Hallo Leute!
Da ich ein wenig langeweile hatte, habe ich mich mal hingesetzt und mir ne Map genommen und habe sie angefangen umzubauen. Die Map heißt:
"MapByBandit_V1_3_1_update" vielleicht kennt sie ja der eine oder andere. Naja jedenfalls bin ich jetzt soweit fertig und dachte mir ich schaue mal in die Log. Und siehe da, ein paar Fehler! Jetzt würde ich gerne mal wissen ob das schlimme Fehler sind oder eher nicht. Kenne mich nämlich nicht damit aus....
Log:
C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/map01.i3d (55.29mb in 15170.97 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 26.02 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.41 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.35 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.36 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.42 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.35 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.36 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.36 ms)
Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger
Physics: Add trigger callback failed, object elevatorMoverTrigger is not a physics trigger
Error: getChildAt index out of range
Call Stack:
D:/code/lsim2011/build/finalbin/dataS/scripts/triggers/SiloTrigger.lua(38) : printCallstack
D:/code/lsim2011/build/finalbin/dataS/scripts/triggers/SiloTrigger.lua(12) : load
=[C](-1)
D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(275) : loadI3DFile
D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(637) : loadMap
C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/SampleModMap.lua(27) : loadMap
D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(366) : load
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/MPLoadingScreen.lua(34) : onConnectionRequestAcceptedLoad
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(294) : update
D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(739) : update
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.36 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.37 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.40 ms)
data/vehicles/particleSystems/rapeParticleSystemLong.i3d (0.00mb in 14.75 ms)
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/map01.i3d was loaded
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/map01.i3d was loaded
C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/map01/paths/trafficPaths.i3d (0.04mb in 12.21 ms)
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/map01/paths/trafficPaths.i3d was loaded
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/map01/paths/trafficPaths.i3d was loaded
C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/map01/paths/pedestrianPaths.i3d (0.01mb in 6.41 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 43.71 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 42.07 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 68.92 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 45.48 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 38.43 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 51.47 ms)
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/map01/paths/pedestrianPaths.i3d was loaded
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/map01/paths/pedestrianPaths.i3d was loaded
data/maps/missions/CattleMeadow.i3d (0.64mb in 160.93 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1061.36 ms)
map data/maps/missions/CattleMeadow.i3d was loaded
map data/maps/missions/CattleMeadow.i3d was loaded
C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/missions/collectableBottles.i3d (0.07mb in 43.52 ms)
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/missions/collectableBottles.i3d was loaded
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/missions/collectableBottles.i3d was loaded
C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/missions/glassContainers.i3d (0.06mb in 18.87 ms)
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/missions/glassContainers.i3d was loaded
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/missions/glassContainers.i3d was loaded
Error: C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/defaultVehicles.xml(4): Error reading end tag.
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
data/character/farmer/farmer_player.i3d (2.40mb in 245.98 ms)
data/vehicles/trucks/milktruck.i3d (2.11mb in 471.99 ms)
data/vehicles/cars/car3.i3d (0.39mb in 85.66 ms)
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/missions/glassContainers.i3d was deleted
map C:/Users/XXX/Documents/My Games/FarmingSimulator2011/mods/MapByBandit_V1_3_1_update/missions/glassContainers.i3d was deleted
Warning: deleting object 'siloTrigger' before all triggers are removed
Warning: deleting object 'siloTrigger' before all triggers are removed
Warning: deleting object 'Trigger_Bunker' before all triggers are removed
Warning: deleting object 'Guelletrigger' before all triggers are removed
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'Trigger_Bunker' before all triggers are removed
Warning: deleting object 'Guelletrigger' before all triggers are removed
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'Trigger_Mais' before all triggers are removed
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'Trigger_Mais' before all triggers are removed