(InputBinding.IMPLEMENT_EXTRA3) ist praktisch der Befehl für die Funktion dieserTastenbelegung. Unter ....\FarmingSimulator2009 findest du ja die Savegames und eine xml.-Datei mit dem Namen INPUTBINDINGS. Da sind alle Tastenbelegungen mit dem dazugehörigen Befehl hinterlegt.
Hier mal die INPUTBINDINGS:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<inputBinding version="1.0">
<axis name="AXIS_SIDE" key1="KEY_d" key2="KEY_a" key3="KEY_right" key4="KEY_left" axis="AXIS_X" invert="false"/>
<axis name="AXIS_FORWARD" key1="KEY_s" key2="KEY_w" key3="KEY_down" key4="KEY_up" axis="AXIS_Y" invert="false"/>
<axis name="AXIS_SIDE2" key1="" key2="" key3="" key4="" axis="AXIS_Z" invert="false"/>
<axis name="AXIS_FORWARD2" key1="" key2="" key3="" key4="" axis="AXIS_W" invert="false"/>
<input name="RUN" key1="KEY_lshift" key2="KEY_rshift" button="" mouse=""/>
<input name="ENTER" key1="KEY_e" key2="" button="BUTTON_6" mouse=""/>
<input name="CAMERA_SWITCH" key1="KEY_c" key2="" button="BUTTON_5" mouse=""/>
<input name="CAMERA_ZOOM_IN" key1="" key2="" button="" mouse="MOUSE_BUTTON_WHEEL_UP"/>
<input name="CAMERA_ZOOM_OUT" key1="" key2="" button="" mouse="MOUSE_BUTTON_WHEEL_DOWN"/>
<input name="TOGGLE_LIGHTS" key1="KEY_f" key2="" button="BUTTON_7" mouse=""/>
<input name="LOWER_IMPLEMENT" key1="KEY_v" key2="" button="BUTTON_1" mouse=""/>
<input name="ATTACH" key1="KEY_q" key2="" button="BUTTON_2" mouse=""/>
<input name="IMPLEMENT_EXTRA" key1="KEY_b" key2="" button="BUTTON_3" mouse=""/>
<input name="IMPLEMENT_EXTRA2" key1="KEY_x" key2="" button="" mouse=""/>
<input name="IMPLEMENT_EXTRA3" key1="KEY_o" key2="" button="" mouse=""/>
<input name="ACTIVATE_THRESHING" key1="KEY_g" key2="" button="BUTTON_4" mouse=""/>
<input name="EMPTY_GRAIN" key1="KEY_b" key2="" button="BUTTON_3" mouse=""/>
<input name="SWITCH_IMPLEMENT" key1="KEY_g" key2="" button="BUTTON_4" mouse=""/>
<input name="REFUEL" key1="KEY_t" key2="" button="BUTTON_9" mouse=""/>
<input name="SPEED_LEVEL1" key1="KEY_1" key2="" button="BUTTON_10" mouse=""/>
<input name="SPEED_LEVEL2" key1="KEY_2" key2="" button="BUTTON_11" mouse=""/>
<input name="SPEED_LEVEL3" key1="KEY_3" key2="" button="BUTTON_12" mouse=""/>
<input name="TOGGLE_AI" key1="KEY_h" key2="" button="" mouse=""/>
<input name="TOGGLE_PDA" key1="KEY_i" key2="" button="BUTTON_13" mouse=""/>
<input name="TOGGLE_PDA_ZOOM" key1="KEY_9" key2="" button="" mouse=""/>
<input name="TOGGLE_STORE" key1="KEY_p" key2="" button="" mouse="--"/>
<input name="TOGGLE_HELP_TEXT" key1="KEY_f1" key2="" button="" mouse=""/>
<input name="SKIP_MESSAGE_BOX" key1="" key2="" button="" mouse="MOUSE_BUTTON_LEFT"/>
<input name="FRONTLOADER_ARM_POS" key1="KEY_j" key2="" button="" mouse=""/>
<input name="FRONTLOADER_ARM_NEG" key1="KEY_n" key2="" button="" mouse=""/>
<input name="FRONTLOADER_TILT_POS" key1="KEY_k" key2="" button="" mouse=""/>
<input name="FRONTLOADER_TILT_NEG" key1="KEY_m" key2="" button="" mouse=""/>
</inputBinding>
Da aber schon "IMPLEMENT_EXTRA2 im Script vorhanden ist, würden somit 2 Dinge geschaltet oder bedient werden.