
    </storeItem>
    </storeItems>


    <inputBindings>
    <input name="Arbeitslicht vorn" key1="KEY_KP_5" button="" />
    <input name="Arbeitslicht hinten" key1="KEY_KP_6" button="" />
    </inputBindings>


    </modDesc>[/expander]


    sollte da irgendwas falsch sein Bitte Steinigt und Teert mich :pfeil:

  • Nein der xml eintrag ist so wie er ist richtig. Hast du denn bei der neuen log versucht den LKW zu kaufen? Sieht nicht so aus, und wenn du das nicht machst kann man auch keinen Fehler sehen. So kann ich jetzt erstmal keinen Fehler erkennen.

    Das Gesetz der Wirtschaft verbietet es, für wenig Geld viel Wert zu erhalten :!: (John Ruskin, englischer Sozialreformer 1819-1900)

  • also beim light-addon passt was nicht:

    XML
    <light type="work" index="0>22|1" real="0>23|0" inputName="Arbeitslicht hinten" stayOn="true" helptext="Arbeitslicht hinten" />
    <light type="work" index="0>18|0|2|11" inputName="Arbeitslicht hinten" stayOn="true" />
    <light type="work" index="0>22|0" real="0>23|1" inputName="Arbeitslicht vorn" stayOn="true" helptext="Arbeitslicht vorn" />
    <light type="work" index="0>18|0|2|0" inputName="Arbeitslicht vorn" stayOn="true"/>


    bei den inputNames müssen inputBindings, welche in der moddesc unter <inputBindings> angegeben werden, eingesetzt werden. bei Helptext kann man das auch reinschreiben, wobei man das dann in l10n (auch moddesc) einfügen muss.

  • Old-Farmer


    Doch habe den Gekauft. wundert mich auch das da kein fehler erscheint.



    @RivalBomb


    was soll ich denn anstelle Des Helptext text da reinschreiben???? oder soll ich die Zeile leer lassen???? wegen dem InputName der steht auch so in der moddesc unter InputBinding.

  • <inputBindings>
    <input name="Arbeitslicht vorn" key1="KEY_KP_5" button="" />
    <input name="Arbeitslicht hinten" key1="KEY_KP_6" button="" />
    </inputBindings>


    <lightsaddon lightsStayOn="true">
    <light type="work" index="0>22|1" real="0>23|0" inputName="Arbeitslicht hinten" stayOn="true" helptext="Arbeitslicht hinten" />
    <light type="work" index="0>18|0|2|11" inputName="Arbeitslicht hinten" stayOn="true" />
    <light type="work" index="0>22|0" real="0>23|1" inputName="Arbeitslicht vorn" stayOn="true" helptext="Arbeitslicht vorn" />
    <light type="work" index="0>18|0|2|0" inputName="Arbeitslicht vorn" stayOn="true"/>


    Hat er doch :!: Oder verstehe ich jetzt was falsch?

    Das Gesetz der Wirtschaft verbietet es, für wenig Geld viel Wert zu erhalten :!: (John Ruskin, englischer Sozialreformer 1819-1900)

  • Die Einträge sind schon richtig so. Dann schreib doch mal was jetzt passiert wenn du ihn kaufen willst, was dir angezeigt wird.

    Das Gesetz der Wirtschaft verbietet es, für wenig Geld viel Wert zu erhalten :!: (John Ruskin, englischer Sozialreformer 1819-1900)

  • wenn ich Ihn kaufen will sagt er mir das Fahrzeug/Gerät ist zurzeit nicht Verfügbar. mehr nicht kein fehler in der log nichts.


    ändere ich jetzt wieder <vehicle type="MAN"> in <vehicle type="tractor"> kann ich Ihn kaufen allerdings kann ich dann nur mein normales Licht anmachen und nicht das arbeitslicht.



    :wtf: :wtf:

  • Ja das ist klar tractor ist ein standard Vehicle Type und dann werden auch nur die standard Specis geladen.
    Mit "Gerät ist zurzeit nicht Verfügbar" kann ich nu gar nichts anfangen, hab ich noch nie gehabt diese Fehlermeldung.
    Ich stehe nun auch aufm Schlauch. Habe selbst bei google nichts über diese Fehlermeldung gefunden.

