Giantseditor Fehler Meldung im Scriptingfenster

  • Ich habe zulange nicht mehr mit dem GE gearbeitet und habe nun nicht mehr wirklich die ahnung was ich hier machen muss ^^



    Level: Medium (auto)
    View Distance Coeff: 1.000000
    Shadow Quality: 1.000000
    Skip Mipmaps: 1
    LOD Distance Coeff: 1.000000
    Terrain LOD Distance Coeff: 1.000000
    Foliage View Distance Coeff: 1.000000
    Error: Out-dated custom shader. 'C:/Users/Jan/Desktop/leeremap/shaders/wheatFoliageShader.xml' has version 1. Please convert this file to version 2.
    Error: Out-dated custom shader. 'C:/Users/Jan/Desktop/leeremap/shaders/grassFoliageShader.xml' has version 1. Please convert this file to version 2.
    Error: Out-dated custom shader. 'C:/Users/Jan/Desktop/leeremap/shaders/cuttedWheatFoliageShader.xml' has version 1. Please convert this file to version 2.
    Error: Out-dated custom shader. 'C:/Users/Jan/Desktop/leeremap/textures/foliage/solidFoliageShader.xml' has version 1. Please convert this file to version 2.
    Error: Out-dated custom shader. 'C:/Users/Jan/Desktop/leeremap/shaders/cultivatorGroundShader.xml' has version 1. Please convert this file to version 2.
    Error: Out-dated custom shader. 'C:/Users/Jan/Desktop/leeremap/shaders/oceanShader.xml' has version 1. Please convert this file to version 2.
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D foliage feature 'distanceColors'. Use 'distanceMapIds' and 'distanceMapUnitSizes' instead
    Warning: Deprecated I3D terrain detail feature 'densityMapShaderName'. Use 'densityMapShaderNames' instead
    Error: Terrain weightmap 'C:/Users/Jan/Desktop/leeremap/map01/wheat_weight.png' incorrect format. Must be 8bit single channel.
    C:\Users\Jan\Desktop\leeremap\map01.i3d (0.36mb in 3799.41 ms)
    Warning (performance): Raw texture format (C:/Users/Jan/Desktop/leeremap/textures/foliage/foliage_barley_windrow_diffuse.png)
    Warning (performance): Raw texture format (C:/Users/Jan/Desktop/leeremap/textures/foliage/foliage_maize_diffuse.png)
    Warning (performance): Raw texture format (C:/Users/Jan/Desktop/leeremap/textures/foliage/foliage_rape_cut_short_diffuse.png)
    Warning (performance): Raw texture format (C:/Users/Jan/Desktop/leeremap/textures/foliage/foliage_sunflower_cut_short_diffuse.dds)
    Warning (performance): Raw texture format (C:/Users/Jan/Desktop/leeremap/textures/foliage/foliage_sugarbeet_cut_short_diffuse.png)
    Warning (performance): Raw texture format (C:/Users/Jan/Desktop/leeremap/textures/foliage/foliage_rye_windrow_diffuse.dds)
    Warning (performance): Raw texture format (C:/Users/Jan/Desktop/leeremap/textures/foliage/foliage_pea_windrow_diffuse.dds)
    Loading shader WAD 'C:/Users/Jan/AppData/Local/GIANTS Editor 64bit 5.0.3/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 20 hashes, 36 shaders, 55773 bytes compressed
    Check for updates (http://gdn.giants-software.com)



    "Am Mappen einer Map die aus meiner Gegend stammt, ist von einer älteren ge version"


    Liebe Grüße

  • Kann ich die map auch in LS13 konvertieren mit den shadern? oder ne neue map nehmen und einfach die Map01.dem? ersetzen?


    achso und evtl. bräuchte ich hilfe wie ich die Texturen von einer Originalen Region 1:1 auf die map übertrage?


    Danke für die Antworten :)

  • Wenn du ne Map aus LS11 in LS13 konvertieren willst, empfehle ich folgende 2 TuT's:


    1. [LS13 TUT] Eine Map von LS11 nach LS13 konvertieren


    2. [LS13 TUT] Eine konvertierte Map aus Ls11 "ingame" bringen


    und bitte auch so in der Reihenfolge abarbeiten. Die shaderproblematik löst du am besten, indem du dir funktionierende shader suchst (Orig-Map bzw. aus funktionierenden custom-Maps) und damit die fehlerhaften ersetzt. Viel Spass, damit haste erstmal mehr als zu tn.


    Bzgl. einiger Fehlermeldungen hilft dir sicher ein TuT von Twister45, u.a. zu finden hier: http://tsl.iphpbb3.com/forum/7…er-und-behebung-t326.html

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