    Das Gesetz der Wirtschaft verbietet es, für wenig Geld viel Wert zu erhalten :!: (John Ruskin, englischer Sozialreformer 1819-1900)

  • So habe nochmal getestet.


    das ist die log nach dem ich den kaufen wollte.
    [expander]GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jun 12 2015)
    Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
    Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
    Application: FarmingSimulator2015
    Main System
    CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
    Memory: 12255 MB
    OS: Windows NT 6.2 64-bit
    Physics System
    Version: 5.9.4
    Thread(s): 2
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick enabled
    Force Feedback disabled
    Name: T.Flight Hotas X
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    Render System
    Driver: OpenGL
    Card Vendor: ATI Technologies Inc.
    Renderer: AMD Radeon R9 200 Series
    Version: 3.2.13399 Compatibility Profile Context 15.200.1062.1004
    Shader Version: 4.40
    GL_NV_texture_compression_vtc not supported
    max_texture_layers: 16
    OpenGL initialization successful
    Hardware Profile
    Level: Medium (forced)
    View Distance Factor: 1.000000
    Shadow Quality: 1.000000
    Skip Mipmaps: 1
    LOD Distance Factor: 1.000000
    Terrain LOD Distance Factor: 1.000000
    Foliage View Distance Factor: 1.000000
    Volume Mesh Tessellation Factor: 1.000000
    Tyre Tracks Segments Factor: 1.000000
    Farming Simulator 15
    Version: 1.3.0.1 1.3RC1
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/mods/
    Load dlc: pdlc_jcbPack
    Load dlc: pdlc_newHollandPack
    Load mod: FS15_agrar_MAN
    Load mod: MoneyModLS15
    Load mod: newBeaconlightsForAllVehicles
    Register vehicle type: FS15_agrar_MAN.MAN
    C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/mods//MoneyModLS15/LS15Money.lua:49: attempt to index global 'LS15MoneyEvent' (a nil value)
    data/cameraPath01.i3d (0.97 ms)
    data/cameraPath02.i3d (0.39 ms)
    data/cameraPath03.i3d (0.35 ms)
    data/sky/sky_day_night.i3d (8.76 ms)
    data/sky/rain.i3d (1.85 ms)
    data/sky/hail.i3d (0.87 ms)
    data/sky/dust.i3d (0.77 ms)
    data/maps/map01.i3d (6250.92 ms)
    data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (44.27 ms)
    dataS2/character/player/player.i3d (333.99 ms)
    data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (12.68 ms)
    data/vehicles/steerable/huerlimann/huerlimannH488.i3d (27.94 ms)
    data/vehicles/trailers/brantner/brantnerE8041.i3d (7.80 ms)
    data/vehicles/steerable/deutz/deutzAgroStar661.i3d (31.59 ms)
    data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (14.06 ms)
    data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (4.51 ms)
    data/vehicles/tools/suer/suerSB1000.i3d (3.19 ms)
    data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (16.98 ms)
    data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.41 ms)
    data/vehicles/tools/suer/suerSB700.i3d (0.99 ms)
    data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (13.97 ms)
    data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (1.52 ms)
    dataS/character/player/playerCCT.i3d (7.99 ms)
    Saving screenshot: C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/screenshots/fsScreen_2015_08_29_19_01_37.png
    Saving screenshot: C:/Users/JanCo_000/Documents/My Games/FarmingSimulator2015/screenshots/fsScreen_2015_08_29_19_01_42.png
    [/expander]


    hier die screens dazu:


    im shop Verfügbar:


    wenn ich kaufen gedrückt habe:

  • Kann es sein das du die Fahrzeug.xml umbenannt hast von TGS_18480_4x4_BLS.xml in irgendwas das mit MAN anfängt, oder nur MAN ? In dem Fall müsstest du natürlich auch den Namen in der modDesc anpassen, oder am besten den ursprünglichen Namen wieder verwenden.

    Das Gesetz der Wirtschaft verbietet es, für wenig Geld viel Wert zu erhalten :!: (John Ruskin, englischer Sozialreformer 1819-1900)


  • kan das evtl damit zusammen Hängen das ich den Type garnicht MAN nennen kann oder darf??

Jetzt mitmachen!

Sie haben noch kein Benutzerkonto auf unserer Seite? Registrieren Sie sich kostenlos und nehmen Sie an unserer Community teil!